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Vue lecture

Warzone players will have to wait to find out more about the integration with MW4

Call of Duty has revealed Season 1 for Modern Warfare 4, slated to go live on November 6 at midnight ET. That breaks usual tradition for new seasons, and indeed, it's a 5am launch here in the UK. I won't be getting up that early, that's for sure.

While the intel drop is full of information on what DMZ and multiplayer fans can expect, for those still waiting on knowing more about what's coming to Warzone, there's still a wait to be had.

We know that there will be two new maps joining the rotation. Hajin, the DMZ map, will be joining the battle royale mode alongside the returning Verdansk. Whether it's an exact copy or will be tweaked in some way, we'll have to wait and see. Zodiac, the new Resurgence map we already saw during the beta, and it will join the (sigh) returning Rebirth Island.

Warzone fans will have to wait, though, to find out the full details on what the first integration with Modern Warfare 4 will look like, though.

"Play across two new maps in Call of Duty®: Warzone™ as the Season 1 update brings both Hajin and Zodiac, plus the return of Verdansk and Rebirth Island, additional game modes, gameplay features, and more as Modern Warfare 4 becomes fully integrated with the free-to-play game. Keep your eyes on the Call of Duty blog this Monday, November 2, for a separate post and Roadmapfully covering everything coming to Call of Duty: Warzone in Season 1."

Promotional images for the Zodiac map in Call of Duty: Warzone that will be part of the Modern Warfare 4 integration.

We already got a first look at the new Resurgence map, Zodiac, during the Modern Warfare 4 beta. (Image credit: Activision)

The only other thing we know for sure is that before that time, Call of Duty: Warzone will go offline for good on Xbox One and PS4.

It was already confirmed earlier this year that due to Modern Warfare 4 not being available on last-gen consoles, those platforms would not be able to play Warzone once the integration happened.

Players who want to continue can, of course, still use Xbox Cloud Gaming or alternatives such as NVIDIA GeForce Now, and all their previous purchases in Warzone will be permanently applied to their Activision ID.

It'll be interesting to see what the player reaction to Warzone under Modern Warfare 4 is. DMZ has been received pretty positively, though the PvP elements still feel a little unbalanced in my opinion. But the new movement that came with Modern Warfare 4 definitely rewards a slower, more tactical style of play (for better or worse) but then, we all know that Warzone players love to fly around the map. So who knows?

Nevertheless, we'll know a lot more on November 2.

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Modern Warfare 4 DMZ will be getting a new map in Season 1

Call of Duty has announced Season 1 for Modern Warfare 4 will begin on November 6 at midnight ET, and DMZ is already getting a new map.

Future locations have already been teased for DMZ before the launch of the game, but the first one is already arriving a mere two weeks post-launch.

But it's not just a new map; it's quite different to Hajin and is more reminiscent of Building 21 from the original DMZ.

"A previously undiscovered weapons facility — codenamed X01 — has recently been seized by enemy forces. Recent reconnaissance along the northern border of North Korea has determined an infiltration point, allowing for deployment through Hajin. Current data suggests this facility was a GRANIT Arms black site. It appears comprised of a dimly lit, labyrinthian network of passageways, tunnels, and linking chambers surrounding a clandestine weapons assembly line and other, more surprising locations. Appearing to be fully enclosed from the outside world, ground-penetrating radar has revealed multi-floored vertical traversals, where the only reliable edge you may have is the back-up of your squadmates."

A promotional screenshot of the X01 black site location in Call of Duty: Modern Warfare 4 DMZ.

I don't know about you but this doesn't look like a very inviting place. (Image credit: Activision)

Expect a fairly strong PvP experience, though apparently that's not the worst thing you'll encounter. We're told it "may be unwise to engage them in head-to-head combat" referring not to players, but to the 100 Spirits NK Faction that is active in the vicinity.

Ghost will act as our Watcher for infils into X01, and alongside the map will be new pages of DMZ Orders for players to complete.

X01 will also be home to a bunch of new enemy types, items, and equipment, though the first two are labelled as [CLASSIFIED]. So you'll need to take the plunge and go see for yourself. But it sounds like the best way to dominate X01 will be to plunder the loot within its walls.

Elsewhere, the FOB will be getting some upgrades, with something new and [CLASSIFIED] for the 3D Printer Station, new weapons and gear at the Vendor which apparently are linked to the BlackCell pass from Season 1 (which you also have if you bought the Vault Edition) and new Lieutenants and Commanders added to the Boss Board.

A player in the Forward Operating Base with mission directives in MW4 DMZ.

DMZ has got off to a roaring start in Modern Warfare 4. (Image credit: Cole Martin for Windows Central, Activision)

Season 1 for DMZ also promises two events: Threat Briefing and Resupply Run. The former will see you engaging with either The Captain or a Battle Tank, and in each case extracting parts of their respective armor. The more parts you get, the better the rewards.

Resupply Run is a bit like a trolley dash, but in Hajin, with enemies shooting at you. You'll be tasked with finding specific items to trade in for high-value gear such as Self Revive Kits and 3-Plate Armor Vests.

More events are promised throughout Season 1, but it's definitely a positive to see DMZ frontloaded with content so early on. It requires a decent investment of your time, but so far, it looks like it's well worth it.

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Shipment arrives in Modern Warfare 4 to save the camo grind

It takes a lot for me to get excited at the prospect of playing Shipment in Call of Duty again, but here we are. The original brainrot map has now landed in Modern Warfare 4.

And I am excited for it. But that's only because the first weekend of multiplayer has been hard. The launch maps are OK at best, the matchmaking makes every game feel like the Call of Duty League finals, and it just feels like hard work. Video games shouldn't feel like hard work.

While Infinity Ward can certainly fix it, for now, we turn to Shipment for some good old-fashioned brainless run and gun. For those chasing the mastery camos, it's definitely a welcome sight to speed up the process a little.

You know what to do 😤Shipment is LIVE NOW in #MW4 https://t.co/FSX7GmbZ0rOctober 27, 2026

Even so, it's not perfect. The TTK feels too long for Shipment (in my opinion), and there's clear weapon balancing that needs to be done that will presumably not have a chance to happen until Season 1 starts next week.

But whether it's nostalgia or just the fact that the launch weekend has been absolutely mollywhopping you, Shipment 24/7 is live, and most of the game modes are available on rotation on the now smallest map in Modern Warfare 4.

After an incredible campaign, the debut of DMZ which mostly has been a great time (exfil campers aside), multiplayer has been a very mixed bag. Compared to the beta earlier this year, it just doesn't feel as, well, fun.

The maps are definitely not some of Call of Duty's best, though I have been enjoying Mumbai especially, and Cachette is pretty fun, too. But I also think the movement needs to be updated, because while being slower is fine, it feels too clunky and like you have to work hard just to get into and out of a gunfight.

But the gunplay, as in the beta, is really good, even if I think the TTK is still too high. Or maybe it's the weapon balancing that's off, as some, even on Shipment, feel like you're slapping someone in the face with a napkin from a little kid's birthday party.

But if you're camo grinding, go forth and rot thy brain in the name of Orion Reforged. May the shipping containers make your journey take a more profitable path.

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Why nobody is reviewing games on Xbox

Reviewing a game on XBOX takes too many steps today. Press and creators should be able to redeem and play, and that's what the team is ultimately building toward. The first updates are coming soon.October 28, 2026

Original article:

Infinity Ward is celebrating some glowing reviews right now for Call of Duty: Modern Warfare 4, which has hit a comfortable 89 on PlayStation and 86 on PC. By extension, it should be a slam dunk for Microsoft, given that they, you know, own Activision.

Unfortunately, there is one glaring omission from that Metacritic infographic, and it's Xbox.

We're incredibly grateful for the reception to Modern Warfare 4 and everyone who's been part of the journey so far.With Metacritic scores 89 on PlayStation and 86 on PC, we're humbled by the recognition and thankful for all the support from the community.#MW4 is available now 👉 https://t.co/0N5m5B5qEyOctober 26, 2026

If you head over to Metacritic, the lack of mention of an Xbox score makes sense immediately. The Xbox Series X version of Modern Warfare 4 doesn't have an official Metascore at all. It sits at a bleak "tbd" based on a grand total of two critic reviews.

So Microsoft owns Activision. Microsoft owns Call of Duty. Yet when it comes time to aggregate critical acclaim for the biggest blockbuster under its banner, there aren't enough critic reviews on Xbox to even generate a baseline score. It's not a good look, is it?

I'm not going to lay blame with "Xbox tax" on this one, don't worry; the reality is far more banal. Platform preference isn't to blame here, but the review process itself on Xbox is unnecessarily painful, and Xbox needs to do something about it.

Game keys vs Whitelisting shenanigans

Call of Duty: Modern Warfare 4 marketing on Xbox console

Modern Warfare 4 may have taken over Xbox dashboards, but where are the reviews? (Image credit: Windows Central)

Most gaming journalists and creators will be offered a choice of platforms on which to review a game, and they choose the path of least resistance. That path is generally PC/Steam, where you get a simple game code or access to a pre-release beta branch, or PlayStation, where you can redeem a code and you're good to go.

On Xbox, however, the process is more convoluted. You have to give your Xbox Live Device ID, which is buried within developer and system settings, to a PR company and wait for the publisher to manually whitelist your individual hardware before a code or build will even register.

Many of us are working against tight embargoes under an influx of game releases, especially in this absolute storm of releases that is Q4, and any extra steps to take can mount up in the inbox. Even if someone wants to cover the Xbox version of a game, convenience almost always dictates picking Steam or PS5 instead.

Xbox had the forethought to take over everyone's Xbox dashboard for Modern Warfare 4, but not to secure any kind of Metacritic presence.

Even Xbox outlets struggle (like us!)

Screenshots from Call of Duty Modern Warfare 4

(Image credit: Infinity Ward/Activision)

Here at Windows Central, we obviously try to play within the Xbox ecosystem, yet even we constantly run into this wall. Case in point: for Call of Duty: Modern Warfare 4 specifically, our own review was conducted on PC simply because that was the platform offered for the official review event.

When covering major releases or updates, PC and Steam codes are almost always pushed first because beta branches make distribution painless for publishers. Meanwhile, getting early access on Xbox feels a bit like doing my tax self-assessment.

Some titles, like Gears of War: E-Day, have had a healthier ratio. It was accessible through an insider build on the dashboard and much easier, so yes of course while it wasn't on PlayStation, we've a healthier skew of 87 Xbox reviews to 83 PC reviews. This isn't the norm, though.

PC and Steam codes are almost always pushed first because beta branches make distribution painless for publishers.

When reviewing The Witcher 3: Wild Hunt Remastered, I had to start my playthrough on Steam and wait a few days for the Xbox whitelisting to be completed before I could switch platforms (thank heavens for cross-save). I could have waited, sure, but when you're on a tight schedule, time is a luxury you don't have. I've had this exact same problem when checking out DLC for Goat Simulator 3, too.

When an outlet specifically dedicated to covering Xbox has to resort to playing pre-release games on PC just to hit embargo, what chance does the average reviewer at a multiplatform outlet have? Why would a critic jump through extra technical hoops for Xbox when a PS5 or Steam key is sitting in their inbox ready to download with a single click?

Xbox needs to fix this early access issue

A weary soldier in helmet and body armor stands in a dim, high-tech vehicle interior, his lowered gaze and tense posture conveying fatigue and unease.

(Image credit: Activision)

Xbox already faces an uphill battle when it comes to hardware market share and media coverage. But allowing its own pre-release access to remain this cumbersome is self-harming to the brand.

When publishers don't distribute Xbox codes efficiently, fewer outlets review Xbox builds. When fewer outlets review Xbox builds, Metacritic scores sit at "TBD." This, in turn, creates a public perception that nobody is playing or caring about the platform, even when the game in question is published by Microsoft itself. Gamers looking for reviews may purchase on the platform where more coverage exists. It quickly becomes a self-fulfilling prophecy.

If Microsoft wants Xbox to remain a primary platform for game reviews and media coverage, it needs to make access to its platform for reviews much easier. Until redeeming an early-access Xbox code is as simple as punching in a key on PlayStation or Steam, we’re going to keep seeing Xbox-owned games celebrated everywhere except on Xbox.

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Modern Warfare 4 is reportedly down 32% on Xbox (and Steam isn't much better)

Call of Duty: Modern Warfare 4 is out, and honestly, it looks like the first truly good Call of Duty campaign in a decade. That’s impressive in itself, but the data tells a slightly more worrying story.

According to figures obtained via TrueAchievements and SteamDB, Modern Warfare 4 is reportedly down 32% from last year’s Black Ops 7 on Xbox. The game has also fallen short in player counts when compared to titles like Halo: Campaign Evolved, Gears of War: E-Day, and Forza Horizon 6, again on Xbox. Since all of those games were available on Game Pass, it makes sense why the numbers look the way they do.

What makes this even more interesting is that the situation doesn't appear to be much better over on Steam.

Steam numbers show a significant dip

Call of Duty SteamDB charts showing that Modern Warfare 4 failed to match Black Ops 6 player count peak

Call of Duty Steam Charts (Image credit: SteamDB | charlieINTEL)

According to SteamDB, Call of Duty: Modern Warfare 4 has peaked at around 215,000 concurrent players so far. That’s not terrible by any means, but it falls considerably short of previous releases.

For comparison, Call of Duty: Black Ops 6 reached a peak of 306,460 concurrent players on Steam during its launch weekend in October 2024, despite also releasing on Game Pass. That means Modern Warfare 4 has seen roughly 30% fewer concurrent players so far on Steam.

I should mention that these figures are for Call of Duty HQ, which includes multiple Call of Duty games, as well as Warzone and DMZ.

Of course, there are several things to consider here. Modern Warfare 4 isn't available on Game Pass, meaning players who previously relied on the service for access now have to purchase the game outright. Naturally, that makes jumping into the latest Call of Duty considerably more expensive. Given the times we live in, you can’t blame people for not throwing down $70.

That said, lower player counts don't necessarily translate into poor sales; the game was the number one best seller on Steam when it released. But without official figures from Activision, it's difficult to determine just how successful Modern Warfare 4 has been.

We do have one figure to go by, though. Xbox CEO Asha Sharma recently took to X to reveal that the Call of Duty franchise as a whole has passed $40 billion in revenue. That means the franchise has achieved $10 billion in revenue since 2022, when it was last reported at $30 billion.

With all that said, let me know your thoughts. Are people feeling fatigued by the yearly Call of Duty release cycle, or is it just that other games are out and Call of Duty isn’t quite worth the $70 on release, especially with a Game Pass release expected a year later?

Leave a comment down below, and be sure to take part in our poll!

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