GOG is one of the world's most popular digital storefronts for PC games. It's beloved by players for releasing PC games without DRM restrictions and releasing long-awaited ports of classic games like Breath of Fire 4 and Dino Crisis, fully updated to run on modern PCs.GOG has reached its 18th anniversary this year. To celebrate, it will be hosting its first-ever gaming showcase event called the "GOG Showcase" on November 5, 2026, to reveal new games, new features
GOG is one of the world's most popular digital storefronts for PC games. It's beloved by players for releasing PC games without DRM restrictions and releasing long-awaited ports of classic games like Breath of Fire 4 and Dino Crisis, fully updated to run on modern PCs.
GOG has reached its 18th anniversary this year. To celebrate, it will be hosting its first-ever gaming showcase event called the "GOG Showcase" on November 5, 2026, to reveal new games, new features, and more surprises as it enters a new chapter.
The GOG Showcase will be broadcast on GOG's YouTube channel at 7:00 PM CET / 1:00 PM ET / 10:00 AM PT / 6:00 PM GMT.
However, when it comes to providing games players can keep forever with their own dedicated launchers and with no DRM to hinder their performance (with a 30-day return as a bonus), GOG has its competition beat in that regard.
So I'm looking forward to seeing what retro games from the past GOG plans to bring back next on PC when the GOG Showcase begins tomorrow (fingers crossed they bring back the PS1 JRPG classic, Legend of Dragoon).
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I've been eagerly waiting for this bundle to launch since I tested Honeycomb's prototype last year, and even more so when the standalone Foxtrot stick won my highest praise. Still, even though it remains my favorite flightstick for Microsoft Flight Simulator, the Foxtrot always felt like it was missing that compact throttle box. Problem solved.Honeycomb Aeronautical provided a sample but did not see, nor did it have any input on, the contents of my article before
Otherwise, the standalone Foxtrot Aviation Stick is still available for $149.99 at Amazon US, though the compact Throttle Box isn't currently sold separately, so the Takeoff Kit bundle is a smarter buy. If you're unsure, or you're in another part of the world, Honeycomb lists more global resellers for extra options. Whichever you choose, the Foxtrot Takeoff Kit is only compatible with PC.
"Designed for Microsoft Flight Simulator and X-Plane, it delivers smooth, precise control for both general aviation and airliner operations on PC and Mac."View Deal
What I like about the Foxtrot Takeoff Kit
The Foxtrot Aviation Stick is still my go-to pick when I feel like taking to the skies in MSFS. (Image credit: Ben Wilson | Windows Central)
One of my only complaints from my review of the Foxtrot Aviation Stick was the lack of analog throttle controls, but that's what the compact Throttle Box is here to solve. Otherwise, the flight stick itself is identical, so everything I said in that original article is still accurate. That includes my willingness to settle for digital throttle control, but now I don't have to.
Honeycomb includes screws and plates that attach the Throttle Box to the left or right side of the Aviation Stick.
Underneath the Foxtrot stick, I spotted the same screw threads: a pair on either side. These finally have a use, since Honeycomb includes screws and plates that attach the Throttle Box to the left or right side of the Aviation Stick. That alone seriously improved my earliest experience with the Takeoff Kit, as the extra weight helps keep it grounded.
Attached with the included screws and plates, the Foxtrot pairing holds steady on my desk. (Image credit: Ben Wilson | Windows Central)
All four sliders feel identical, with enough resistance to stop them from rattling around or accidentally moving by small amounts. Each has a detent toward the bottom, which lets me push past into reverse thrust or lets me know when I'm at the limit for the speed brake and flaps. After a few flights, I found that I generally preferred a general aviation (GA) setup with propeller and mixture levers.
Along the bottom, four chunky switches come in adorably tiny versions of a landing gear lever, a pair of engine switches, and a rotating parking brake. I use them only a fraction as much as the sliders, but they still provide satisfyingly realistic feedback when I'm getting ready for take-off or completing a landing. Plus, I only needed to assign four axes and four buttons, so setup was fast.
Does the Foxtrot Takeoff Kit have any issues?
One GA lever cap doesn't sit flush on the slider arm due to an apparent manufacturing fault in my sample.Ben Wilson | Windows CentralIt's hard to see, but I can fit tweezers around what seems to be an extra, unintended piece of plastic.Ben Wilson | Windows Central
The Foxtrot compact Throttle Box had two physical issues, though one was minor, and the other seems specific to my sample. That is, the interchangeable lever handles should be easy to swap out, but one doesn't fit flush because of an apparent fault in the plastic mould. So, if I wanted the complete GA set, I'd have to deal with a throttle lever that sits too high.
Sticking with the Airbus-style speed brake lever doesn't necessarily bother me too much, since it's the prop and mix handles that lean harder into the realism aspect, but it's something that would only be solved through a chat with Honeycomb's customer support team. There are no spare parts for sale on its website, so it's something to check when you buy the Foxtrot Takeoff Kit.
That minor issue is simply that the compact Throttle Box is too lightweight (~330g) to hold steady on my desk mat, sliding forward when I push the levers. It fares better on wood, giving the rubber feet a better chance to grip, but I suspect this might have influenced Honeycomb's decision not to sell it separately. Still usable, but it's better when tethered to the Aviation Stick.
The mounting screws on my original Foxtrot Aviation Stick feel unnecessary if I can't buy the Throttle Box separately. (Image credit: Ben Wilson | Windows Central)
So, the biggest downside to the Foxtrot Takeoff Kit is that the compact Throttle Box isn't sold separately, at least not yet. That might change in the future (and I hope that it does), but anyone who bought into the standalone Foxtrot Aviation Stick before now will be left feeling a little stuck.
In theory, the Throttle Box could retail for around $30, which hints at why it isn't available on its own. It could be that manufacturing costs are only covered when it's included as a bundle with the flightstick, and that mass-producing packaging and licensing for a separate unit isn't viable just yet.
One of the only downsides to the Foxtrot Takeoff Kit is that the compact Throttle Box isn't sold separately.
On the other hand, Honeycomb already sells a range of accessories at a matching $29.99 price point, including a mix of electronics and plastic or metal add-ons. It's blocking existing consumers from accessing the most natural pairing for Honeycomb's Foxtrot stick, but it's less drastic for newcomers.
Otherwise, I'll always lament the lack of XBOX compatibility, but Honeycomb might solve that in the future with one of its 'XPC' variants. It delivered the same equivalents with its Alpha Flight Controls XPC, and an upcoming variant of its excellent Echo Aviation Controller is set to do the same.
Should you buy the Foxtrot Takeoff Kit?
It's a good pairing, but they deserve to be sold independently. (Image credit: Ben Wilson | Windows Central)
You should buy this if ...
✅ You want an immersive flight sim experience
✅ You don't want an overwhelming setup with too many inputs
You should not buy this if ...
❌ You already own the Foxtrot Aviation Stick
Buying the Takeoff Kit gives you the fantastic Foxtrot Aviation Stick, which, while it doesn't feature the world's best technology, is still my favorite overall flightstick because it's so convenient. That's still the theme here, as Honeycomb adds a no-frills Throttle Box that mostly matches, but at the same time, feels like a more budget-grade add-on that should be sold (and branded) separately.
That, paired with an unfortunate flaw in the lever handles that came with my sample, leaves me wanting changes. If Honeycomb can sell the compact Throttle Box separately, with its own warranty support system, and even consider selling the GA lever handles separately, it'll win a higher score from me. Instead, it's easier to recommend the Bravo Throttle Quadrant Lite.
Honeycomb Aeronautical
Foxtrot Takeoff Kit
"Designed for Microsoft Flight Simulator and X-Plane, it delivers smooth, precise control for both general aviation and airliner operations on PC and Mac."
Steam's October hardware survey has landed, and it basically performed a round trip compared to the previous month's results.In September, I noted that the massive 4.77% jump in 32GB RAM systems was likely due to an influx of Chinese players, as it lined up with a 7.42% growth in the language on Valve's platform.That appears to have been true. The 32GB tier took a massive 5.16% dive in October, falling back to 37.06%. At the same time, the 16GB tier moved back in
That appears to have been true. The 32GB tier took a massive 5.16% dive in October, falling back to 37.06%.
At the same time, the 16GB tier moved back into top position with a 3.60% increase to arrive at 41.42%. Users polled with Simplified Chinese as their main language dropped 9.41%.
The bigger news for many of our readers is the jump in Windows 11 adoption, which continues at a fairly steady pace.
Steam's share of Windows 11 users continues to rise
Windows 11 jumped 1.17% overall in Steam's October 2026 hardware survey. (Image credit: Future)
In October, Windows 11 users on Steam climbed by a respectable 1.17% to 72.51% overall. This caused Windows 10's share to drop 2.5%, hitting 21.11%.
About Steam's survey...
Steam's hardware survey is not mandatory, and results depend on who decides to opt in. This can skew results from month to month, as we saw in September 2026.
This is a better improvement than September, which saw just a 0.37% rise for Windows 11. In the same month, Windows 10 also rose by 0.71%.
Are gamers suddenly abandoning Windows 10 at a faster pace? Probably not. What's more likely is another correction to do with the polled sample. Windows 10 is still holding onto just more than a fifth of the overall OS share among Windows, Linux, and macOS.
NVIDIA's RTX 3060 reclaims the top spot
The NVIDIA RTX 3060 just won't quit, especially with current GPU prices. (Image credit: Windows Central)
Another interesting tidbit from the October survey lands in the GPU section. Whereas last month the RTX 5070 took top place with a significant 5.86% share, it fell by 2.3% in October to land at 3.56%.
The GPU to replace it as the most common amongst polled Steam users? The legendary NVIDIA RTX 3060, jumping 0.08% to hit 3.62% overall.
Looking at the overall results, 8GB GPUs (especially the RTX 3060) are back in top spots alongside 1920x1080 monitors, which now make up 50.23% (a 2.32% improvement since last month).
If RAM and storage prices were indeed driving users to upgrade, last month's 32GB RAM and RTX 5070 anomalies wouldn't have been crushed out so quickly or so drastically.
To me, as I mentioned, this seems to be more of a correction for September's skewed survey than large moves by consumers as they deal with the ongoing RAM and storage crisis.
Windows Central's take
Windows 11 adoption keeps climbing amongst Steam users.
It seems to me, based on Steam's October survey, that PC gamers are continuing to update their software while holding onto their hardware.
This could be bad news for game developers, as many rely increasingly on hardware that's priced out of the average gamer's reality.
For next month, I'm keeping an eye on whether or not Windows 11 keeps rising and if RTX 50-series GPUs get another boost in shares against older cards.
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I've spent more than a decade testing gaming PCs, and even the best pre-builts usually have cables you simply can't hide. That made my first look inside Maingear's new Zero genuinely surprising, even after my previous Maingear MG-1 review.There's almost nothing there. Power connections have been moved behind the motherboard, the panoramic glass is uninterrupted, and the components that normally compete with bundles of cabling finally get the spotlight. It's one o
I've spent more than a decade testing gaming PCs, and even the best pre-builts usually have cables you simply can't hide. That made my first look inside Maingear's new Zero genuinely surprising, even after my previous Maingear MG-1 review.
There's almost nothing there. Power connections have been moved behind the motherboard, the panoramic glass is uninterrupted, and the components that normally compete with bundles of cabling finally get the spotlight. It's one of the cleanest pre-built PCs I've tested.
Clean doesn't necessarily mean better, though. After a few weeks of gaming, benchmarking, stress testing, and poking around inside, I wanted to know whether Maingear's cable-free approach actually improves the PC or simply makes for prettier photos.
Maingear sent Windows Central a review unit on loan for testing. It had no input, nor saw the contents of this review, prior to publication.
How much does the Maingear Zero cost?
The RTX 5090 has the only visible power connector in the Maingear Zero. (Image credit: Future)
My review unit is an extreme $8,676 configuration built around AMD's Ryzen 7 9850X3D and NVIDIA's RTX 5090 Founders Edition. Don't let that price scare you away from the Zero entirely, though. Here's what Maingear packed into my high-end loaner:
AMD Ryzen 7 9850X3D CPU
NVIDIA RTX 5090 Founder's Edition (FE) GPU
32GB DDR5-6000MHz RAM
2TB M.2 PCIe 4.0 NVMe SSD
TRYX Panorama SE AiO
MSI Pro B850M-A WIFI PZ motherboard
1,250W MSI MAG A1250GL PSU
Zero MK.II case
But you don't need to spend anywhere near $8,676 to get the Zero's signature design. Models start at $2,799, with the baseline configuration landing you the same Zero MK.II case, an Intel Core Ultra 5 250K Plus CPU, NVIDIA RTX 5070 FE GPU, 32GB DDR5-6000 RAM, 2TB SSD, and a 360mm AiO.
That starting price is more competitive than I expected. A comparable DIY build came to roughly $2,850 when I priced it out, putting it remarkably close to Maingear's $2,799 starting price. Component prices fluctuate, of course, but Maingear isn't asking for an enormous boutique-PC premium just to get the Zero's distinctive design and professional assembly.
Why is this Maingear PC called Zero?
The Maingear Zero keeps cables out of sight thanks to MG-RC motherboard connectors. (Image credit: Future)
Maingear's Zero steps away from the MG-1 with a more compact case. Rather than the MG-1's interchangeable front faceplate, panoramic glass extends from back to opposite front.
It's an immaculate look emphasized by customizable internal RGB lighting. I hate the look of exposed case LEDs, and this has none.
The motherboard hosts the majority of ports, and there's space for expansion inside the case. (Image credit: Future)
The case's foundational layout isn't too different from the average PC. Five slots on the back for expansion, dedicated spot for the PSU, side intake with three fans, AiO CPU cooler installed on top, and exhaust on the back.
You can use either the LEGO stand or a figure stand inside the Zero's case. (Image credit: Future)
Maingear makes good use of extra internal space towards the front. Leaving this open will interfere less with airflow, but it's designed to hold either a figurine stand or a "studded brick stand" for your custom LEGO creations.
I already use LEGO in my own PC to hold up my GPU, and I love this little Maingear addition.
For anyone who appreciates a minimalist approach, this is the ultimate design.
At the front of the case, dual USB-A (5Gbps) ports, one USB-C (10Gbps), and a 3.5mm audio combo are present for quick hookups. I'd like to see faster connections here, but they ultimately get the job done as is.
The MSI motherboard in use offers much better I/O. There's USB4, tons of USB-A, and audio connections. The PC also has cutting-edge Wi-Fi 7 and Bluetooth 5.4; no worries about future-proofing there.
Front ports on the Maingear Zero are pretty average. (Image credit: Future)
I also appreciate the way the case comes apart. The side and top panels are held in place with pressure points; you can pull them away without using any tools.
These panels have rather fine pinhole venting in all the right areas, and they seem to be doing a decent job of keeping out dust.
The panoramic glass panel is different. It's held in place with two screws, but once removed, you just grab two fabric pull tags to safely carry the glass. No more fingerprint smudges.
Yes, it requires a screwdriver to get into, but because of the reverse connectors, you should be spending a lot less time inside the front of the case.
The panoramic glass panel comes away as one piece. Pull tabs along the top make it easy to move without smudging. (Image credit: Future)
One other thing I want to call out is the massive bottom air intake covering practically the entire case, PSU included.
Best part? It has a removable dust screen that makes cleaning a breeze. If you live with cats like me, this is a nice addition.
Exploring the Maingear Zero's pristine internal layout
The Maingear Zero puts your hardware into the spotlight. (Image credit: Future)
Inside the Zero is where things really get interesting.
The only visible cabling runs to the RTX 5090 GPU, and that runs tight to the card. Exchange hoses run from the CPU to AiO cooler. That's it. For anyone who appreciates a minimalist approach, this is the ultimate design.
This rear connector fad hitting motherboards and cases lately was first patented as "MG-RC" by Maingear itself in 2011. It has taken a long time to get the recognition I think it deserves, but the industry seems to finally be coming around.
As far as I'm concerned, this is the best direction to take PC building. As you'll see below, this setup not only looks clean but also leaves air free to flow through the PC.
How is Maingear Zero's hidden cable management?
A look at the back side of the Maingear Zero and the rear motherboard hookups. (Image credit: Future)
Upon removing the steel side panel, I'm greeted by just about the cleanest cable management I've seen in a prebuilt PC.
Because the cables plug straight into the back of the motherboard, they can all be channeled together much more tightly.
Like the MG-1, the Zero uses plastic zip ties to hold the majority in place. Maingear has designed a PC around accessibility and cleaner cable routing, but then uses disposable cable ties that make servicing those hidden cables less convenient.
Velcro/reusable straps would fit the philosophy of the Zero better.
I clipped a couple of zip ties to check fan connections. I'll have to replace the ties with Velcro. (Image credit: Future)
The case has a second, lower compartment that hides the modular PSU. I've seen some real cable messes jammed into this space in some PCs; Maingear keeps everything clean and tidy.
Does Maingear's MG-1 keep cool with good airflow?
The Maingear Zero's Ryzen 7 9850X3D CPU and NVIDIA RTX 5090 GPU speak for themselves. This combination will run any game you want at high, smooth frame rates.
I grabbed some results from synthetic benchmarking software to help compare against other PCs we've tested.
FutureFutureFutureFutureFutureFuture
There are no surprises in these results. The CPU and GPU are performing as expected, right out of the box, with no additional steps required. I just unpacked, plugged in, and turned on.
What I'm more interested in is how this PC handles heat from the high-end components. If it keeps cool with this level of hardware, there should not be any issues with the more affordable configurations.
No big drops or spikes, which means you can game without worrying about what the system is doing.
I ran a 20-minute full-system stress test on the PC in a 21°C room. I made no changes to the stock fan curve that Maingear set up.
The PC got as loud as 50.5 decibels from about a foot away, and there was some coil whine to be heard, likely from the GPU. This is a common issue with NVIDIA's high-end GPUs.
Altogether, though, it runs fairly quietly, and there's lots of space for improvement if you don't mind adjusting fan curves.
The top and bottom of the case have plenty of cutouts for airflow. (Image credit: Future)
The RTX 5090 never went above 80°C, remaining steady throughout the stress test. The CPU remained at a cool 62.5°C for most of the test, but I was less concerned thanks to the beefy AiO liquid cooler.
Best part? Performance was super steady over the course of the stress test. No big drops or spikes, which means you can game without worrying about what the system is doing.
That was ultimately my experience with the Maingear Zero. It's all set up when it arrives, sans any bloatware, and it games like it should right out of the box.
Should you buy the Maingear Zero?
The Maingear Zero's panoramic glass provides an uninterrupted look inside the PC. (Image credit: Future)
You should buy this if ...
✅ You love a gaming PC with minimal visible cabling.
✅ You don't want to build your own rig and are OK with spending a bit more for the convenience.
✅ You want to be able to configure everything about your PC, right down to the cabling.
You should not buy this if ...
❌ You're looking for the most affordable gaming PC out there.
❌ You don't care about showcase aesthetics enough to pay for them.
The Zero feels like the clearest expression yet of what Maingear has been working toward with the MG-RC design (and I still recommend the MG-1). Moving the connections behind the motherboard doesn't just produce better photos; it makes the PC easier to admire, keeps the main chamber remarkably uncluttered, and does it without creating the thermal problems I was worried about.
Sure, there's room for improvement. The front I/O should be better at this price, and reusable cable straps would make servicing the beautifully hidden wiring less frustrating. My review unit also arrived with a loose fan connector that required some troubleshooting.
None of that changes my larger takeaway after living with the Zero. I've spent years looking through glass panels at increasingly powerful PC hardware surrounded by cables. After seeing how clean Maingear can make a high-end gaming PC without sacrificing cooling, performance, or practical access, I don't particularly want to go back.
No cables
Maingear
Zero
Aside from a couple of minor inconveniences, the Maingear Zero is an impressive PC with great airflow, strong performance, and an impeccable design that shows off your hardware (and more). I still like Maingear's MG-1, but the reverse connectors in use here are the future of PC building.
On my recent jaunt to the SimRacing Expo in Frankfurt I got to play with a lot of incredible tech, but nothing like this. The ImSim Porsche Raceborn is designed in collaboration with the legendary German automaker, so it definitely looks the part. The idea was not to simply slap some Porsche branding on one of ImSim's existing simulators but instead to create a bespoke product with a tailor-made look and feel. The level of detail is extraordinary, right down to t
On my recent jaunt to the SimRacing Expo in Frankfurt I got to play with a lot of incredible tech, but nothing like this. The ImSim Porsche Raceborn is designed in collaboration with the legendary German automaker, so it definitely looks the part.
The idea was not to simply slap some Porsche branding on one of ImSim's existing simulators but instead to create a bespoke product with a tailor-made look and feel. The level of detail is extraordinary, right down to the carpet.
Yes, the Raceborn has genuine Porsche carpet. Just as it has Porsche lights on the front and a lit-up, true-to-life Porsche logo on the rear. Does your expensive racing sim need lights and a carpet? Of course not. But in this case it's part of the experience.
You can even choose the color of the 'paintwork' and custom liveries if you've got the budget.
An all-in-one racing sim with integrated gaming PC
Naturally, it comes with a Porsche wheel. This one's from Moza. (Image credit: Windows Central)
Speaking of, the one I tried at the event had a price tag quoted as €70,000 (approx. $78,000). Yeah, it's very expensive. But it's also not a product with a consumer target, not even the keenest of sim racers. Given how expensive even an RTX 5090 is these days, the PC alone will account for a decent chunk of it.
It is a perfect example of how far sim racing technology has advanced in recent years, though. The Raceborn is a complete system that can integrate a high-end gaming PC, ultrawide display, motion platform, haptics, and even active seatbelts. Yes, those are a thing now. And obviously, your choice of wheelbase and wheel.
The display and its mounting also deserve shouting out. It's integrated into the Raceborn unit, but it doesn't move. As the simulator's motion platform operates, the display remains perfectly still. What this also means is that if you'd prefer a three-monitor setup over the ultrawide I experienced, you can have just that. Or you can have VR if you wish. The entire product can be built as you wish.
Porsche crest, check. Windows CentralIt comes with signature Porsche lights, because why not. Windows CentralReal Porsche carpet in a simulator. Windows Central
The haptics are provided by a quartet of ButtKicker transducers, one for each wheel on the car. Each operates individually and has their respective vibrations isolated from the others. Paired with telemetry from the simulator, these are able to reproduce incredibly accurately what's happening with the tires and communicate the overall feeling of the car back to the driver.
So, what's it like to actually use? Honestly, it's the sort of experience I find hard to put into words. Just as in real life, when I've driven supercars on a track, knowing I'll never have the budget to own one. The same applies here. I thought for a second about taking my shoes off; the carpet looks so nice.
It is truly a magical thing to experience, though. The craftsmanship is sublime, and it feels like a Porsche product. The Raceborn at the SimRacing Expo was, naturally, top-spec, with a 21 nm wheelbase. The PC specs were undisclosed, but as with everything else, they can be customized to a customer's demands.
It FEELS like driving a car, not a video game
It's surprisingly comfortable, too, to say you're being tossed around a bit. (Image credit: Windows Central)
I've tried motion platforms before, and my feelings vary. Sometimes it feels like a roller coaster, but not the Raceborn. The motion platform is quite subtle but effective, and paired with the haptic feedback, the sensation of driving a car is very much there. It feels alive. The seatbelts even pull you in. The feedback is incredible.
One issue I've always had at home with titles such as iRacing is that because I only have feedback through the wheel, I'm constantly thinking, constantly trying to decipher how I think the car is behaving. On a setup like the Raceborn you don't have to think. Like driving a real car, you just instantly understand how much grip you have, whether you're starting to slide or whether someone just rear-ended you.
It's a gold-standard example of how sim racing is no longer just playing a racing game with a wheel and pedals. The hardware and software out there nowadays can put an extremely lifelike experience into anyone's hands. Sure, it all comes at a cost, but I can promise you that even a basic sim setup with haptics is cheaper than going racing in the real world.
As for the Raceborn, it's disappointing to know I'll never be in a position to own something that brilliant (though always holding out hope for a cheeky lottery win). Sure, rich people who buy Porsches will buy them, but I also see a different possible outcome.
For one, this is an exceptional marketing tool for Porsche. Why wouldn't a dealership or something like the Porsche Experience Centre at Silverstone get in one or two of these? While you wait for your service, hop on the sim, and drive the 963 prototype racer round Le Mans?
Something like this also opens up the possibility of giving actual racing drivers access to a world-class simulator without having to go to the factory. I've toured an F1 factory before, and their simulators take up an entire and large room. The technology is now getting to a point that drivers can get most of the experience from their own homes.
The ImSim Porsche Raceborn is a mindblowing product from every possible angle. The design and attention to detail, the quality of the driving experience, and the fact that it's a complete PC setup and I could barely even spot a cable. What a magical thing it is.
A final note too: The SimRacing Expo will be returning to Charlotte, North Carolina, on May 21 - 23, 2027. So if you're in the States and want to check out some of the latest and greatest virtual racing gear, I highly recommend a visit. The added bonus is it happens right next door to the NASCAR Hall of Fame.
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Nvidia's latest RTX driver adds shader stutter improvements. Here's which GPUs and games support the feature and what it means for PC performance.
The post Nvidia’s New Driver Targets Game Stutter — Which RTX GPUs and Games Benefit? appeared first on TechRepublic.
I’ve already seen Windows games running on Android, and while I found that impressive, it wasn’t entirely out of the realm of possibility. Android is a relatively open ecosystem, and it’s technically Linux underneath, so given that modern hardware is more than capable, the leap wasn’t as massive as it first appeared.Running Windows games on an iPhone, however, is a different story. Apple’s ecosystem has opened its door a notch or two over the past few years, but
I’ve already seen Windows games running on Android, and while I found that impressive, it wasn’t entirely out of the realm of possibility. Android is a relatively open ecosystem, and it’s technically Linux underneath, so given that modern hardware is more than capable, the leap wasn’t as massive as it first appeared.
Running Windows games on an iPhone, however, is a different story. Apple’s ecosystem has opened its door a notch or two over the past few years, but I never imagined it had opened enough to allow Windows gaming to run directly on the hardware.
Fortunately, I just so happened to stumble across a GitHub repository,PlayPort. Created by playportdev with contributions from Claude — because of course, everything uses AI now, but regardless — PlayPort is able to run Steam, GOG, or Epic Games titles directly on your iPhone.
So far, Portal 2, Hollow Knight, and even The Witcher 3 are all working at relatively playable framerates. According to the project’s documentation, Portal 2 specifically hits about 60 FPS at 720p, with each 32-bit game getting its own 4 GB memory window to work with.
Playing Windows games on an iPhone isn't exactly straightforward
Portal 2 running at 720p and nearly 60 FPS on an iPhone through PlayPort. (Image credit: PlayPort)
Installation is not the simplest process. You have to sideload the PlayPort app onto your device, enable Developer Mode, and be familiar with JIT to get it enabled. There’s also a catch: If you use a free Apple ID to sign the app, it only lasts for seven days. You’ll need to re-sign it once a week, though your games and saves remain on the phone.
Honestly, I am impressed. I was just as impressed to see Game Pass games working on a Steam Deck, which gives me hope that, who knows, maybe one day we’ll see Game Pass running on an iPhone with the ability to install and play games directly off the service. Heck, I doubt we’ll have to wait too long before something like that exists for Android at the rate things are progressing.
If all that eventually comes to pass, I’ll be sure to shed a tear, as I often do over what could have been for Windows Phone, but alas. Projects like these are super cool, brute-forced by AI or not. I’m all for more ways for people to play and access their library of games.
Let me know how you feel about this. Would you try it, or is it more so just cool to see? Let me know in the comments, and be sure to take part in our poll!
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The Elder Scrolls IV: Oblivion Remastered launched last year to massive success, surpassing nine million players in its first three months and selling over two million copies on Steam, according to SteamDB.Despite the sales figures, fans have been vocal about the game's performance. Stuttering, frame spikes, and poor optimization have been common complaints, often attributed to the use of Unreal Engine 5. However, one fan on Reddit decided to take matters into th
Despite the sales figures, fans have been vocal about the game's performance. Stuttering, frame spikes, and poor optimization have been common complaints, often attributed to the use of Unreal Engine 5. However, one fan on Reddit decided to take matters into their own hands and "vibe code" a fix.
Yes, people are now using AI to generate performance patches for games. User u/LTSharpe, posting on the r/ChatGPT subreddit, explained that they are a huge Oblivion fan who was struggling with the game’s performance despite running a high-end PC setup featuring an AMD 9070 XT, 32GB of DDR4 RAM, and a Ryzen 9 5800X processor.
Can AI really fix Oblivion Remastered's performance issues?
Opting to use Claude instead of ChatGPT, LTSharpe managed to boost the game’s average FPS by 37%. If you’re interested in trying the patch yourself, you can try the GitHub repository (using proper precautions, of course).
I played the Oblivion Remaster on Xbox, and even on that hardware, I noticed stuttering and frame spikes. While I’m usually cautious about how AI is used in development, I think this is a pretty clever use case, one that most people likely won’t mind.
Seeing someone take their framerate from 30 to a stable 60, while also fixing bugs that the developers missed, is impressive, even if an AI did the heavy lifting.
We are, of course, in the midst of an AI wave in the gaming space. Community-driven projects are cropping up everywhere thanks to these tools, whether it’s mashups between games or impossible ports. We’re seeing it all lately, and it’s enough for Xbox to take notice, having launched Xbox Labs to explore these emerging AI technologies.
Let me know if you agree or disagree with me on whether this is a good use case for AI. Both views are valid, so do share your thoughts in the comments, and be sure to take part in our poll below:
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Xbox Game Pass is, by far, one of the best deals in gaming. It gives players access to hundreds of titles at a relatively affordable price (at least after the price cut a few months ago), but PC Game Pass has always been tied to needing a Windows-based device. That meant handhelds running SteamOS were out of luck.That has now all changed, thanks to Xodus Nexus, an independent and unofficial project that lets you natively play Xbox games on your Linux devices, inc
Xbox Game Pass is, by far, one of the best deals in gaming. It gives players access to hundreds of titles at a relatively affordable price (at least after the price cut a few months ago), but PC Game Pass has always been tied to needing a Windows-based device. That meant handhelds running SteamOS were out of luck.
That has now all changed, thanks to Xodus Nexus, an independent and unofficial project that lets you natively play Xbox games on your Linux devices, including the Steam Deck and Steam Machine.
Could this convince Xbox gamers to switch to Linux?
You might be wondering how this works. Well, essentially, it lets you sign in to your Microsoft account, browse your library, and then use Proton as a translation layer to play your games natively on Linux.
According to the project documentation, you can browse the Store, install games you own or access through a subscription, and play with one shared runtime. Xbox sign-in and cloud saves are also available for supported games.
Right now, it can’t play every Xbox game on Linux, but the list so far is still impressive. It includes titles like Gears of War: E-Day, Deep Rock Galactic, Minecraft Dungeons II, Forza Horizon 6, No Man’s Sky, Doom: The Dark Ages, and Sea of Thieves, all with the usual Xbox bells and whistles and multiplayer support.
The full list of compatible games can be found here.
I always hoped Xbox would release their games on Linux at some point, though I understand how that could be a bit counter-intuitive to Xbox’s plans for Windows and their own gaming hardware. Despite Linux being home to a small number of players, it’s still a competitor in the space. And well... Xbox porting to competing hardware didn’t really go over all too well last time, with Xbox consoles now returning to exclusivity.
Still, seeing community projects like this is great, and I hope to see the project continue to expand. The Steam Deck used to be a great bit of kit, at least before the price hike, and whilst the Steam Machine seemingly released, never to be spoken about again, it is still awesome to see the community tackle Game Pass on hardware it was never meant for.
Do let me know: do projects like this mean you’d switch from Windows to Linux, or is it more of a novelty? Let me know in the comments and be sure to take part in our poll!
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Gears of War: E-Day has come and gone, and the game appears to have been a success. At least, that’s what the reports suggest, and ot’s hard to deny that people are genuinely enjoying it.Critics and players alike have praised both the campaign and multiplayer modes, and if you haven't already you should check out our review here. As for E-Day, we’ve already started to see mods crop up on PC, including one that turns your entire squad into characters from Halo. Le
Gears of War: E-Day has come and gone, and the game appears to have been a success. At least, that’s what the reports suggest, and ot’s hard to deny that people are genuinely enjoying it.
Critics and players alike have praised both the campaign and multiplayer modes, and if you haven't already you should check out our review here. As for E-Day, we’ve already started to see mods crop up on PC, including one that turns your entire squad into characters from Halo. Letting us see Noble Team and the Master Chief in E-Day, and having them look as good as they do is fantastic.
The short demonstration uploaded to YouTube has seriously made me consider dusting off my Oculus Quest 2. But perhaps more surprisingly, it has made me want a first-person Gears of War game. To some, that might seem sacrilegious, but hear me out. Gears has already expanded into turn-based strategy, and I’m a firm believer that Xbox needs to do more with its IP. Experimenting with different genres is a smart move.
Halo is the perfect example of a mishandled IP. It should have been expanded into third-person shooters, horror, and other genres long ago. I think Gears of War could equally be turned into a first-person horror game set around the Locust.
E-Day does a fantastic job at making the Locust a terrifying threat. Seeing that unfold from a different angle would be incredible.
For now, though, fans will have to make do with the virtual reality community project, which is extremely impressive in its own right.
With that said, let me know your thoughts. Would you play a virtual reality Gears game, or even a first-person one? Leave a comment down below and be sure to take part in our poll!
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Fans of Euro Truck Simulator 2 and American Truck Simulator are getting another new wheel to consider in 2027. It comes from Chinese brand, PXN, that already has a healthy ecosystem of racing wheels, flight sticks, and other assorted hardware for simulator fans. The W TS may still be a little way off actually launching, but I spotted one at the SimRacing Expo in Frankfurt, where PXN was exhibiting. It was a non-working model, as in, I only got to see it on a tabl
Fans of Euro Truck Simulator 2 and American Truck Simulator are getting another new wheel to consider in 2027. It comes from Chinese brand, PXN, that already has a healthy ecosystem of racing wheels, flight sticks, and other assorted hardware for simulator fans.
The W TS may still be a little way off actually launching, but I spotted one at the SimRacing Expo in Frankfurt, where PXN was exhibiting. It was a non-working model, as in, I only got to see it on a table, but first impressions are pretty good.
I've really been getting into the truck simulator games this year, and moving onto a wheel for it is the next step. One thing that immediately stands out with PXN's truck wheel is the price I was told to expect it at.
I was told they're aiming around the €160 - €170 mark, which would undercut the existing competition by a good amount. It doesn't feel cheap, though, despite targeting a lower price.
All the trucking buttons you can shake a stick at. Windows CentralAll the trucking buttons you can shake a stick at. Windows CentralAll the trucking buttons you can shake a stick at. Windows Central
The design is "Scania-influenced" which, without a license, is as close as it can get. I've also never driven a real Scania truck, so I've got no point of reference. But the wheel is trimmed entirely in leather, and it feels really soft and high-quality.
It's a typical 400 mm wheel design for truck driving and is packed with 34 buttons to do all of the things you want to do with your virtual truck cockpit. You would assume that it'll be plug and play with both SCS truck sims, since these are the target audience.
Obviously without actually using it, this is just a very quick first impression. But first impressions are good. The horn is nice and clicky, perfect for some virtual road rage.
It also looks like PXN will be selling a complete bundle to get you ready to start trucking. It'll include a set of Hall Effect pedals, a 6 nm direct drive wheelbase, and a clamp to adjust the angle so you can go full, authentic trucker. But I don't know how much this bundle is going to cost.
It's a big, chunky boy, but I can't wait to try it out. (Image credit: Windows Central)
PXN is also pretty good at supporting other companies' wheelbases, so there's a good chance you'll be able to use it on your existing setup.
From what I've experienced of PXN hardware so far, it's a definite contender for the more budget-conscious, but without having to give up on features. The company has also debuted some more serious wheelbases, but for trucking, especially beginners, 6nm in the planned bundle will be plenty.
I'm also told that the PXN W TS is targeting a Q1 2027 launch. So you can't treat yourself for Christmas, but it's not too long to wait.
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This PC case from Thermaltake isn't a brand-new release; it's already been on sale for a little while. But hanging out at the SimRacing Expo in Frankfurt, I stumbled across it for the first time and instantly fell in love. It's called the Retro 360, and for obvious reasons. Thermaltake has fully embraced beige nostalgia, with a PC case that looks the part while still being suitable out of the box for modern hardware. I've long considered the idea of putting my PC
This PC case from Thermaltake isn't a brand-new release; it's already been on sale for a little while. But hanging out at the SimRacing Expo in Frankfurt, I stumbled across it for the first time and instantly fell in love.
It's called the Retro 360, and for obvious reasons. Thermaltake has fully embraced beige nostalgia, with a PC case that looks the part while still being suitable out of the box for modern hardware.
I've long considered the idea of putting my PC into a classic case, but being terminally lazy, I think I've just found the solution. A PC case that's built for modern hardware (and that shows it off) while having an aesthetic that reminds me of some of the earliest Windows PCs I used.
All the beige, but modern. Windows CentralUnlike a true retro case, you don't have to retrofit modern connectivity. Windows CentralIt's built for all the latest (and thickest) graphics cards. Windows Central
I think that's what makes it for me. I love the retro styling, and I love that it doesn't need modifying to fit my RTX 5090 inside it properly.
The CD ROM and floppy drive impressions on the front of the case are just that. Inside the Retro 360 there is no capacity to install an optical drive at all; it's just for show. But you can also substitute it for Thermaltake's 6-inch display panel if you like your retro look with a modern twist.
It supports ATX motherboards, including those with rear-facing connectors, and up to a 360 mm radiator in either the roof or at the side of the motherboard. There's also space for three 120 mm fans above the PSU compartment, sucking air in from the bottom, and another pair of 120 mm or 140 mm fans mounted to the front panel.
It's not a particularly large PC case, but it has serious capacity for cooling. And large GPUs.
The other bonus over an actual retro case is that the front panel IO is all modern, too, without having to retrofit anything. In this case, USB-C 3.2 and USB Type A 3.0.
CRT's were peak monitor design. (Image credit: Windows Central)
Another retro-themed bit of kit you can add into your modern but old-school-looking PC build is Thermaltake's Retro 360 Ultra AIO cooler. It matches the beigeness of the PC case on the fans and the radiator and has a CRT-style LCD display that sits atop your CPU.
The display can be customized with just about whatever moving imagery you want using the companion software. But it has to be something retro, right?
All in all, I just love the mix of old and new. Thermaltake PC cases have often stood out to me (and I have owned some in the past) as products where the visual appeal matters as much as the features.
It hits the right mark without trying to do too much and is designed to easily house the latest and greatest hardware. The price point is also as enticing as the design.
The Retro 360 Case comes in at $89.99, which is perfectly reasonable for all this beige goodness. There's also a slightly smaller version, the Retro 260, for microATX and miniITX builds. This one also costs a reasonable $79.99.
Were it not for the business of getting a PC case onto a plane, I'd be going home with one. But I'm pretty positive I just found the new PC case I've been looking for.
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I can't recall the last time I took a road trip or flight without my trusty Steam Deck in tow. It's just too convenient to slip into my backpack alongside a thin and light work laptop that doesn't stand out in professional settings.That trend ends this weekend.I have a 10-hour round trip to contend with, and after playing around with Lenovo's Pro 9n laptop powered by NVIDIA's new RTX Spark chip this past week, I'm ready to make it earn its accolades.Can it really
I can't recall the last time I took a road trip or flight without my trusty Steam Deck in tow. It's just too convenient to slip into my backpack alongside a thin and light work laptop that doesn't stand out in professional settings.
That trend ends this weekend.
I have a 10-hour round trip to contend with, and after playing around with Lenovo's Pro 9n laptop powered by NVIDIA's new RTX Spark chip this past week, I'm ready to make it earn its accolades.
Can it really be my one-stop device for AAA gaming AND for work, just like what was advertised countless times in the lead-up to launch? Here's what it needs to prove to me.
What the RTX Spark platform needs to prove on a 10-hour trip
There are several key points that I want to confirm, and a 10-hour road trip seems like the perfect testing ground as I work on a full review of the Lenovo Pro 9n.
There are some areas where I do expect the RTX Spark platform to fall short, which I've also noted below.
Is ray tracing worth turning on when I'm not near an AC adapter?
The Surface Laptop Ultra is another RTX Spark laptop, and I've seen how well it handles gaming on a charger. What about battery? (Image credit: Future)
One of the RTX Spark platform's biggest selling points is its Blackwell-class RTX GPU supporting all of NVIDIA's latest upscaling and frame-gen goodies.
That doesn't bode well for efficiency, but I'm curious to see if I can dial it in by lowering settings like resolution or refresh rate. I really want ray tracing to be a worthwhile option without AC power.
Can I replace two devices with one?
Not having the Steam Deck and its bulky case in my bag should free up a lot of space. (Image credit: Miles Dompier | Windows Central)
Is having everything contained within the same PC actually simpler? Long-time gaming laptop users will probably say yes. Heck, I'd lean towards an affirmative if I wasn't testing it out myself this weekend.
But there are two sides to this question.
On one hand, it's nice to have a dedicated gaming device that I can put away when it's time to focus on work. On the other hand, I'll have a lot more room in my bag without an extra charger and an encased gaming handheld. A standard controller is much easier to slip into my bag.
The Pro 9n will have to handle any work I throw its way and be ready to switch to gaming on the fly, all while balancing heat and battery life.
Can the battery survive a real travel day?
The Witcher 3: The Wild Hunt Remastered looks gorgeous with ray tracing enabled, but it eats battery a bit too quickly. (Image credit: Future)
The Steam Deck, and any gaming handheld for that matter, can be extremely efficient or inefficient depending on the game you're playing. The same ultimately goes for RTX Spark laptops.
Considering I plan to split time evenly between work — involving writing, hotspot web browsing, photo editing, etc. — and gaming, I'm hoping that one or the other doesn't leave me out to dry.
I do have the ability to plug in if required, and that will be another test of how much heat is created in a cramped cabin as the battery recharges.
Where I expect my RTX Spark laptop to fall short
Gaming handhelds are ergonomic, comfortable, and don't produce a lot of heat. A lot of that goes out the window when using a 15.3-inch laptop.
Sure, I'll have an ergonomic gamepad in hand part of the time, but I'll need to keep the laptop on my lap while gaming. Will it get too hot to handle? Will I feel too cramped in my seat? In those cases, I'll no doubt be wishing for my Steam Deck.
What I need from you
My testing results from this weekend will inevitably end up in my full Lenovo Pro 9n review that I'm already working on, and act as the most compelling evidence as to why I did (or didn't) give up my Steam Deck for an RTX laptop.
I'm more than open to other suggestions on how to test the gaming/work balance on the RTX Spark platform. I urge you to drop your most pressing questions in the comments section below, and I'll do my best to address them.
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It seems like 2026 is the year of the achievement overhaul. Just as Xbox continues to revamp its achievement system, streamlining the experience across PC and Xbox and adding Mythic Achievements into the mix, Valve is also getting in on the action and rolling out Steam Achievement Sets. Currently live in beta, this new achievement system completely changes how games handle base achievements versus post-launch DLC expansions, as well as season updates and new game
It seems like 2026 is the year of the achievement overhaul. Just as Xbox continues to revamp its achievement system, streamlining the experience across PC and Xbox and adding Mythic Achievements into the mix, Valve is also getting in on the action and rolling out Steam Achievement Sets.
Currently live in beta, this new achievement system completely changes how games handle base achievements versus post-launch DLC expansions, as well as season updates and new game modes. Completionists who have had headaches with these systems for decades can rejoice!
So what are Steam Achievement Sets anyway?
ValveValve
So you've poured 80 hours into a game to hit the 100% achievement mark, then merrily moved on to another game. Only to come back later and see your shiny 100% completion is now 80%. The game released new DLC, and you are now compelled to play it to get that 100% back.
Anyone who's played Vampire Survivors or the RE4 Remake can attest to this pain, though I don't really mind and enjoy the new challenge. Valve, however, is solving this issue with a new system that lets developers group achievements into distinct "sets."
Base game achievements are kept seperate from post-launch DLCs or extra mode, meaning if you 100% the base game you keep your base game completion ribbon regardless of what is added later on.
Beyond seperating DLCs, Valve is ontroducing a few other quality of life upgrades to it's achievement system.
Archived Achievements: Developers can now officially archive dead, broken, or retired achievements. Archived achievements remain visible on the profiles of players who unlocked them, but won't block new players from achieving a 100% completion badge.
Separating Campaign from Multiplayer: Developers can split single-player and co-op/multiplayer into separate sets. This is a massive win for titles like Portal 2 or Ghost of Tsushima, where dead servers or tacked-on online modes have blocked solo players from earning completion badges for years.
Sub-ribbons & cleaned-up UI: Unlocking full sets earns distinct sub-ribbons, making massive achievement lists (like Payday 2 or Master Chief Collection) far less laborious to navigate.
Some notable concerns
ValveValve
Overall, the changes have been received positively, but developers could add seasonal or time-limited event sets to games that embrace FOMO mechanics, though I think the archiving feature Valve is proposing mostly solves this. As long as the event is archived after the fact, latecomers can still 100% the game without being walled off.
The update also removes overall Average Game Completion % from profile showcases, a metric many hardcore completionists have built up over the years. Completed game counts have also been replaced with completed sets, meaning a game with 16 sets, such as Team Fortress 2, that has a whopping 520 achievements could artificially inflate a profile's stats compared to a game with just one set. Hopefully these are issues that can be ironed out or addressed during the beta phase.
Will Developers actually use the new achievement sets?
(Image credit: Jennifer Young - Windows Central)
Because Steam has historically given developers total freedom and few rules, Achievement Sets' success relies on studios manually opting in via Steamworks. Fortunately, smaller developers are already praising how easy it is to set up. The founder of Arcen Games (Heart of the Machine) has already noted on Reddit that categorizing 100 achievements into a DLC set took less than 10 minutes.
How are you feeling about the update to Steam Achievements? Do you welcome the new structure to our virtual trophy cases, or could you not care less once you complete a game? Let me know in the comments!
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I’m sure we’ve all seen the socials by now. Epic Games CEO Tim Sweeney is proudly claiming that Linux support for Fortnite was “vibe coded,” and the official @EpicGames account on X (Formerly Twitter) is doing the same for the new Epic Games Launcher. They’re boasting about faster speeds than Steam, citing improvements of up to 46%.I will admit that it is impressive on paper. Steam takes roughly 10 seconds to boot, while Epic’s new launcher clocks in at around fi
I will admit that it is impressive on paper. Steam takes roughly 10 seconds to boot, while Epic’s new launcher clocks in at around five seconds. At least, that’s what Epic says, and that was likely true 48 hours ago. But on the same day Epic decided to vibe code their way to success, Valve had already decided to update Steam.
As for Epic’s launcher itself, it does look rather buggy, though it is still a work in progress. I don’t have the technical know-how to know or understand what they’re cooking under the hood, and I imagine neither do the people making it, since the code is written by AI.
I'm joking, of course, but as silly as people make vibe coding seem, I do wish Epic the best in making a better launcher. At the end of the day, all we can hope is that it will push Steam to be better too, because competition is good for the industry.
I would love to see a battle of the launchers, including Xbox, which is in the middle of releasing a new and improved launcher. My colleague Jez Corden recently broke news about it, and I must admit that launcher is looking better than what we have had to put up with from the current Xbox PC app, which by all accounts is awful.
Do let me know your thoughts on the battle of the launchers. Do you appreciate Epic’s vibe-coded efforts, or will you be sticking to another launcher? Let me know in the comments and be sure to take part in our poll!
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I've said many times that AI influence in gaming, whether it be wielded for upscaling or development purposes, isn't going anywhere. As SEGA just discovered, although my assumption might be true, the gaming world isn't quite ready for the level of AI sloppiness found in the new Total War: SHOGUN 2 "Enhanced" version.The original game launched in 2011, and after some 15 years of availability, it sits at a Very Positive rating on Steam with more than 22,000 user re
The original game launched in 2011, and after some 15 years of availability, it sits at a Very Positive rating on Steam with more than 22,000 user reviews. The game's new "Complete Edition," which launched on October 13, 2026, has already received more than 1,850 user reviews.
The problem? The enhanced version has fallen to an Overwhelmingly Negative rating on Steam, which is often a death blow from which a game never recovers.
Digging into the sea of red reviews, it appears that plenty of gamers were already disappointed in the remake's quality before anyone looked closely enough at player cards to notice some undisclosed use of AI.
Plenty of reviewers have called out the game-breaking bugs, the poor performance, and the "countless graphical issues," including dreadful lighting and HDR. I could go on.
You be the judge — does the Complete Edition screenshot look like it was upscaled using AI? Why does it suddenly look like the front of a Mercedes rather than a mustachioed soldier? Let me know what you think in the comments section below.
Gamers are used to slop ... just not AI slop
Total War: SHOGUN 2 Complete Edition sits at an Overwhelmingly Negative rating on Steam. (Image credit: Valve)
What's really sticking with me is how gamers have approached the relaunch of SHOGUN 2. At this point, I think many of us have been around long enough to not be surprised when a remake gets botched.
I was there for Warcraft 3: Reforged tragedy. I remember when the Grand Theft Auto: The Trilogy remake launched to backlash. AI had nothing to do with these games.
This time, though, the Total War and Shogun 2 subreddits are flooded with posts focusing on the poor quality of AI upscaling. It extends well beyond the one Mercedes-face soldier, with gamers posting images of six-fingered characters, wonky hands, odd faces, and more.
I don't think saying there's more focus on the AI aspect than the actual bugs and glitches is too far out there. And I'm definitely not saying that fans of the series have their gripes in the wrong place; I'd be upset too if one of my favorite games was given this treatment. It's just interesting to see how the outcry falls into place.
Remasters don't have to be low-quality cash grabs
The Witcher 3 remastered is a glorious upgrade, free for any owners of the original game. (Image credit: Jennifer Young - Windows Central)
What makes it so great? Well, it's completely free for anyone who already owns The Witcher 3. It doesn't overwrite the original game (great news for people like me who still game on a Steam Deck). And it comes with a host of quality-of-life fixes, upgraded graphics, and more.
It's about as good a remake as you'll find, and a far cry from the $40 Total War: SHOGUN 2 entry from this week.
For those who have played the game, is it really as bad as the reviews are making it out to be? Would it not have such an aggressively bad rating if not for the alleged undisclosed AI upscaling? Let me know in the comments section below!
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I had no idea that Ben Affleck is such an avid PC gamer. The mega-star from countless Hollywood hits recently appeared on the Happy Sad Confused podcast hosted by Josh Horowitz, where he revealed that he spent years doing nothing but playing PC games shortly after becoming famous.Affleck says, "There was a game called StarCraft that probably took the most life out of me. [...] I had just gotten famous, and all I did was stay home for three years and play StarCraf
I had no idea that Ben Affleck is such an avid PC gamer. The mega-star from countless Hollywood hits recently appeared on the Happy Sad Confused podcast hosted by Josh Horowitz, where he revealed that he spent years doing nothing but playing PC games shortly after becoming famous.
Affleck says, "There was a game called StarCraft that probably took the most life out of me. [...] I had just gotten famous, and all I did was stay home for three years and play StarCraft." Yeah, I'd say we have a gamer on our hands here.
Good Will Hunting, the movie that Affleck co-wrote and starred in alongside Matt Damon, won two Oscars at the 1998 Academy Awards, propelling him into stardom. Just a couple of months later, the real-time strategy gem StarCraft launched in March 1998.
Other long-time PC gamers no doubt recall StarCraft's intense launch, which saw about 1.5 million copies ship in the first nine months. It was the best-selling game of the year, and I can recall that it was practically the only game my friends and I could talk about for months after its release.
We have a PC gamer here, and his name is Ben Affleck
Affleck's video game history didn't quite start with StarCraft, although it might have been the most affecting in the young actor's life.
He states that he was playing DOOM "endlessly, for hours," before and while he was working on Good Will Hunting. Maybe that's where some of the jokes about Damon and Affleck's shared (but skewed) workload on writing the movie originated.
I remember writing and taking these long breaks to play DOOM. I can't believe it's been out that long.
Ben Affleck (Happy Sad Confused podcast)
Going back even further, Affleck says he played Donkey Kong, Tetris, and Ms. Pac-Man for "tens of millions of hours" in arcades and at home. He still has a Ms. Pac-Man arcade cabinet at home.
Affleck admits that he still enjoys PC games today, albeit from a slightly different angle than all those years ago. He enjoys 2K and Madden titles for a sports fix, which he plays with his son. He calls Valorant "a great game" that has one major problem: "I just get f***in' rocked."
As an adult who has attempted these types of competitive shooters, I can relate to him accusing young gamers with incredible reflexes of being cheaters. Hearing Affleck's imitation of getting cussed out by online squeakers is hilarious. The video game question comes up at about the 54-minute mark of the podcast.
An official screenshot grabbed from StarCraft Remastered. I think I might have to give it a shot. (Image credit: Blizzard)
Affleck also comments on how real-time strategy PC games have regressed in popularity over the years.
"I like those real-time strategy and civilization-building styles, which have sort of gone out of style."
All this talk about StarCraft has me thinking it's time to install it once again. I've yet to give the remastered version a try, and the game's voice lines are bouncing around in my head. Anyone up for a quick match?
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Gears of War: E-Day modding is here, and as a Halo fan, I’m quite pleased with what’s already on display. It hasn’t even been a week since the game’s full release, but creator @WH40kWorkshop, who is known for mods for Warhammer 40,000: Space Marine 2, has turned their eyes to Gears of War. Their first mod, Incursion (PC Only), replaces the character models for the main cast.Of course, if you’re a Warhammer fan, you can swap Marcus, Dom, Lucas, and Mags for Space
Gears of War: E-Day modding is here, and as a Halo fan, I’m quite pleased with what’s already on display. It hasn’t even been a week since the game’s full release, but creator @WH40kWorkshop, who is known for mods for Warhammer 40,000: Space Marine 2, has turned their eyes to Gears of War. Their first mod, Incursion (PC Only), replaces the character models for the main cast.
Of course, if you’re a Warhammer fan, you can swap Marcus, Dom, Lucas, and Mags for Space Marine characters. But what excites me more is that you can replace the entire cast with the Noble Team from Halo: Reach. The only exception is Noble 6, who is instead replaced by Master Chief.
It doesn’t stop at Warhammer and Halo, either. You can also become a Stormtrooper from Star Wars, or what seems to be (I haven't tested it myself just yet) any other character from E-Day’s campaign, including Tai, and more.
For now, other mods don’t do much. You can find improvements to the HUDs and several mods that claim to improve performance, though I haven’t tested those either.
If you want to install the mod, follow these instructions:
Navigate to Gears of War: E-Day’s installation directory (this will vary depending on whether you’re using Steam or Xbox PC).
Copy the contents of the mod folder directly into the game’s installation directory and click Merge if prompted.
The mod should work when you next load up the game.
Gears of War: E-Day is a great game. I actually managed to finish it on Insane with a friend and even got all the collectibles, which just shows how much I enjoyed it. For little mods like this, I think they’re great, and I do hope we get official skins at some point in the future. Whilst mods like this aren't essential, it’s just good fun to see Master Chief killing hordes of Locust.
In any case, let me know your thoughts on E-Day and this mod in the comments, and don’t forget to take part in our poll!
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PC gaming has become an expensive hobby; I'm experiencing that firsthand. Still, hardware occasionally drops to a more sensible price, and it can happen where you least expect it. Walmart's 'Deals & More' event is still live, running until October 11, and I spotted some tempting discounts for gamers.Shop Top 100 Tech Deals at WalmartIndeed, we already passed the cutoff for Amazon's 'Big Deal Days' pseudo-Prime Day tease, but Walmart constantly surprises me wi
PC gaming has become an expensive hobby; I'm experiencing that firsthand. Still, hardware occasionally drops to a more sensible price, and it can happen where you least expect it. Walmart's 'Deals & More' event is still live, running until October 11, and I spotted some tempting discounts for gamers.
Indeed, we already passed the cutoff for Amazon's 'Big Deal Days' pseudo-Prime Day tease, but Walmart constantly surprises me with how much PC hardware it stocks. If you're looking for a new portable rig or just an upgrade to your existing desktop, I've hand-picked a few obvious winners, like MSI's RTX 5070 gaming laptop for $1,349.00, down from $2,099.00.
"Capture every movement with the sharp and smooth 144Hz IPS-Level display."View Deal
MSI is synonymous with these kinds of events, almost always appearing with more affordable gaming laptops. The 15.6-inch Cyborg AI gets its name from the AMD Ryzen 7 260 processor, which includes an NPU for local AI tasks, though its other hardware is far more interesting.
You'll get an FHD (1080p) display that supports up to a 144Hz refresh rate, backed up by NVIDIA's GeForce RTX 5070 mobile GPU and the DLSS upscaling technology that helps it reach those kinds of matching frame rates. Essentially, it's a mid-range gaming laptop that's fallen below its typical price range.
Its 1TB SSD has plenty of space for games, and 16GB of DDR5 RAM is a good match for its components, all packaged in an RGB-laden chassis. Wi-Fi 6E means fast wireless networking, though you can always rely on the included Ethernet LAN port for the fastest possible wired speeds.
"Game even faster with the SANDISK Optimus GX 7100 NVMe SSDs with PCIe 4.0 boasting Sequential Read/Write speeds up to 7,250/6,900 MB/s."View Deal
If you already have a gaming laptop or a desktop PC with limited storage space, you could always upgrade it to a hefty 2TB with the Optimus GX 7100 for $399.00. It's a PCIe Gen 4 drive, which is about as common as it gets, though it'll still work in a PCIe 5.0 socket if you don't need anything faster — and frankly, most of us don't.
"This 27-inch (2560 x 1440) monitor combines jaw dropping specs including an QD-OLED panel that supports blazing-fast 240Hz refresh rate."View Deal
And, once again, I'm advocating for 1440p monitors as the best balance of clarity and value. At 27 inches, this $269.00 Acer Nitro QD-OLED display offers up to a 240Hz refresh rate, which is arguably more beneficial than pushing higher resolutions. I've seen enough QD-OLED panels to know that the increase in contrast is totally worth it over IPS LCD, if you can stretch your budget for it.
Peripherals make for the best value upgrades
Razer's Viper V3 HyperSpeed wireless gaming mouse. (Image credit: Windows Central | Zachary Boddy)
"Delivers up to 280 hours of high-performance gaming battery life on a single AA battery, supporting intense scrimming and tournament schedules."View Deal
"Equipped with Hall Effect sensing sticks, offering a lifespan of up to 5 million cycles, precise feedback, and wear-resistant rings to prevent drift."View Deal
Sure enough, sometimes all you need is a new mouse or a controller. It depends on how you play; if you're mostly sticking to cloud gaming, then the $39.99 GameSir G7 HE joypad is a wired option with drift-proof Hall-Effect sticks that should last for years and years.
The last thing I want to hear again is how high RAM prices have become due to AI's unrelenting pressure on component markets. Nevertheless, there's something curious happening, as evidenced by Steam's September 2026 hardware survey update.In the System RAM section, which covers the spread of how many gigabytes are in use in a single PC, the three segments directly above 16GB grew. While 24GB and 48GB only climbed by 0.34% and 0.26% respectively, systems with 32GB
In the System RAM section, which covers the spread of how many gigabytes are in use in a single PC, the three segments directly above 16GB grew. While 24GB and 48GB only climbed by 0.34% and 0.26% respectively, systems with 32GB of RAM jumped significantly, up 4.77%in September to hit a total of 42.22% of all polled Steam users.
The rise of 32GB systems had a direct impact on the 16GB section, which actually fell by 3.38% to land at 37.82% overall. This swing has placed the 32GB segment well in the lead.
Why are there now fewer PCs with 16GB of RAM than 32GB of RAM?
A look at Kingston Fury RAM installed in a desktop PC. (Image credit: Future)
What's going on here? Shouldn't the segment of gaming PCs with less RAM be growing? You'd think so, but that's not the case at all. Systems with 8GB of RAM fell by 0.99% (despite the host of new Windows laptops shipping with that exact amount), while 12GB PCs also fell by 0.29%.
Looking at other sections of the Steam hardware survey, there were some other significant jumps in September. NVIDIA RTX 5060 Ti adoption rose by 1.46% to hit 3.87% overall, with the RTX 5060 pulling in another 1.22% to hit 4.20% overall. The RTX 5070 saw the biggest climb at 2.30% to hit 5.86% overall.
Elsewhere, total hard drive space above 1TB rose by 3.79%, and 1440p displays also climbed by 5.18%.
These are larger swings across segments than I'm traditionally used to seeing, which generally means that something is going on behind the scenes. Checking out the Language section of Steam's survey, the share of Simplified Chinese users indeed grew by 7.42% in the same month.
If I were a betting man, that's where I'd put my money. An influx of new Chinese players with rather high-end systems could have skewed Steam's numbers. I'm not saying this accounts for all of the changes, but it certainly aligns with the major swings.
It wouldn't be the first time the Steam survey has had some noisy elements that stand out.
No, I don't think these swings are natural at all. (Image credit: Valve)
That's exactly what I'm expecting to happen with next month's Steam hardware survey, at least unless users are actually gobbling up expensive 32GB RAM kits and RTX 5070s at a far healthier pace than I imagined.
I've been keeping an eye on memory prices this week as it collides with Amazon's Prime Big Deal Days, and there's honestly not much to talk about. RAM is still stupid expensive, even with "discounts," and I don't expect anything much to change despite the promos happening at major retailers.
Do you agree that the major swings in Steam's September hardware survey are likely caused by an influx of Chinese players? Or do you think there's something else going on in the world of PC building? Let me know in the comments section below!
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