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  • ✇Yanko Design
  • Pokémon Beats Pill Adds Charms Without Raising the Price
    2026 is the year when Trainers everywhere celebrate Pokémon’s 30th anniversary, so we expected a lot of new merchandise, themed events, and collaborations with other well-known brands. We’ve seen footwear and apparel rollouts with adidas and PUMA, LEGO sets, even a partnership with the European Space Agency, and food collaborations like Pokémon-themed Hershey’s Kisses. If you’re looking for audio equipment featuring your favorite monster, you’re in luck with this newly announced collaboration.
     

Pokémon Beats Pill Adds Charms Without Raising the Price

14 octobre 2026 à 04:15

2026 is the year when Trainers everywhere celebrate Pokémon’s 30th anniversary, so we expected a lot of new merchandise, themed events, and collaborations with other well-known brands. We’ve seen footwear and apparel rollouts with adidas and PUMA, LEGO sets, even a partnership with the European Space Agency, and food collaborations like Pokémon-themed Hershey’s Kisses. If you’re looking for audio equipment featuring your favorite monster, you’re in luck with this newly announced collaboration.

The Pokémon Beats Pill is a Bluetooth speaker announced by audio brand Beats in partnership with The Pokémon Company International. It features two familiar Pokémon characters, the ubiquitous Pikachu and the more mysterious Mimikyu. It brings the bright yellow and minimalist gray associated with these characters to a portable speaker with what Beats calls its signature sound. Both Beats collectors and Pokémon Trainers may want to have this special-edition collaboration to bring their music and other audio content to life.

Designers: Beats x Pokémon

The speaker’s design is a contrast between the electric yellow most identified with Pikachu and a grayscale interpretation of Mimikyu, with the latter hiding beneath a cloth that resembles the former. More than just attaching a logo to the Bluetooth speaker, this is a character-driven design. Both Pokémon appear on the grille, while the speaker itself remains compact and elongated like other Beats Pill devices.

According to Beats, this is also the first Pill release that comes with charms. Trainers who like collecting accessories get the iconic Poké Ball, Pikachu-inspired lightning bolts, and the equally recognizable Beats “b.” The color-matched gray carry lanyard is removable, so there’s a practical carrying accessory alongside the collectible details. It also comes with interactive packaging, which Beats says includes a movable piece, plus special-edition stickers. The exact packaging mechanism isn’t explained in detail on the collaboration page.

The familiar shape has a practical side, too. Its 20-degree upward tilt is designed to direct sound toward your ears when it sits on a table, while the soft-grip silicone backing is intended to make it easier to hold. At 8.6 inches long and 24 ounces, it’s portable enough for a bag, although not pocket-sized. Keeping the existing Pill shape also means the Pokémon treatment doesn’t turn it into a bulky character figurine that needs its own dedicated space.

Specs-wise, the speaker has a bespoke acoustic system that Beats says delivers room-filling sound and deep bass for your favorite tunes, podcasts, or audiobooks. It offers up to 24 hours of battery life and has an IP67 rating for dust and water resistance. That battery figure is a manufacturer claim, not a guarantee for every listening session. You can also charge a compatible phone from the speaker via USB-C, using some of its battery in the process.

You can listen over Bluetooth or plug in a compatible device via USB-C for high-resolution lossless audio. The wired connection matters here; lossless playback isn’t being promised over Bluetooth. You can even pair two Beats Pills together in Amplify Mode or Stereo Mode. The former synchronizes playback across both speakers, while the latter separates the left and right channels. You’ll need a second Pill for either option.

The speaker also supports both iOS and Android devices, so you don’t need an iPhone to use it. One-touch pairing and supported device-location features add to its everyday usefulness. It can also serve as a speakerphone, letting you take calls through the paired speaker rather than reaching for your phone every time. The Pokémon Beats Pill is scheduled to become available in the United States for $149.99 on October 15, 2026, at 8 a.m. PDT, through Apple and Target online and at select Target stores.

For Pokémon fans, the appeal is having a collectible that doesn’t have to stay on a shelf. The collaboration’s announced changes focus on appearance, accessories, and packaging, rather than a Pokémon-specific audio upgrade. If you already own a Pill, the reason to choose this one is mainly the character treatment. For someone looking for a portable speaker, though, Pikachu and Mimikyu give a familiar everyday device some personality.

The post Pokémon Beats Pill Adds Charms Without Raising the Price first appeared on Yanko Design.

  • ✇Yanko Design
  • A Maker Spent Months Building a Pokéball That Jumps and Shoots Smoke
    Pokémon has always sold us a very specific fantasy: a compact sphere you can throw into tall grass, watch shimmy three times, and hear that satisfying click. The wiggle is practically cultural shorthand at this point. So when maker Kiara’s Workshop decided to skip the wiggle entirely and build the far stranger, far older Arceus ball instead, the resulting creation landed somewhere between prop design, mechanical engineering, and sheer stubbornness. The kind of project that sounds manageable unt
     

A Maker Spent Months Building a Pokéball That Jumps and Shoots Smoke

12 août 2026 à 06:07

Pokémon has always sold us a very specific fantasy: a compact sphere you can throw into tall grass, watch shimmy three times, and hear that satisfying click. The wiggle is practically cultural shorthand at this point. So when maker Kiara’s Workshop decided to skip the wiggle entirely and build the far stranger, far older Arceus ball instead, the resulting creation landed somewhere between prop design, mechanical engineering, and sheer stubbornness. The kind of project that sounds manageable until you’re three failed prototypes deep.

For context: the Arceus ball comes from Pokémon Legends: Arceus, a game set in a much earlier era of the Pokémon world. This isn’t the sleek, mass-produced Pokéball most of us grew up clicking in handheld games. It’s a more primitive artifact, made from Apricorns and Tumblestones in the game’s lore, with an aesthetic that leans ancient and earthy rather than factory-fresh. And its in-game behavior is notably different too. Instead of the classic wiggle sequence, the Arceus ball shoots into the air during a catch and releases a burst of smoke. It’s more dramatic, more theatrical, and a far more interesting design brief.

Designer: Kiara’s Workshop

Kiara’s Workshop had already built functional Pokéballs before, putting out a V1 and V2 that earned a loyal following and a comment section full of people asking when she’d make more. The V3 of the standard Pokéball was still on her list when she decided to take a detour and come back to Pokéballs a different way. The Arceus ball seemed like the simpler bet. It doesn’t have the same intricate mechanical catch sequence as the modern version, so how hard could it be? The answer, as it turned out, was very hard. The build required research, iteration, and a willingness to start over.

Getting a physical object to jump on cue and simultaneously release smoke on command is not exactly a weekend project. The ancient aesthetic of the ball adds another layer of complexity: it can’t look like it came out of a clean resin mold. It needs texture, weight, and a certain handmade quality that actually complicates production rather than simplifying it. Every element Kiara worked through pointed back to how much thought went into the original game design, even for something that appears on screen for only a few seconds at a time.

Here’s the thing about maker culture that doesn’t get enough attention: it forces a kind of reverse-engineering that’s deeply respectful of the original design, whether that original designer was a game developer or a prop team. When you have to physically build something that only existed as a rendered animation, you start noticing all the decisions that went into it. Kiara’s build is less about having a cool collectible on a shelf (though it would absolutely win any shelf) and more about understanding how design translates, or refuses to translate, between worlds. That’s a genuinely underrated form of design criticism.

Pokémon as a franchise has always been smart about its own mythology. The progression from handcrafted Apricorn balls to industrially manufactured ones mirrors real-world design evolution, from artisanal craft to mass production. What Kiara’s Workshop did was reverse that arc entirely, going from the pixel back to the physical, from the streamlined modern version to the awkward, jumping, smoke-releasing ancient one. It’s a move that requires understanding both the fiction and the fabrication. The result is genuinely impressive, not because it’s a perfect replica, but because it functions on its own terms. It jumps. It smokes. It exists in a way it never was supposed to.

Plenty of makers are building Pokéballs right now, probably on multiple continents simultaneously. But most are going for the one everyone recognizes. Choosing the Arceus ball, with all its mechanical demands and its ancient visual language, says something about what excites Kiara’s Workshop: not the familiar, but the forgotten. And for anyone who’s ever quietly preferred the stranger corners of a franchise over its most iconic pieces, that’s a choice worth appreciating.

The post A Maker Spent Months Building a Pokéball That Jumps and Shoots Smoke first appeared on Yanko Design.

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