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Before you preload GTA VI, grab this XBOX expansion card

After years and years of anticipation, GTA VI will finally ship this week. In fact, the game may have already pre-loaded on your console if you pre-ordered it. Regardless of whether you pre-load the game or download it later, it will take up a lot of storage.

Rockstar says you need up to 212GB free to pre-load GTA VI, depending on your device.

With the game being so large, you'll likely want additional storage so you can install GTA VI without clearing out other games to make space.

The good news is that the XBOX Series X and XBOX Series S support seamless storage expansion. The bad news is that stock of supported cards is extremely limited.

You may be able to find select individual XBOX storage cards in stock, but the only one I've been able to find available online consistently is the 2TB SANDISK Optimus GX C50 Xbox Storage Expansion Card.

Optimus GX C50 Storage Expansion Card for XBOX Series X|S (2TB): was $599.99 now $479.99

This expansion card slots seamlessly into your XBOX Series X or XBOX Series S. Its performance matches the speed of the built-in storage of your console, allowing you to play games directly off the card.View Deal

Is the SANDISK Optimus GX C50 a good XBOX storage card?

SanDisk website popup promoting the renamed Optimus GX C50 Xbox Storage Expansion Card, formerly sold as the WD_BLACK C50 Storage Expansion Card.

(Image credit: SanDisk)

The SANDISK Optimus GX C50 is the WD_BLACK C50 Storage Expansion Card under a new name. If you search for the old WD_BLACK card on SANDISK's website, you'll see a prompt explaining the change (shown above).

Regardless of the name, the performance of the card is excellent. The SANDISK Optimus GX C50 fully supports features like Xbox Quick Resume. You can quickly transfer games back and forth between the card and your console as well.

In short, using the SANDISK Optimus GX C50 should feel exactly like having a game stored directly on your XBOX Series X|S.

Unless you care about the graphics and logo on the card, you can take a deeper dive into the SANDISK Optimus GX C50 by reading our WD_BLACK C50 Storage Expansion Card review. I'll warn you that doing so may make you cry when you see the launch price of that card.

Is now a good time to buy XBOX storage?

If you haven't shopped for a console or gaming accessories for a while, you're likely shocked by the price of additional storage. The $479.99 price of the 2TB SANDISK Optimus GX C50 is more than an XBOX Series X cost just a few years ago if you found a good deal.

The XBOX Series X launched at $499.99, but for years it was easy to find one for less. Heck, Verizon used to literally give them away if you signed up for broadband. But like laptops and other gadgets, gaming devices have skyrocketed in price over the years due to the global component shortage.

So, through the twisted lens of current gaming prices, you could almost say that $479.99 is a "fair" price for 2TB of storage. Maybe a better way to say it would be to call it an "expected" price.

With GTA VI pre-loading on consoles starting November 10 and the game launching on November 19, now is the perfect time to expand the storage of your XBOX Series X|S.

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  • ✇Yanko Design
  • 8BitDo’s $40 Xbox controller has a cable, a headphone jack, and drift-resistant sticks
    Wired earbuds staged a comeback a couple of years ago, helped by Gen Z deciding a dangling white cable looks cooler than an AirPods case. Wired gaming controllers could use some of that goodwill. 8BitDo’s new Ultimate 3C+ Wired Controller for Xbox skips the battery entirely and plugs straight into your console over USB-C. It costs $39.99, carries an official Xbox license, and brings tunable TMR sticks to the lowest-priced model in the Ultimate 3 family. You trade a little freedom of movement fo
     

8BitDo’s $40 Xbox controller has a cable, a headphone jack, and drift-resistant sticks

9 novembre 2026 à 18:30

Wired earbuds staged a comeback a couple of years ago, helped by Gen Z deciding a dangling white cable looks cooler than an AirPods case. Wired gaming controllers could use some of that goodwill. 8BitDo’s new Ultimate 3C+ Wired Controller for Xbox skips the battery entirely and plugs straight into your console over USB-C. It costs $39.99, carries an official Xbox license, and brings tunable TMR sticks to the lowest-priced model in the Ultimate 3 family. You trade a little freedom of movement for a controller that never needs charging, pairing, or a panicked hunt for a dongle.

There’s no battery to degrade over years of late-night Call of Duty sessions, and a 3.5mm jack sends game audio straight to your headset. The controller works with Xbox Series X|S, Xbox One, and Windows 10 or later. It arrives a few weeks after the wireless Ultimate 3C+, which launched in October for PC and Android at the same price. The Xbox version is built for console players who would rather never think about charge levels again. The included cable stretches 8.2 feet (2.5m), so measure your couch distance accordingly.

Designer: 8BitDo

TMR sticks you can tune for shooters or racing

8BitDo’s Dual Force Ring sticks combine adjustable tension with a soft-stop silicone ring under each stick to cushion the moment it hits the edge of its travel. Increase the tension if you prefer firmer resistance when aiming in shooters, or loosen it for the long, sweeping inputs of racing games. A 12-bit ADC sampling chip and a 216MHz processor read the stick position, which 8BitDo says improves precision and response. The sensors are TMR, short for tunneling magnetoresistance, and track stick position magnetically, without sliding electrical contacts. Potentiometer sticks rely on contacts that physically wear, which can cause stick drift.

Earlier this year, 8BitDo’s fanciest stick tech lived in controllers costing $99 and up. The Ultimate 3 series kicked off at CES 2026 with the $149.99 Ultimate 3E, and the $99 Ultimate 3 for Xbox brought force rings along in May. Now that adjustable tension sits inside a $39.99 controller with a cable hanging off it. Compare that with Microsoft’s Xbox Nano Controller, a $49.99 pocket pad that still ships with conventional potentiometer sticks. If your last Xbox controller died of drift, that difference in sensor tech may be the most persuasive line on this spec sheet.

Switchable triggers, extra bumpers, and lockable back buttons

A switch flips the triggers between linear Hall Effect mode and short micro-switch mode. Linear gives you the full analog pull for feathering a throttle, while micro-switch turns each trigger into something closer to a mouse click. Impulse Trigger rumble lives inside the triggers, with more vibration tucked into the grips. 8BitDo says a dedicated rapid-stop chip cuts vibration off quickly, so a gunshot’s rumble doesn’t linger. The idea is that when an explosion fades on screen, your palms stop buzzing too.

Two extra bumpers, labeled R4 and L4, join the standard shoulder buttons and can be remapped without software. Two back buttons sit under the grips, and a lock disables them when you would rather not trigger a reload by accident. 8BitDo describes the D-pad as clicky but smooth, says it has refined the ABXY buttons, and lists wear-resistant stick rings. It also widened the grip angle compared with the older Ultimate C Wired, stretching the body to 5.96 inches (151.5mm) long. It weighs 7.9 ounces (224g), just 8 grams more than its predecessor, with the revised grip intended to offer a more relaxed hold.

Ten dollars less than the Xbox Nano

Compared with the wireless 3C+, the Xbox model drops the turbo function and its sibling’s polling rate of up to 1,000Hz. It also skips the cardboard DIY stand that ships in the wireless box, a minor tragedy for anyone who enjoys a little arts and crafts with their unboxing. In return, you get the headphone jack, full Xbox console support, and an official license. Competitive players chasing every millisecond may miss the higher polling rate. For couch play, cable reach is likely to be the more immediate concern.

At $39.99, the 3C+ Wired undercuts the $49.99 Xbox Nano by ten dollars and Microsoft’s standard $64.99 controller by twenty-five. It also costs just $5 more than the older Ultimate C Wired for Xbox, which paired Hall Effect sticks with an RGB light ring. 8BitDo swapped that light show for tunable TMR sticks, which seems a useful trade for anyone more interested in stick feel than desk glow. Pre-orders are live on the 8BitDo eShop and Amazon in the US, with Matcha Green and Charcoal Gray units shipping November 16.

The post 8BitDo’s $40 Xbox controller has a cable, a headphone jack, and drift-resistant sticks first appeared on Yanko Design.

WoW: Forever civil war stirs as 'retail Andys' beg Blizzard to make it easier

Oh boy, the very thing that made World of Warcraft and, indeed, World of Warcraft: Forever popular is now becoming the subject of intense debate.

World of Warcraft: Forever is Blizzard's take on the "Classic+" pitch, where fans asked the firm for years for an old-school alternative to World of Warcraft: Retail. Now, Retail has become a bit of a chore in recent times, with various systems on timers and deadlines making the game feel a bit more like work than an actual game. To compensate, Blizzard made a big effort to boost "convenience" in Retail, even at the cost of immersion and general quality.

World of Warcraft: Forever is supposed to be an alternative option that's closer to the original experience: meditative, more methodical, and crucially, slower-paced. The friction that exists in Classic-style WoW makes the victories and loot far more meaningful than in Retail-style WoW, which practically hands out the best gear for free these days. Retail has become about timers and racing to the finish line, and it's a fun race, admittedly; but the gameplay style has undoubtedly led to the game's decline in recent years.

Undead rogue in World of Warcraft Forever

World of Warcraft: Forever is attempting to emulate the old-school feel of the game, with modern takes on balancing and boosted retro-style visuals. (Image credit: Windows Central)

World of Warcraft players have been flooding in to play WoW: Forever, which is mechanically more simplistic than Retail on the surface. Instead, it's designed to reward perseverance, planning, socializing, and methodical play over rapidity.

Indeed, much like other friction-heavy games like Elden Ring, World of Warcraft: Forever encourages player interaction and socializing, asking questions, and strategizing, something modern WoW's timer-oriented gameplay undermines. Ironically, it's suboptimal to chat in World of Warcraft these days, with dungeon runs operating in complete silence unless someone gets angry and yells at you for a mistake.

Yet still, some players aren't happy with the way WoW Forever asks players for patience.

Across WoW communities from Reddit to X, players are debating "convenience" in World of Warcraft: Forever, with Classic fans dubbing those who make calls for making WoW:F more convenient "Retail Andys."

@Lotharemas You retail Andy’s are really pisses me off complaining about everything lolNovember 9, 2026

seeing some of the problems people are having on wowf is making me realize why wow is so dumbed down nowNovember 8, 2026

"We wont play retail cus its soulless trash" but you'll use an addon that invalidates all questing and the charm of the Forever experience for convenience? Damn. You need an addon to wipe your ass too lil fella? Ignore this. Go in blind like intended. Especially first timers https://t.co/bUraRchZLANovember 7, 2026

Its perfect. Please dont ruin it.
 from r/wowforever

Blizzard has already begun addressing feedback regarding WoW: Forever, buffing dungeon mob EXP gains by 50%, and some are calling for them to buff it even more.

It'll be interesting to see if Blizzard continues to cave to the loud calls for simplifying World of Warcraft: Forever, given that oversimplification and homogenization are what have essentially killed World of Warcraft's main retail arm.

Games need friction

A hooded fantasy warrior in ornate gold-trimmed armor holds a massive hammer and battered shield in a smoky cave, glowing rune aglow; imposing and ominous.

World of Warcraft: Forever brings undead Paladins to the mix for the first time. (Image credit: Blizzard Entertainment)

A good example of a game that went hard on "quality of life" features to its detriment is Monster Hunter Wilds, and arguably even Monster Hunter World before it.

Monster Hunter is a franchise that revolves entirely around the hunt, which previously included gathering materials, crafting specific counter-armor sets, studying monster behaviors and weaknesses, and so on. In Wilds, Capcom dumbed down every aspect of the game to try and appeal to a so-called "wider" audience, and the game suffered for it. The convenience undermined the game's core gameplay loop, robbing hunts of a sense of challenge and accomplishment.

I think there's certainly something to be said for having "too much of a good thing." Humans are hard-wired to seek convenience and the path of least resistance, and the calls to dumb down World of Warcraft: Forever already emerge from that.

When something becomes too easy, it becomes trivial and arbitrary. I can't remember the last time I was excited for a drop in World of Warcraft's modern setting ... but I was excited to get a basic-ass green dagger on my level 10 rogue earlier today.

Gear and boss kills have become essentially meaningless in modern World of Warcraft, as free loot is handed out simply for logging in. Blizzard gave out the free loot because ultimately, players asked for it. But the decline of the game showcases why listening too much to calls for convenience and difficulty nerfs isn't always a good idea.

Either way, World of Warcraft: Forever has been a resounding success story for Blizzard so far. Let's see if they can avoid messing it up ...

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  • ✇Yanko Design
  • Someone built a PlayStation arcade cabinet on ebay, and now I want to play Tekken
    The PlayStation 5 is having a wild autumn. Modders have cracked it wide open, and people are now hauling Steam games onto the console and PS5 games onto their PCs, like two neighbors who swapped houses just to see what happens. Meanwhile, an eBay seller called arcadeplug has gone in the opposite direction, building a PlayStation-themed bartop arcade cabinet that plays the original PS1 library old-school style, standing up with a joystick in hand. It runs on a Raspberry Pi 4 with RetroPie, uses
     

Someone built a PlayStation arcade cabinet on ebay, and now I want to play Tekken

8 novembre 2026 à 21:45

The PlayStation 5 is having a wild autumn. Modders have cracked it wide open, and people are now hauling Steam games onto the console and PS5 games onto their PCs, like two neighbors who swapped houses just to see what happens. Meanwhile, an eBay seller called arcadeplug has gone in the opposite direction, building a PlayStation-themed bartop arcade cabinet that plays the original PS1 library old-school style, standing up with a joystick in hand. It runs on a Raspberry Pi 4 with RetroPie, uses a 19-inch screen, and costs $1,029.99. Sony never made this machine. Somebody with a lot of vinyl and a free weekend decided the universe needed it anyway.

I’ll admit the first photo got me. The gray body, the four-color PS logo on the side, and the glowing triangle, circle, cross, and square buttons hit the same part of my brain that still remembers the PS1 boot-up sound. It’s a fan build in official-looking clothes, and the clothes are excellent. The funny part is the history, because PlayStation hardware actually powered ’90s arcade cabinets, running Tekken on Namco’s System 11 board months before the console launched. Those machines wore other companies’ art. This one wears Sony’s art with zero Sony hardware inside, which is a deliciously backwards way to close the loop.

Designer: arcadeplug

Sony Snuck the PlayStation Into Arcades Before It Hit Living Rooms

Tekken’s road to the arcade ran through a 1993 meeting where Sony’s Ken Kutaragi walked Namco’s Shegeichi Nakamura through the early PlayStation specs. Namco had been building Tekken for its pricey System 22 board, a machine meant to slug it out with Sega’s Virtua Fighter 2. After that meeting, the project moved to System 11, a cheaper board built on PlayStation architecture. The plan was simple economics, leaving Sega the big arcades while Tekken chased the smaller ones that couldn’t afford premium hardware. Bringing the game home was easy, since the arcade board and the console were basically siblings. An upgraded System 12 followed, debuting with Tekken 3 in March 1997.

Sony also built its own arcade boards, the ZN-1 and ZN-2, and handed them to studios like Capcom, Taito, and Tecmo. Street Fighter EX, Battle Arena Toshinden 2, and Tetris: The Grand Master all ran on PlayStation-derived silicon, though nothing on the cabinets told you so. Sony kept the boards unbranded, letting each publisher put its own name and art on the outside. My favorite slip comes from Acclaim, whose NBA Jam Extreme manual casually calls it the “Sony Play Station Arcade Board.” Sony’s arcade boards were PlayStations in disguise. This cabinet is the disguise with no PlayStation inside.

Why the PS1’s Graphic Design Looks This Good Blown Up

Teiyu Goto, the designer behind the original PlayStation and its controller, picked shapes for the face buttons because every rival was using letters. Each shape carried a meaning, with the circle and cross standing for yes and no, the triangle for a viewpoint, and the square for a sheet of paper or a menu. He gave them colors too, and had to convince management that the red circle and blue cross were intentional. Three decades later, those four shapes work as a logo in their own right. On this cabinet, they sit on translucent arcade buttons lit from within, and you can read them from across the room.

Manabu Sakamoto’s 1994 PS logo takes over the side panels, printed big enough to study how it works. Sakamoto wanted the mark to suggest 3D without simply adding thickness, so he stood the P upright and laid the S flat behind it, using four primary colors. At cabinet scale, that illusion of depth looks better than it ever did on a console lid. The body borrows the PS1’s light gray, and a ring around the center of the control panel frames another PS logo, which reads to me like a nod to the original console’s round disc lid. All of it is laminated vinyl, and it sells the fantasy completely.

A Raspberry Pi, Six Buttons, and a $1,029.99 Price Tag

Inside sits a Raspberry Pi 4 with a 128GB build running RetroPie, the open-source software that bundles emulators for the Pi. Games play out on a 19-inch LCD, backed by a pair of 4-inch speakers, Sanwa-clone joysticks and buttons, and LED lighting throughout. Each player gets one stick and six buttons, the four PlayStation symbols plus an L and an R. That layout drops the original controller’s second pair of shoulder buttons, which suits Tekken and Street Fighter Alpha far better than a 40-hour Final Fantasy run. You’ll also be standing the whole time, which feels right for a fighter and slightly brutal for a JRPG.

On eBay, the Custom PlayStation Multicade cabinet goes for $1,029.99 or best offer, shipping from Ohio with a one-year warranty covering the speakers, buttons, and Pi. For scale, Arcade1Up’s licensed Street Fighter II cabinets run roughly $350 to $650, and a SuperStation One FPGA console costs about $210 to $250 if you just want PS1 games on a TV. Neither comes dressed like this, though. The timing makes me smile, because Sony is ending physical game disc production in 2028, and here’s a shrine to the console that made CDs the default for a generation. Modders are prying the PS5 open to see what it can become. Somebody in Ohio gave the PS1 the arcade cabinet it never had.

The post Someone built a PlayStation arcade cabinet on ebay, and now I want to play Tekken first appeared on Yanko Design.

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