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  • ✇Yanko Design
  • Anker’s $70 Power Strip Clamps to Your Desk, Keeps Cables Off Floors
    Desks have gotten more crowded. Between the laptop, the monitor, the phone, and whatever Bluetooth peripherals have accumulated over the past few years, keeping everything charged without making a mess has become its own challenge. Power strips have always been the go-to solution, but most still end up on the floor or behind furniture, at the end of a cable that creates the very clutter it was supposed to fix. Anker’s Nano Power Strip (10-in-1, 70W, Clamp) approaches that problem from a differe
     

Anker’s $70 Power Strip Clamps to Your Desk, Keeps Cables Off Floors

Par : JC Torres
6 avril 2026 à 13:20

Desks have gotten more crowded. Between the laptop, the monitor, the phone, and whatever Bluetooth peripherals have accumulated over the past few years, keeping everything charged without making a mess has become its own challenge. Power strips have always been the go-to solution, but most still end up on the floor or behind furniture, at the end of a cable that creates the very clutter it was supposed to fix.

Anker’s Nano Power Strip (10-in-1, 70W, Clamp) approaches that problem from a different angle, quite literally. Instead of sitting on a surface or hiding under a desk, it clamps onto the desk edge, putting 10 ports right where they’re actually useful. First unveiled at CES 2026 and now available in the US for $69.99, it aims to reduce the mess that most power strips quietly make worse.

Designer: Anker

The clamp structure sits on either side of the desk edge, with ports distributed across its upper and lower sections. Six AC outlets handle the larger plugs, while two USB-A and two USB-C ports take care of smaller devices. Splitting the ports between two zones keeps things from crowding on one side, a small but practical detail that makes the strip feel properly considered rather than just generously stocked.

The USB-C charging capability is where the performance stands out. A single USB-C port can deliver up to 70W, enough to run a MacBook or most other laptops without needing a separate wall adapter. That output relies on GaN technology, which keeps the strip slim at just 0.75 inches thick despite the power output, and avoids the extra heat and bulk that older charging components tend to generate.

Installing it takes seconds. The adjustable clamp fits desk edges between 0.6 and 1.8 inches thick, covering most standard desks, and locks in firmly enough for one-hand use. That might sound like a minor detail, but plugging in a cable while the strip shifts around is exactly the kind of daily irritation that compounds. A stable mount means you’re not bracing the strip with your other hand every single time.

Anker also built in 1,500J of surge protection, along with a smart overload mechanism that includes a reset button. When it trips, the button pops out to cut power instantly. Press it again, and it’s back to normal. It’s a simple failsafe, but a useful one on a strip mounted at desk height, where a sudden power surge or overloaded circuit could easily go unnoticed until something stops working.

Anker markets it for gaming and office setups alike, and it’s easy to see why. Gaming desks accumulate powered accessories faster than most, from peripherals to controllers to headset chargers. The dual-zone layout helps spread those cables rather than pile them in one corner, and the 0.75-inch profile doesn’t take up surface space or interfere with the kind of clean, organized desk that people actually put effort into building.

Cable clutter isn’t going anywhere, but it can at least be contained. The Nano Power Strip doesn’t reinvent the power strip so much as it rethinks where one should live. At $69.99, it’s a reasonable ask for 10 ports, 70W of GaN-powered fast charging, and a desk-mounted solution that keeps the tangle off the floor and closer to where it actually gets used.

The post Anker’s $70 Power Strip Clamps to Your Desk, Keeps Cables Off Floors first appeared on Yanko Design.

  • ✇Yanko Design
  • Apple Turns 50, and Its Most Ambitious Phone Hasn’t Even Launched Yet — 5 iPhone Fold Concepts
    On April 1st, 2026, Apple turns 50. For a company that has spent half a century rewriting the rules of consumer technology, the milestone deserves something genuinely transformative. The Macintosh redefined personal computing. The iPod gave an entire generation a new relationship with music. The original iPhone, unveiled in 2007, combined a phone, a music player, and the internet into a single glass rectangle and made every competitor look outdated overnight. The iPhone Fold is real, and it’s c
     

Apple Turns 50, and Its Most Ambitious Phone Hasn’t Even Launched Yet — 5 iPhone Fold Concepts

31 mars 2026 à 21:45

On April 1st, 2026, Apple turns 50. For a company that has spent half a century rewriting the rules of consumer technology, the milestone deserves something genuinely transformative. The Macintosh redefined personal computing. The iPod gave an entire generation a new relationship with music. The original iPhone, unveiled in 2007, combined a phone, a music player, and the internet into a single glass rectangle and made every competitor look outdated overnight. The iPhone Fold is real, and it’s coming.

Leaks from early 2026 paint a detailed picture: a book-style foldable powered by the A20 Pro chip on a 2nm process, backed by a 5,500mAh battery, with a 7.8-inch creaseless OLED inner display and a 5.5-inch outer screen. Pricing is expected to start around $2,400, and while a September announcement seems likely, most analysts believe shipments may not begin until December. Designers, modders, and concept artists have spent years filling the void with their own visions of a folding iPhone, each carrying a distinct theory about what Apple should prioritize. These five concepts map the full range of that imagination and capture exactly how much is riding on the real thing.

1. iPhone iFold by Michal Dufka — The Clamshell That Makes Sense

Designer Michal Dufka’s iPhone iFold is built on restraint. Rather than reinventing the iPhone’s entire identity, it applies a clamshell fold to the form factor people already love, drawing direct inspiration from the MotoRAZR and Samsung Galaxy Z Flip. The phone closes into a compact, pocketable square and opens into a full iPhone experience with a generously large display. For anyone who has quietly missed a phone that actually fits in a jeans pocket, this concept speaks to that feeling.

What sets the iFold apart is the secondary display placed beside the camera bump. When the phone is closed, that smaller screen surfaces notifications, time, and essential stats without requiring you to open the device at all. It functions almost like an Apple Watch built into the back of the phone. With Apple’s always-on display technology mature enough for this kind of ambient use, the dual-display setup feels less like speculation and more like a logical next step.

What We Like

  • The secondary display mirrors Apple Watch notification behavior, making glanceable information genuinely useful without ever opening the phone
  • The clamshell format makes the iPhone pocket-friendly for the first time in years without sacrificing screen size when it matters

What We Dislike

  • The clamshell form limits overall screen real estate compared to the expanded tablet surface that a book-style foldable provides
  • Hinge durability over sustained daily use is entirely unexplored here, and it remains the most critical engineering question for any clamshell design

2. iPhone Fold Ultra by 4RMD — When the Specs Match the Ambition

Design studio 4RMD’s iPhone Fold Ultra is grounded in credibility. Built directly from reported leaks rather than pure creative license, the concept presents a book-style foldable with dual 48MP rear cameras, a 24MP ultra-wide front camera, and the A20 Pro chip running on a 2nm process. Three color options appear across the renders: White, Black, and Deep Purple. At an estimated $2,299, this concept sits at the very top of Apple’s lineup with total conviction.

That Deep Purple colorway deserves its own moment. It is a deliberate callback to the iPhone 14 Pro’s most celebrated finish, and it lands differently on a book-style foldable. Something about that color on a device this ambitious reads as genuinely luxurious, the kind of finish that reframes a $2,299 price tag from a shock into a statement. 4RMD clearly understands Apple’s visual grammar, and this concept shows what happens when research and aesthetics share the same design space.

What We Like

  • Specs pulled from verified leaks give this concept real credibility, making it feel like a preview of what is actually coming rather than pure speculation
  • The Deep Purple colorway is a smart, crowd-pleasing callback to one of Apple’s most recognized and beloved finishes

What We Dislike

  • The “Ultra” label sets an expectation that demands exceptional build quality, and no concept can fully address whether the real device will deliver on that promise
  • Crease visibility across the inner display remains unaddressed, which continues to be the most persistent criticism of every book-style foldable on the market

3. iPhone Fold by Svyatoslav Alexandrov — The One That Replaces Two Devices

Svyatoslav Alexandrov’s iPhone Fold concept, created for the YouTube channel ConceptsiPhone, thinks in bigger terms than anything else on this list. Starting as a standard smartphone with a 6.3-inch outer display, it unfolds into a squarish 8-inch tablet that sits clearly in iPad Mini territory. This is not a phone with a bonus screen bolted on. It is a device designed to make carrying both an iPhone and an iPad feel genuinely redundant.

Alexandrov replaces Face ID with a full-display Touch ID fingerprint sensor, keeping the front notch minimal and clean. The rear carries the iPhone 12 Pro’s complete camera array: wide, ultra-wide, telephoto lenses, a LiDAR scanner, and flash. MagSafe compatibility and 5G readiness are already confirmed in the concept, adding meaningful weight to its productivity pitch. Whether the device supports the Apple Pencil is left open, but given an 8-inch inner display, its absence would feel like a missed opportunity.

What We Like

  • The full-display Touch ID is a clean and creative solution that keeps the front uncluttered while solving Face ID’s known complications on foldable form factors
  • The iPad Mini-sized inner screen makes a practical, real-world case for consolidating two devices into one without any meaningful compromise

What We Dislike

  • Removing Face ID eliminates one of the iPhone’s most seamless and trusted authentication features, which most users rely on dozens of times every day
  • Leaving Apple Pencil support unconfirmed weakens what should naturally be this concept’s strongest argument for productivity

4. iPhone Fold by Mechanical Pixel — The Foldable That Doesn’t Actually Fold

Mechanical Pixel’s concept takes the most unconventional approach on this list, and the reasoning is worth understanding. Rather than bending the iPhone itself, the design keeps the main body completely rigid and attaches a separate foldable display to the rear panel instead. The core phone experience remains exactly as people know it, maintaining the familiar dimensions and feel that iPhone users already rely on. That additional screen only enters the picture when a larger surface is specifically needed.

That rear foldable panel sits raised on a platform above the phone’s back, unfolding outward into a larger, squarish tablet surface when required. The layered profile is clearly visible from the side, giving the device a deliberately experimental and modular quality. The camera module remains in its standard position, completely unaffected by the additional display layer. The logic is unconventional, but the core argument of preserving the primary iPhone experience from any foldable compromise is genuinely hard to dismiss.

What We Like

  • Keeping the main body rigid entirely sidesteps the crease and long-term hinge durability problems that define every conventional foldable on the market today
  • The modular approach means the everyday iPhone experience is never degraded or compromised by the mechanics of the foldable element

What We Dislike

  • The raised rear platform creates an unrefined, layered side profile that sits well outside anything Apple’s design language has ever produced or endorsed
  • The prototype-like aesthetic makes it very difficult to imagine this direction surviving Apple’s notoriously demanding and detail-oriented product design process

5. iPhone V — The One Someone Actually Built

Every concept on this list exists as a digital render. The iPhone V is different. A YouTuber modder physically dismantled an iPhone X, extracted its internal components, and rebuilt the entire device inside a Motorola Razr chassis. The result is a working, folding iPhone that runs real iOS, carries a Retina-quality display, and folds in half like a classic flip phone. As a proof of concept, it is extraordinary. As a finished product, every question comes flooding in.

What makes the iPhone V genuinely compelling is not fit, finish, or polish, because it has none in any conventional sense. It is the straightforward fact that someone cared enough to prove the idea could actually work using parts that already exist. The folding mechanism and device thickness still need serious refinement. A working clamshell iPhone running authentic iOS is, in the end, a more persuasive argument for this form factor than any polished render has managed to be.

What We Like

  • The iPhone V is the only entry on this list that is fully functional, running real iOS inside an actual working clamshell device
  • Its physical existence proves the clamshell iPhone concept is viable using genuine Apple hardware, well beyond anything a render can demonstrate

What We Dislike

  • The repurposed Motorola Razr chassis produces a build that falls far short of consumer-grade fit, finish, and structural refinement
  • Hinge mechanism quality and overall device thickness remain significant engineering challenges that the mod cannot resolve, and they are exactly what Apple needs to solve

The Concepts That Made the Wait Worthwhile

Fifty years in, Apple is still the company that makes you wait. The iPhone Fold concepts here are not just exercises in creative imagination — they are a record of what designers and makers have been asking for, year after year. Some nailed the form factor. Others got the specs exactly right. A few did both. Together, they have shaped the entire conversation around a device that already feels utterly inevitable.

When the real iPhone Fold arrives, it will be measured against each of these visions. That is the power of concept design — it sets the bar before the product ships. Apple turning 50 while holding back its most ambitious device is pure theater. The design community has been writing this script for years. The only question is whether the real thing can live up to what the imagination has already built.

The post Apple Turns 50, and Its Most Ambitious Phone Hasn’t Even Launched Yet — 5 iPhone Fold Concepts first appeared on Yanko Design.

  • ✇Yanko Design
  • 7 Handheld Gaming PCs That Actually Look Like the Future — Not a Fisher-Price Toy
    The handheld gaming PC market has a design problem. For every device that earns a second look, there are three more that look like they escaped from a toy aisle — chunky plastic grips, aggressive LED halos, fonts borrowed from energy drink cans. It adds up to a category that has historically rewarded specs over sensibility, power over the kind of quiet confidence that makes an object worth owning. That’s starting to change. A new wave of devices is rethinking what portable gaming hardware shoul
     

7 Handheld Gaming PCs That Actually Look Like the Future — Not a Fisher-Price Toy

26 mars 2026 à 07:40

The handheld gaming PC market has a design problem. For every device that earns a second look, there are three more that look like they escaped from a toy aisle — chunky plastic grips, aggressive LED halos, fonts borrowed from energy drink cans. It adds up to a category that has historically rewarded specs over sensibility, power over the kind of quiet confidence that makes an object worth owning.

That’s starting to change. A new wave of devices is rethinking what portable gaming hardware should look and feel like: objects you’d carry without embarrassment, leave on a clean desk, or hand to someone who doesn’t play games, so they can appreciate the craft before they’ve touched a button. Some of these seven handhelds earn their place through industrial restraint. Others earn it through engineering honesty — upgradeability, connectivity, or a refusal to treat the buyer as someone who only needs to be impressed in the first five minutes. What they all share is an understanding that good design is a feature, not a finish.

1. AYANEO 3

The curves are the story. AYANEO’s third flagship iteration takes a category that has historically prioritized power over personality and gives it something more interesting: softness. The smooth, pleasing curves on the AYANEO 3 extend beyond the ergonomic grip area on the back to the corners of the device itself, rounding off every edge that might otherwise make the hardware feel aggressive or alienating. It is a small visual distinction that makes an enormous tonal difference. The result is a device that looks like it was designed for people rather than exclusively for the kind of person who already knows what a TDP setting is and can tell you why it matters.

The diagonal orientation of the analog joysticks and D-Pad mirrors the Xbox controller arrangement, which is one of those invisible ergonomic improvements you only register when a device gets it wrong. The larger back buttons are a genuine upgrade in theory, giving players more surface area to work with during extended sessions. Their positioning, though, introduces the real possibility of accidental presses during intense gameplay. This trade-off will feel familiar to anyone who has tried to improve on a layout that was already functional. The AYANEO 3 makes the strongest argument for design as a feature in its own right. Whether that argument is worth the price is the question you’ll be asking yourself after you pick it up for the first time.

What We Like:

  • Rounded, curve-forward chassis makes it the most approachable-looking handheld in its category
  • Diagonal joystick and button orientation mirrors Xbox ergonomics for more natural long-session play

What We Dislike:

  • Back button placement may result in accidental presses during fast-paced gameplay
  • Softened design language may not satisfy players who want their hardware to read as purposeful and performance-oriented

2. Acer Nitro Blaze 7

Acer enters the handheld arena with something the market actually needed: a device that solves Windows gaming’s most persistent pain point before you even load your first title. The AMD Ryzen 7 8840HS packs 39 AI TOPS, placing it on the same performance tier as many AI-powered laptops currently on the market. Paired with the AMD Radeon 780M and 16GB of RAM, the Nitro Blaze 7 arrives as serious hardware in a compact form. The 7-inch 1920×1080 144Hz IPS touchscreen with 100% sRGB color gamut coverage is the kind of display specification that makes comparable handhelds feel like compromises — vibrant and bright enough that even the darkest visual environments read clearly on screen.

What separates the Nitro Blaze 7 from the competition isn’t the chip — it’s the software thinking wrapped around it. The Acer Game Space feature consolidates titles from every platform and source into a single unified library, removing the multi-menu navigation friction that makes Windows gaming handhelds feel like a productivity task compared to SteamOS devices. Touchscreen support lets players interact directly with interface elements rather than routing everything through controller input, which matters more than it sounds when you are three minutes into a launch session and still navigating settings. The dedicated hotkey that drops you straight into your library is a small thing that solves a real and recurring problem, and that is exactly the kind of design thinking this category needs to normalize.

What We Like:

  • Acer Game Space consolidates multi-platform libraries into one interface, fixing Windows gaming’s biggest UX friction point
  • 144Hz IPS display with 100% sRGB delivers premium visual quality for a 7-inch handheld screen

What We Dislike:

  • The IPS panel means the Blaze 7 lacks the contrast depth and blacks of OLED competitors
  • At 7 inches, the display is smaller than the growing number of competitors now shipping with 8-inch screens

3. Steam Deck OLED Limited Edition White

Valve’s limited edition white Steam Deck is the rare hardware release that justifies its price premium through object quality alone. The off-white shell with gray buttons and a single orange power button is a restrained, confident color story that most hardware brands spend years failing to tell. The OLED panel with HDR support already positioned the standard Steam Deck a visual step above the LCD models, and the white chassis makes that contrast even more vivid — display colors read differently against a lighter surround, and the overall effect is closer to a premium consumer electronics object than a gaming peripheral. Valve pairs the device with a matching white carrying case and a microfiber cloth, because they know exactly what that surface will attract daily.

Available only in the 1TB configuration, the limited edition white Steam Deck is not a casual purchase — it is priced above the standard black variant, and that premium is entirely about the colorway rather than any specification difference. Valve has been direct about the potential for further bold color options depending on how this version performs in the market, and the design language of this release suggests they genuinely understand that hardware can carry emotional weight beyond its spec sheet. Their stated commitment to continued software and hardware improvements also changes the calculus on what the purchase represents. You are not buying a device at its peak; you are buying into an object that the people who made it intend to keep improving.

What We Like:

  • The off-white and orange colorway is the most considered visual design statement in the handheld gaming category
  • 1TB OLED configuration with HDR support represents the best display quality available in a handheld gaming PC

What We Dislike:

  • The white shell will show dirt and wear significantly faster than the black variant, demanding frequent cleaning
  • Limited edition pricing premium is cosmetic rather than functional, which makes it a harder case to make to practical buyers

4. MSI Claw 8 AI+

MSI’s second attempt at a handheld gaming PC makes a strong case for listening. The original Claw’s 53Wh battery was one of the most discussed disappointments in gaming hardware, and the Claw 8 AI+ responds with an 80Wh unit that matches the ROG Ally X — immediately removing that criticism from the conversation. The redesigned chassis is more comfortable to hold than the original, which sounds like a modest correction but represents the difference between a product you use and one you tolerate through a session. The 8-inch display at 1080p and 120Hz is the screen you can actually picture using across several hours without fatigue, and the overall hardware package reflects a manufacturer that took its first attempt as useful data rather than a finished result.

The dual Thunderbolt ports are the detail that separates the Claw 8 AI+ from most of its direct competition. In a category where connectivity has generally been an afterthought, Thunderbolt transforms the device into something more versatile than a dedicated gaming handheld. It can drive an external display, connect high-speed peripherals, and function as a desktop replacement when docked — a use case that justifies the form factor for people who travel and need their hardware to earn its carry weight across more than one context. MSI’s continued driver support for the original Claw also signals something about the relationship they want to build with buyers, which matters when you are deciding which ecosystem to invest in for the long term.

What We Like:

  • 80Wh battery resolves the original Claw’s most criticized weakness, matching the ROG Ally X for endurance
  • Dual Thunderbolt ports offer versatility that positions the device beyond pure gaming into broader portable computing

What We Dislike:

  • 1080p resolution on an 8-inch screen sits at the market standard rather than pushing the category forward
  • The redesigned chassis was not available for hands-on evaluation at launch, leaving the real-world grip feel unconfirmed

5. ADATA XPG Nia

The XPG Nia arrives with a design philosophy that most handheld manufacturers have been too conservative to commit to: repairability as a genuine feature. The use of LPCAMM2 memory modules, which are not soldered to the motherboard, makes this one of the very few handheld gaming PCs where upgrading the RAM is a realistic possibility rather than a route to a voided warranty. The M.2 2230 SSD slot handles storage upgrades in the same way, borrowing the kind of upgrade-friendly architecture that better laptops have offered for years. ADATA, better known for its data storage solutions than gaming hardware, brings exactly the right technical background to a product that treats longevity as a design consideration rather than an inconvenience.

This matters more than it sounds in a category that has normalized the idea of buying new hardware every two years because your existing device can’t be updated. Handheld PCs are essentially miniature laptops running laptop-grade hardware with constrained cooling, which has traditionally meant buyers are locked into the specs they purchase on day one. The XPG Nia pushes back against that assumption. It may not carry the brand recognition of Valve or ASUS, but the decision to make memory and storage user-upgradable in a handheld gaming PC is genuinely forward-thinking hardware design. The category is full of devices optimized for the unboxing moment. The XPG Nia is designed for year three.

What We Like:

  • Upgradable RAM via the LPCAMM2 module makes it one of the only handhelds built for long-term ownership
  • Upgradable M.2 2230 SSD slot extends the device’s useful lifespan well beyond its launch-day specifications

What We Dislike:

  • Real-world ease of RAM upgrades remains unproven, as LPCAMM2 is a relatively new memory format
  • ADATA’s identity as a storage brand creates unanswered questions around long-term software support and gaming ecosystem depth

6. GPD Pocket 4

The GPD Pocket 4 does not belong in this list by conventional logic, and that is precisely why it does. There are no joysticks, no D-pad, no face buttons. What it has instead is a compact clamshell form factor built around a full QWERTY keyboard, a small touchpad in the upper right corner designed for right-thumb operation in a two-handed grip, and mouse buttons positioned on the opposing side for the left thumb. The AMD Ryzen AI 9 HX 370 with AMD Radeon 890M graphics, 64GB of RAM, and up to 4TB of upgradable NVMe SSD storage inside this chassis is a genuine statement about what a pocket-sized device can accomplish. It is a handheld PC for the person who refuses to separate productivity from portability.

Where most devices in this roundup are gaming handhelds that can also browse the web, the Pocket 4 is a legitimate laptop replacement that can also play games within certain limits. Content creation, entertainment, productivity, and travel computing are all addressed by hardware that fits in a jacket pocket. The 44.8Wh battery is the honest trade-off — you are carrying a compressed laptop, not an augmented gaming console, and the battery reflects that compromise directly. For the person who travels constantly and wants one device that handles most things well rather than two devices that each do one thing perfectly, the Pocket 4 makes more sense than almost anything else in this roundup. It is the most unusual recommendation here, and the most interesting.

What We Like:

  • Full laptop-grade specifications, including up to 64GB RAM and 4TB upgradable storage in a genuinely pocketable form factor
  • Functions as a true laptop replacement for content creation and productivity without requiring a second device

What We Dislike:

  • No gaming controls confine its gaming capability to keyboard-compatible titles only
  • The 44.8Wh battery is significantly smaller than competitors that prioritize gaming endurance over overall portability

7. ZOTAC ZONE

The ZOTAC ZONE wears its Steam Deck influence openly and then raises the conversation. The OLED display puts it in rare company — most handheld gaming PCs are still shipping IPS panels, and the presence of an OLED screen here is not incidental. The PlayStation-style button layout mirrors Valve’s device directly, setting it apart from the Xbox-influenced arrangement that the rest of the Windows handheld market has effectively standardized around. The built-in kickstand is the detail that reveals the ZONE’s genuine design thinking. It is an obvious feature that a surprising number of handheld PCs have decided to leave out, and its presence changes how the device lives in practice — on a plane tray table, a cafe counter, or a hotel room desk, where you’d rather not hold the thing for two hours straight.

The configurable controls are where the ZONE earns its premium positioning. Two-stage adjustable triggers and programmable dials around each joystick represent the most granular control customization available on any handheld gaming PC currently on the market. It runs more recent hardware than the Steam Deck, inside a chassis that clearly understands what it is trying to be. The steep price is a real barrier, and the ZONE will not make sense for every buyer. For the player who has worked through two or three handheld PCs already and knows precisely what they want from their next one — better controls, better display, a stand, and hardware that will not feel dated inside eighteen months — this is the device that was built with them specifically in mind.

What We Like:

  • Built-in kickstand and OLED display address two genuine gaps in the Steam Deck’s design, both meaningfully improving day-to-day use
  • Two-stage adjustable triggers and programmable joystick dials offer the deepest control customization in the handheld gaming PC category

What We Dislike:

  • Premium pricing places the ZONE significantly above most competing devices, narrowing its realistic audience
  • Strong visual and layout parallels to the Steam Deck make it a difficult upgrade pitch for buyers already in Valve’s ecosystem

The Category Grows Up

The seven devices above represent a category finally learning to want more from itself. Some of them get there through craft — the AYANEO 3’s considered curves, the ZOTAC ZONE’s OLED display and kickstand, the Steam Deck’s limited edition color story. Others earn their place through a harder kind of honesty: the XPG Nia’s upgradable RAM, the GPD Pocket 4’s refusal to be just one thing, the Claw 8 AI+’s willingness to publicly correct its own mistakes.

What unites all seven is a seriousness about the object itself — a sense that the person holding the device deserves hardware that respects their intelligence, their living space, and the money they are spending. The Fisher-Price era of handheld gaming PCs is not entirely over. But these seven devices are making a strong case for what comes after them.

The post 7 Handheld Gaming PCs That Actually Look Like the Future — Not a Fisher-Price Toy first appeared on Yanko Design.

  • ✇Yanko Design
  • LG’s World-First 1Hz Panel Gives the Dell XPS 48% More Battery
    Battery life has been one of the laptop industry’s most persistent design headaches, especially among Windows notebooks. Despite significant gains in chip efficiency, the display consistently ranks among the biggest power consumers in any portable computer. Most laptop screens refresh at a fixed rate regardless of what’s actually on them, which means the panel keeps drawing full power even when you’re sitting completely still, reading a document with nothing on screen changing at all. LG Displa
     

LG’s World-First 1Hz Panel Gives the Dell XPS 48% More Battery

Par : JC Torres
25 mars 2026 à 06:07

Battery life has been one of the laptop industry’s most persistent design headaches, especially among Windows notebooks. Despite significant gains in chip efficiency, the display consistently ranks among the biggest power consumers in any portable computer. Most laptop screens refresh at a fixed rate regardless of what’s actually on them, which means the panel keeps drawing full power even when you’re sitting completely still, reading a document with nothing on screen changing at all.

LG Display’s new Oxide 1Hz panel is the first mass-produced LCD laptop screen that doesn’t work that way. Rather than holding a fixed rate, it reads what’s on screen and drops to 1 Hz when the content is static, then scales back up to 120 Hz for video or gaming. LG began mass production on March 22, 2026, claiming the first-ever achievement of this at scale.

Designer: LG, Dell

The technology relies on custom circuit algorithms and a new oxide material applied to the panel’s thin-film transistor. That oxide holds an electric charge longer than conventional LCD materials, letting the screen maintain a still image without continuously refreshing it. LG claims the result is up to 48% more use on a single charge versus existing solutions, which is a significant number if it holds up in everyday use.

In practice, this matters most during the parts of a workday you spend the bulk of your time in. Checking emails, reading through documents, and sitting on a static slide during a meeting are all moments where a 60 Hz or 120 Hz screen burns power for no real benefit. The Oxide 1Hz panel handles those scenarios at a fraction of the usual draw without any visible difference.

When you do pull up a video or launch something that demands smooth motion, the panel doesn’t hesitate. It detects the change and jumps back up to 120 Hz automatically. There’s no mode to switch into, no setting to toggle, and no trade-off to manage. It just adjusts based on what’s happening on screen, which is how this kind of feature should work in the first place.

The first laptops to ship with this panel are the Dell XPS 14 and Dell XPS 16 for 2026, both unveiled at CES 2026 in January. The LCD option on both models runs at 1920 x 1200 pixels and 500 nits of brightness. Dell’s OLED option only drops as low as 20 Hz, which means the more affordable LCD configuration actually wins on low-power behavior.

Here’s where it gets interesting from a design standpoint. The display is one of the biggest power consumers in any laptop, so a screen drawing significantly less power during typical use creates real headroom for designers. They can use that headroom to maintain battery size and gain extra runtime, or to trim the battery slightly for a lighter, thinner chassis without giving up the battery life buyers already expect.

Of course, LG is already planning a 1 Hz OLED version of this technology for 2027, which is when things could get more interesting. OLED handles contrast and color in ways LCD can’t match, and pairing that quality with proper low-refresh-rate behavior could push portable laptop design further than it’s been able to go. For now, the Oxide 1Hz LCD is in something you can actually go out and buy.

The post LG’s World-First 1Hz Panel Gives the Dell XPS 48% More Battery first appeared on Yanko Design.

  • ✇Yanko Design
  • The Projector Concept That’s Almost Too Beautiful to Use
    Most concept designs exist to generate buzz, collect awards, and then quietly disappear. The BeoLens Horizon, a projector concept imagined by French industrial designer Baptiste Baumeister, feels different. It feels like a glimpse into a future that Bang & Olufsen should absolutely be building right now. If you’re not familiar with B&O, the short version is this: the Danish audio brand has been setting the benchmark for luxury consumer electronics since 1925. Their products don’t just s
     

The Projector Concept That’s Almost Too Beautiful to Use

21 mars 2026 à 16:45

Most concept designs exist to generate buzz, collect awards, and then quietly disappear. The BeoLens Horizon, a projector concept imagined by French industrial designer Baptiste Baumeister, feels different. It feels like a glimpse into a future that Bang & Olufsen should absolutely be building right now.

If you’re not familiar with B&O, the short version is this: the Danish audio brand has been setting the benchmark for luxury consumer electronics since 1925. Their products don’t just sound good; they’re designed to be desired as objects. The BeoSound Shape, the BeoVision Harmony, the Beosound Theatre, all of them treat your living room like a gallery wall. Baumeister clearly understands that DNA, and with BeoLens Horizon, he runs with it in a direction that feels genuinely exciting.

Designer: Baptiste Baumeister

The design comes in two distinct configurations. The first is a horizontal, low-profile unit that sits flat on a surface like a refined soundbar crossed with a Scandinavian jewelry box. The second is a taller, cylindrical form that reads more like a speaker column or a sculptural object you’d place on the floor. Both share the same material vocabulary: light ash wood, brushed gold-toned aluminum, and tightly woven acoustic fabric in warm grey. It’s the kind of material combination that makes you think of an architect’s weekend house rather than a tech showroom.

The horizontal unit is particularly interesting because of how it conceals the projector itself. A wooden slat panel sits on top, almost like a miniature version of those slatted screens you see in high-end Japanese interiors, and the lens assembly slides out from beneath it. The 4K projection capability is written right into the design, quietly labeled without fanfare. There are no aggressive vents, no branding that screams for attention, no black plastic anywhere. It’s restrained in a way that feels almost provocative in a market where most projectors try hard to look “cinematic” and end up looking aggressive instead.

The controls are worth noting too. Rather than a touchscreen or a button cluster, Baumeister places minimal icon-etched controls directly into the wood panel. A Bluetooth symbol, a pair of directional arrows, a power circle. They’re barely visible until you know to look for them, which feels very much in keeping with how B&O has always approached interaction design, treating it as something that should feel intuitive and slightly magical rather than mechanical.

Looking at the exploded view of the horizontal model, you can see just how much thought went into the layering of components. The speaker array sits sandwiched between the wood base and the metal-framed top, with the projector mechanism occupying the central cavity. It’s genuinely elegant engineering, even if this is still a concept. Baumeister also developed a series of small-scale physical prototypes exploring the form from different angles, which you can see in a lineup of matte black study models. That process matters. It tells you this isn’t just a pretty render; it’s a design that was worked through with real hands.

Here’s my honest opinion: the TV industry has been coasting on size for years. Bigger screens, thinner bezels, more pixels. But the BeoLens Horizon asks a more interesting question. What if the device itself was worth looking at even when it was off? What if the experience of owning the hardware was part of the experience of using it? These aren’t new ideas in the B&O world, but a projector built around this philosophy feels like a genuinely fresh proposition, especially as ultra-short-throw technology continues to improve.

Baumeister is a young designer out of Strate, a design school in Lyon, and BeoLens Horizon joins a portfolio that already shows a real feel for the intersection of material craft and technology. Whether Bang & Olufsen ever picks this up or not, the concept makes a compelling case that the future of home cinema doesn’t have to look like a gadget. It can look like something you actually want to live with.

The post The Projector Concept That’s Almost Too Beautiful to Use first appeared on Yanko Design.

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  • When Your Speaker Is Also a Puzzle, Music Hits Different
    Most speaker designs ask a pretty simple question: how do we make this thing louder and smaller? Merge asks a completely different one. How do we make music something you can actually take apart? Created by a five-person design team, Junchuan Shi, Junhao Lv, Xiangzhao Meng, Ping He, and Genghao Ma, from a cross-institutional collaboration across Sichuan Vocational and Technical College, CityU Macau, TUT, and QZUIE, Merge is a conceptual speaker system that just picked up a 2025 European Product
     

When Your Speaker Is Also a Puzzle, Music Hits Different

20 mars 2026 à 20:30

Most speaker designs ask a pretty simple question: how do we make this thing louder and smaller? Merge asks a completely different one. How do we make music something you can actually take apart?

Created by a five-person design team, Junchuan Shi, Junhao Lv, Xiangzhao Meng, Ping He, and Genghao Ma, from a cross-institutional collaboration across Sichuan Vocational and Technical College, CityU Macau, TUT, and QZUIE, Merge is a conceptual speaker system that just picked up a 2025 European Product Design Award in the Consumer Electronics category. It’s the kind of student concept that makes you wonder why no major brand has thought of it first.

Designers: Junchuan Shi, Junhao Lv, Xiangzhao Meng, Ping He, Genghao Ma

The central idea is deceptively clever. Merge physically separates music into its component layers: the accompaniment on one module, the vocals on another, and the full combined sound handled by the complete assembly. You choose what you hear depending on how the pieces are arranged. Pull the vocal module away, and you’ve got an instant karaoke track. Keep just the vocal module, and you hear a singer stripped back from all the production. Snap everything together and you get the whole song. It sounds gimmicky when you describe it that way, but it really isn’t. It’s an intuitive way to interact with music that streaming apps, for all their data and algorithms, still haven’t cracked with the same sense of physical satisfaction.

The three modules connect via electromagnetic induction, which also handles charging between units. That detail matters more than it sounds. It means the product doesn’t rely on fiddly clips or pins; the connection is seamless and the experience stays clean. When you hold all three pieces assembled, they sit together like a solid little object. When you pull them apart, you’re not wrestling with latches. You’re just… separating music.

Visually, the design is confident without being loud. The modules are geometric and compact: a rectangular flat piece, a squared speaker body, and a triangular wedge that caps the top when assembled. The whole thing sits in your palm like a premium toy, which is very much the point. The team describes the tactile experience of rearranging the modules as analogous to playing with building blocks, and that framing is spot on. Listening becomes a physical act rather than a passive one. You’re not adjusting a slider on an app; you’re literally picking up a piece of the song and putting it somewhere else.

The color language is considered too. The renders show options in slate blue, orange-coral, silver metallic, and white-grey, each colorway with its own character but all sharing the same graphic vocabulary: pixel waveform icons and quiet typography showing floating lyrics directly on the module surface. It reads like something between a well-designed toy and a serious piece of consumer electronics, which is an interesting space for a speaker to occupy.

I’ll be upfront: Merge is still a concept. It won in the EPDA’s conceptual category, and it hasn’t crossed into production territory yet. That’s a long road, and the audio technology behind splitting tracks in real time at the hardware level would require serious engineering. The images are renders and physical prototypes, not retail-ready products. But the best conceptual design has always worked like that. It shows an industry where something should go, even when the technology and the business case haven’t fully caught up yet.

What makes Merge genuinely compelling is that it treats the listener as someone with curiosity rather than just convenience-seeking habits. The assumption baked into most audio product design is that people want everything done for them, simplified, smoothed over. Merge assumes the opposite: that people might actually enjoy engaging with the layers of a song, touching them, moving them around. Given how obsessed the current cultural moment is with stems, remixes, and stripped-back sessions, that assumption feels exactly right.

Whether it ever becomes a product you can buy, Merge is already doing the thing good design is supposed to do. It makes you look at something ordinary and ask why it was never done this way before.

The post When Your Speaker Is Also a Puzzle, Music Hits Different first appeared on Yanko Design.

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