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Reçu — 3 novembre 2026 ⏭ Windows Central - News, Forums, Reviews, Help for Windows 10 and all things Microsoft.

South of Midnight's creative director says Xbox's previous spending strategy was 'unsustainable'

South of Midnight creative director David Sears recently made a surprisingly candid admission in an interview, saying that if he had been responsible for Xbox's budget decisions, he "probably" wouldn't have approved funding for the project.

This bizarre (or perhaps expected) twist now links two Xbox-related studios with comments questioning whether their games should have been funded at all. Before this, online drama surrounded Double Fine (Psychonauts, Keeper) saying something similar, albeit in a more tongue-in-cheek way.

I literally told people, I was like, yeah, this is, wow, this could be terrible, because somebody is going to say one day, you know, the money tap, it was like, we're closing those floodgates, and that's going to have really traumatic results downstream.

David Sears, Creative Director

To which MinnMax's Ben Hanson asked: “You would not have funded it yourself? If you were actually running Xbox, you would have been like, ‘No, turn off that tap much quicker?’”

Sears replies, “Yeah, probably.”

Xbox's creative freedom came at a cost

A glowing red Xbox logo sits centered on a black background, surrounded by a soft red light with a faint reflection beneath it.

Xbox logo in red (Image credit: Microsoft)

Sears went on to explain: “Yeah, I mean, I wanted to make it, no doubt, right? And obviously because we made it. Um, you know, would I have turned off, you know, someone else's money flow before South of Midnight? Yeah, cuz I'm not completely selfless.”

“But, you know, it just seems like in hindsight at least, it was unsustainable. So, of course, it was going to have a, you know, shocking outcome.”

Interestingly, Sears wasn't entirely critical of Microsoft. Earlier in the interview, he praised the company's support for South of Midnight, saying, “Microsoft encouraged everything,” while describing the creative freedom Compulsion Games enjoyed during development.

It’s a shame that things turned out the way they did. It’s hard to know who to fully blame, but Phil Spencer’s vision for Xbox of letting studios have complete creative freedom was fantastic on paper, yet in practice, it clearly didn’t work, especially for this era of gaming.

Who knows, maybe back in the Xbox 360 days, when games were regularly made on smaller budgets within a year or two, it might have been more sustainable. But given the bloated budgets for gaming that exist after 25 years of Xbox, and how development for major games can now span five-plus years, it’s difficult to see how that approach could continue indefinitely.

That said, let me know your thoughts on Sears’ comments. Are they shocking, or are you not surprised at all? Let me know in the comments, and be sure to take part in our poll!

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Steam Deck gets an Xbox Series X|S dashboard UI with this community-made plugin

The Steam Deck is quite the success story, at least for Valve, and having used one (and bought one for my sister last Christmas), I can totally see why. It genuinely is a great bit of kit; granted, the price hike is a shame, but that's just how the industry is right now. Despite its success, I have always preferred Xbox, and despite my issues with the Xbox Ally, I still prefer it over the Steam Deck.

One thing the Steam Deck definitely does better, though, is the user experience. Jez Corden recently spoke about how the Xbox Ally and Ally X were in his re-review, and pointed out how Windows 11 still needed work for handhelds.

I personally opt for other launchers over the Xbox App, like Winhanced, but what I have always truly wanted was the Xbox Series dashboard, or heck, even the old Metro dashboard, just on a handheld. Well, we got one of those things on the Steam Deck thanks to an all-new plugin by kromossomom.

The plugin, which can be found on GitHub, turns your Steam Deck into a complete Xbox Series-style dashboard, and it is really impressive and pretty feature-rich. Quick disclaimer, though: Claude AI was used to help with development, but pretty much everything is now, so let’s move on to the features.

The Xbox Series dashboard looks right at home on Steam Deck

Steam Deck displaying the Xbox Series-style dashboard through the Decky Xbox Dashboard plugin, showing a library of games including Elden Ring, God of War, and Cyberpunk 2077.

The Xbox Series-style dashboard looks right at home on Valve's Steam Deck. (Image credit: kromossomom | Valve | Xbox)

Decky Xbox Dashboard replaces Steam’s Home interface with the Xbox Series dashboard. You can use LB/RB to move between tabs, which include My games & apps, Store, Community, and System. You can also visit a game’s page when hovering over it and pressing Y to view the game’s compatibility, achievements, and more.

To install Decky Xbox Dashboard, you can follow these steps:

  1. Follow our guide on getting Decky Loader installed on your Steam Deck.
  2. Once installed, download the zip file from the Decky Xbox Dashboard GitHub repository.
  3. On your Steam Deck, open Quick Access -> go to Decky -> then go to Settings and select General. Make sure Developer Mode is turned on.
  4. Within Developer settings, select Install plugin from ZIP, and pick your downloaded Decky Xbox Dashboard ZIP file.

I wish I could just install this on my Xbox Ally X. As much as I like Winhanced, which I currently use, I want the simplicity of a console in the palm of my hands. That is something the Xbox App and third-party launchers have never truly offered in my experience.

Let me know your thoughts. Is this cool? Would you install it? Do you wish it was available on a Windows handheld, or is it more of a novelty?

Make sure to leave a comment down below, and be sure to take part in our poll too!

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