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  • ✇Yanko Design
  • NOX Cordless Lamp Lets You Carry the Beam Without the Base
    Cordless table lamps let you move the whole fixture, but sometimes you only need to take the light. Studio Apure’s NOX makes that distinction with a magnetic head that lifts away from its stand and becomes a small flashlight. The stand can stay beside your chair while its illuminated tip follows you down a dark hallway, without carrying the base along for company. The shape gives that arrangement a surprisingly tidy home. A slender upright rises from a flat circular foot, with a shorter cylinde
     

NOX Cordless Lamp Lets You Carry the Beam Without the Base

Par : JC Torres
3 novembre 2026 à 06:07

Cordless table lamps let you move the whole fixture, but sometimes you only need to take the light. Studio Apure’s NOX makes that distinction with a magnetic head that lifts away from its stand and becomes a small flashlight. The stand can stay beside your chair while its illuminated tip follows you down a dark hallway, without carrying the base along for company.

The shape gives that arrangement a surprisingly tidy home. A slender upright rises from a flat circular foot, with a shorter cylinder attached near the top. There’s no broad shade or long articulated arm competing for space above a bedside table. Onyx Black, Nimbus Grey, and Dune Beige keep the finish choices subdued, letting the changing angle of the head supply most of the character.

Designer: Studio Apure (via The Curation)

That head rotates through 360 degrees, so you can redirect the beam without shifting everything else on the table. An adjustable lens changes its spread from a broad glow to a concentrated spot. You might keep the light wide during dinner, then narrow it toward a book afterward, giving the same small fixture two different jobs without changing where the stand sits.

Brightness gets its own adjustment, separate from the beam’s width. Tap the top of the head to switch the LED on or off, and hold to dim it between 5% and 100%. Its 140-lumen output has a warm 3000K color temperature. The touch control stays with the detachable head, so it remains accessible when you’re carrying the light without its supporting stand.

Taking it off the stand changes the scale of what you’re carrying. You can check behind a sofa or retrieve something from a dark closet without balancing an entire lamp in one hand. Return the head to its magnetic attachment, and its battery recharges from the stand. That gives the removable part a parking spot, which is useful for something so small.

Studio Apure estimates 12 to 14 hours of cordless operation for the complete lamp and up to an hour for the detached flashlight, both at full brightness. Recharging the lamp takes about seven hours using the supplied dock and adapter. The stand is therefore the longer-lasting arrangement, while the little light you pull away is better suited to shorter trips around home.

Outdoor trips still come with a few restrictions. NOX carries an IP54 rating, but Studio Apure restricts it to indoor or covered outdoor settings and advises avoiding direct water contact. A sheltered patio table fits that brief; leaving it exposed in the garden doesn’t. Cordless operation removes the outlet from the seating arrangement, not the need to bring the lamp under cover.

Listed at $385, NOX puts a substantial price on that flexibility. Its 2.03-pound weight still lets you carry the whole lamp when you want light somewhere else, while a flashing red ring warns you when it’s time to recharge. You’ll just need to return the head to its stand, since a magnetic connection can’t recharge something you’ve abandoned in a kitchen drawer.

The post NOX Cordless Lamp Lets You Carry the Beam Without the Base first appeared on Yanko Design.

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  • FUSEBOOX’s Hidden Home Office Slides Away After Work
    Putting a laptop away doesn’t solve every problem with working from home. A video call still needs some privacy, and recording a voiceover beside the dishwasher is a negotiation nobody particularly wants. I like furniture that helps a room do more, but a folding desk only addresses half the issue. Sometimes the missing piece is a door. FUSEBOOX, designed by Czech architect Vojtěch Kolínský of Prague studio Indivizual, proposes a home office that slides out when needed and retracts into the surr
     

FUSEBOOX’s Hidden Home Office Slides Away After Work

12 octobre 2026 à 09:20

Putting a laptop away doesn’t solve every problem with working from home. A video call still needs some privacy, and recording a voiceover beside the dishwasher is a negotiation nobody particularly wants. I like furniture that helps a room do more, but a folding desk only addresses half the issue. Sometimes the missing piece is a door.

FUSEBOOX, designed by Czech architect Vojtěch Kolínský of Prague studio Indivizual, proposes a home office that slides out when needed and retracts into the surrounding interior afterward. It’s a built-in acoustic workspace, presented at DesignBlok 2026, rather than another freestanding booth asking for permanent floor space. The problem it tackles is straightforward: finding somewhere to concentrate without dedicating an entire room to it.

Designer: Vojtěch Kolínský

The module has three positions. Open, it works as a desk within the larger room, so you can stay connected to whatever’s happening around you. Extended and closed, it becomes a private enclosure intended to reduce noise traveling in and out. Retracted, the workspace disappears behind its exterior panels. A custom-developed mechanism handles extension and retraction automatically, according to the maker. That’s a more useful distinction than simply calling it a disappearing desk.

In the supplied images, the interior looks invitingly domestic. Pale wood-grain surfaces, textured wall panels, a narrow shelf, and warm lighting surround a compact desk. The exhibition setup includes a microphone and a metronome, while another image shows a guitar mounted above the worktop. Those details suggest a space for practicing and making things, not merely surviving the next calendar invitation. I’d rather see that than a miniature corporate meeting room.

The acoustic ambition deserves a closer look. FUSEBOOX describes a multilayer construction with sealed contact edges that limits sound transmission, alongside treatment intended to control reflections and reverberation inside. In practical terms, keeping household noise out and reducing echo around a microphone are separate jobs, and the design aims to address both. The supplied release promises studio-quality sound, but provides no measured isolation figures or independent testing to establish that claim.

Ventilation and adjustable lighting are included, with the website specifying variable brightness and color temperature. These are sensible priorities for a small enclosed workspace. I’d want airflow and lighting considered alongside the moving panels, because a booth that looks good from the couch still has to make sense from the chair. The tall glazed side panels visible in the images also keep the enclosure from looking like an opaque cabinet.

The hidden position is the strongest part of the idea for me. Closing a laptop leaves the desk, cables, and unfinished work in view. Closing up an entire workspace could give the living room a more convincing end to the workday. That isn’t a promise of better productivity or instant relaxation. It’s a physical boundary you can see, which feels more useful than another reminder to log off.

Of course, the module doesn’t manufacture extra square footage. Its built-in portion still occupies space, and the extended enclosure needs clear floor area in front. A coffee table or an awkward circulation path could complicate the arrangement. I see it as borrowing space at different times, rather than making space disappear. That makes the surrounding room layout just as important as the mechanism.

FUSEBOOX is designed and made in the Czech Republic, with configurable layouts, materials, fittings, upholstery, and exterior finishes. The company plans to open preorders in January 2027; prices and detailed dimensions haven’t been published yet. Those omissions matter for anyone picturing it at home. A custom built-in belongs in a renovation conversation, and renters would need to discuss installation with their landlord.

I’m drawn to the restraint of the proposal. The images suggest you could finish the exterior to read as ordinary cabinetry, leaving the more elaborate engineering behind it. A home office doesn’t always need to announce itself from across the room. If the acoustics and installation prove convincing, FUSEBOOX could offer something genuinely useful: a place to work, followed by permission to stop looking at it.

The post FUSEBOOX’s Hidden Home Office Slides Away After Work first appeared on Yanko Design.

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  • Razer Wolverine V4 Pro has four back buttons, but none have to stay
    Extra buttons on a game controller can be handy, at least until they get in the way of holding it. Razer’s Wolverine V4 Pro gives players a little more say in that arrangement, with magnetic back buttons you can remove instead of simply ignoring them. Available for Xbox and PC, the wireless controller also lets you change its thumbstick caps and even take off its faceplate. The four rear buttons come off without tools, making it possible to keep all of them, use only a pair, or clear the back e
     

Razer Wolverine V4 Pro has four back buttons, but none have to stay

Par : JC Torres
12 octobre 2026 à 04:15

Extra buttons on a game controller can be handy, at least until they get in the way of holding it. Razer’s Wolverine V4 Pro gives players a little more say in that arrangement, with magnetic back buttons you can remove instead of simply ignoring them. Available for Xbox and PC, the wireless controller also lets you change its thumbstick caps and even take off its faceplate.

The four rear buttons come off without tools, making it possible to keep all of them, use only a pair, or clear the back entirely. Blank inserts replace the unwanted controls, following the controller’s contours rather than leaving little gaps behind. It’s a small detail, but an important one when that surface is where your fingers spend most of their time during a game.

Designer: Razer

Of course, keeping those buttons attached makes sense when you’re juggling several actions at once. Their mouse-click switches can handle commands such as jumping or reloading, letting your thumbs stay on the sticks while your other fingers do the work. Two additional shoulder buttons bring the total to six remappable inputs, giving frequently used actions somewhere to go besides the familiar face buttons.

The thumbsticks get their own set of options, changing both their height and the surface beneath your thumbs. Short convex caps provide a rounded surface, while tall concave versions give your thumb a recessed resting spot and more height to work with. Razer recommends the taller caps for precise aiming. You can mix the supplied options, but swapping caps doesn’t mean you’re replacing the sensors underneath.

That flexibility continues with the triggers, which can switch between a short mouse-click action and a full analog pull using rear-mounted locks. The shorter setting suits firing in a shooter, while the longer travel lets you ease onto the throttle in a racing game. Through Razer Synapse, you can also adjust each trigger’s activation point to suit how you play.

Even the exterior is open to a little tinkering, thanks to a magnetic faceplate that lifts off without tools. Personalize that panel, or leave it off entirely to reveal the translucent housing underneath. The working components remain enclosed, so you’re changing the controller’s outer appearance rather than exposing its electronics. It’s an option for people who prefer seeing a bit of machinery.

The software takes care of the changes you can’t make with magnets. Four onboard profiles hold different button assignments and sensitivity settings, so a racing setup doesn’t have to overwrite your shooter preferences. You can also adjust thumbstick dead zones, deciding how much movement registers as input. That said, greater sensitivity can pick up tiny thumb movements you didn’t intend.

At $199.99 in the US, this level of customization doesn’t come cheap, and there’s no included carrying case to keep the removable pieces together. You’ll have to find your own place for spare caps and unused buttons. After spending that much on a controller you can rearrange, a dedicated home for the bits you’ve removed would have been rather welcome.

The post Razer Wolverine V4 Pro has four back buttons, but none have to stay first appeared on Yanko Design.

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  • MAKERphone 2.0 Assembles Like LEGO, Calls Like a Real 4G Phone
    Most phones arrive finished, sealed behind glass before you open the box. MAKERphone 2.0 flips that script. It ships as loose parts that only become a phone once you build it yourself: no soldering iron, no electronics background, just a screwdriver and about two hours. Once assembled, it’s a working 4G device that makes real calls and sends texts over a live network. The build is what really sells the design. Every piece, from the board to the display to the numpad and to the joystick, clicks
     

MAKERphone 2.0 Assembles Like LEGO, Calls Like a Real 4G Phone

Par : JC Torres
18 septembre 2026 à 21:45

Most phones arrive finished, sealed behind glass before you open the box. MAKERphone 2.0 flips that script. It ships as loose parts that only become a phone once you build it yourself: no soldering iron, no electronics background, just a screwdriver and about two hours. Once assembled, it’s a working 4G device that makes real calls and sends texts over a live network.

The build is what really sells the design. Every piece, from the board to the display to the numpad and to the joystick, clicks or screws into place. The entire endeavor is guided by an illustrated manual that reads like a LEGO instruction booklet, with video walkthroughs for anyone who gets stuck. By the time you finish, you’ve seen the processor, the modem, and the battery close, not used them.

Designer: CircuitMess

Click Here to Buy Now: $129 $160 (24% off). Hurry, only a few left! Raised over $300,000.

Pop in a nano-SIM and the phone comes alive on 4G networks, handling calls and texts like any device off a shelf. There’s a music player, a photo and video gallery, a calendar, notes, and a handful of retro games loaded onto that small color screen. What’s missing says as much: no app store, no social feed, nothing designed to keep anyone scrolling past bedtime.

That absence is the whole appeal for anyone shopping for a kid’s first phone. It calls and texts the people a child needs to reach, without opening the door to an internet’s worth of distraction. When a kid wants a new app or game, the answer isn’t downloading one; it’s building it. Screen time stops being something to limit and starts being something to spend making.

That building happens inside VibeBoy, the phone’s companion coding studio that runs on a computer. Describe an idea in plain English, like a taco dodging falling pickles, and the AI writes code sent to the phone with one click. The goal isn’t to let AI do all the thinking but to let VibeBoy teach users to read that code, question it, and eventually rewrite it.

That teaching happens across four stages built into the same app. Beginners describe what they want and watch it appear on-screen, before moving on to reading and tweaking the Python code the AI generates. Eventually, they write their own Python and C++ from a blank file. Nobody stays at one skill level long; the ladder is designed so most people climb it faster than expected.

Six snap-on modules turn the phone into something closer to a small hardware platform than a single-purpose device. A camera module captures pixelated stills and video, a bigger speaker adds volume, and a flashlight adds utility. An environment sensor reads temperature and humidity, an infrared module controls other devices, and a bare perforated board lets anyone solder a custom circuit and plug it in.

A companion smartwatch called MAKERband follows the same idea, arriving as a kit to assemble rather than a sealed gadget. Once built, it pairs with the phone over Bluetooth and also works with iOS and Android, running 15 watchfaces and five mini-games out of the box. It connects to VibeBoy, so a custom watchface, say, a pixel cat that naps after 9 PM, is a prompt away.

The company behind it, CircuitMess, has spent years building kits like this from a small studio in Croatia. It has shipped hundreds of thousands of units to customers across more than 100 countries, developed dozens of products, and earned coverage from outlets like Wired and The Verge. Just as important, the MAKERphone 2.0 isn’t a rendering or an early prototype: the hardware is finished and ready for production.

What sticks with you isn’t any single spec but the sequence. A pile of components turns into a working phone, and that phone turns into whatever its owner decides to code next. Somewhere between the last screw and the first successful call, the device stops feeling like something you bought and starts feeling like something you actually built, one working call at a time.

Click Here to Buy Now: $129 $160 (24% off). Hurry, only a few left! Raised over $300,000.

The post MAKERphone 2.0 Assembles Like LEGO, Calls Like a Real 4G Phone first appeared on Yanko Design.

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  • Finally, One Tower Replaces Your Speaker, Lamp, and Wine Fridge
    Anyone who has tried to furnish a studio apartment knows the specific defeat of running out of surfaces before you run out of gadgets. The speaker needs an outlet and a shelf. The lamp needs its own corner. The mini fridge for wine wants counter space that doesn’t exist. Each object is fine on its own, but stacked together on a single console table, they start to look like a garage sale that lost an argument with a design magazine. That is the exact problem South Korean designer Jung Hyun Kim s
     

Finally, One Tower Replaces Your Speaker, Lamp, and Wine Fridge

10 septembre 2026 à 06:07

Anyone who has tried to furnish a studio apartment knows the specific defeat of running out of surfaces before you run out of gadgets. The speaker needs an outlet and a shelf. The lamp needs its own corner. The mini fridge for wine wants counter space that doesn’t exist. Each object is fine on its own, but stacked together on a single console table, they start to look like a garage sale that lost an argument with a design magazine. That is the exact problem South Korean designer Jung Hyun Kim set out to solve with Babel, a concept he built for people who live in small rooms but refuse to shrink their idea of what home should feel like.

Kim designed Babel for a very specific and very real slice of the population, twenty somethings through mid thirties starting their independent lives in modest apartments, often around 500 to 550 square feet, the kind of footprint that is common from Seoul to Brooklyn to any first apartment in a city with real rent. His answer wasn’t to make each device smaller. It was to stop thinking about furniture and electronics as separate categories entirely, and instead build a single vertical column where every function gets its own segment, stacked like a totem instead of scattered like clutter.

Designer: Jung Hyun Kim

The tower reads almost like a figure standing in the room. At the top sits an eye shaped ambient lamp, its lens glowing warm and soft, the kind of light you’d want next to a couch at eleven at night. Below that, a red, fabric wrapped module houses the main speaker drivers, angled like a face with two eyes looking back at you, which is a genuinely clever piece of anthropomorphism for an object meant to live in your peripheral vision all day. The tapered midsection functions as the control hub, complete with a discreet volume display, and the whole thing terminates in a rounded black base that turns out to be a hidden drawer, a small cooling compartment for a couple of wine bottles. Four completely different jobs, one silhouette.

What makes this more than a novelty is the modularity built into the stacking logic. Nothing about Babel demands you use all four segments in one order. You can pull pieces apart, rearrange them, or run just the parts you need that week. A studio dweller might want the lamp and speaker without the bar module. Someone hosting more often might stack the drawer higher for easier reach. The design treats a small home the way a good capsule wardrobe treats a small closet, fewer pieces, each one doing more, none of them wasted.

I like that Babel doesn’t pretend the solution to small space living is owning less. It assumes you still want a good lamp, a good speaker, and a cold bottle of wine within reach, and it simply refuses to let those wants cost you three separate footprints. That feels more honest than most minimalist design advice, which tends to ask people to want less rather than design better. The name is a nice touch too, a nod to the biblical tower where many languages tried to reach the same point, which tracks neatly onto a product where lighting, sound, cooling, and control all speak different technical languages but rise from the same base.

Whether Babel ever becomes a shippable product is beside the point right now. It exists as a Behance concept, a portfolio piece from a designer who clearly thinks in systems rather than single objects, and that thinking is worth paying attention to regardless of manufacturing timelines. Apartment living isn’t getting more spacious anywhere, and the appetite for objects that look intentional rather than accumulated is only growing, especially among people who grew up curating every shelf for how it photographs. A stacked, sculptural answer to gadget clutter fits that mood perfectly.

Babel won’t fit every home, and a four function tower is a commitment, not an impulse buy. But as a piece of thinking about how to live well in less square footage, it’s one of the more clear headed ideas I’ve seen come out of a design program in a while. Sometimes the fix for too many objects isn’t fewer objects. It’s better posture.

The post Finally, One Tower Replaces Your Speaker, Lamp, and Wine Fridge first appeared on Yanko Design.

  • ✇Yanko Design
  • The 8BitDo Ultimate 3E Is the LEGO Set of Gaming Controllers
    Most controllers ask you to adapt to them. The 8BitDo Ultimate 3E flips that arrangement entirely, building a controller around the idea that your hands, your genre, and your platform should decide its shape instead of the factory floor. The face buttons, the d-pad, and even the joystick tops snap in and out as swappable modules, turning what’s usually a sealed, one-size-fits-all object into something closer to a toolkit. Pop off the magnetic faceplate and the accessory pack reveals its real pu
     

The 8BitDo Ultimate 3E Is the LEGO Set of Gaming Controllers

Par : JC Torres
9 septembre 2026 à 04:15

Most controllers ask you to adapt to them. The 8BitDo Ultimate 3E flips that arrangement entirely, building a controller around the idea that your hands, your genre, and your platform should decide its shape instead of the factory floor. The face buttons, the d-pad, and even the joystick tops snap in and out as swappable modules, turning what’s usually a sealed, one-size-fits-all object into something closer to a toolkit.

Pop off the magnetic faceplate and the accessory pack reveals its real purpose. A silicone membrane d-pad sits next to a tactile micro-switch version, and the joysticks come in tall, dome, and thick-neck shapes, each suited to a different grip or genre. Racing games favor a different thumb position than platformers, and for once, the hardware bends to match instead of forcing a single compromise across everything you play.

Designer: 8BitDo

Underneath those swappable caps, the joysticks themselves run on Tunneling Magnetoresistance sensors, a technology built specifically to resist the drift that eventually creeps into analog sticks after enough hours of use. Interactive RGB fire rings pulse around the base of each stick, translating movement into visual feedback in real time, a small touch that turns an otherwise invisible input into something you can actually watch respond.

The triggers carry their own bit of adaptability. Hall-effect sensors power two selectable trigger-stop positions, letting a shooter’s hair-trigger tap coexist with a racing game’s need for a longer, more gradual pull. Switching between them takes a flick of a physical switch, not a trip through a menu, which matters when a genre change happens mid-session rather than between them.

Connectivity spreads just as wide as the physical customization. The Ultimate 3E runs 2.4G wireless and wired modes for Xbox and PC, and switches to Bluetooth for mobile devices, now backed by a USB-C signal adapter for steadier range across more rooms and setups. Apple has officially signed off on compatibility too, covering iPhone, iPad, Mac, Apple TV, and even Apple Vision Pro, stretching the controller’s use well past the console it was designed around.

An integrated wireless charging dock handles power without cables cluttering a desk, while two pro-level back buttons and a pair of extra-fast bumpers add inputs for players who map more complex combinations. Three custom profiles let different games, or different people, keep their own configuration ready to load instantly, and a 3.5mm jack keeps wired headphones in the mix for anyone who still prefers a physical connection over Bluetooth audio.

None of this treats customization as an afterthought bolted onto a finished product. Every swappable piece, every sensor choice, feels like it was scoped out before the shell was ever molded, built around the idea that serious players tend to have very specific, very personal preferences about how a controller should feel in their hands.

The post The 8BitDo Ultimate 3E Is the LEGO Set of Gaming Controllers first appeared on Yanko Design.

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