Vue lecture

Halo: Campaign Evolved was made to be played with the most legendary Xbox controller of them all

Those of us old enough to have played Halo: Combat Evolved when it was first around (I think we're boomers now?) will have probably done so with the most legendary of all Xbox controllers.

The Duke.

The absolute goliath of a controller that back then, in my teenage hands, felt like a dinner plate. But what a thing. Hefty, sturdy, a real piece of equipment. I adapted pretty quickly, having been used to the equally sizable Dreamcast controller, and have many fond memories of one of Xbox's most iconic franchises.

I hadn't even thought of digging out my Hyperkin Duke for Halo: Campaign Evolved until I came across a thread on Reddit simply calling it a "nostalgia rush."

It just feels right.

Hyperkin Duke + Campaign Evolved
 from r/xbox

The only trouble is that if you don't already have one of Hyperkin's remade controllers, they're not as plentiful as they once were.

Right now you can only buy the white Xbox 20th anniversary edition, with the original black and the crystal green ones no longer in stock (unless you hunt a used one down.)

"If you've played any OG Xbox games on backwards compatibility, you have to buy this thing. Those games were designed specifically for those shiny white and black buttons, and it just feels so right having the Duke in hand when that backwards compatible Xbox boot screen loads up on your shiny modern TV." ~ Jez Corden

Windows Central Hyperkin Duke ReviewView Deal

The Hyperkin Duke is a perfect recreation of the original, except you can use it on modern Xbox consoles and your PC. The icing on the cake is the OLED panel in the giant center button that shows the OG Xbox boot-up screen when the controller is connected.

As my colleague, Jez Corden, wrote when first trying it out, this controller is built for nostalgia. Playing backwards compatible games with it just feels right. Halo: Campaign Evolved may be shiny and new, but it's as classic an Xbox game as you can get.

After all, the original incarnation of the game was the console seller back then. I'm not a massive Halo fan these days, but the original is the game that got me to buy an Xbox. The first time I played it at a friend's house with a Duke, all of my next paycheck from my part-time job was used to buy a console and a copy of Halo.

I haven't played Campaign Evolved yet, but suddenly I have the urge to dig out my green Duke from the box of many things in the attic and get to it. Better still, I guess, now we're also getting original Xbox backwards compatible games on PC, too.

Oh, and if the Duke is a little too big, you can still buy the smaller Duchess from Hyperkin, too. Same nostalgia, smaller size.

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Photograph of the Hyperkin Duke Xbox controller

Hyperkin brought the Duke back for modern Xbox consoles.

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No, Xbox isn't quitting Steam — but it IS doubling down on PC gaming. Here's how.

Something I said on our Xbox Two Podcast this weekend was taken a little bit out of context by some news aggregates, and it led to rumors that Microsoft was exploring quitting Steam. They are absolutely not exploring that (right now), but there is good reason to think Microsoft is evaluating how it engages with Windows gaming all up.

Someone superchatted in during the live show and asked if there was a scenario where Xbox would ever quit Steam. Microsoft has been re-engaging with exclusive content as of late, with Gears of War: E-Day being the tip of that spear. It'll be exclusively on Xbox Series X|S on console, removing PlayStation from the equation. It is, however, still launching on Steam on PC, in addition to Xbox PC.

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PC gaming seems to be core to Xbox's future. Xbox Helix is going to be a gaming PC in essence, and component prices are making the Xbox Series X|S a non-starter for many. At least for the duration of the memory crisis, Microsoft likely isn't expecting to sell a ton of its own hardware. So, targeting users where they already are, without completely exiting the hardware landscape, is likely the play for now.

So, given that Microsoft literally owns Windows, how are they hoping to corner a bigger piece of the lucrative PC gaming market, even if it doesn't mean undermining Steam directly?

Xbox will continue to support Steam, but it's planning to expand its PC business too

Google on Steam Deck: Library.

Is Microsoft starting to see SteamOS as a legitimate threat? (Image credit: Rebecca Spear / Windows Central)

Xbox Game Pass remains core to how Microsoft plans to show up on PC. Game Pass is designed to capture a separate audience from Steam, targeting users who are perhaps more inclined to otherwise stick to free-to-play titles or seek savings in as many ways as possible.

Xbox is still investing a ton in improving the Xbox PC app, which now sports Xbox Mode on Xbox handhelds and Windows 11 PCs, turning your desktop environment into a more optimized, controller-focused interface. The Windows 11 team wrote just last week about how it intends to further boost the OS for gaming and optimization in general. We live in a world where Linux and SteamOS seem to offer significant gaming performance gains by simple virtue of not being Windows — Microsoft absolutely wants to solve that gap.

But furthermore, I've received information from multiple trusted sources that Microsoft and Blizzard have been planning to open Battle.net up to third-party developers. It's unclear if that's still the plan under new Xbox CEO Asha Sharma, but so far, I'm not yet seeing evidence that the plans here were canceled.

Battle.net on Windows

With Xbox PC, the Minecraft Launcher, and Battle.net combined, Microsoft already has a sizeable presence on PC. (Image credit: Windows Central)

Battle.net boasts enormous monthly active users in its own right, and technically has its own "exclusives" in the form of World of Warcraft, Heroes of the Storm, and some other Blizzard classics.

Microsoft already tested launching some Xbox games through Battle.net, including Avowed, The Outer Worlds 2, and DOOM: The Dark Ages. It seems Battle.net is being redesigned to offer more third-party content beyond the Microsoft ecosystem in the future, while still acting as the primary delivery platform for Blizzard games like Diablo IV and Overwatch.

Battle.net and the Xbox PC app already form a "bridge" of sorts via Xbox PC's plugins section. Microsoft is also working with publishers like Ubisoft and EA to integrate their own PC stores to give publishers the opportunity to deliver their content directly while integrating Xbox Series X|S, Xbox Cloud, and Xbox PC ecosystems and features. Ubisoft announced last week that owners of some Xbox Series X|S console games will receive their Xbox PC versions for free, for example, and it's likely the program there will expand over time.

Fortnite PC

Xbox PC has improved a ton in recent years. Dare I say it, it's actually a truly viable alternative for basic PC gaming now. (Image credit: Windows Central | Jez Corden)

There's a lot of unknowns here, of course. There are some gaps and pitfalls when it comes to third-party titles on the Xbox PC store. Diablo IV, for example, doesn't support Xbox Play Anywhere, meaning users have to buy DLC multiple times for multiple platforms. Ubisoft games on PC don't support Xbox achievements either, even though you can sync your progress on some games to Xbox Series X|S devices.

Just how seamless the synchronicity between platforms will be remains to be seen, but the core of it is pretty simple: it's about giving developers more options for selling games, and putting more games in front of users where they already are on PC. The PC market is pretty fragmented given its open nature, with different launchers, stores, and platforms competing for attention. Xbox is trying to make it more seamless for PC players who want the integrations using its plug-in systems, while also leveraging the platforms it already has to create more opportunities for developers in general.

Blizzard games are generally seasonal in delivery, so it's a potential win for Xbox if, during typical patch cycles, Blizzard gamers pick up another game inside the ecosystem rather than leave for something external on the Riot Client, Epic Games Store, HoYoverse launcher, or wherever else.

Positron and Xbox emulation on PC

Xbox announces back compat for PC, with Blinx, Fusion Frenzy, Crimson Skies, and Conker leading the charge.

This is just the start. (Image credit: Microsoft)

Microsoft is also known to be creating a bridge between console and PC with its Positron platform.

Xbox "Positron" is a system designed to help gamers convert disc-based games into digital licenses. If those games support Xbox Play Anywhere (and up to 50% of new releases currently do these days), then you will also get the PC version of any Xbox Series X|S disc-based game you connect to your Microsoft Account.

Sources suggest to me that Positron is expected to be revealed some time in August as Microsoft works out some of the finer details. It won't support every single game on Xbox 360, Series X|S, and Xbox One, but it will support a significant amount of titles pending licensing hurdles and agreements with publishers.

Another tool Microsoft is using to grow its presence on PC is the unassuming backwards compatibility emulator we saw ship a few weeks ago.

Xbox Ally X handheld on a table

Finding users where they are has become core to Xbox's recent strategy, although it clearly doesn't want to sacrifice its own ecosystem in the process. (Image credit: Windows Central | Jez Corden)

Xbox has arguably been a leader in the digital preservation space, ensuring games from decades ago still function on modern systems. In some cases, the only way to play certain old school games has been on Xbox consoles via backward compatibility. But Microsoft is planning to expand that even further to include PC gamers in the mix as well.

For now, the Xbox backward compatibility emulator on PC includes four OG Xbox games, including Conker, Blinx, and Crimson Skies. Future plans also include Xbox 360 games, which could light up some major classics that have, in some cases, up to now, been completely locked to consoles.

It would help Microsoft close some big gaps in its PC ecosystem, which came in pretty late and is sadly still missing out on mountains of classic games. It would also help Xbox gain access to a wealth of new content that would potentially perform better on lower-end handheld devices, such as the Xbox Ally S, in a universe where hardware prices have become truly insane.

Lots of potential, but polish is paramount

Xbox Cloud Gaming on an Xbox Ally X handheld

Xbox PC, Xbox handhelds, Xbox cloud gaming, Xbox Series X|S — Xbox's sprawling network is battling to find new users more seriously than ever. (Image credit: Windows Central | Jez Corden)

Xbox's history with PC gaming has been checkered, to say the least. PC gamers of a certain age still call back to the dark days of Games for Windows Live. Even those who might've dabbled more recently lament Xbox PC's feature and app gaps when compared to Steam.

On lower-end devices especially, the Xbox PC store is still not as performant as it probably should be, especially on that initial load. The Xbox PC store search functionality isn't particularly great either, and curation is a mixed bag. It's hard to find new games at times, and many games to this day still skip the platform, even though Xbox PC offers a far more generous cut than Steam does.

The Xbox PC store has improved by a huge amount, and now probably represents roughly 50% of my play time. I'm currently bouncing between Xbox Series X|S and Xbox Ally X while playing Hell is Us, for example, and many upcoming major AAA titles like Blood of the Dawnwalker and Onimusha from Capcom do support Xbox Play Anywhere.

Indie developers still aren't huge fans of the Xbox PC platform either, sadly, with long certification times and difficult policies making shipping on Xbox PC needlessly complex. Without some form of Game Pass deal, it seems many indie developers simply don't think it's worth the effort.

It'll be interesting to see what Xbox does to continue improving adoption on their end, and particularly how Battle.net handles some of this stuff in the future (if plans don't change under new CEO Asha Sharma). None of it means Xbox will walk away from Steam; there's simply too much money to be left on the table. PC has long been a place of platform plurality, and Xbox is seemingly embracing that aspect of Windows gaming in a big way.

RELATED: Xbox Helix and Steam — does it still make sense?

If it works, could Microsoft look to a future where it focuses on its own platforms rather than Steam or Epic Games? It's perhaps a window at best, but not likely in the medium or even long term. But given how Microsoft is pressuring Xbox to deliver bigger margins at all costs, I suspect today's incarnation of Xbox would be less philosophically inclined towards supporting Steam if it felt it didn't have to. But that's just my (potentially cynical) opinion.

As far as I know, Xbox has no plans whatsoever to quit Steam, even as it doubles up on Xbox PC and potentially Battle.net as store destinations for its developer ecosystem.

All of this is before we learn more about Xbox Helix, and how Microsoft plans to bridge the console and PC ecosystems with its own hardware ... More competition should be good for consumers, at least in theory. Ideally, whether you're on Steam or not, Microsoft's boosted attention towards Windows should improve PC gaming in general.

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Xbox PC app and Steam on a Windows desktop

Xbox is getting serious about PC gaming.

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Climate change is forcing my Xbox console into summer hibernation

In the UK, Summer used to mean a few fleeting days of mild sunshine, scoffing a melted choc ice in my Nan's backyard and still needing to put a cardigan on in the evening. Thanks to climate change however, British Summer is rapidly turning into a crash course on how to survive 6 weeks in Mount Doom.

We're now regularly seeing temperatures soaring to 38°C (that’s a blistering 100.4°F for our American readers across the pond), which alone probably doesn't sound that dramatic, but as everyone over the age of 40 says, IT'S THE HUMIDITY THAT GETS YOU.

Anyway, to my point, for anyone living in a classic heat-retaining UK brick house built to withstand the winters and middling summers of the past, sitting indoors and trying to game in this heat feels like trying to play Diablo 4 from actual Hell.

It's put me off turning my Xbox on at all and pushed me further into the arms of handheld gaming.

Gaming is so hot right now, literally.

3 gaming consoles showing Palworld

The whole family playing Palworld this afternoon sent our living room hotter than the surface of the sun (Image credit: Jennifer Young - Windows Central)

Under full load, both the Xbox Series X and S I have in my living room act like electric radiators at best, but during Summer it's absolutely unbearable.

The Xbox Series X draws around 160 to 200 watts of power when rendering demanding games, dumping nearly every single watt of that electricity straight back out into the room as pure thermal exhaust. Naturally, this raises the question: is Microsoft doing anything to help us out?

It's worth noting that Microsoft’s revised Xbox Series X models (including the all-digital white edition) have a smaller chip, and I'm still rocking the old disc model. The new chips pull roughly 10 to 15 watts less from the wall and are more power-efficient, but I doubt that 10-watt difference has a dramatic enough effect on heat output.

In my case, I play mainly on a Series S anyway, which, while about half as powerful as the Series X, also dumps every watt it generates out the vent as heat.

The Xbox Toaster might be a real, actual kitchen appliance, but I'd argue you could fry an egg to go with it on my Series S. Though disclaimer: I didn't actually risk breaking my console to try this; the picture is a joke. Have you seen how much the Xbox costs nowadays?

Retreating to the cold arms of the ROG Ally X

An Xbox Rog Ally X gaming console on a table, a pint of lager sits behind it.

Once it hitsa certain temperature, you'll find me with Dave the Diver and a cold pint (Image credit: Jennifer Young - Windows Central)

I've had a love-hate relationship with my ROG Ally X, but faced with giving up gaming for the summer or melting into my couch, I've been pushed willingly back into its arms as my device of choice.

Sure, it also generates some heat of its own, but it's more akin to holding a Dyson hairdryer than having full-force hot winds blowing into my living room. That being said, there are plenty of ways I can lower the impact, like dropping the TDP and playing in Silent mode.

I've also leaned a little harder into Xbox Cloud Gaming during these hot spells. Using the cloud, I can play the more graphically heavy titles on a lower-power screen without melting my lap away.

Granted, using the Cloud is environmentally ironic

Chairman and CEO of Microsoft Satya Nadella speaks on stage during the Microsoft AI Tour at TikTok Entertainment Centre on April 23, 2026 in Sydney, Australia.

Nadella tells us Microsoft is trying to lessen it's carbon footprint (Image credit: Getty Images | George Chan / Stringer)

While handhelds and cloud gaming save my immediate space from an unbearable meltdown, I do need to acknowledge that cloud gaming doesn't actually eliminate heat entirely. It's simply displacing it elsewhere, namely to Microsoft's massive server infrastructure.

Data centers require colossal amounts of electricity to run high-end server blades and even more energy to power the massive industrial chillers keeping those racks cool. As climate change continues to drive extreme weather across Europe and North America, relying on cloud infrastructure simply shifts the burden elsewhere. I'm saving myself from sweating today, but streaming high-bitrate video from a rack of server GPUs miles away and outsourcing my discomfort to Microsoft carries its own heavy carbon footprint.

Big tech is wrestling with this environmental paradox, and Microsoft has faced intense scrutiny over its climate impact, with reports highlighting how data center water usage could double or even triple by 2030 due to intense cooling demands.

The company is more than aware of the backlash. Microsoft CEO Satya Nadella recently touted new closed-loop liquid cooling technologies, claiming their revamped data centers can drastically cut water consumption down to what a single restaurant would use per year. But whether closed-loop cooling fixes the issue or not, the sheer electrical demand of running hyperscale infrastructure isn't disappearing. Every time I stream a game to keep my bedroom cool, Microsoft's servers are working overtime and sweating on my behalf.

Surviving the new normal

A black flexible exhaust hose connects a computer tower to a window vent, with a tall black tower fan standing vertically beside the window frame.

This guy on Reddit built a whole PC chimney for his setup (Image credit: Reddit [@scvready0808])

Until air conditioning becomes standard in British housing, summer gaming will remain an uncomfortable and sweaty juggling act for me.

For now, my Series S is taking an extended summer break, staying firmly switched off. You'll find me sat next to an open window begging for a slight breeze and relying on my gaming handheld to get me through the heatwave.

Or you know, I could just read a book...

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An egg frying in a pan on top of an Xbox Series S

You've heard of the Xbox toaster, well...

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Microsoft's most-underrated gaming feature is steadily gaining traction, but big gaps remain — Xbox Play Anywhere report card

I have become one of the world's only Xbox Ally-first gamers, and as you might expect, I'm a big fan of Xbox Play Anywhere.

For those who don't know, Xbox Play Anywhere is a truly remarkable program by which Xbox Series X|S and Xbox PC players get both the PC and console version of a game on a single purchase. In an era where digital rights and preservation have become central, the fact a huge chunk of my Xbox console library is playable on any Windows PC is something that is probably critically overlooked.

It's a great service in particular for the Xbox Ally handheld range, but it's true that many, many games simply don't support the feature. Support has been generally inconsistent, despite some big wins throughout the past couple of years.

New data shows that Xbox Play Anywhere support is still improving, but there's still a ton of work to be done here.

Chart showing a steady increase in the amount of games with Xbox Play Anywhere

The ratio of games supporting Xbox Play Anywhere continues to increase, but Microsoft needs to do more to land some of the "bigger" titles (via KoreaXboxNews). (Image credit: KoreaXboxNews @ X (Twitter))

Korean Xbox resource @KoreaXboxNews has been manually tracking the ratio of games that support Xbox Play Anywhere throughout 2026, and the general trend has been pretty impressive.

Microsoft lists new games on the Xbox Store page and lets you filter games by the features they support. KoreaXboxNews' data shows that Microsoft is steadily approaching a ~50% ratio for new games launching that allow users to buy once and then play anywhere.

Microsoft indeed landed some big AAA wins in this regard recently. IO Interactive's 007: First Light was particularly notable. Typically, Microsoft requests that Xbox Game Pass partners deliver titles with Xbox Play Anywhere in exchange for the funding deal. 007: First Light was notable for the fact it was a rare AAA game that opted for Xbox Play Anywhere without any form of discernible incentive.

007: First Light review screenshots from Xbox Series X

007: First Light brought its considerable assets to Xbox Play Anywhere this year, and ran really great on Xbox Ally devices. (Image credit: Windows Central)

Other major Xbox Play Anywhere wins recently include Hell is Us, Palworld 1.0, Subnautica 2, Arc Raiders, Cronos: The New Dawn, STALKER 2, Persona 4 Revival, Final Fantasy Resonance, Valor Mortis, Control Resonant, Onimusha: Way of the Sword, Blood of the Dawnwalker, Beast of Reincarnation, and many more. Although there have been some downsides too.

Ubisoft continues to be a particular frustration in this area. Ubisoft+ Classics is an Xbox Game Pass benefit, but the PC versions come with no achievements, inconsistent cloud save support, and a Ubisoft Connect PC app requirement that offers no discernible benefits to the player. Some games that were formerly Xbox Play Anywhere, including Resident Evil 7, and Mortal Shell, have irritatingly dropped Xbox Play Anywhere for their sequels. Although sometimes support has arrived post-launch or post-announcement. Aliens Fireteam Elite 2 was certified for Xbox Play Anywhere recently, despite not initially including it.

There's also no real benefit for developers to offer Xbox Play Anywhere on older games. We have seen older games arrive on Xbox Play Anywhere with a Game Pass deal, such as Resident Evil Village, but there are so many classics and new games alike that may likely never arrive. Even many of Microsoft's own back catalog have never been ported to Xbox Play Anywhere, and if Xbox itself doesn't think it's worth it — why should third-party developers?

Crimson Desert on Xbox PC store listing

Many AAA hits are adopting Xbox PC, but many many others are not. Indie developers in particular seem to have a tough time justifying the work involved to bring their games to Xbox on PC. (Image credit: Windows Central | Jez Corden)

Xbox Play Anywhere is one of the best features of the Xbox ecosystem in my view, and it's great to see more upcoming titles adopt it out of the box.

RELATED: Best Xbox Ally accessories

Clearly more work needs to be done to convince third-party developers that it's worthwhile. Games sold on Xbox PC deliver more revenue to developers than Steam does, and longer term, building up a credible PC store alternative to Steam would benefit creators in the industry in the long run. I'd argue Microsoft should continue to invest in shouldering some of the burden to support developers willing to support Xbox PC, but Xbox already has its work cut out with a variety of other problems.

It's unclear if hoping developers will "organically" support Xbox Play Anywhere and Xbox PC in general will be enough in the long term.

Do you use Xbox Play Anywhere? What games are missing from the platform? What could Microsoft do to improve adoption? Let us know your thoughts in the comments!

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Xbox Play Anywhere logo on an Xbox Ally handheld

Xbox Play Anywhere is awesome, but not a lot of devs want to support it.

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Halo Campaign Evolved performed well on Xbox, but PS5 gamers give it a collective shrug — just 1% of PS5 gamers tried it, hurting Xbox's brand identity for no real return

Nobody could've seen this one coming!

Much has been said about Xbox's previous approach to its gaming portfolio. In a sprint to boost margin mandates seeded by Microsoft CFO Amy Hood, Xbox leadership put together a haphazard plan to publish icons like Gears of War, Halo, and Forza onto PlayStation. Forza has been an utterly resounding success, but ... the other two not so much.

It's arguably been particularly damaging with regards to Halo. Halo is to Xbox what Mario is to Nintendo, and for Xbox to put Halo on its arch-rival could be interpreted as a very visible signal that Microsoft isn't in it for the long haul.

Every hardware ecosystem tends to have some form of exclusive content, whether it's creative software on Apple products or native Google services on Android. Microsoft decided it wanted Xbox to be the only closed platform in history without any form of exclusive content. Was the juice worth the squeeze?

Well, the data very much says "not," I think.

According to Circana's Player Engagement Tracker, on July 28th Halo: Campaign Evolved ranked 4th in US DAU on Xbox platforms (8% of total Xbox players on that date launched the game), while placing 14th on Steam (2% of actives) and 29th on PlayStation (1% of actives).

— @matpiscatella.bsky.social (@matpiscatella.bsky.social.bsky.social) 2026-08-01T08:44:24.344Z

Despite some clear sales success, Halo: Campaign Evolved has hardly lit the PlayStation world on fire. Halo: Campaign Evolved defeated some service game staples on Xbox during its launch week, claiming the 4th highest daily active users across Xbox Series X|S consoles. It managed to rank a lowly 14th on Steam, and an even worse 29th on PlayStation, claiming just 1% of PlayStation's install base.

I would argue that the immeasurable brand damage putting Halo on PlayStation has wrought on Xbox is hardly worth this paltry figure. Circana senior director Mat Piscatella noted that the data shows "the massive challenge for new games in an environment dominated by the live service behemoths."

For Xbox, I would argue that Halo Campaign Evolved's performance represents a larger problem.

Master Chief wearing green tactical armor and a gold visor, holding a futuristic assault rifle inside a glowing blue geometric corridor structure.

Halo Campaign Evolved is a decent throwback to the classic that kickstarted Xbox, but ... the franchise's future is still befuddled. (Image credit: Xbox Game Studios)

Halo Campaign Evolved has been generally controversial for its lack of multiplayer, perceived (or unperceived) "liberties" taken with the art direction and detailing, while accentuating a lack of visible roadmap for the future of the franchise. Sources familiar tell us that Halo Studios recently canceled a multiplayer-focused Halo game titled Project "Ekur," formerly "Tatanka," a short while ago, leaving the franchise somewhat adrift.

Microsoft's handling of Halo in general has been legendarily poor. The franchise was formerly a staple of the industry landscape and a cornerstone of Xbox's identity. In 2026, it feels like a shadow of its former glory, with a weak TV adaptation doing its own damage to the brand, and repeated "soft reboots" leaving the central narrative in a confused state.

The PS5 version doing poorly is a reflection on how much lustre Halo has lost in the wider gamer consciousness. Xbox fans have been jumping in for the nostalgia, but the fact nobody else cares is an indictment of how the franchise has been handled in general.

Putting Halo on PlayStation 5 did a ton of brand damage to Xbox in general, and I seriously doubt any future Halo will launch on PS5 given Xbox's shift back towards exclusive games. Gears of War: E-Day will be permanently Xbox exclusive, for example, and the E-Day previews have come in extremely positively recently.

Making Halo exclusive to Xbox again is low-hanging fruit ... delivering a Halo that can reclaim the franchise's lost glory is going to be much, much harder, as faith in Halo Studios seems to be in short supply, to put it politely.

As incoming Xbox CEO Asha Sharma seeks to reset the brand and double down on Microsoft's core IP library ... I think of all Xbox's problems, repairing Halo's prestige is by far the biggest challenge facing Xbox. What do you think?

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Master Chief in green armor holds a pistol with a flashlight in a dark environment, facing a glowing blue and green alien creature in the background.

If you're a PlayStation gamer, chances are high you didn't care about Halo Campaign Evolved.

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Sony refuses to back down from killing physical media despite massive backlash; I hope Xbox doesn't follow their example, even though it's likely it will

After weeks of backlash and ridicule from gamers, fast-food companies, game designers like Hideo Kojima, and even a politician, Sony has finally made an official response to all criticism launched at the company for its decision to end physical game disc production for PlayStation consoles from 2028 onwards.

This response comes from Sony's first-quarter financial report for 2026, where during a Q&A session, Sony's Chief Financial Officer, Lin Tao, was asked about this controversial decision via a live interpreter who pointed out Sony had already announced its plan to end game discs a year and a half in advance.

Sony responds to the backlash over ending PlayStation discs. "We put in a lot of thought and time, and we cautiously considered this, and we came to this conclusion, and we're going to cautiously move this forward..." pic.twitter.com/qRKkEX6TN3July 31, 2026

Lin Tao answered with, and I quote from the translated interpreter (as saved via an X post by @ethangach), "There are various reasons we made this decision, the biggest being that the digitalization of content overall has been progressing; that’s the big factor. It’s not just for PlayStation, but for all kinds of content; digitalization is progressing."

Lin Tao continues, "So when we think about the future–and we put in a lot of thought and time, and we cautiously considered this–and we came to this conclusion, and we’re going to cautiously move this forward."

She also says that Sony is aware people have strong opinions on the subject and that these physical forms of entertainment hold fond memories and strong emotions for people. Yet, Sony won't reverse its decision.

This is mostly because, according to Sony's first-quarter financial report, 82% of PlayStation 5 and PlayStation 4 software sales were digital games while 18% were physical games.

Additionally, deep within the financial reports, it showed that within the first quarter earnings for 2025, 83% of PlayStation 5 and PlayStation 4 games were bought digitally.

Windows Central's take

A character in a yellow and black costume lies on the ground, surrounded by flames, with a serious expression against a dark background.

I'm just as tired as Wolverine here is regarding these corporations destroying physical media. (Image credit: Sony)

So, the bottom line is that Sony decided to kill physical media for games because it simply wasn't profitable for them anymore, without any care for people crying out for better digital ownership rights or how unviably pricey their products are becoming.

I mean, if Sony really cared about people's feelings regarding media, it wouldn't have delisted over 500 movies from people's accounts without giving them refunds or making it harder to get into anime by jacking the price of Crunchyroll subscriptions.

Now, Microsoft could take advantage of this situation by announcing that it will continue to support physical media for its future Xbox consoles.

However, I highly doubt that, considering that Microsoft is reportedly planning to convert game discs into digital copies through its secret 'Positron' project, hinting that the Xbox Helix will also drop physical media too.

Either way, between Sony's abandonment of physical media, Microsoft blocking people's hacked accounts without backing up their data, and realizing that modern Xbox game discs can't function if Xbox Live goes down, my faith in digital media has been dropped to an all-time low.

I don't care if the vast majority of the gaming audience buys games digitally; if there's no way to physically preserve games or at least have digital copies not be beholden to online subscription services or Digital Rights Management licenses, we will have wasted our time and money on glorified digital paperweights that we don't even own.

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A person in a black suit and mask stands on a metal platform in a server room, dropping several optical discs toward a dark pit near consoles.

Sony is not backing down on its stance on physical media.

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If Blizzard won't bring back the 'War' in Warcraft, we'll do it ourselves in this D&D: World of Warcraft Tabletop RPG crossover

Rumors of a crossover between World of Warcraft and Dungeons & Dragons have become true, as these two iconic franchises have confirmed they are working on D&D: World of Warcraft, as announced during an official D&D Vision Keynote livestream on July 30, 2026.

This TTRPG will blend the rich roleplay mechanics of Dungeons & Dragons with the expansive lore, playable races, and classes of World of Warcraft, allowing players to create their own custom-made adventures within the realms of Azeroth.

Here's everything you need to know about this crossover.

According to World of Warcraft's news post, D&D: World of Warcraft will include:

  • Six new Subclasses and thirteen Class Skins modelled after the classes of World of Warcraft — the new subclasses are the Oath of the Ebon Blade and Oath of the Holy Paladin, the Demon Hunter Ranger, the Shadow Domain and Discipline Domain Cleric, and the Path of the Elements Barbarian. Plus there will be updates for the Swashbuckler Rogue, Path of the Spiritual Guardian Barbarian, and Warrior of Mystic Brews Monk subclasses.
  • Playable races from World of Warcraft — including WoW-themed updates for existing D&D races and 11 new races for D&D, including Dracthyr, Draenei, Earthen, Forsaken, Haranir, Mechagnome, Pandaren, Tauren, Troll, Vulpera, and Worgen.
  • Sixty new Spells, twenty-five new magic Items, over ten new Professions, new mounts, and new companion creatures.
  • Over 50 new monsters and 30 dungeon bosses, each with their unique stat blocks.
  • Seven iconic World of Warcraft dungeons reimagined for Dungeons & Dragons — These locales include Azjol-Nerub, Blackfathom Deeps, Deadmines, Dire Maul, Onyxia's Lair, Scarlet Monastery, and Shadowfang Keep.
  • Twenty-five factions to earn renown rewards with.
  • D&D: World of Warcraft, Icecrown Citadel Map Pack and Digital Adventure — these include five double-sided poster maps (22"×30") covering 10 of Icecrown Citadel's boss arenas, two taken sheets for the Lich King's forces, a digital adventure spanning 16-20 levels across five chapters, 10 maps, and 10 boss encounters, and sixteen new magic items to grab such as the infamous Frostmourne sword.
  • A D&D: World of Warcraft Dungeon Master's Screen.

Pre-orders for D&D: World of Warcraft are now available at D&D Beyond, where players can grab the core D&D: World of Warcraft gameplay expansion rulebook ($39.99), Icecrown Citadel Map Pack ($19.99), and the D&D: World of Warcraft Dungeon Master's Screen ($24.99) separately or all together in one of two Ultimate bundle packs.

The D&D: World of Warcraft Ultimate Bundle will contain the core D&D: World of Warcraft gameplay expansion, the Icecrown Citadel Map Pack and Digital Adventure, the D&D: World of Warcraft Dungeon Master's Screen, a limited edition Murloc Promo Miniature, and digital pre-order bonus items, which include in-game World of Warcraft items like a Black Dragon Mount, a Gazer pet, a Mimic Chest toy, and a Mimic Chest decor.

The Collector's Edition of the Ultimate Bundle includes all of the above along with special versions of the core rules with book covers modeled after World of Warcraft's Horde and Alliance factions.

Windows Central's take

Two Dungeons & Dragons World of Warcraft miniature sets in boxes, with a green and a yellow murloc figure standing in the foreground for display.

You sold me on Murloc miniatures. (Image credit: Wizards of the Coast | Blizzard Entertainment)

I was wondering what a World of Warcraft x D&D TTRPG crossover was going to look like, and it did not disappoint.

Its pre-made adventure module is modeled after Wrath of the Lich King, one of my favorite World of Warcraft expansions. Plus, every class and race from World of Warcraft has been ported to D&D's 5th Edition tabletop system, which opens up all kinds of cool party synergy combinations if you combine them with the traditional classes of Dungeons & Dragons.

Most importantly, however, this module will allow us to craft our own stories and adventures within the World of Warcraft universe. So if you're sick and tired of seeing the Horde being pushed to the side, or you miss the "WAR" in World of Warcraft and want the Alliance and Horde killing each other again, now you can, since it looks like actual World of Warcraft has moved on forever from faction wars between players.

As for me, I'll be busy pre-ordering it so I can get my hands on the limited edition Murloc miniature because A) It looks awesomely adorable, and B) I want to take it apart and combine its parts with my Warhammer 40,000 miniatures to make a hilarious Murloc Space Marine figure.


The enigmatic Xal'atath and her army of Voidborn monsters have come to desecrate the Sunwell. Lead your band of heroes, master the new Devourer Demon Hunter spec, and become the new Haranir race to stop Xal'atath in the new expansion, World of Warcraft: Midnight.View Deal

But what about you? Are you impressed with D&D: World of Warcraft? Would you like to see World of Warcraft make more crossovers with other franchises, like, say, Final Fantasy, for instance?

If you have any thoughts on the matter, please let us know through the poll, the comments section, or our Reddit page.

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A split-screen fantasy illustration featuring a snowy landscape with armored warriors on the left and a fiery volcanic scene on the right, with a red D&D logo.

I never thought Dungeons & Dragons and World of Warcraft would ever crossover for real, but I'm all for it.

  •  

I've played over 50 hours of Euro Truck Simulator 2 and American Truck Simulator this month, and it's cured my gaming burnout

Earlier this week, my colleague, Alex Cope, wrote a piece detailing how a surprise game had turned around his growing ill feelings towards gaming. It resonated with me because it mirrors a lot of the same feelings I've been having myself.

There's a huge selection of great games out there, don't get me wrong, but the whole state of the industry weighs heavy. Not to mention I'm really burned out on live service gaming and the constant grift.

Thanks to another of my colleagues, Ben Wilson, I finally opened up a couple of games I've had sitting in my Steam backlog for actual years: American Truck Simulator and Euro Truck Simulator 2.

I. Am. Hooked.

I've always known how popular these games are, but I finally get it. You're given an enormous sandbox to play in, and you can make of it what you wish. Play the game, make your own game, change it with add-ons, or play with others on community servers.

These are old games but still get new content regularly and, at some point, will finally arrive on console, too. If you look at them and think it might be a tedious gameplay loop, you couldn't be more wrong.

For me, it's all about the drive

A screenshot from American Truck Simulator inside the cab of a 2014 Volvo VNL 730 driving along a road in Utah.

It's just you, your trailer, and the open road. (Image credit: Windows Central)

You can pretty much make of Euro Truck Simulator 2 and American Truck Simulator what you want. There's no campaign to speak of, and from the off you're able to drive anywhere on any of the maps you own.

For me, it's the driving that's completely sucked me in. I could easily be making money faster, buying more trucks, hiring more drivers, and building my own virtual empire, but I'm not really driven that way.

It's all about the road trips. Leveling up to open up bigger, more valuable cargo earns more monetary reward, but it also opens up longer drives. It's one of the most relaxing video games I've ever played.

Sure, AI traffic at times acts dumb and produces a bit of the old virtual road rage, but mostly it's me, my trailer, and the open road. Stick on some music from the selection of in-game but still real-world radio stations, settle in, and admire the surroundings.

A screenshot from American Truck Simulator inside the cab of a 2014 Volvo VNL 230 driving past Hole N' The Rock in Utah.

There's plenty of sightseeing to be done without ever havign to go outside. (Image credit: Windows Central)

It can be challenging, too. Navigating tight roads gets the brain matter working, and I'm still not very good at reversing a trailer, but it also never feels frustrating. There's a real sense of satisfaction when you do it right and don't crash into everything around you.

Hours just fly past. Thinking, "Oh, I'll just jump on and do a few short deliveries," suddenly becomes driving across the entire map. I don't even have all the DLCs for either of the games, but without consciously thinking about it, I'm accepting a 1,000-mile+ drive from New Mexico up to Oregon.

I've spent more time in American Truck Simulator than I have in Euro Truck Simulator 2 purely because I think the drives are better. I've seen plenty of real-life Europe in my years on the planet, and it's nice, but it's not quite the same as some of the spectacular scenery in the U.S.

It feels more like a real road adventure to me.

Both games have limitless potential for customization

A screenshot from Euro Truck Simulator 2 driving a green DAG XG towing a DLH trailer in front of a DHL depot.

A simple mod to add some immersion is to add real-life companies to replace the fake standard ones. (Image credit: Windows Central)

Besides the quantity of official DLCs, both American Truck Simulator and Euro Truck Simulator 2 have quite ridiculous mod support. Both from the Steam Workshop and external sources.

I've barely scratched the surface of this yet, but it's mindboggling how far you can go. You can add real-life companies to replace the standard, fake ones. You can download new vehicles, including those not officially in the game. There are graphics mods, physics mods, weather mods, mods to customize your trucks, and mods to change the traffic.

If you can think of it, there's probably already a mod for it.

A screenshot of the Steam Workshop most subscribed to mods for Euro Truck Simulator 2.

There are a ridiculous number of mods available for both games. (Image credit: Windows Central)

There are also ways to play with others. Inside the game, there are convoys that you can join in with, but there are also external options, with the most well-known being TruckersMP.

This is a mod that allows you to drive on dedicated servers alongside other real people rather than AI traffic, and there's a whole community built around it. I haven't yet dipped a toe in the multiplayer waters, so I can't speak with any authority, but the option is there.

Ultimately, you can make the experience your own. If you want to go down the hyper-realism route, you can. If you're happy just trucking by yourself using the official content, you can do that too. Or any step in between.

Both Euro Truck Simulator 2 and American Truck Simulator play great on handhelds

A screenshot from American Truck Simulator played on a Steam Deck showing an in-cab view from a 2014 Volvo VNL truck at a set of traffic lights.

This is American Truck Simulator on the Steam Deck and it still looks pretty good. (Image credit: Windows Central)

Most of my time trucking so far has actually been spent on my Steam Deck, feet up on the sofa. One day I'm going to get more serious with a wheel and probably a button box, but it's perfectly enjoyable with a controller and a handheld.

Both games actually have a native Linux version you can enjoy on the Steam Deck, and both are still being kept up to date with the Windows equivalent. I've been playing it through Proton instead, and I do think it's a little better overall. But you don't have to. They're as pick-up-and-play as it can be on SteamOS.

There are limitations, and frame rate will drop in some of the newer DLCs and the bigger cities, but overall, it's superb. I'm not even playing on the lowest settings, either. Some are set to low, but most are on medium, and it's working just fine. It looks good enough to still feel impressive on those long drives through the countryside.

Both are perfect games to play on a handheld, and for me at least, I get added relaxation from moving away from my gaming PC. The one I spend all day in front of while I'm working. These two truck sims plus the Steam Deck are a perfect antidote.

Mostly, I'm wondering why I waited so long. I said the same about Microsoft Flight Simulator 2024, too.

I've always loved games where you can explore, and what's better than a huge open map to drive across as you please?

If you've ever been even curious, I definitely recommend checking out at least one of them. The base games are cheap, and while there's a lot of DLC map add-ons, there's enough road in each of the base maps to help you get a feel for it.


"Experience legendary American trucks and deliver various cargoes across sunny California, sandy Nevada, and the Grand Canyon State of Arizona"

✅ Steam Deck VerifiedView Deal


"Travel across Europe as king of the road, a trucker who delivers important cargo across impressive distances! With dozens of cities to explore, your endurance, skill and speed will all be pushed to their limits."

✅ Steam Deck VerifiedView Deal

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MOZA TSW Truck Wheel with Euro Truck Simulator 2 on PC

Hours just fly by hitting the open (virtual) road.

  •  

Gears of War: E-Day's cooperative and competitive multiplayer modes pack content and chaos beyond what I imagined

Gears of War: E-Day's much-anticipated multiplayer gameplay reveal is finally here, as The Coalition has released a 10-minute gameplay overview covering its various PvE and PvP content.

If you're a fan of multiplayer in past Gears of War titles, then buckle up because this gameplay overview has a lot to unpack.

First of all, the gameplay overview gives us details on "Horde Siege", a 12-player PvE co-op mode that looks to take Gears of War's classic Horde Mode and give it an epic evolution to convey the true horrors of Emergence Day.

In this mode, three squads consisting of four players are tasked to complete multiple objectives across large-scale maps while fighting off hordes of Locust until you've completed enough goals to call a helicopter to pick you up.

Each player will take up character classes, customizable weapons (a first for the series), armor mods, and tactical gear mods to help them survive. These classes include the sniping Marksman class, the shotgun-berserking Breacher class, the versatile Assault class, and the supportive Medic class.

A soldier in tactical gear takes cover behind a stone wall while a bright, blinding explosion of light erupts in a ruined city street in a video game.

Fight multiple giant Locust monsters that shoot Godzilla-sized laser breaths. (Image credit: Xbox Game Studios)

You will need to master these classes and gear, and get along with your teammates if you hope to live through the day, as not only will you be dealing with Locust grunts, but giant Locust monsters too.

These Locust monsters function like MMORPG raid bosses that will require every squad to come together to defeat, as they have a ton of health and hit harder than a runaway train on fire.

An image of a soldier blasting an enemy into atoms using a laser weapon while information regarding player kills, score counts, and weapon ammo is displayed on the screen.

Rush down enemies to secure Power Cores in the new 'Crucible' game mode. (Image credit: Xbox Game Studios)

Next up, The Coalition gives players a taste of Gears of War: E-Day's PvP modes — Team Deathmatch, Conquest, Demolition, and Crucible, each of which will be 4v4 skirmishes.

  • Team Deathmatch — This is a simple mode where players must rush to kill the enemy team until they run out of lives.
  • Conquest — This is a 'king of the hill' style mode where players must take and hold objective markers on a map to rack up points.
  • Demolition — Players must run to obtain a bomb planted on a map and then take it to one of their rival team's bomb sites to blow them up.
  • Crucible — A unique mode where players must obtain a Power Core to accumulate points for their team whilst keeping it away from enemies and a shrinking scoring zone.

The Coalition says they plan to add more new game modes, maps, and events after the game launches.

Blank Pixel

During this gameplay overview, the developers also highlighted some miscellaneous features like training modes to test out weapons, customizable control schemes, casual and Ranked playlists, and tons of new unique character and weapon skins that can be earned purely by playing the game.

The only paid pieces of cosmetic gear this game will have will be Premium Edition content, charity content, and partner content, like the unique weapon skin pack created in collaboration with the legendary heavy metal band Metallica.

Additionally, the developers will be adding new characters, new weapon skins, poses, customization items, challenges, medals, and events through post-launch seasons, all of which will have no battle passes or pay-to-win elements holding them down.

Windows Central's take

Two armored soldiers march through a city as one armed with a mini-gun fires it into the distance.

Get ready to shred new hordes of Locust in Gears of War: E-Day. (Image credit: Xbox Game Studios)

When I played Gears of War when I was younger, I usually stuck to the main campaign in two-player co-op, but this may be the first time I'll give multiplayer a go because the mountain of content Gears of War: E-Day is displaying is bonkers, especially at launch.

PvP looks so fast-paced and brutal, while the new PvE Horde Siege mode is beyond epic. Taking on classic Gears of War monsters like Brumaks and Corpsers with 12 players at once sounds like one heck of a great time, and judging by my colleague, Jez Corden's glowing preview of Horde Siege mode, this is probably going to be the most amazing game mode a Gears of War game has ever had.

Gears of War: E-Day was already high on my wishlist, but this multiplayer overview has pretty much sold me on the game. I can't wait to play Horde Siege mode with my friends when the game launches for Xbox Series X|S, Xbox Game Pass, and PC via Windows and Steam on October 6, 2026.

In fact, I might even sign up for Gears of War: E-Day's early-access multiplayer beta starting on August 6, 2026, which, by the way, you can only access by having an Xbox Game Pass Ultimate/PC Game Pass subscription or pre-ordering the game.


Relive the tragic day that started the long, grueling war between the COGs and the Locust horde in the highly anticipated prequel of the Gears of War franchise, Gears of War: E-Day.

Xbox Store
Steam StoreView Deal

But what do you think? Has Gears of War: E-Day impressed you with its multiplayer reveal

If you have any thoughts on the matter, please let us know through the poll, the comments section, or our Reddit page.

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A soldier in heavy armor swings a blade at an armored enemy on a cobblestone street in front of a damaged building with a vintage police car nearby.

COGs vs. Locust, just like old times.

  •  

Xbox CEO Asha Sharma and Microsoft CEO Satya Nadella promise Xbox will "return to growth" by the end of FY27 — What went wrong last fiscal?

Yesterday, Microsoft unveiled its fiscal performance for the past year, and most segments were up, save for Windows and Xbox.

Microsoft's consumer-oriented segments saw material declines, albeit coming in slightly ahead of expected guidance. The memory crisis has weighed on PC shipments as we all know, and Xbox has seen an immense amount of disruption in various ways.

Microsoft was up overall, buoyed by demand for its Azure AI service delivery. Where does that leave Xbox in a world where shareholders are demanding more of Microsoft than ever? Here's what Xbox CEO Asha Sharma and Microsoft CEO Satya Nadella had to say on the matter.

Microsoft's c-suite promises Xbox will return to growth by the end of FY27

In FY26, over 200 million new players came to XBOX and our games, but our business did not grow with our audience. We need to close that gap by investing in what players value. That will take time, but we expect to return to growth by the end of FY27.July 29, 2026

In comments on X (Twitter), Xbox CEO Asha Sharma remarked upon Xbox's journey, noting that it now had "200 million" active players, although it's hard to quantify exactly what that means in real terms. Xbox's platform is incredibly confusing and fragmented; does 200 million include players on PlayStation 5? Does it only include players on Xbox Series X|S, One, and Xbox PC? Does it include Candy Crush Saga players on Android? Who knows.

Either way, 200 million is nothing to scoff at, but she hinted at a core issue: Xbox isn't monetizing those players as well as they perhaps could or should be.

"Regarding Xbox, we are making the necessary decisions in our portfolio, platform, and operations to restructure the business and ensure sustainable long-term growth," Microsoft CEO Satya Nadella told investors. "We have the best titles in the industry along with highly talented studios around the world. We trust in our ability to unite these assets and leverage them, and we expect Xbox to return to the path of growth during fiscal year 2027."

I've seen some try to pin blame on last year's Game Pass u-turn for Xbox's decline this year, but the timeline doesn't really add up. Game Pass did lose a ton of subscribers in the short-lived price hike, but it would've also monetized remaining users more heavily. In fact, subscription services remain a bright spot in an otherwise pressured industry.

"US non-mobile subscription video game spending grew 16% in the first half of 2026 when compared to the same time a year ago, to $3.6 billion," Circana Senior Director Mat Piscatella told us. "Total video game content spending across, PC, console, mobile, VR and cloud was flat, at $24.3 billion. Non-mobile subscription spending includes everything subscription, from service like Xbox Game Pass, Switch Online, etc. to the MMOs and everything in between."

What's the real culprit for Xbox's decline here?

Call of Duty

Call of Duty's stray from its core audience in attempts to compete with Fortnite has seen it become the subject of ridicule in some corners of the net. (Image credit: Activision)

Xbox insiders point to Call of Duty: Black Ops 7 as the primary driver of this past year's decline, although the lack of major tentpole AAA titles is also worth pointing the finger at as well. The previous fiscal year saw a pretty huge amount of content hit Xbox's coffers, and Call of Duty: Black Ops 6 was touted as the biggest in franchise history. Exceeding that expectation simply didn't come to bear.

Call of Duty had some unprecedented competition last year from a resurgent Battlefield 6 and incumbents like Arc Raiders. And debates around Call of Duty's cartoony skins impacted perceptions around the game in general.

There are also other major titles at Xbox seeing pressure right now. Minecraft saw a huge explosion on the back of the 2025 movie in the previous fiscal, and hasn't really had a comparable boost in 2026. Roblox is likely doing more damage to Minecraft than Microsoft is willing to publicly admit right now, as Asha Sharma brings Mojang in-house as a direct report to her.

Candy Crush Saga is an absolutely monstrously huge franchise that core gamers often ignore, and even that has seen immense pressure on mobile from similar casual games, like Monopoly Go.

Xbox Game Pass has seen disruption from its ill-advised price hike last year, and Xbox hardware is under strain from the memory rout. But they're a drop in the bucket compared to the mega franchises Xbox now governs.

The challenge facing Xbox is tough, but is NOWHERE near insumountable

Xbox logo at the Xbox Showcase 2026

Xbox enters its 25th year.

Despite challenges, there are already green shoots of recovery worth pointing towards. Call of Duty Black Ops 1+2's unexpected bare-bones (i.e. very cheap) ports to PlayStation 5 has seen it inexplicably claim the top spot on PS5, beating out Fortnite itself. It could open up a very big opportunity for Call of Duty "Classic" ports that nostalgic millennial cohorts are eager to re-experience, without the ridiculous skins and pop-culture bloat the modern games often tout.

Xbox is also returning to exclusive games to try and boost its hardware visibility. The memory crisis will likely prevent real growth in this area for at least a year or more, but Xbox Helix is around the corner — there's an opportunity for Xbox to innovate on the traditional console business model here.

Microsoft insiders have reiterated to me that Microsoft CEO Satya Nadella and CFO Amy Hood are giving Asha Sharma some breathing space on accountability margin expectations, in order to let the new strategy play out. The price of this has been absolutely massive layoffs, the biggest in Xbox history, as the brand resets various studios to staffing levels seen pre-Covid.

Fallout 4 power armor

Microsoft acquired mountains of franchises from Minecraft, to Warcraft to Fallout, and has in some cases struggled to capitalize on the opportunities they present. (Image credit: Bethesda Softworks)

Xbox has become an enormous and unwieldy operation, though. Ensuring each part of the business is delivering on the opportunities ahead of it represents a massive and complex undertaking that Xbox arguably has struggled with. Since it acquired Minecraft, Activision, Blizzard, ZeniMax, and others over the past twelve years, Xbox has solidified itself as arguably the biggest content house on Earth this side of Disney. Maximizing the opportunities therein will take real investment, innovation, and risk-taking that I'm not sure Microsoft (or its shareholders) have the stomach for.

It should be clear how much potential there is here. The Fallout TV show, the Minecraft movie, and other big wins have proven beyond all doubt that Xbox can create a cohesive content portfolio that spans mediums and devices. But can it achieve this without sacrificing the core of what Xbox is?

It'll be interesting to see how Asha Sharma navigates all of these challenges in the coming years ahead. Asha Sharma arguably has the biggest business challenge in all of gaming right now.

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Asha Sharma photo op

Asha Sharma has her work cut out!

  •  

After testing the Ultimate 3‑Mode, it’s clear 8BitDo built a controller that punches way above its price, but may not win over the couch console crowd

This is my first foray into the world of 8BitDo accessories, happened upon only as the entire range of classic Xbox retro green accessories caught my eye last year. The full range, which consists of a keyboard, mouse, and controller, makes for quite a collection for fans of the original Xbox, especially as we wait for Xbox to make its own 'X25' gear, which I'm sure will be considerably more expensive.

First up on my testing docket was this 8BitDo Ultimate 3-mode Xbox Controller in Jade, and while I'm a bit bummed that not one of those 3 modes includes true wireless for Xbox, this is still a fine piece of kit for PC players (especially if you are also looking at that sexy keyboard and want to match).

8BitDo Ultimate 3-Mode Controller: Price, availability and specs

Green Xbox Controller

In the box you get the controller, charging dock, a USB cable and the dongle. (Image credit: Jennifer Young)

The 8BitDo Ultimate 3-Mode (Jade Edition) comes in at an MSRP of $69.99 (frequently on sale around $54.99–$59.99 at major retailers like Best Buy).

Here's what you get under the hood:

  • Tri-mode connectivity: 2.4GHz wireless, Bluetooth, and USB-C wired connection
  • Compatibility: Xbox Series X|S, Xbox One, Windows 10/11, Android, and iOS
  • Hall Effect anti-drift sticks & Hall Effect analog triggers
  • Membrane ABXY buttons and traditional D-pad
  • Two remappable pro back paddle buttons
  • 4 integrated rumble motors (impulse trigger rumble + grip vibration)
  • Custom Profile Switcher: Holds up to 3 custom configurations via 8BitDo Ultimate Software
  • Included charging dock: Houses the 2.4GHz USB receiver

8BitDo Ultimate 3-Mode Controller: What's good

Green Xbox Controller

The translucent shell lets us see the juicy innards like the dual rumble motors inside (Image credit: Jennifer Young)

First off, we have to talk about the obvious aesthetic pull of this controller. As a bonafide millennial, obviously the translucent green hue speaks to me. I gravitate toward translucent tech, as it reminds me of when tech was less boring and more prone to black-and-white combos. Combined with the matching green Xbox guide button, it’s one of the cleanest-looking controllers I’ve put on my desk in a long time. Overall, this controller would make a fantastic pairing with the 8BitDo retro green keyboard and mouse if you want to build out a complete, cohesive PC desktop setup with those lovely Xbox retro colors.

Green Xbox Controller
Face buttons are membrane rather than microswitch which is disappointing but not a dealbreakerJennifer Young
Green Xbox Controller
3 buttons at the front let you switch between play modesJennifer Young
Green Xbox Controller
Triggers are hall effect with a nice rubber grippy textureJennifer Young

Ergonomically, despite being smaller than what I usually reach for, it feels wonderfully crafted in the hand. I tend to grimace when I see anything outside the standard Xbox controller shape and layout, but this is a little more compact and surprisingly comfortable; your experience may vary if you have huge hands. The general weight and size are a bonus for me, though, as I've packed the controller on a couple of hotel trips now for use with my laptop, and even with the charging dock, it takes up so little room.

The build quality feels tight, sturdy, and light, featuring a very subtle textured grip on the back (though a little too subtle for my preference).

Green gaming controller
The rear buttons are pretty subtle, as is the grip textureJennifer Young - Windows Central
Green gaming controller
Lit up, it looks just like the new Xbox logoJennifer Young - Windows Central

The sticks use Hall Effect technology, meaning stick drift shouldn't be an issue down the line, a massive upgrade over Microsoft's stock controllers that still refuse to incorporate this.

Connecting it to the official 8BitDo Ultimate Software app directly on your Xbox or PC is also seamless. The app gives you full control to remap the face and rear paddle buttons, fine-tune trigger sensitivity, and adjust stick dead zones with ease, saving up to 3 custom profiles on the fly.

Green Xbox Controller
xxxxxJennifer Young
Green Xbox Controller
Having a compartment for these dongles is life changing, as I'm doomed to lose it otherwise. Jennifer Young

Then there is the charging setup. 8BitDo was ahead of the game when it came to including bundled charging docks with budget controllers, and has been doing it long before other brands. Dropping the pad onto the cradle at the end of a session so it’s fully charged and ready to go for the next day, without messing with external play-and-charge kits or AA batteries, is a convenience feature I never get tired of. I'm always impressed to see it in a sub-$100 controller.

You do also get a code for 1 month of Xbox Game Pass Ultimate in the box, though it's only for new customers (I couldn't stack it on my existing subscription booo!)

8BitDo Ultimate 3-Mode Controller: What's bad

Green Xbox Controller

Dongle for PC, wired for Xbox. (Image credit: Jennifer Young)

I feel like I've repeated this same point now on many a third-party controller, but it really grinds my gears when they are advertised as for Xbox, complete with the logo, to be wired only for the console. It often catches me out, and I imagine it would the average consumer too who doesn't understand the stranglehold that Microsoft keeps on their wireless technology.

This only works via a wired USB-C connection when playing on an Xbox console. The 2.4GHz wireless dongle and Bluetooth modes are strictly reserved for PC, Android, and iOS devices. Having just experienced the true wireless couch freedom of the GameSir T7 Pro on my Xbox, being tethered to my console with a long cable here just means this is a non-starter for me when I'm playing on my console. There are other better options now.

Speaking of that cable... 8BitDo decided to bundle a standard black cable and black charging dock with this edition. When you buy a special translucent Jade controller, having it sit on a plain black dock with a plain black cord hanging out of it does look a little jarring, especially when 8BitDo has made beautifully color-matched accessories for their other special editions; look at the Rare 40th Edition and Lavender Dusk, for example.

On the gameplay front, the controller lacks features that are fast becoming standard at this price point. There are no physical trigger stops, meaning shooter fans can't shorten their trigger pulls for rapid firing, and like I've previously mentioned, the texture on the grips is far too subtle, and I'd prefer a rougher texture, if not rubber.

8BitDo Ultimate 3-Mode Controller: The competition

At $69.99, the Jade 3-mode controller is being squeezed from both sides of the controller price wars, and I'd say for just $20 more you'd get more connectivity (wireless for Xbox) with the following two options...

GameSir T7 Pro Sugar Whirl render

(Image credit: GameSir)

The GameSir T7 Pro Sugar Whirl costs a little more at $79.99, but you're also getting the benefit of it working wirelessly with Xbox, the more up-to-date TMR stick tech, and those trigger stops that are missing from the 8BitDo option. It's an acquired taste when it comes to the design, but its value for money can't be beat.

Xbox 25 logo on translucent green background

(Image credit: Xbox)

For those who bleed green and just have their heart set on the OG Xbox colors, it could well be worth waiting until November for the official Xbox Series X25 controller to be released. However, the price is still unknown, and it will not have the bells and whistles of an included charging dock and Hall Effect sticks.

8BitDo Ultimate 3-Mode Controller: Should you buy it?

Green gaming controller

(Image credit: Jennifer Young - Windows Central)

You should buy this if ...

You want that full retro green PC setup

This will pair stunningly well with the green keyboard and mouse 8BitDo provides, so it will be a no-brainer for collectors

You like more compact hardware

It may be a little smaller than your standard pad, but this makes it great for travel and those with smaller hands.

You want a controller primarily for PC and mobile

If you jump between PC, Steam Deck, or mobile devices, the wireless 2.4GHz dongle and Bluetooth toggles work like a charm.

You should not buy this if ...

You want a wireless controller for your Xbox console

IHaving to plug a wire across your living room floor to play on Xbox completely defeats the point of buying a "wireless" pad.

You play competitive shooters or racing games

The lack of physical trigger stops and tactile micro-switch buttons means it's not built for ultra-fast response times.

As my very first experience with an 8BitDo controller, the Ultimate 3-Mode (Jade Edition) is a bit of a heartbreaker. On one hand, it’s a compact, perfectly formed pad that easily stands out as one of the prettiest third-party controllers on the market. If you are building out a dedicated PC setup alongside 8BitDo's retro green keyboard and mouse, it’s a match made in heaven.

However, arriving right after I tested the GameSir T7 Pro Sugar Whirl — which proved that budget-friendly controllers can give us true wireless Xbox gaming — being tied down by a cable on console is a real bummer. If you pick it up on sale for around $55 for PC or casual desktop play, you’ll undoubtedly love it. But for pure Xbox console players who want couch freedom, there are simply more feature-packed wireless options sitting on shelves right now.

8BitDo Ultimate 3-mode controller

8BitDo
Ultimate 3-mode controller

The 8BitDo Ultimate 3-Mode (Jade Edition) is a perfectly fine controller, but it certainly isn't a great one — earning a respectable 3.5 out of 5 stars in my book.

Green Xbox Controller

One of the cleanest-looking controllers to sit on my desk in a long time

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Congratulations Helldivers 2, you've finally convinced me to give you a chance once this awesome-looking Warhammer 40,000 crossover drops in two weeks

During Warhammer Skulls 2026, one of the biggest surprises of the event was that the popular co-op horde shooter, Helldivers 2, announced a Legendary Warbond collaboration with Warhammer 40,000, as a follow-up to its Halo: ODST crossover.

Nobody knew what this historic crossover was going to look like, but we do now, as Helldivers 2 has just released a trailer for the Warhammer 40,000 Legendary Warbond.

The trailer reveals that this Warbond will feature "TG-8 Sharpshooter" and "T-122 Demo-Trooper" character skins inspired by the soldiers of Warhammer 40,000's Astra Militarum faction (a.k.a. the Imperial Guard).

Additionally, this Warbond will feature weapons ripped straight out of Warhammer 40,000, including Meltaguns, Bolt Pistols, Meltamines, and Hot-Shot Marksman Rifles, along with new vehicle patterns to have Helldivers 2's mechs and war machines have color schemes similar to vehicles used by the Imperial Guard.

The trailer confirms that Helldivers 2's Warhammer 40,000 Legendary Warbond will be released on August 12, 2026, for Xbox Series X|S, PlayStation 5, and PC via Steam.

Windows Central's take

A soldier in dark tactical armor and a helmet fires a glowing energy weapon, emitting bright yellow sparks and a long, horizontal beam of blue light.

You had me at using Meltaguns in Helldivers 2. (Image credit: PlayStation Publishing LLC)

Now, for the longest time, I didn't play Helldivers 2 because it was locked behind PlayStation 5 and PC at first, before releasing on Xbox later, being interested in other games at the time, and because of controversial updates that caused players to review bomb it on Steam (although recently reviews have jumped back to "mainly positive").

Yet, as a Warhammer 40,000 fan, I can't help but admit to myself, "Okay, Helldivers 2, you got me, this crossover looks pretty sweet".

For those unaware, the Imperial Guard is one of the most hardcore yet relatable factions in Warhammer 40,000 and has slowly become one of my personal favorites.

They're not genetically enhanced like the iconic Space Marines; they're just ordinary men and women like you or me. Yet, they're not afraid to charge headfirst into unwinnable battles and fight to purge the universe of the untold horrors of Chaos daemons, never-ending hordes of Orks, and other foul alien menaces, all in the name of the God Emperor.

Some of the greatest heroes of the Warhammer 40,000 setting also happened to be ordinary humans, like Commissar Yarrick who defended the world of Armageddon time and again from millions of Ork barbarians, or Ciaphas Cain who defended the Imperium of Man from Orks, Necrons and the forces of Chaos (even if he, at least in my view, deludes himself into thinking he's a massive coward undeserving of credit), just to name a few.

In short, the Imperial Guard are awesome and, I believe, a perfect fit for Helldivers 2's chaotic, wartorn universe. So I can't wait to at last give Helldivers 2 a shot (along with giving the Terminds a shot of Meltagun fire) when it's Warhammer 40,000 Legendary Warbond drops on August 12, 2026.


Band together with your fellow Helldivers and lay waste to machines, bugs, and aliens threatening to destroy Super Earth in the popular third-person shooter, Helldivers 2.

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🗨️ Over to you

What do you think of Helldivers 2's Warhammer 40,000 Legendary Bond? Do you think it's awesome enough to convince Warhammer 40,000 fans to play the game? Are you still playing Helldivers 2?

If you have any thoughts on the matter, please let us know through the poll, the comments section, or our Reddit page.

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Two armored soldiers in futuristic gear stand in a dark, metallic corridor; one wears blue and black armor, the other wears green and tan camouflage.

The Imperial Guard's finest has come to aid the citizens of Super Earth in defending humanity from alien threats.

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PREVIEW: Gears of War: E-Day's 'Horde Siege' is the most fun I've ever had in the entire history of the Gears franchise

I always liked me some Gears of War Horde mode, but nothing prepared me for how ambitious the new Siege mode turned out to be.

Gears of War: E-Day is slated for launch on October 6, exclusively on Xbox Series X|S and PC, marking Xbox's official return to exclusive console games for the first time in a couple of years. There's potentially a lot riding on Gears in that context, but we're not here to talk about that aspect of the launch today.

Last week, I had the opportunity to go hands-on with Gears of War: E-Day's new Horde Siege mode, which extends the old-school PvE offering with bigger, sharper teeth.

Gears of War: E-Day is set in the early days of humanity's fight against the subterranean Locust swarm. The humans of Sera just ended their own bloody civil war, and all hope for peace is shattered under the reptilian fist of this horrific new threat.

Horde mode has long been a staple of the Gears franchise, pitting small groups of players against endless waves of Locust monsters in a shooter-meets-tower-defence hybrid game mode. But Siege mode is a bold reimagining of the formula, now pitting 12 players in huge maps with dynamic objectives and defensible locations, complete with raid boss style events and biting extraction climaxes.

Gears of War: E-Day's Horde Siege is the most fun I've ever had with Gears multiplayer, and I think it could be a big deal.

The sheer chaos of 12-player Horde is sublime

Gears of War: E-Day Horde Siege mode gameplay screenshots, showcasing locust combat and PvE third-person gameplay

Gears of War's Horde Siege will be immediately familiar for players of the OG Horde modes, albeit with an even more chaotic twist. (Image credit: Windows Central | Jez Corden)

Gears of War's Horde mode was a key innovation from the franchise's early days, and spawned a variety of copycats over the years. The key premise is pretty simple: teams of friends bunker in, collect energy from fallen monsters, build turrets and other traps, and defend points from an increasingly difficult assault of Gears of War monsters.

Siege mode evolves the formula, taking inspiration from some of the biggest PvE games of the current era. It'll now rock up to 12 players, split into squads of 4 soldiers, complete with soft class roles to enhance tactical play and reward cohesion.

12 players means a bigger play space. The area for the demo was absolutely huge, and was once again represented a new bar for visual fidelity for Unreal Engine — a tradition that The Coalition and the Gears of War franchise seems to have on some form of uncanny lockdown.

Gears of War: E-Day Horde Siege mode gameplay screenshots, showcasing locust combat and PvE third-person gameplay

Waves upon waves of Locust beg to be slaughtered in horrific ways in Gears of War: E-Day. They also want nothing more than to slaughter you in return. (Image credit: Windows Central | Jez Corden)

I didn't get a ton of breathing space to admire the apocalyptic locales, though. Gears of War: E-Day is utterly chaotic and frantic in the best possible ways. The game drives your squad from objective to objective in a near-constant fight for survival as you move through the rubble of Jacinto's cities.

Siege Mode brings in classes from previous Horde versions, promoting unit cohesion and tactical play. I picked up a basic Assault class for my sessions, giving me access to a stimpack healing ability on a beefy cooldown. Great in a pinch, but not particularly helpful for other squad mates. Other classes got boosts to energy collection, used for building defensive facilities, while others got improvements to healing and squad support. It's easy to imagine how The Coalition could extend Horde Siege mode with post-launch class additions, similar to what we've seen in games like Warhammer 40K: Space Marine 2 and the like.

The classes aren't as deep as some other games, though. The emphasis is entirely on combat in keeping with the typical Gears tradition. And the combat is as brutal, cinematic, and spectacular as you'd hope.

Evolving objectives, insane weapons, and raid bosses?!

Gears of War: E-Day Horde Siege mode gameplay screenshots, showcasing locust combat and PvE third-person gameplay

Bigger play areas give The Coalition more room to build locations specifically for certain monsters and set piece moments. (Image credit: Windows Central | Jez Corden)

Emergence Day is a particularly brutal and violent time in Gears' long, bloody canon. Humanity was caught completely unawares and unprepared for the Locust, and that disarray is reflected well in the barrage of objectives Horde Siege mode throws at you.

As you move around the map, event recommendations pop-up spawning a variety of objectives, including defending a point, taking down a bigger enemy, a certain amount of smaller enemies, and so on. You can pick from a variety of difficulty settings (higher was way more fun and brutal), and also match lengths. You can jump in for a quick 15-minute session, up to 45-minute gauntlets of increasingly difficult and increasingly epic challenges.

The bigger play areas designed to accommodate more players are also perfectly suited for creating set piece events that feel a bit more sensical than Horde has occasionally felt in previous games. For example, the central area of the map is a huge circular courtyard, with a raised monument in the middle for taking cover. The outer area is perfectly sized to accommodate some of Gears of War's largest and most iconic threats, such as the spider-like Corpsers or T-Rex-like Brumaks.

The Brumaks now have a truly obscene amount of health in Siege mode's higher difficulty settings, really forcing all three squads to come together to take it down effectively. The battle feels far more spectacular and cinematic as a result, seeing 12 COG soldiers desperately unload their clips while getting swarmed by smaller minions on the flank. The threat level felt far more in-line with battles depicted in Gears' books and cinematics — reflecting Gears' true scale and horrors for the first time.

Gears of War: E-Day Horde Siege mode gameplay screenshots, showcasing locust combat and PvE third-person gameplay

A menagerie of malicious gadgets await Horde players. (Image credit: Windows Central | Jez Corden)

One thing I was hoping to see more of in the game revolves around progression layers and Siege mode gadgets. We didn't get a ton of toys to play with in the beta, which is fine — more surprises for later. But I didn't get a good sense of what to expect from the energy collection gameplay.

In typical Horde fashion, players can pick up energy from downed enemies, and then spend that energy at specific vendors for ammo and other gadgets. The only ones available in the beta were explosive decoys, spike traps which slow enemies down, and smoke grenades. I suspect the full game will offer a lot more in this area, but it would've been nice to catch a glimpse at what those might look like.

One thing I can say for sure — Gears of War: E-Day Horde Siege mode is a metric fuckton of frantic, frenzied fun

The game did give access to some of the new weapons. The early Locust Horde have incredibly primitive and inelegantly brutal weapons. The heavy boomshot was particularly effective, firing out a cluster of explosions that can gib large contingents of enemies in chokepoints.

The biggest question mark I'm left with pertains to server performance, though. Playing from Europe at present, the game was very laggy, although I doubt I was in there with many other content creators from the EU. I imagine I was connecting to U.S. servers here, it's hard to know for sure.

Hopefully, when populated properly, the latency won't impede the fun for you as it did me. You'll get the chance to try for yourself on August 6 when the Early Access beta goes live for those who have pre-ordered Gears of War: E-Day.

A potentially powerful canvas for post-launch support

Gears of War: E-Day Horde Siege mode gameplay screenshots, showcasing locust combat and PvE third-person gameplay

It'll be interesting to see how well supported Gears of War: E-Day i (Image credit: Windows Central | Jez Corden)

It's a strange time for the game industry. PlayStation has killed Destiny, which at one point seemed like it would be an utterly invincible industry staple. Fortnite was just dethroned on PS5 by a bare bones Call of Duty: Black Ops 2 port of all things. More games are launching than ever, but there are also more layoffs than ever.

I'm curious what kind of unique pressure that puts on Gears of War: E-Day and The Coalition, who are launching Xbox CEO Asha Sharma's well-publicized return to Xbox console exclusive games. Can E-Day sustain itself without PlayStation's mega audience? Does it even need to? Is it enough for Gears of War: E-Day to be an amazing, albeit transitory experience? Or does Microsoft hope for it to have a lengthy post-launch content regime?

Gears of War: E-Day Horde Siege mode gameplay screenshots, showcasing locust combat and PvE third-person gameplay

Gears of War: E-Day "Horde Siege" mode represents the most fun and most frantic experience I've ever had with Gears. (Image credit: Windows Central | Jez Corden)

I'm not sure what the future will hold for Gears of War: E-Day overall, but one thing I can say for sure is that Gears of War: E-Day Horde Siege mode is a metric fuckton of frantic, frenzied fun, wrapped in some of the best visuals the franchise has ever produced. I can see myself playing this for a really long time across Xbox Series X|S and particularly the Xbox Ally X.

If both Versus mode and Campaign mode land anywhere near as hard as Siege Horde, it could end up being remembered as the best Gears of War ever.

Pre-ordering Gears of War: E-Day will give you access to the multiplayer beta on August 6, ahead of the game's full launch on October 6th.

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Gears of War: E-Day Boomer

Chaotic, cinematic, and bloody violent.

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I'm getting desperate to cool my gaming room in this heat, and this DIY "PC chimney" solution could be a genius solution

In recent years, due to climate change, gaming has become increasingly difficult to enjoy during the summer because of rising heat waves. Why, according to the BBC, June 2026 has seen a record-breaking heat dome across the United Kingdom and Europe, with temperatures reaching between 36°C and 41°C (95°F to 105.8°F).

And that goes without mentioning that most homes in the UK and Europe were built to retain heat in winter, making them even more unbearable to sit through in summer (most of them aren't built with air conditioning).

I know this because I live in a brick-built house in the UK, which gets so hot during summer heat waves that it feels like my bedroom turns into an oven, especially when I have to turn on my PC for work.

pcmasterrace from r/pcmasterrace/comments/1v6vo1r/pc_chimney

My colleagues and I, living across the world, turn to playing games on handhelds like the Xbox Ally or anything that supports Xbox Cloud Gaming during heat waves to play without making the temperature in our homes even worse via the combined excess heat from our consoles or PCs.

However, Reddit user "scvready0808" got sick and tired of these heat waves turning his office into a sauna whenever he wanted to play PC games, so he decided to craft a homemade "PC chimney".

Using a combination of Etsy-sourced duct adapters, insulated flexible piping, connector kits, and a window fan, they're venting excess heat from their PC and making the room's temperature more tolerable for gaming.

It's a primitive-looking but effective method that worked in scvready0808's favor, and it's one I'd love to try myself, since my room is incompatible with traditional air conditioners — though I'd need to learn how to craft the thing without breaking my windows in the process.

Either way, I hate summer, and I can't wait for winter to come again so I can game in peace without worrying about overheating my precious RTX GPU or my ever-expensive Xbox Series X.

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A black flexible exhaust hose connects a computer tower to a window vent, with a tall black tower fan standing vertically beside the window frame.

Who needs air conditioning when you have good old-fashioned vacuum pipes and fans during heat waves?

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I've waited years for these game sequels — and Gamescom 2026 would be the best moment to deliver some Xbox surprises

In just a month from now, Gamescom 2026 will commence, offering the public early hands-on previews of highly anticipated Xbox games, along with reveals of brand-new gameplay footage or even entirely new games.

This year's Gamescom is already stacked with some heavy hitters, with the likes of Gears of War: E-Day's first playable demo and the premiere of The Witcher 3: Wild Hunt's 'Songs of the Past' DLC expansion already confirmed to show up.

I've already curated my own list of upcoming Xbox games that I'm most looking forward to seeing at Gamescom, along with other Xbox games that haven't been confirmed for Gamescom — but I still hope they'll show up with surprise trailers.

Monster Hunter Wilds: Ascendance

A large, winged creature with golden scales and teal accents stands in a grassy, rocky landscape under a bright blue sky, spreading its wide wings.

What could this new monster be in Monster Hunter Wilds: Ascendance? (Image credit: Capcom)

Capcom has confirmed it will be at Gamescom this year (via its European X account), bringing playable demos for Onimusha: Way of the Sword, Dragon's Dogma 2: Dark Arisen, Mega Man: Dual Override, and Street Fighter 6.

While we won't be getting a playable showroom demo this year, I'm still hoping for more gameplay trailers or info on Monster Hunter Wilds: Ascendance.

This DLC expansion to the latest mainline entry in the Monster Hunter series, just from its initial reveal trailer, has me stoked with its new beautiful floating island locale, new and classic monsters, and new Boost Bracer mechanic that aims to add completely new moves and ways to play every weapon type in the game.

I'm hoping for at least a new gameplay trailer and, at most, a gameplay deep dive describing not only its new content but how it will change or improve the base game content of Monster Hunter Wilds.

Granted, the base game is in a much better state than it was at launch, but I feel there's still plenty that could be done to fix the fundamental gameplay issues I have with it, which I hope the DLC expansion will address.


Venture into Forbidden Lands to discover uncharted lands and hunt giant monsters alongside your friends in online co-op to protect nature and mankind in Monster Hunter Wilds.

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Empower your weapons with the new Boost Bracer, explore a mysterious land floating in the sky, and hunt down ancient Elder Dragons in Monster Hunter Wilds' epic DLC expansion, Monster Hunter Wilds: Ascendance.

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Gears of War: E-Day

A dramatic battle scene depicts armored soldiers in combat on a fiery, war-torn landscape. One soldier leaps mid-air with a weapon, evoking intense action.

Back into the fray. (Image credit: Xbox Game Studios)

One game that shot up my wishlist recently was Gears of War: E-Day, which is confirmed to have a playable demo at Gamescom, so we'll definitely be getting more info on it for sure.

Seeing the initial reveal trailer and its E-Day Direct filled me with waves of nostalgia for the original Gears of War trilogy with Marcus and Dom, not to mention how hyped it made me for the new modernized mechanics that make its classic cover-based gunplay more fast-paced than ever.

So I can't wait to see more footage of its gameplay (hopefully co-op) in action at Gamescom. Though thankfully we have its multiplayer gameplay showcase to look forward to first to whet our appetites.

Gears of War: E-Day is set to launch on Xbox Series X|S, Xbox Game Pass, and PC via Windows and Steam on October 6, 2026.


Relive the tragic day that started the long, grueling war between the COGs and the Locust horde in the highly anticipated prequel of the Gears of War franchise, Gears of War: E-Day.

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The Witcher 3: Wild Hunt - Songs of the Past DLC

A warrior with a sword stands in a dynamic pose, surrounded by swirling dark branches. ext on the right reads

Geralt of Rivia returns for one more adventure in The Witcher: Wild Hunt - Songs of the Past (Image credit: CD Projekt Red)

In what is possibly one of the biggest pleasant surprises of 2026, The Witcher 3: Wild Hunt is getting another DLC expansion over a decade later after the release of its Blood & Wine expansion.

Little is known about this 'Songs of the Past' expansion other than CD Projekt Red confirming its content will be on the same level of scale as the Blood & Wine expansion, which was so gigantic and well-done that it won the award for "Best RPG" at the 2016 Game Awards, so I can't imagine how 'Songs of the Past' plans to top it or how it lead into Witcher 4.

Many years ago, I went through a marathon of The Witcher series, and I concur with Jez Corden's review that The Witcher 3: Wild Hunt was the best of the bunch. Just the base game alone was packed to the brim with dozens of hours of epic branching stories, engrossing character writing, varied character builds, and enticing combat.

So I can't wait to see what CD Projekt Red's swansong to this legendary game will look like when it debuts at Gamescom 2026.

Spyro: A Realm Beyond

Spyro the purple dragon with orange wings and horns flying over a sandy desert landscape featuring rocky formations and blooming green cacti plants.

Against the all the odds, Spyro the Dragon is finally back with a new adventure. (Image credit: Toys for Bob | Microsoft)

My inner child leaped with joy upon seeing that Spyro the Dragon will be coming back with a new game called Spyro: A Realm Beyond, made in the same gameplay style as the original PlayStation 1 trilogy.

Not to mention that it will be made by Toys for Bob, which has proven it can make solid platformers with its fantastic Spyro Reignited Trilogy, Crash Bandicoot N. Sane Trilogy, and Crash Bandicoot 4.

We've only gotten a brief look at its gameplay within its reveal trailer, and it's already got me intrigued with the addition of being able to fly whenever we want now, because in previous Spyro games, flight was only limited to certain boss fights and the Speedway levels.

So I'm hoping that Spyro: A Realm Beyond shows up at Gamescom 2026 so we can see more of this free-flight mechanic, other gameplay elements, and its mysterious new bad guy for Spyro to torch.

Spyro: A Realm Beyond is set to launch on Xbox Series X|S and Xbox Game Pass with Xbox Play Anywhere support, PlayStation 5, and PC via Steam sometime in the future.


Take to the skies and save the day from the invading Skavs in Spyro: A Realm Beyond, a next-gen evolution in the iconic Spyro the Dragon series.

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Persona 6

Glowing green logo on black background with 'P6' inside a circle above the text 'PERSONA 6' in bold, evoking a mysterious and futuristic tone.

I am thou, thou art I... (Image credit: Atlus | SEGA)

After over a decade of Persona 5 content, we're finally getting a new mainline entry in the Persona series with Persona 6, and it's already having me intrigued with the dark, gothic vibes it's giving off compared to previous games, at least from its teaser trailer.

While Atlus is focusing all its attention on Persona 4: Revival, which looks amazing in its own right, I'm more interested in seeing what Persona 6 is going to look like as it's new, and I already played the original Persona 4 back on the PlayStation 2.

Now, chances of a new trailer showing up for Persona 6 are very unlikely since we're so early in development. But it would be nice to at least have an interview with Atlus on Persona 6 (as they're confirmed to be at Gamescom via X) on how it will evolve the series' trademark gameplay loop of living a double life as a high school student and an otherworld dungeon crawler fighting Shadows in turn-based battles.

Persona 6 is launching on Xbox Series X|S and Xbox Game Pass with Xbox Play Anywhere support, PlayStation 5, and PC via Steam sometime in the future.


Atlus celebrates its flagship Persona franchise's 30th anniversary with Persona 6, the long-awaited sequel to the popular Persona 5: Royal, and it's looking to be the darkest entry yet.

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Wo Long 2: Wings of Ember

A fiery, demonic creature with glowing eyes and charred skin flies menacingly through a burning, chaotic village, exuding danger and fear.

New horrors await your blade in Wo Long 2: Wings of Ember. (Image credit: Koei Tecmo)

One game I was not expecting to exist but glad it is is Wo Long 2: Wings of Ember, a sequel to the underrated soulslike action-RPG, Wo Long: Fallen Dynasty. I played the original Wo Long years ago to help my colleague Brendan Lowry with guide coverage (particularly with killing Lu Bu), and I loved every minute of it.

I loved its dark, deranged take on the Romance of the Three Kingdoms setting, its endless array of weapons and spells to create insane character builds with, and its fast-paced and brutal combat system comparable to that of Team Ninja's Nioh series.

So I'm hoping to see more of Wo Long 2: Wings of Ember at Gamescom 2026 and how it plans on topping its predecessor because, judging from its Xbox Showcase reveal trailer, it's looking nuts with the addition of aerial combat mechanics.

Wo Long 2: Wings of Ember is launching sometime in 2027 for Xbox Series X|S, Xbox on PC, Xbox Cloud Gaming, and Xbox Game Pass with Xbox Play Anywhere support. It's also releasing on PlayStation 5, Nintendo Switch 2, and PC via Steam.


Embody the power of a fiery Phoenix and descend upon the battlefield to purge horrifying demons and duel legendary heroes of the Three Kingdoms in Wo Long 2: Wings of Ember.

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Final Fantasy Resonance

A colorful and dynamic turn-based combat scene featuring characters in a fantasy setting, battling a large dragon-like creature with various magical effects and skills being utilized.

Welcome back turn-based combat, we and Final Fantasy have missed you. (Image credit: Square Enix)

One of the biggest surprises this year that I did not see coming was Final Fantasy Resonance, the first game in the Final Fantasy series to adopt Octopath Traveler's HD-2D graphical art aesthetic and the first game in decades to have turn-based combat.

As a fan of the turn-based era of Final Fantasy games (Final Fantasy 1-10), Final Fantasy Resonance has been impressing me every time I see it. Its blending of 2D pixel art sprites with HD backgrounds looks gorgeous, and its insane, fast-paced turn-based combat system looks like a glorious return to form for the franchise that I hope the mainline follows suit someday.

While plenty of information and gameplay for Final Fantasy Resonance has been shown off already, I'm still hungry for more because I haven't been this excited for a Final Fantasy game in decades, and I hope we'll get it at Gamescom 2026.


Join the young knight Rain on his quest to save the Kingdom of Grandshelt and the world from evil by banding together with powerful allies and embodying the spirits of past Final Fantasy heroes in Final Fantasy Resonance.

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Warhammer 40,000: Dark Heresy

Five distinct fantasy characters stand in a row, each wearing unique, detailed costumes and holding different weapons, set against a dark, industrial background.

Prepare to dispense justice to heretics, even if they are innocent for innocence proves nothing to the Inquisition. (Image credit: Owlcat Games)

Last month, I played the beta of Warhammer 40,000: Dark Heresy, an upcoming sequel to one of the best Warhammer 40,000 games and best CRPGs I've ever played, Warhammer 40,000: Rogue Trader.

In the short time I played the beta, I was taken in by its dark storyline, in-depth investigation system where you can sentence important NPCs for crimes they committed or frame them, streamlined character progression system, and its engrossing turn-based combat system where you will need to plan things out carefully; otherwise, you'll get stomped, even on lower difficulty levels.

I'm hoping to see more of Warhammer 40,000: Dark Heresy if it shows up at Gamescom, so we can see more of its potential companions and enemies, and find out when its release date is, as it's currently unknown.


Become an acolyte of the Inquisition and lead your warband to encounter the dark mysteries behind the Tyrant Star and purge the Calixis Sector of heretics, aliens, and daemons looking to destroy it from within.

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Honorable mentions

To close out, there's a small list of honorable mentions of Xbox games that aren't too high on my wishlist priority, but I would be happy to see more gameplay of at Gamescom 2026:

Blank Pixel

And there you have it: my top Xbox games that I'm hoping to see more gameplay of at Gamescom 2026. Do you have any games you're looking forward to seeing, or are you hoping to find something completely new?

If you have any thoughts, please let me know through the poll, the comments section, or our Reddit page.

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Collage of Monster Hunter Wilds, Gears of War: E‑Day, and Spyro: A Realm Beyond.

I've waited years for these sequels. Gamescom is the ideal time for Xbox to deliver.

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Discussion: What are the top 5 upcoming games you're most excited for? Hard mode: No GTA 6.

There's a ton of games on the horizon, in what looks to be another outstanding year for new content.

The big Xbox headliner is without a doubt Grand Theft Auto 6, but it comes against a backdrop of industry turmoil. The memory crisis has vastly constrained console supplies across Nintendo, Xbox, and PlayStation alike, and competition from non-gaming "hobbies" like YouTube Shorts and TikTok continues to compete for attention.

That's not stopping the monstrously talented games industry from putting out endless bangers, though. Inspired by a conversation I was having IRL, I thought I'd put the question to you guys too: what are your top 5 most anticipated games for the rest of the year, and maybe some that are also flying under the radar?

Here are some of my picks.

Star Wars: Zero Company (August 27, 2026)

I absolutely adore XCOM, and I've been endlessly irritated that Take-Two has put the franchise on ice. Thankfully, various members of the OG Firaxis XCOM team formed a new studio, Bit Reactor, and they've teamed up with EA for a next-gen XCOM-like set in the Star Wars universe. Do not sleep on this one, tactics fans.

Beast of Reincarnation (August 4, 2026)

Beast of Reincarnation is from the publisher of Pokemon of all things, proving that they can deliver modernized visuals and combat in a wholly original IP.

Beast of Reincarnation draws upon the likes of Sekiro, Nier Automata, and Final Fantasy 7 Remake's hybrid tactics-action combat, and it looks fantastic.

Gears of War: E-Day (October 6, 2026)

Gears of War: E-Day is the first fully forever Xbox console exclusive in years, and it looks to be something special. E-Day is a prequel showcasing the initial attack on humanity, as the Locust horde springs forth from the ground and begins carving humanity into dust. More horrific and brutal than ever, Gears: E-Day might end up being the best entry in the franchise's history.

Onimusha: Way of the Sword (September 4, 2026)

Capcom is arguably having one of its best years in history, with Resident Evil 9 and Pragmata selling millions of copies at the start of the year. It looks set to make it a hat trick with Onimusha: Way of the Sword, which modernizes the classic horror-hack-n-slash for a new era.

Guns of Eschaton (TBC)

Guns of Eschaton is the final game from legendary artist Viktor Antonov, known for shaping the worlds of Dishonored and Half-Life. Antonov sadly passed away in 2025, but not before leaving his mark on Guns of Eschaton, a mind-warping horror Western FPS with soulslike traditions baked in.

Over to you! What games are you most excited for?

There are tons of games I could also mention on top of this list. I'm excited for Final Fantasy Resonance, Mortal Shell 2, Minecraft Dungeons 2, Fable, Clockwork Revolution, Blood of the Dawnwalker, Castlevania Belmont's Curse, and of course, GTA 6. There's also tons of DLCs I'm interested in playing too, such as STALKER 2's Cost of Hope expansion, and Dragon's Dogma 2's on top.

There are probably dozens I'm forgetting as well, which is why I'm handing it over to you.

Hit the comments and let us know what your most anticipated upcoming games are, and there are bonus points for highlighting games flying under the radar right now.

The industry is in turmoil in some ways, but the creativity on display despite all the pressures is inspiring in its own right.

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Upcoming Xbox and PC games for August 2026 and beyond: Onimusha, Star Wars Zero Company, Beast of Reincarnation, Control Resonant

Star Wars Zero Company, Beast of Reincarnation, Onimusha, Control Resonant, and many more are hyping me up for the rest of the year.

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Xbox’s biggest outage in years proved something uncomfortable — even physical discs don’t mean you truly own your games

On July 27, 2026, Xbox suffered quite possibly the worst outage to its live services in recent memory. The outage lasted nearly a whole day and prevented people from signing into their profiles and launching their downloaded games and apps.

After the debacle was over, Xbox's CTO (Chief Technology Officer), Scott Van Vilet, came online to apologize to Xbox fans and explain how this technical catastrophe happened.

Microsoft has confirmed that the recent Xbox outage shouldn’t have affected games on disc. Xbox discs are subject to "entitlement checks," but they should still be playable offline. A fix to prevent this from happening again will be rolled out soon https://t.co/tV0uAPIxT7July 29, 2026

However, on July 29, 2026, Scott revealed in an interview with The Verge that the damage caused by this outage was worse than most people thought, as he had reports of physical discs of Xbox games not working during this time either.

Scott says, “We’re looking into reports that some players were unable to access games using discs as expected during the service interruption. Disc-based entitlement checks should not prevent players from accessing their games, and this is by design.”

He mentions that Xbox's tech engineers discovered that there was an issue that prevented certain Xbox consoles from, and I quote, "correctly using saved entitlements during the outage" and that “Offline mode is also designed to rely on those saved entitlements.”

Windows Central's take

Photo of physical discs Rye, Witcher 3, Left 4 Dead, Madden 25, and The Walking Dead

Remember when games weren't shackled by "entitlement" rights or DRM and you had the actual game in the discs? I do and I miss it. (Image credit: Future via Michael Hoglund)

Scott says the Xbox's tech support is working on an update to Xbox consoles to prevent this issue from happening again, but it goes to show that investing entirely in a digital-only future for games is not viable in the long run.

Having game discs just be "entitlement" tokens to grant a player digital rights access to a game you download from stores instead of actually having the game on the discs just proves you don't actually own them, and they become glorified paperweights if Xbox Live's servers pull another outage like this again.

Even Microsoft's upcoming disc-to-digital "Positron" program that creates digital copies of physical discs won't matter if online servers fall apart or companies delisting games prevent people from truly owning and playing them.

So how do we get around this? Well, investing in GOG to get access to DRM-free games with dedicated launchers that you can safely download onto your internal or external data storage units without being beholden to online servers to play them sounds like a good idea.

But that's for preserving and owning games on PC; console players don't have the luxury of GOG. All they get right now is either Sony discontinuing game discs for future PlayStation systems or Microsoft blocking people from their Microsoft accounts if they get hacked, cutting off access to thousands of dollars' worth of games.

Honestly, I feel like if Microsoft, Sony, or any other game company wants to keep our good graces without forcing all of us to resort to piracy for true game preservation, they need to go back to basics and have games just be on the discs with no DRM or "entitlement" strings attached.

But what do you think? Do you think we should eliminate "Entitlement" checks and DRM encryption on video games?

If you have any thoughts on the matter, please let us know through the poll above, the comments section, or our Reddit page.

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A glowing green, shattered Xbox sphere floats above a ruined, post-apocalyptic cityscape, with a weathered game controller and disc in the foreground.

AI-Generated image of Xbox falling apart in a dark future.

  •  

Double Fine Productions regained freedom from Xbox, but not without a sacrifice that reminds us that this industry has become a cruel and tiring place

It's been three weeks since Xbox's massive "reset" that saw over 3,200 employees lose their jobs, and the damage reports of its aftermath continue to pour in. The latest casualty report of this "reset" comes from Double Fine Productions, one of the studios that actually managed to escape the worst of it by going independent.

However, Double Fine Productions didn't survive unscathed. On July 28, 2026, its studio head, Tim Schafer, announced on Bluesky that to survive Xbox's "reset," Double Fine Productions had no choice but to lay off 23 employees.

BREAKING | Double Fine is laying off 23 people today, three weeks after Xbox divested the studio as part of its massive restructuring.The studio was around 90 people before the layoffs. pic.twitter.com/m5HKzjFn5kJuly 28, 2026

Tim Schafer says in his announcement, “As a small, tightly-knit team, these actions are not taken lightly. Only the survival of our studio would ever make us consider such a painful action. Our transition to becoming an independent company also means becoming a size that we can sustain."

However, that doesn't mean Double Fine Productions will simply kick its employees out the door, as Tim Schafer says his company is committed to supporting everyone affected by the decision as thanks for all their hard work and commitment they've brought to Double Fine and the gaming industry.

Windows Central's take

A heavy metal rockstar in a black jacket wielding a magically empowered axe next to a cultist in red rope in a temple littered with candles and a statue of a demon looming overhead.

I'm still holding out hope for Brütal Legend 2, even after all that Double Fine has been through. (Image credit: Double Fine Productions)

Losing Double Fine Productions is a sad setback for the Xbox brand, as Double Fine Productions has created some of the wild and unique games artistically I've seen on the platform, including the Psychonauts series, Brütal Legend, The Keeper, and Kiln, to name a few

While I'm angry and tired of seeing more people lose their jobs because of Microsoft ( even Bethesda, Id Software, or Zenimax couldn't escape layoffs), I'm happy to see Double Fine Productions has managed to regain its freedom so it can continue to make wild and creative games without corporate meddling getting in its way.

Plus, I think Double Fine Productions may have dodged a bullet in the long run because Microsoft has seemingly been fumbling more and more as of late.

Notable examples include its Xbox Live service suffering major outages that stopped people accessing digital games more than usual (the latest lasting for nearly a day), blocking people's entire Microsoft accounts through no fault of their own, and making self-harmful pushes towards AI.

If Microsoft hopes to keep its fans on its side for its Project Helix console, it needs to seriously improve the stability of its digital services and not casually treat its game developers like disposable assets; otherwise, the Xbox brand might not last much longer.

But what do you think? Do you think Double Fine Productions becoming independent of Microsoft was the smart decision despite having to lay off its staff to do it? Will Microsoft be able to redeem itself in the eyes of its customers after this latest string of controversial decisions and technical oversights?

If you have any thoughts on the matter, please let us know through the poll above, the comments section, or our Reddit page.

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A cartoon character with large red goggles and a brown aviator cap stands in a green environment, holding a glowing white light between their hands.

Remember the good times when Psychonauts 2 launched for Xbox giving a glimpse a bright future for the brand? I wish I could go back to that

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I love the Monster Hunter series, but "Wilds" bored me — here's how the upcoming Ascendance DLC can fix this flawed RPG

Let's get this out of the way: Monster Hunter Wilds was one of the biggest disappointments I've had playing a game in a long time, which hurts me a lot to say as a die-hard Monster Hunter fan.

Unlike my colleague, Jez Corden, who somewhat enjoyed it when he reviewed it, Monster Hunter Wilds left me frustratingly bored at launch for its dangerless main campaign, inadequate performance, dull art style, nonexistent endgame content, and other quality-of-life features that went too far in catering to new players, which sucked out any form of challenge seen in previous Monster Hunter games.

Granted, it got better over time with some cool post-launch updates that added much-needed meat to its endgame content and fixed its performance issues on the Xbox and similar issues on PC. However, none of these updates have fixed the aforementioned issues that plague its main story campaign and other elements that make the base game a slog until players can unlock the post-launch content.

Which is why I'm hoping that, when the game's DLC expansion, Monster Hunter Wilds: Ascendance, launches in 2027, it will take its time to address the fundamental gameplay issues with the base game, so that the journey to Master Rank quests won't be a tedious grind to sit through. So, here are the top gameplay improvements I want to see Monster Hunter Wilds: Ascendance bring to the base game of Monster Hunter Wilds.

1) Make enemies tougher — encourage players to upgrade gear at every step of the journey

A warrior in dark armor leaps with a spear to attack a large, winged dragon breathing fire in a dark, cavernous environment with blue energy effects.

A hunter facing a Guardian Rathalos midair with an Insect Glaive. (Image credit: Capcom)

One of the biggest problems of Monster Hunter Wilds was that the main Low Rank campaign and early High Rank story quests were too easy compared to previous games. This problem was caused by lots of new gameplay mechanics introduced in Monster Hunter Wilds, and the monsters themselves don't feel like much of a threat.

A good chunk of the monsters died in less than five minutes with little effort, and they barely did any damage to me, and I was wearing the beginner Hope Armor set and Gunlance, which I didn't upgrade for the majority of the campaign until the end purely out of fashion rather than function.

As for the new combat mechanics such as Focus Strikes and Wounds, they were constantly trivialized as they kept knocking monsters down and chopping off a good chunk of their health.

Edited screenshot of Jin Dahaad from Monster Hunter Wilds

Imagine how fun Jin Dehaad would've been in the story campaign if it didn't have wounds popping up every few seconds and was almost as tough as its Tempered or even Arch-Tempered counterparts? It would've make an amazing first impression, that's for sure. (Image credit: Capcom)

So, what I propose is that when Monster Hunter Wilds: Ascendance comes out, it could introduce a major balance adjustment for the monsters so that they hit much harder and have much more health in Low Rank quests and early High Rank quests.

This way, it will encourage players not to recklessly button-mash their way to victory, as that will get them killed, and actually take the time to prepare before each fight by upgrading their equipment and studying their quarry's attack patterns and openings, as previous Monster Hunter games have done.

Additionally, I'd want Wounds to appear far less often on monsters so that when they do show up and are ready to be popped by Focus Strikes for big damage and knockdowns, it feels rewarding to be aggressive while also careful to avoid getting eaten by the newly improved monsters.

Promotional screenshot of the player fighting Omega Planets in Monster Hunter Wilds

I'm not asking Low and early High rank monsters to be Omega-levels of difficult, but carrying over some of Omega's extremely durability and strength would go a far way to improve the entire roster's challenge level overall. (Image credit: Capcom)

Granted, we already see elements in this post-launch High Rank monster like Omega, Gogmazios, and Tempered Monsters. But having this level of toughness for the Low Rank to early High Rank campaign quest monsters will help new players become better hunters for the greater challenges ahead and provide great satisfaction upon beating these newly improved monsters.

Not to mention, the increased difficulty will also make the story more enjoyable, as now the stakes presented by monsters in cutscenes will actually feel real.

2) Nerf the Seikret

Monster Hunter Wilds: Flying Seikret mount.

Oh Seikret, I wish you weren't so good at your job. (Image credit: Capcom)

One of the contentious additions of Monster Hunter Wilds is the new Seikret mount. This thing is designed to help players traverse the large-scale maps and aid in combat by providing a faster mode of transportation while allowing players to switch weapons, use items, or sharpen weapons on the fly.

The problem with the Seikret is that it's too good at its job. When you get knocked down, you can call the Seikret to help you get back while being invincible for a brief period, and there's no cooldown for this trick.

Plus, with the extra mobility and other features, the Seikret can make players literally run circles around monsters without getting hit and hit back twice as hard with dismounting attacks with no consequence.

Edited screenshot of Gogmazios in Monster Hunter Wilds

Imagine the presence of an Elder Dragon so horrifyingly terrifying that it terrifies the Seikret into acting, forcing you to fight without your feathery steed. (Image credit: Capcom)

While I would like to remove the Seikret entirely, unfortunately we can't. Otherwise, we would be unable to access areas that can't be entered on foot and would be unable to progress in the game.

I propose making the Seikret less of a "get out of jail free card" by limiting the number of times we can call it to escape attacks or switch weapons in battle. It could be done by using a cooldown system tied to the Seikret's stamina (similar to the Wirebugs in Monster Hunter Rise) or by having certain monsters exude such a terrifying aura that it causes the Seikret to flee, making it unusable while the player is near it.

That way, players will need to be more careful when using the Seikret in combat, learn to use other mechanics like playing dead, dodge rolling, and blocking with shields to avoid damage so they can experience more varied defensive options, and feel more rewarded for using the limited Seikret calls when trying to escape dire situations when all other options are exhausted.

3) Permanently setting the weather state of maps

Monster Hunter Wilds promotional screenshot

The harsh weather effects of Inclemency periods are neat, but at the cost of reducing the game's graphical fidelity. (Image credit: Capcom)

One of the unique features of Monster Hunter Wilds is its dynamic weather system, which changes the look and feel of hunting biomes and which monsters appear. These weather states include:

  • Plenty: A biome brightens up with gorgeous lighting and abundant wildlife roaming the fields.
  • Fallow: A biome's ecosystem falls into a barren, decaying state devoid of life.
  • Inclemency: A biome undergoes hazardous weather effects and draws out that biome's Apex monster.

While this weather system is designed to make each area feel more alive and immersive, it only makes the game's art direction and graphics look dull (and, in some worse cases, an unfinished mess).

The game's diverse biomes look absolutely beautiful during Plenty periods with their rich colors and contrasts, but during the Fallow and Inclemency periods, the game's art direction takes a nose dive as areas are covered in way too much fog, dust storms, and other weather effects, making the environments look so dull and grey (though they did an option to reduce volmetric fog in a post-launch update).

What makes this worse is that the game's best monsters like Rey Dau and Nu Udra only show up during the Inclemency periods, which causes all their sublimely well-done, detailed character designs to be muddied and lost in hazardous weather conditions and fog.

Monster Hunter Wilds review

The game's environments and character designs look so much better during a biome's 'Plenty' period that it makes me wish we could play the game permanently like this. (Image credit: Windows Central | Jez Corden)

Sometimes I don't want to hunt these monsters in their natural habitats and would just fight them in the arena map so I can actually see them properly and take in their gorgeous details rendered by Capcom's RE Engine.

So, I propose giving players the option to set the weather state of a biome permanently to whatever state they want and have the Apex monsters show up in any weather state instead of just Inclemency.

That way, we can hunt enemies all the time in the lovely Plenty weather and feast on the visual eye-candy this game's detailed graphics can provide, instead of being forced to fight the most challenging enemies in the other weather states, which do nothing but degrade this game's artistic beauty.

Here's hoping Monster Hunter Wilds' DLC expansion can help it 'ascend' to new heights

I could rant on even more about potential improvements to the base game, such as improving certain weapon types by bringing back moves from previous games to make them more fun to use (please, give us recoil mods for Spread ammo on Bowguns and bring back Heavy Bowgun's shoulder tackle from Monster Hunter Rise).

However, judging by Monster Hunter Wilds: Ascendance's debut trailer, it looks to be already addressing that with the introduction of the Boost Bracer mechanic, which seems to give weapons access to cool new moves or modes, like holding a Light Bowgun in one hand and firing it like a machine gun or increasing the swing speed of the Greatsword.

Blank Pixel

Either way, whatever improvements Monster Hunter Wilds: Ascendance plans to bring, I will be there to experience them first-hand when it launches on Xbox Series X|S, PlayStation 5, and PC via Steam, as I still love Monster Hunter at the end of the day.

If the DLC plays its cards right and if it takes my advice into account, Monster Hunter Wilds may finally become that awesome next-gen RE Engine Monster Hunter experience we were promised when it was first revealed in 2023.

But what do you think? Are there aspects of Monster Hunter Wilds' base game you would like to improve in Monster Hunter Wilds: Ascendance, or are you happy with the state of the game as is and just want all the new content in the DLC expansion?

If you have any thoughts on the matter, please let me know through my poll, the comments section, or our Reddit page.


Venture into Forbidden Lands to discover uncharted lands and hunt giant monsters alongside your friends in online co-op to protect nature and mankind in Monster Hunter Wilds.

Xbox Store
GreenManGaming Store (Steam)View Deal


Empower your weapons with the new Boost Bracer, explore a mysterious land floating in the sky, and hunt down ancient Elder Dragons in Monster Hunter Wilds' epic DLC expansion, Monster Hunter Wilds: Ascendance.

Steam StoreView Deal

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A battlefield where a golden armored hunter and their small octopus companion prepare to battle a giant blue crocodile-like monster pulsing with electricity.

A hunter and their palico facing off against a Lagiacrus.

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Xbox Helix and Steam — and why it no longer makes sense

One thing I've been thinking about a fair bit recently is Microsoft's original pitch for Xbox Helix.

Former CEO Phil Spencer was teasing for years before Project Helix was revealed that it would run PC games. He talked about platforms like the Epic Games Store on Xbox Helix, for example, opening up the platform to new business models and aligning more closely with traditional PC gaming — albeit designed for the living room.

In 2026, we're in a very different universe, though. The memory crisis has made consumer tech less affordable than ever. The console market has traditionally been the "affordable, simple" alternative to PC gaming. Several price increases later, it increasingly looks less like the "affordable" option and more like the "nerfed" version of PC gaming.

As an "open" PC, Xbox Helix could end up being absurdly expensive

Xbox Series X Motherboard

Closed systems are subsidized by software sales, open systems are not. (Image credit: Microsoft)

As an open device, Xbox Helix would likely be far too expensive to justify purchase for the vast majority of traditional console gamers, and parents raising the next generation of potential console gamers as well.

Users are already stretched on affordability, and gravitating towards cheaper experiences. Free-to-play titles are eating into legacy core gaming paradigms, and parents are putting their kids on Roblox and old iPads instead of considering increasingly expensive consoles. Roblox is bigger than Steam and PlayStation combined right now ... driven in large part by Gen Alpha and younger Gen Z audiences.

By making Xbox Helix an "open" device, that traditional software sales subsidy goes out of the window. Microsoft would have to price Helix as a high-end PC, profiting on the hardware, rather than the software, if it couldn't guarantee users would remain in its ecosystem. This is one reason why the Steam Machine ended up being so expensive. If you can install Windows on it and ignore Steam, why would Valve ssell the hardware at a loss? It simply isn't viable.

So ... if Xbox Helix is to come in at a reasonable console-like price point, doesn't that mean it has to be a closed box, subsidized by software sales rather than hardware profitability? These are the questions Xbox CEO Asha Sharma and Xbox CSO Matthew Ball are likely grappling with right now.

PlayStation has pulled out of PC, eliminating one potential major advantage

Three vertical panels display logos: Steam on gradient blue, PlayStation on solid blue, and Xbox on green, symbolizing major gaming platforms.

In an era where Xbox had given up on exclusives, the idea of getting PlayStation games via Steam was pretty compelling. (Image credit: Valve | PlayStation | Xbox)

Under former CEO Phil Spencer, Xbox began putting their games on rival platforms, including PlayStation. This did a huge amount of brand damage to Xbox, leading customers current and potential to think that Xbox was preparing to exit its ecosystem all together.

I've written extensively on why Xbox ditching all forms of exclusive content seemed like a terrible idea, but the crux is ultimately why would you choose an Xbox when you can choose a PlayStation which will ultimately have both Xbox and PlayStation's games?

New CEO Asha Sharma is pulling Xbox games off PlayStation in the future, though, bringing Xbox in line with other major industry players again. But where does that leave Xbox Helix?

PlayStation announced internally a short while ago that it was planning to drop Steam and PC ports for its single player titles entirely. It experimented putting some PlayStation classics like God of War and The Last of Us on PC. But Sony clearly feels (rightly, in my view) that they're simply training users to ignore PS5, and maybe consoles in general.

God Of War World Serpent

I have God of War on PC, eliminating the need to buy a PS5 to play it. Sony decided that's probably not great for them long term. (Image credit: PlayStation)

Obviously, in a world where Xbox wasn't going to have any form of console-exclusive content, Xbox rocking up with Steam and Epic Games Store would incidentally impose the same limitation on PlayStation.

Even if Sony wasn't going to offer Xbox users its games, at least you could open up Steam and play Sony's back catalog there instead. I doubt Sony considers Xbox Helix to be a big threat to PlayStation, but the idea of an "Xbox branded" device having carte blanche access to Sony "exclusive" games probably felt at least a little uncomfortable to them.

Now PlayStation has pretty much officially jumped ship, and Xbox is also doubling down on its own exclusives, it disrupts at least one long-term major selling point of Xbox Helix's previously planned model.

But the truth is, PlayStation games on PC have hardly moved the needle. PC has reams of Windows-exclusive titles that haven't ever come to console, and in some cases likely never will. Factor in mods, big-hit indie titles, and other PC franchises that aren't even on Steam like World of Warcraft ... well, perhaps PlayStation ditching PC isn't even a big deal in the Helix model.

... But, what about money?

The memory crisis breaks the economics: open consoles would be priced like high-end PCs

RAM sinking into the ocean

The RAMpocalypse has done immense damage to consumer tech industries. (Image credit: Windows Central | Jez Corden)

The current-gen consoles are now the most expensive video game consoles in decades thanks to the RAMpocalypse. Demand for AI infrastructure has pushed prices of memory chips to historically high levels, decimating consumer electronics across the board. PC shipments are down, smartphones are getting ever more expensive, and lower-volume systems are also getting hard hit.

Nintendo Switch, PS5, and Xbox Series X|S consoles are far more expensive than they were at launch, marking a historic first. Typically prices come down over the course of a generation, but no longer.

For Xbox Helix and the PlayStation 6, this presents a huge dilemma. Next-gen consoles are usually expected to be more powerful than their predecessors, not less powerful. Price increases have historically been expected, but nobody expected, much less wanted, a $1000+ video game console.

The Steam Machine represents a scary vision of what next-gen could look like for Xbox Helix. This is a "console" that behaves like a PC, is fully open, and thus not subsidized by closed-ecosystem software sales. Because of that, it costs over $1000 for the base model, while simultaneously being less powerful than a much cheaper PS5 or Xbox Series X.

Steam Machine for 2026

Valve's Steam Machine is less powerful than the Xbox Series X and PS5, while also costing over $1000 dollars for the base model. (Image credit: Valve)

If Xbox Helix is indeed an "open" PC, Xbox would have no choice but to price it like an "open" PC. The Xbox Ally also costs $999.99 because ASUS cannot make their money back on the software sales, given that they have no real distribution platform of their own.

Thanks to the RAMpocalypse, those wafer thin margins get even trickier. I've been told Xbox is losing around $150~ per Xbox Series X|S sold recently due to memory price increases, and will continue to lose money per device even after the planned August 2026 price hike. Now imagine 50% or more of those Xbox Series X|S users bypassed the Xbox ecosystem and went straight to Steam to buy games. The margins would be even worse, without any form of software sales subsidy. Xbox wouldn't have a business at all.

Indeed, internal Xbox documents from around last winter received and verified by Windows Central offer some insights into how Microsoft's Xbox Ally gaming PC is going on that front.

Around 75% of Xbox Ally owners also own Xbox Game Pass Ultimate or PC Game Pass, which is an impressive figure. But the purchasing behavior of non-subscription holders offers a bleak picture for the Xbox PC store attach rate — an insight into how Xbox Helix could go if it were "open."

Around 75% of Xbox Ally owners also own Xbox Game Pass Ultimate or PC Game Pass, which is an impressive figure. But the purchasing behavior of non-subscription holders offers a bleak picture for the Xbox PC store attach rate — an insight into how Xbox Helix could go if it were "open."

Of non-subscribing users: If an Xbox Ally user was also an Xbox console owner, around a quarter of those users also made purchases on the Xbox PC ecosystem. However, if the Xbox Ally owner was not an Xbox console owner, that figure dropped to a measly 2%. Suggesting that almost 100% of non-Xbox owning, new Xbox Ally owners simply went straight to Steam.

If Xbox Helix simply became a defacto "Steambox" for new users, the profitability would have to come out of the upfront hardware cost, otherwise Microsoft stands to potentially lose millions on the hardware ecosystem in general. With the RAMpocalypse and user behavior data from the Xbox Ally experiment, Microsoft might be reconsidering this aspect of the box. Otherwise, it stands to just accelerate another generation of users to free-to-play games, Steam, and mobile slop.

But ... Asha Sharma has professed that Xbox Helix WILL support PC games ...?

A photograph of Asha Sharma from her recent interview with Bloomberg Technology.

CEO Asha Sharma is tasked with reviving the Xbox brand. (Image credit: Bloomberg Technology)

But ... the contracts for AMD's Xbox "Magnus" PC-console hybrid chips are already in place. The silicon is already being pressed, the whole platform has been costed up and approved.

Indeed, Xbox CEO Asha Sharma reiterated fairly recently that Xbox Helix will "play your PC games." Although, Xbox CSO Matthew Ball did say that "aspects" of Xbox Helix were being re-evaluated.

In light of the constraints outlined above, how might this end up going down?

  • Option 1: Some kind of paywall or subscription to open up to third-party stores?

This one seems fairly unlikely to me frankly, but I've seen some suggest that Xbox could set up some kind of paywall to trigger access to Steam and other storefronts.

If we assume that Microsoft doesn't want to make a box that is straight up unaffordable, one way it could ensure it still has a software subsidy and make the margins work on the other side is by having users pay for a "Pro" version that actually is open.

Perhaps they could do two separate versions, similar to Windows RT or "S Mode" which was locked to the Microsoft Store, and offer a premium version that is fully like a PC, but comes with PC-style price tag.

I suspect that would be difficult to market and explain, particularly given how Asha has suggested that Xbox Helix will play "your PC games," ... but they've never explicitly said Steam would be on it.

  • Option 2: Semi-open, revenue sharing model with Epic Games' on PC or other strategic partners.

One thing that struck me as odd is, when Phil Spencer talked about the next-gen Xbox having other stores, he actually never did mention Steam. He mentioned things like GOG, and the Epic Game Store, but he never actually did say Steam itself would be on the box to my knowledge.

Indeed, maybe Microsoft's plan has been to work with partners directly in a more curated fashion. On the Xbox PC store for example, we see platforms with extensions plug-in to Xbox PC, such as Battle.net and Ubisoft Connect.

Perhaps it was never really about Steam, but more about giving platforms the option to work directly with Microsoft on some sort of revenue-sharing model, which would keep the hardware subsidized but give platform holders more control, and a bigger cut of the profits.

Xbox PC sales do pay out at 90% to developers, rather than the console-oriented 70%. But ... we get into hardware subsidy problems again when we talk about some of this stuff.

  • Option 3: Fully open, absurd price point and all?

The third and final option ... perhaps it will simply sport a PC-style price tag. Perhaps the plan is for Xbox Series X|S to have an unnaturally long life span, and for Xbox Cloud Gaming to do some heavy lifting for those who can't afford the Unaffordable-Console-Future.

I find it hard to imagine an Xbox console with a >$1000 price tag. I'm not sure how Xbox can achieve a

If Xbox has to make a profit on the hardware, and is effectively making a Steam Machine in all but name, nobody will buy it. But Asha has promised access to PC games on Xbox Helix ... but then, surely that does mean it'll have Steam, right? Could it be a half-way house with direct partnerships with Epic Games and other platform holders? Or will it have some kind of paywall "Pro" option to remove an artificial, arbitrary block, like Windows "S Mode"?

I'm sure these discussions are happening at a high level at Xbox right now ... what do you think should happen? Hit the comments, lets discuss it.

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Xbox Helix logos

Project Helix is still coming, but what will it look like under Xbox CEO Asha Sharma? Will it radically change?

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