Season 1 is coming to Call of Duty: Modern Warfare 4 on November 6, a mere two weeks after it officially launched. For DMZ players, there will be a bunch of new content, not least the new X01 map.
But I get it; you may also feel like you're 'behind' or not prepared. You see the big content creators on Twitch and YouTube with a stash full of the highest rarity items. But most of us aren't able to play the game all day (even I, when covering it is part of my job).
Solo players can also feel a little left out, since regularly hitting the toughest areas for the best gear usually needs the coordination of a full squad. X01 especially sounds like it's going to be tough, so you're going to want gear. And plenty of weapons.
Fortunately, even if you are playing solo, there are some good routes out there you can run with the sole purpose of just getting loot. And decent loot, at that. The one I'm going to feature here can be done in 10-15 minutes, has an exfil close by every time, and crucially, should be pretty chilled out.
How to farm good loot and weapons in MW4 DMZ easily as a solo player
You want easy (and free) new weapons in DMZ, find yourself these Weapon Lockers. (Image credit: Windows Central)
I take no credit for coming up with this idea. Plenty of folks on YouTube have talked about it, and I first saw TheSpazo on YouTube recommend it as a loot run.
Essentially we're going to target six bunkers on the left side of the map and throw in one compound that sits on the route. This guarantees six weapon lockers and a safe, as well as plenty of bags, military lockers, foot lockers, tool boxes, and, if you need to upgrade your FOB, a ton of valuables really easily.
The first thing you need to do is deploy into the Operation Iron Citadel story mission. If you don't have this unlocked yet, you need to complete the first three missions on the pyramid and you'll get access.
You don't need to do the mission for this, but using it guarantees you're going to spawn on the map in the right place.
Bunker location in grid A8.Windows CentralBunker location in grid A7.Windows CentralBunker location in grid A6, and the Compound to hit north of the airbase. Windows CentralBunker location in grid C4.Windows CentralBunker location in grid D3.Windows CentralBunker location in grid B2. Windows Central
When you're in your raid, open the map, and you're looking for six marks along the left portion that are little circles. They're missile silos, which may come into play in future content, but attached to them are bunkers full of goodies.
There will be one to the west of where you spawn, so hit that one first. There will then be a second one south of that. The gallery above shows all the grid locations for each of the six.
Basically you need to grab the first vehicle you can and hit all six bunkers as fast as possible. A car will often spawn near you when you load in, or you can find one down at Deadtown.
But the route is simple. Start at the bottom around where you spawn, drive up to each silo, go in through the bunker entrance that will be off to one side, and just loot everything inside.
You'll find maybe one AI enemy in some of the bunkers, but that's about the only resistance. When you come to a door locked from the inside, simply follow the windows and go round to the door at the other side of the room. This is the room you really want to hit because it's where you'll find the weapon lockers.
Approach the Compound from the south, and go straight to the upstairs door on this green building. (Image credit: Windows Central)
The only non-bunker part of this run is the Military Compound just north of the airbase. You don't need to waste time clearing it; simply approach from the south, go through the gap in the wall, up the external staircase on the first building, and the safe is in the room at the top.
Then leave the way you came and go back to hitting the bunkers. By the time you finish, you'll have had a chance to loot at least six weapons along with a ton of other great stuff.
The valuables you get are also an easy way to get DMZ Cash by selling them in the FOB. If you're not needing any to craft upgrades, just sell them, and you'll be rolling in cash. Maybe hang onto any Gold Skulls or Gold Bars, though if you find any, because you'll need them at some point in the future, and they're pretty darn rare.
You won't always find killer loot in a safe, but a lot of the time you will. (Image credit: Windows Central)
Once you've looted all the bunkers, hit an exfil and get out. If your Operator has the Trait that reveals the Final Exfil point on the map, this will often be in the top left corner, which is ideal to hit from the final bunker.
Other players in your match are less likely to be there, but if it's not, there always seems to be an exfil in the vicinity of the airbase if you've loaded in via the story mission.
There's the whole discussion over whether there are actually fewer players in a lobby when you select a story mission or not, but in my experience this run has been pretty chilled. I've only seen one player in the last 10 runs, funnily enough, someone who beat me to the Final Exfil point.
So you do need to keep your guard up, but only you will spawn at that location for that story mission, so it increases your odds. But speed is of the essence. Don't waste time running; don't waste time looting other buildings. Get a vehicle and move fast, in and out.
Take a Weapon Backpack if you have one
Weapon Backpacks have a dedicated slot to stash weapons in that you find while you're looting. (Image credit: Windows Central)
As you're focusing on just harvesting loot with this run, you want to take as little as possible in with you. You shouldn't be coming into contact with many enemies, so one tip would be to only take in one weapon so you have a vacant slot.
If you have a Weapon Backpack you can use, take it, because with a vacant slot in your loadout and this, you have a chance to exfil with two new weapons per run.
At the very least use a Medium Backpack if you can, because that secure slot will guarantee you get out with any high-value items you find, such as recipes and weapon manuals.
But leave your backpack as empty as possible. You need the space because you're going to find a lot of loot.
I specifically say this is a good loot run to carry out as many times as you can before Season 1 for a couple of reasons.
The first is that right now, choosing this story mission seems to have reverted to the old ways where there seem to be fewer players. Only one person will ever get a story mission spawn at a time, so you will be starting on your own. But still, other players exist, so speed is essential.
The other reason is that this could change when Season 1 starts. Or loot spawns could change. In a live service mode like DMZ, always be ready for a change to come in that could end whatever methods you've become comfortable with. But we've had the final pre-season update now (as far as we know) so you have at least a few days while it should stay like this.
So it's a good time to stock up on weapons and materials and get crafting FOB upgrades if you can. Especially if you're wanting to check out X01. That promises to be a difficult location, so get the best start you can before it arrives.
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The integration of Call of Duty: Warzone with Modern Warfare 4 is happening on November 6 when Season 1 begins for this year's game.
While it also means the end of Warzone for players on Xbox One and PS4, it will be bringing a bunch of new content to the table. When the switchover happens, there will be two brand-new maps to play at first, alongside two returning classic maps at some point later in the season.
Besides access to all the new weapons from Modern Warfare 4, the battle pass, the leveling and prestige system, Camo challenges, and Calling Cards, there are also some quality-of-life improvements, too. Here's a brief overview of what's coming.
Two new Call of Duty: Warzone maps: Hajin and Zodiac
We've already seen the new Zodiac Resurgence map during the Modern Warfare 4 beta. (Image credit: Activision)
At the launch of Season 1 there will be two Warzone maps to play, and they're both brand-new for the Modern Warfare 4 year: Hajin and Zodiac.
Zodiac we've already seen during the Modern Warfare 4 beta period earlier this year. Set around a drone manufacturing facility in South Korea, Zodiac is the new Resurgence map and will be joined in the rotation by the returning Rebirth Island at some point during the season.
Hajin is the new "big map" for Battle Royale. Set across North and South Korea, anyone who's already jumped in to play DMZ will be familiar with the Hajin location. It appears to be the same physical map, so those players will already have a leg up on the terrain.
It's been a pretty good location for DMZ so far, and while there are areas with tall buildings, there are also plenty that are more open, and the terrain is quite varied. Also coming across from DMZ is the variable weather, so one match it might be sunny and clear, and another the map may be shrouded in fog. Hajin will also have two new Gulags.
The previous big map, Verdansk, will be joining the Battle Royale rotation at some point during the season, bringing some new POIs along with it.
New features and weapons for Warzone under Modern Warfare 4
Integrating with Modern Warfare 4 means access to all the new weapons from the main game. (Image credit: Activision)
Besides the new map, there are also some new features and just overall quality-of-life improvements for Warzone beginning with Season 1. These include:
Tactical Sprint will be available to all Operators without the need for a Perk, but its duration is slightly shortened.
Players can drag their allies while reviving them, pulling them out of harm’s way.
Additional weapon balance tuning.
Improved visibility and readability across all maps.
Improved footstep audio
Tactical Sprint is probably a big one for Warzone players, and while it doesn't sound like it will be overpowered, it will at least help in keeping that fast-flowing experience players have become familiar with.
Without it applied in multiplayer in Modern Warfare 4, you can feel quite slow, and that was never going to work in Warzone.
It'll be interesting to see what the weapon balancing looks like, though. Additionally, the time to kill (TTK). In DMZ, PvP encounters are often over before you even spot who's firing at you, so hopefully Warzone has found a balance here. There are definitely some weapons that already feel like everyone will gravitate towards them, but it'd be nice if there's a wider meta than there often is.
All of the weapons from Modern Warfare 4 and the new ones introduced in Season 1 will be available to Warzone players, as will their attachments, including Apex.
If you've been playing multiplayer or DMZ you'll already be familiar with the new weapons. (Image credit: Cole Martin for Windows Central, Activision)
Legacy weapons from as far back as Modern Warfare 2 will remain accessible in Warzone. These will be available as a five-attachment version, alongside any previously acquired legacy weapon blueprints.
Additionally, and what sounds quite interesting to me, is that on Hajin, Zodiac, and Verdansk, we'll now have movable interactive objects. These include fuel barrels, which will go boom, and apparently objects such as dumpsters and "pyramids" that can be used to create cover. Or roadblocks. So maybe keep an extra eye out when you're driving.
Players will also be able to get their hands on Elite Perks, which will add a fourth perk to their loadout. These are found in-match at Buy Stations, and more can be obtained through Supply Run contracts. But only one can be active at a time.
Oh, and the Aston Martin Dreadnought vehicle that we've been driving about in DMZ will also be joining Warzone.
Call of Duty: Warzone Season 1 game modes
There will be some special modes and events available to play right at the launch of Season 1. (Image credit: Activision)
Camo grinders will be delighted to hear that casual mode has returned for both Battle Royale and Resurgence and will be available on all maps.
Additionally, at Season 1 launch there will be three limited-time modes (LTMs):
Rally Point LTM
Loaded Resurgence
Massive Resurgence
Additional LTMs are promised throughout Season 1, including Rockets and Snipers, and Extreme Resurgence.
Rally Point is described as a casual mode designed to help new and returning players get to grips with the mechanics of Warzone, as well as check out the new Zodiac map and learn about some of the new features. 20 players will be in each lobby.
"Rally Point is a no-circle, infinite Resurgence, and Drop-In/Drop-Out mode, allowing players to come and go as they please."
For completing the challenges in this mode, there will be an exclusive weapon blueprint and two camos to unlock.
Loaded Resurgence will be across Zodiac and Rebirth Island and looks the same as we've known it before. Drop in with your preferred loadout and earn new perks with eliminations as you try to get to Specialist.
Massive Resurgence is Resurgence, but on the Hajin big map with 120 players. There aren't any special rewards listed for these modes right now, but that doesn't mean there won't be some.
Call of Duty: Warzone Mode Mastery camos arrive from Season 1
New Warzone, new Mastery Camo to grind for. (Image credit: Activision)
While much of the camo grind in Modern Warfare 4 is universal across multiplayer, DMZ, and now Warzone, like the others, there is a dedicated set of Mode Mastery challenges to complete. And now we know what we'll have to do.
Parallax: Get 5 kills in a match 300 times.
Damascus Reforged: Get 2 kills without plating 200 times.
Empyros: Place in the top 5 with at least 6 kills 75 times.
Presumably we'll still be able to do the Mode Mastery camos in casual mode, too, but even so, they're still going to be a pretty long process. The saving grace is that if you've been playing Modern Warfare 4, this year you at least already have a head start.
Nevertheless, I spent 65 hours doing last year's Warzone Mastery Camo, even using casual mode, and I feel like this year's is going to take longer than that. I'm not sure I have it in me. We'll see.
Additionally, there will be a "Return to Call of Duty: Warzone" event running with some additional camos to get your hands on. And who doesn't like some shiny camos?
Season 1 for both Modern Warfare 4 and Warzone goes live on November 6 at midnight ET (9pm Pacific) globally. Additionally, it will be available on the Nintendo Switch for the first time. Find the full details on the Warzone integration at the Call of Duty Blog.
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Call of Duty has revealed Season 1 for Modern Warfare 4, slated to go live on November 6 at midnight ET. That breaks usual tradition for new seasons, and indeed, it's a 5am launch here in the UK. I won't be getting up that early, that's for sure.
While the intel drop is full of information on what DMZ and multiplayer fans can expect, for those still waiting on knowing more about what's coming to Warzone, there's still a wait to be had.
We know that there will be two new maps joining the rotation. Hajin, the DMZ map, will be joining the battle royale mode alongside the returning Verdansk. Whether it's an exact copy or will be tweaked in some way, we'll have to wait and see. Zodiac, the new Resurgence map we already saw during the beta, and it will join the (sigh) returning Rebirth Island.
Warzone fans will have to wait, though, to find out the full details on what the first integration with Modern Warfare 4 will look like, though.
"Play across two new maps in Call of Duty®: Warzone™ as the Season 1 update brings both Hajin and Zodiac, plus the return of Verdansk and Rebirth Island, additional game modes, gameplay features, and more as Modern Warfare 4 becomes fully integrated with the free-to-play game. Keep your eyes on the Call of Duty blog this Monday, November 2, for a separate post and Roadmapfully covering everything coming to Call of Duty: Warzone in Season 1."
We already got a first look at the new Resurgence map, Zodiac, during the Modern Warfare 4 beta. (Image credit: Activision)
It was already confirmed earlier this year that due to Modern Warfare 4 not being available on last-gen consoles, those platforms would not be able to play Warzone once the integration happened.
Players who want to continue can, of course, still use Xbox Cloud Gaming or alternatives such as NVIDIA GeForce Now, and all their previous purchases in Warzone will be permanently applied to their Activision ID.
It'll be interesting to see what the player reaction to Warzone under Modern Warfare 4 is. DMZ has been received pretty positively, though the PvP elements still feel a little unbalanced in my opinion. But the new movement that came with Modern Warfare 4 definitely rewards a slower, more tactical style of play (for better or worse) but then, we all know that Warzone players love to fly around the map. So who knows?
Nevertheless, we'll know a lot more on November 2.
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Call of Duty has announced Season 1 for Modern Warfare 4 will begin on November 6 at midnight ET, and DMZ is already getting a new map.
Future locations have already been teased for DMZ before the launch of the game, but the first one is already arriving a mere two weeks post-launch.
But it's not just a new map; it's quite different to Hajin and is more reminiscent of Building 21 from the original DMZ.
"A previously undiscovered weapons facility — codenamed X01 — has recently been seized by enemy forces. Recent reconnaissance along the northern border of North Korea has determined an infiltration point, allowing for deployment through Hajin. Current data suggests this facility was a GRANIT Arms black site. It appears comprised of a dimly lit, labyrinthian network of passageways, tunnels, and linking chambers surrounding a clandestine weapons assembly line and other, more surprising locations. Appearing to be fully enclosed from the outside world, ground-penetrating radar has revealed multi-floored vertical traversals, where the only reliable edge you may have is the back-up of your squadmates."
I don't know about you but this doesn't look like a very inviting place. (Image credit: Activision)
Expect a fairly strong PvP experience, though apparently that's not the worst thing you'll encounter. We're told it "may be unwise to engage them in head-to-head combat" referring not to players, but to the 100 Spirits NK Faction that is active in the vicinity.
Ghost will act as our Watcher for infils into X01, and alongside the map will be new pages of DMZ Orders for players to complete.
X01 will also be home to a bunch of new enemy types, items, and equipment, though the first two are labelled as [CLASSIFIED]. So you'll need to take the plunge and go see for yourself. But it sounds like the best way to dominate X01 will be to plunder the loot within its walls.
Elsewhere, the FOB will be getting some upgrades, with something new and [CLASSIFIED] for the 3D Printer Station, new weapons and gear at the Vendor which apparently are linked to the BlackCell pass from Season 1 (which you also have if you bought the Vault Edition) and new Lieutenants and Commanders added to the Boss Board.
DMZ has got off to a roaring start in Modern Warfare 4. (Image credit: Cole Martin for Windows Central, Activision)
Season 1 for DMZ also promises two events: Threat Briefing and Resupply Run. The former will see you engaging with either The Captain or a Battle Tank, and in each case extracting parts of their respective armor. The more parts you get, the better the rewards.
Resupply Run is a bit like a trolley dash, but in Hajin, with enemies shooting at you. You'll be tasked with finding specific items to trade in for high-value gear such as Self Revive Kits and 3-Plate Armor Vests.
More events are promised throughout Season 1, but it's definitely a positive to see DMZ frontloaded with content so early on. It requires a decent investment of your time, but so far, it looks like it's well worth it.
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It takes a lot for me to get excited at the prospect of playing Shipment in Call of Duty again, but here we are. The original brainrot map has now landed in Modern Warfare 4.
And I am excited for it. But that's only because the first weekend of multiplayer has been hard. The launch maps are OK at best, the matchmaking makes every game feel like the Call of Duty League finals, and it just feels like hard work. Video games shouldn't feel like hard work.
While Infinity Ward can certainly fix it, for now, we turn to Shipment for some good old-fashioned brainless run and gun. For those chasing the mastery camos, it's definitely a welcome sight to speed up the process a little.
Even so, it's not perfect. The TTK feels too long for Shipment (in my opinion), and there's clear weapon balancing that needs to be done that will presumably not have a chance to happen until Season 1 starts next week.
But whether it's nostalgia or just the fact that the launch weekend has been absolutely mollywhopping you, Shipment 24/7 is live, and most of the game modes are available on rotation on the now smallest map in Modern Warfare 4.
After an incredible campaign, the debut of DMZ which mostly has been a great time (exfil campers aside), multiplayer has been a very mixed bag. Compared to the beta earlier this year, it just doesn't feel as, well, fun.
The maps are definitely not some of Call of Duty's best, though I have been enjoying Mumbai especially, and Cachette is pretty fun, too. But I also think the movement needs to be updated, because while being slower is fine, it feels too clunky and like you have to work hard just to get into and out of a gunfight.
But the gunplay, as in the beta, is really good, even if I think the TTK is still too high. Or maybe it's the weapon balancing that's off, as some, even on Shipment, feel like you're slapping someone in the face with a napkin from a little kid's birthday party.
But if you're camo grinding, go forth and rot thy brain in the name of Orion Reforged. May the shipping containers make your journey take a more profitable path.
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Reviewing a game on XBOX takes too many steps today. Press and creators should be able to redeem and play, and that's what the team is ultimately building toward. The first updates are coming soon.October 28, 2026
Original article:
Infinity Ward is celebrating some glowing reviews right now for Call of Duty: Modern Warfare 4, which has hit a comfortable 89 on PlayStation and 86 on PC. By extension, it should be a slam dunk for Microsoft, given that they, you know, own Activision.
Unfortunately, there is one glaring omission from that Metacritic infographic, and it's Xbox.
We're incredibly grateful for the reception to Modern Warfare 4 and everyone who's been part of the journey so far.With Metacritic scores 89 on PlayStation and 86 on PC, we're humbled by the recognition and thankful for all the support from the community.#MW4 is available now 👉 https://t.co/0N5m5B5qEyOctober 26, 2026
If you head over to Metacritic, the lack of mention of an Xbox score makes sense immediately. The Xbox Series X version of Modern Warfare 4 doesn't have an official Metascore at all. It sits at a bleak "tbd" based on a grand total of two critic reviews.
So Microsoft owns Activision. Microsoft owns Call of Duty. Yet when it comes time to aggregate critical acclaim for the biggest blockbuster under its banner, there aren't enough critic reviews on Xbox to even generate a baseline score. It's not a good look, is it?
I'm not going to lay blame with "Xbox tax" on this one, don't worry; the reality is far more banal. Platform preference isn't to blame here, but the review process itself on Xbox is unnecessarily painful, and Xbox needs to do something about it.
Game keys vs Whitelisting shenanigans
Modern Warfare 4 may have taken over Xbox dashboards, but where are the reviews? (Image credit: Windows Central)
Most gaming journalists and creators will be offered a choice of platforms on which to review a game, and they choose the path of least resistance. That path is generally PC/Steam, where you get a simple game code or access to a pre-release beta branch, or PlayStation, where you can redeem a code and you're good to go.
On Xbox, however, the process is more convoluted. You have to give your Xbox Live Device ID, which is buried within developer and system settings, to a PR company and wait for the publisher to manually whitelist your individual hardware before a code or build will even register.
Many of us are working against tight embargoes under an influx of game releases, especially in this absolute storm of releases that is Q4, and any extra steps to take can mount up in the inbox. Even if someone wants to cover the Xbox version of a game, convenience almost always dictates picking Steam or PS5 instead.
Here at Windows Central, we obviously try to play within the Xbox ecosystem, yet even we constantly run into this wall. Case in point: for Call of Duty: Modern Warfare 4 specifically, our own review was conducted on PC simply because that was the platform offered for the official review event.
When covering major releases or updates, PC and Steam codes are almost always pushed first because beta branches make distribution painless for publishers. Meanwhile, getting early access on Xbox feels a bit like doing my tax self-assessment.
Some titles, like Gears of War: E-Day, have had a healthier ratio. It was accessible through an insider build on the dashboard and much easier, so yes of course while it wasn't on PlayStation, we've a healthier skew of 87 Xbox reviews to 83 PC reviews. This isn't the norm, though.
PC and Steam codes are almost always pushed first because beta branches make distribution painless for publishers.
When reviewing The Witcher 3: Wild Hunt Remastered, I had to start my playthrough on Steam and wait a few days for the Xbox whitelisting to be completed before I could switch platforms (thank heavens for cross-save). I could have waited, sure, but when you're on a tight schedule, time is a luxury you don't have. I've had this exact same problem when checking out DLC for Goat Simulator 3, too.
When an outlet specifically dedicated to covering Xbox has to resort to playing pre-release games on PC just to hit embargo, what chance does the average reviewer at a multiplatform outlet have? Why would a critic jump through extra technical hoops for Xbox when a PS5 or Steam key is sitting in their inbox ready to download with a single click?
Xbox needs to fix this early access issue
(Image credit: Activision)
Xbox already faces an uphill battle when it comes to hardware market share and media coverage. But allowing its own pre-release access to remain this cumbersome is self-harming to the brand.
When publishers don't distribute Xbox codes efficiently, fewer outlets review Xbox builds. When fewer outlets review Xbox builds, Metacritic scores sit at "TBD." This, in turn, creates a public perception that nobody is playing or caring about the platform, even when the game in question is published by Microsoft itself. Gamers looking for reviews may purchase on the platform where more coverage exists. It quickly becomes a self-fulfilling prophecy.
If Microsoft wants Xbox to remain a primary platform for game reviews and media coverage, it needs to make access to its platform for reviews much easier. Until redeeming an early-access Xbox code is as simple as punching in a key on PlayStation or Steam, we’re going to keep seeing Xbox-owned games celebrated everywhere except on Xbox.
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Call of Duty: Modern Warfare 4 is out, and honestly, it looks like the first truly good Call of Duty campaign in a decade. That’s impressive in itself, but the data tells a slightly more worrying story.
What makes this even more interesting is that the situation doesn't appear to be much better over on Steam.
Steam numbers show a significant dip
Call of Duty Steam Charts (Image credit: SteamDB | charlieINTEL)
According to SteamDB, Call of Duty: Modern Warfare 4 has peaked at around 215,000 concurrent players so far. That’s not terrible by any means, but it falls considerably short of previous releases.
For comparison, Call of Duty: Black Ops 6 reached a peak of 306,460 concurrent players on Steam during its launch weekend in October 2024, despite also releasing on Game Pass. That means Modern Warfare 4 has seen roughly 30% fewer concurrent players so far on Steam.
I should mention that these figures are for Call of Duty HQ, which includes multiple Call of Duty games, as well as Warzone and DMZ.
Of course, there are several things to consider here. Modern Warfare 4 isn't available on Game Pass, meaning players who previously relied on the service for access now have to purchase the game outright. Naturally, that makes jumping into the latest Call of Duty considerably more expensive. Given the times we live in, you can’t blame people for not throwing down $70.
That said, lower player counts don't necessarily translate into poor sales; the game was the number one best seller on Steam when it released. But without official figures from Activision, it's difficult to determine just how successful Modern Warfare 4 has been.
We do have one figure to go by, though. Xbox CEO Asha Sharma recently took to X to reveal that the Call of Duty franchise as a whole has passed $40 billion in revenue. That means the franchise has achieved $10 billion in revenue since 2022, when it was last reported at $30 billion.
With all that said, let me know your thoughts. Are people feeling fatigued by the yearly Call of Duty release cycle, or is it just that other games are out and Call of Duty isn’t quite worth the $70 on release, especially with a Game Pass release expected a year later?
Leave a comment down below, and be sure to take part in our poll!
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I fell in love with Call of Duty way back in 2009, when my friend group pushed me to make the jump from Halo 3 to Modern Warfare 2. While initially I was concerned I couldn't get a handle on certain mechanics, like learning weapon types beyond the simplified "AR" and "BR" I had grown accustomed to in Halo, I ended up really getting my footing in Modern Warfare 2 after a couple of months. It was the start of a fixation with Call of Duty that only 2016's Infinite Warfare could put at risk. I still quote several lines from MW2 (2009) to this day, even.
17 years after my first foray into Call of Duty's Modern Warfare subseries, my attachment to the franchise has only grown. For quite a while, I considered the 2019 reboot of the Modern Warfare franchise among my favorite games of all time. After completing Call of Duty: Modern Warfare 4, however, I think that list has been shaken up — and I can finally tell you why.
Call of Duty: Modern Warfare 4 — Story, setting, and art
Consequences are the name of the game. (Image credit: Cole Martin for Windows Central, Activision)
Call of Duty: Modern Warfare 4 is divided up between three different modes: a single-player campaign, the revival of the PvPvE experience in DMZ, and classic multiplayer.
Modern Warfare 4 was piecemealed out over the last week, with players who had preordered gaining access to the Campaign one week in advance, followed by an early access period for DMZ lasting a few days before the launch of MW4 multiplayer (which the team ended up releasing a few hours earlier than originally planned, as well).
The singleplayer campaign for Call of Duty: Modern Warfare 4 is a cinematic masterpiece
I'm reiterating that headline because I don't think I can say it enough to stress how incredibly well done the campaign for MW4 truly is. In the very beginning, MW4 introduces a new squad — Sierra-1, a collaborative group of young soldiers consisting of South Korean conscripts and American Marines.
The narrative team from Infinity Ward really showed their chops with the opening sequence, as the American soldiers introduce the ROK members of Sierra-1 to Wu-Tang's rap classic, C.R.E.A.M. The team banter and poke at one another before side-questing into a convenience store to purchase junk food and stomach medicine for some light hazing of the squad's newbie.
The sequence feels like a video game's cold open and more like an expertly shot film, with care and attention to detail oozing from every neon light, every brightly colored and meticulously packed item on the corner store's shelves, all the way to the silly expression on the American corporal's face when you lie and tell him that a specific food item is, well — fish soaked in piss.
These guys have no idea they're about to be invaded by North Korea just because a cigar-smoking British Captain had to have some revenge in a snowy alleyway in New York. (Image credit: Cole Martin for Windows Central, Activision)
Modern Warfare 4 is a war game, though, not a shopping simulator, so of course things have to go awry for our charming young squad when they find themselves thrust into the front lines of urban warfare in downtown Seoul after North Koreans invade under the cover of night.
Fighting through this battle with this inexperienced squadron adds more risk to the invasion of North Korea, and as they are forced to retreat, we learn that the story here is not being told in a linear fashion. Instead, we're pushed back to 5 days before NK's attack on Seoul.
It's through these time jumps that Infinity Ward's narrative team weaves a complicated tale of brotherhood and comradery between squad mates, the weight of grief when a squadmate is lost in battle, and the consequences of how that grief is dealt with. Sierra-1's story intertwines with MW staple, Task Force 141, which has been severely affected by the loss of Johnny "Soap" MacTavish (at the end of Call of Duty: Modern Warfare 3 (2023).)
While the young squad of Sierra-1 grapples with loss in one way, TF141's leader, Captain John Price, has gone the revenge route. Now rogue after having killed American General Shepherd, Price finds himself at the mercy of his former enemy, El Sin Nombre (Valeria Garza.)
Themes of trust and betrayal drive the story for Modern Warfare 4. (Image credit: Cole Martin for Windows Central, Activision)
Every element of the Call of Duty: Modern Warfare 4 campaign will have you pulled in, waiting with bated breath to see what happens next. For a franchise that has historically been considered a vapid first-person shooter without any sort of deep-rooted story to tell, Modern Warfare 4 pulls out all the stops and effectively proves anything uttered by detractors as wrong.
MW4 juxtaposes the actions of its younger, inexperienced squad against those of the battle-hardened TF141. Both bands of brothers tackle grief and motivations for continuing on in the face of a heavy loss, doing so in ways that affect the other squad without their even knowing it.
These parallels also appear in the campaign's other subplot, which highlights the brutality of the invading North Korean regime and its hunt against defectors. We get yet a third angle to study the issue of blind loyalty and defecting from the safety of what one knows because it is inarguably just the right thing to do.
The MW4 campaign is a gut-wrenching story that serves as the finale for the Modern Warfare reboot. While we see several known characters' storylines come to an end in one way or another, there are still some characters for the subseries that are left in the wind who do not have neat little ties to their loose ends.
The story continues with the tense, beautifully haunting DMZ
The DMZ intro cutscene is much closer to mimicking in the DMZ player experience than I was ready for. (Image credit: Cole Martin for Windows Central, Activision)
Modern Warfare 4's "third mode" is a return of the MW2 (2022)'s PvPvE experience, DMZ. Set in a demilitarized zone in Hajin, on the border of the Korean peninsula and Russia, players can infiltrate the region and carry out missions to check off objectives for several missions that expand upon the post-credits world of Modern Warfare 4.
DMZ differs from the single-player campaign in that it takes on the form of an extraction shooter, with players able to take an operator from one of the game's story characters and put that operator through their paces in the DMZ, completing story missions and dynamic ops to level up and loot for better gear.
Hajin is the first official map for DMZ in MW4. (Image credit: Activision)
Because the Modern Warfare campaign wraps up most characters for the subseries, we're given a varied roster of operators, many of which have previously served as multiplayer Operators for Modern Warfare titles past.
Hajin is visually stunning. The open-world map is mostly controlled server-side, so Infinity Ward has been able to introduce new mechanics like dynamic weather to the mode. All players on a server will see the way weather and other factors affect Hajin collectively, so you can't blame the weather for your untimely demise in the DMZ.
A classic multiplayer experience tries something new for Modern Warfare 4
In an interview with Infinity Ward's multiplayer team, I was once told that the battles that go down in multiplayer should be looked at as if they're happening a block or two over from the events that happen in the campaign.
You can see that philosophy very clearly in Modern Warfare 4's 12 launch maps, each of which features very noticeable elements from the campaign that are arranged in a way that makes them feel like they could have been nearby, but not quite the same.
Multiplayer's maps offer an impressive variety of biomes, from a small, tight bus yard to the dilapidated remains of an old coal mining operation. It would be easy to expect Infinity Ward to let the visuals for multiplayer lapse — after all, who would even notice if the paint cans spill when hit or that bullets impact surrounding set pieces?
But the team wasn't content to just let these maps exist. Instead, the multiplayer maps of MW4 are beautiful sets ripe for destruction that offer adequate flanking opportunities and enhance the sustainability of using non-meta weapons, even on small maps, through the power of good design and reasonable player movement.
Infinity Ward did not just stop with multiplayer's classic map structure, though. Modern Warfare 4 introduces a new concept for how to play multiplayer with the new dynamic map, Kill Block.
Kill Block rotates the available set pieces for the map and selects three to piece together to create one unique gameplay experience from mere pieces. Despite being pulled from a multitude of different styles from Modern Warfare's past and present, Kill Block still manages to be a cohesive (and addictive) new feature for MW4.
Call of Duty: Modern Warfare 4 — Gameplay
(Image credit: Cole Martin for Windows Central, Activision)
Call of Duty: Modern Warfare 4 is a first-person shooter with intense action at its core. Everything about the game is meant to make you feel like you're a war hero, fighting the good fight, across all of its modes. However, there are some notable differences in how each mode gets you to that point (or keeps it dangling in front of you like a carrot.)
Modern Warfare 4's campaign gameplay is a reminder that sometimes we have to get our hands a little dirty
"We get dirty, and the world stays clean" is a recurring mantra throughout the Modern Warfare subseries. The idea is that Task Force 141 may sometimes make decisions or act in ways that might seem questionable or otherwise dirty, but it's okay when the end will inevitably justify the means.
So then it should come as no surprise that Captain Price, who is clearly built to be a brawler, gets his hands dirty in the literal sense by carrying out some of his revenge plot.
Most sequences with Sierra-1 feature classic linear COD set pieces that put you in the heart of battle. But some of Capt. Price's appearances lean into his ability to take down friends and foes in some good old-fashioned fisticuffs, pushing the player into using LT and RT to block, counter, and attack.
Infinity Ward also breaks up the long linear sequences by introducing classical mechanics like rappelling down a skyscraper with night vision goggles, clearing stairwells and rooms where enemies are waiting to take you out under the cover of darkness.
One mission, "Stranded", deviates from the standard gameplay funnel by introducing a semi-open world with three objectives that players can interact with in any order they choose. In addition to the three main objectives, there are multiple secrets littered around, including yellow storage crates with loot and keypad puzzles to unlock for bonus gear.
DMZ gets a major glow up thanks to feedback from the 2022 Beta
Potential character traits are randomized, and can lead to players putting together some really innovative operator builds. (Image credit: Cole Martin for Windows Central, Activision)
When Infinity Ward first introduced the concept of the DMZ in 2022, I was intrigued. I was originally a fan of The Division's Dark Zone concept, and really fell for the extraction mode DLC "Survival". But few games had managed to recapture the excitement of that PvPvE experience that won me over in the Dark Zone.
When the DMZ Beta dropped, I actually spent quite a lot of time with my friends exploring but ultimately ignored the mode sometime before it began to receive new content updates like Building 21.
The things that I felt were lacking and failed to keep me engaged in the DMZ beta for the long term seem to have been addressed with MW4's Beta. Players select their operator, which can be leveled up by earning XP completing story missions and Dynamic Ops, or free roaming to take out lieutenants and other players.
Unlocking Trait Perks lets you spec out a skill tree for your operator, but should they succumb to an untimely demise without extracting their gear and loot, the operator becomes MIA. MIA operators require in-game currency to recover.
The MW4 story continues in the DMZ, but you may have to hunt for some of the lore that Hajin has to offer. (Image credit: Cole Martin for Windows Central, Activision)
This system has proved to add a significant amount of tension to the DMZ, which also offers players a heightened sense of discomfort by introducing NPC characters that behave much more like players than any we have ever seen before. These NPCs drive recklessly, attempt to run players over or take off-road shortcuts, flank squads, and otherwise offer a formidable foe to the DMZ.
It's a challenging new mode, and the community seems to be at odds over whether PvP or PvE elements should reign supreme, but as it stands at launch, DMZ's a tense and exciting experience with friends that has managed to make loss and success both feel more gratifying than its predecessor.
The desire for nostalgia meets the push for innovation in multiplayer
Modern Warfare 4 embraces more vertical menus than its predecessors. (Image credit: Cole Martin for Windows Central, Activision)
Despite having reviewed every single Call of Duty that has launched in the last 5 years, I still find myself pointing out with each one just how much the development team has had to find a balance between half of a player base that longs for a nostalgic past and half of a player base that craves something new for multiplayer.
Modern Warfare 4 is no different, but I do think there's a chance that Infinity Ward has found a way to walk that line with precision. Launching into Modern Warfare 4's multiplayer when it went live, I immediately felt at home. Despite new menus that allow players to attach custom class loadouts to one specific operator, the system feels familiar and comfortable.
Many of the menus for Multiplayer have gone back to a vertical layout, making them more manageable and a welcome change of pace from the last few years of seemingly endless horizontal options.
Hijack is a new mode that offers football-like gameplay. (Image credit: Cole Martin for Windows Central, Activision)
Like how DMZ had a glow-up based on player feedback, so has Multiplayer. Many of the game's ills from its open beta earlier this fall seem to have been addressed. UAV spam, for example, led to the developers increasing the cost of all killstreaks by one to help lessen their frequency.
There is still some room for improvement, however. The Time-to-Kill speed was adjusted based on player feedback during the beta, but the open beta period only offered a core playlist. That means players who preferred Hardcore modes were unable to experience exactly what Hardcore had to offer before its launch.
As an avid hardcore fan, I find that there's definitely still wiggle room for some minor weapon balance passes in the mode, but those sorts of quality-of-life improvements are typically made throughout the game's post-launch lifetime. It wouldn't even surprise me if the TTK for Hardcore wasn't already addressed even before this review goes live.
Call of Duty: Modern Warfare 4 — Should you buy it?
Modern Warfare 4 leans into the nostalgia, while adding just enough newness to keep the experience fresh as the subseries comes to it's conclusion. (Image credit: Cole Martin for Windows Central, Activision)
Few games make it to the 4th entry in a subseries that has been rebooted from a franchise that has been running annually for more than 20 years. But here Infinity Ward sits with Modern Warfare 4. A game that blends the story of a nostalgic brotherhood coping with immeasurable losses with a fledgling brotherhood that is just forming under the burden of war and tragedy.
The nostalgia of the Call of Duty franchise oddly mirrors that of Task Force 141 in some ways. Similarly, the bright-eyed potential of Sierra-1 mirrors that of an Infinity Ward under new studio leadership and grappling with the loss of influential members of the team that are memorialized in the post-credits In Memorial screens.
Simon "Ghost" Riley knows the importance of a good squad. (Image credit: Cole Martin for Windows Central, Activision)
And yet, from the heartbreak and nostalgia and changing of the guard, there's room for something new. Something exciting that reinvigorates a community that refused to give up on CoD. Modern Warfare 4 may be the final chapter for Task Force 141, but it's just the beginning of this new era of Infinity Ward.
So, do I think you should buy Call of Duty: Modern Warfare 4? I think you'd be crazy not to, truthfully. For anybody who has ever played Call of Duty, Modern Warfare 4 is the love letter that reminds us of what was special about the franchise in the first place and gives us hope for what it can be going forward.
Call of Duty: Modern Warfare 4
Buy Call of Duty: Modern Warfare 4 now to experience a brand-new, thrilling campaign, reworked multiplayer, and a new DMZ experience for yourself.
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Call of Duty: Modern Warfare 4 looks set to be the best Call of Duty this decade thus far, but I'd give this marketing stunt a 0/10.
Ads are annoying at the best of times. If you're reading Windows Central without an adblocker (thanks!), you're probably getting bombarded in all directions by ads right now (sorry. But also, no, us lowly writers have no control over that). But hey, they keep the lights on, and Windows Central is free without paywalls at least, right?
You know what isn't free? Your shiny Xbox Series X|S console. That wasn't free. You know what else isn't free? Xbox Game Pass, nor is Xbox Game Pass Ultimate. Nor is Call of Duty: Modern Warfare 4, in fact. And today, even if you already purchased the game, Xbox is making sure that your console has a very yellow theme this morning — whether you like it or not.
Modern Warfare 4 seems like a banger, but c'mon Microsoft ... this is too much. (Image credit: Xbox Game Studios)
I get that Call of Duty is incredibly important to Xbox's bottom line these days, and funds from the franchise are effectively propping up a variety of other bets Xbox is making right now. I get that last year's "disappointing" Call of Duty pulled down Xbox's financials overall, heaping on additional pressure for Call of Duty: Modern Warfare 4 to deliver.
Reviews suggest that Call of Duty: Modern Warfare 4 absolutely has delivered, by the way, with what fans and critics have been calling the best campaign maybe in a decade. It even has the top spot in sales on both Xbox and PlayStation as of writing, beating out GTA 6 itself (for now).
Does it really really need to take over my entire Xbox dashboard, though?
Today, Xbox fans woke up and noticed that Call of Duty not only has the entire spread of those loathed advertising tiles across the bottom of the dash, but also usurps your custom background. I went over to the Personalization settings and no, changing the background doesn't fix it.
You can actually disable this, however, (thanks Donkeyz) using the following steps.
How to turn off full-screen background ads on the Xbox Series X|S dashboard
Head into the Personalization settings to disable the "event" of Call of Duty marketing. (Image credit: Windows Central)
Open Settings via the Xbox guide menu.
Navigate to General.
Open Personalization.
Go to My backgrounds. You might have to enter your pin.
Disable "Show event-themed backgrounds."
Xbox's ads have long been a source of irritation. Sometimes they can be useful, helping discover new games (rarely, I might add), or deals and in-game events you might've missed. This, though? It's too much, IMO.
At least when Xbox was doing those full-screen pop-ups on boot, you could peruse and then dismiss at your leisure. It's not a big deal ultimately, you're not really on the dashboard for any length of time if you're just passing through to get to a game ... but it initially struck me as another annoying hint we don't actually own the shit we buy.
Big tech is aggressively fighting ownership
If purchasing isn't owning, then piracy isn't stealing, right? (Image credit: Getty Images | Future)
There seems to be a wider theme at play here. Yes it's just a temporary picture that will probably be gone by the end of the day, and yes you can disable it (for now ...) but it continues a trend of companies like Microsoft reminding us that we don't actually own or control the stuff we buy from them. Windows 11 itself has been blasted for the abundance of "recommended content" it comes with out of the box, and most don't know how to turn some of it off, or that they even can.
Which comes back to the Xbox dashboard. Yes it's just a background today, no big deal right? But what happens tomorrow? Will Microsoft starting putting dashboard customization in as a premium feature? Microsoft is already charging playtime by the hour in Xbox Cloud Gaming ... is that the future of "ownership"? OpenAI's Sam Altman has been fully mask off with hopes that compute in general will be a rented accommodation in the future.
The Xbox Call of Duty: Modern Warfare 4 dashboard take over is irritating and inconvenient, and an pretty shameless reminder that Xbox can hijack your console whenever it feels like it, even if you paid the full recent $799 price tag ...
Am I paranoid? Maybe ... but maybe you're not paranoid ENOUGH! ... maybe.
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So you've seen the title and think I've lost my mind, right? Of course the backpack matters when you're looting in Call of Duty: Modern Warfare 4 DMZ. How else do you carry those sweet rewards?
But it's not just about having a backpack; it's about having the right backpack and using it in such a way that it can protect your rarest rewards. One of the biggest thrills and disappointments of an extraction shooter like DMZ is that at any point you could get rinsed by another player and lose everything you worked so hard for.
But you can also protect items in your backpack in case of emergencies such as this. Even if you don't make it out, your precious items can. Here's what you need to know about the backpacks in Modern Warfare 4 DMZ.
The first good backpack is unlocked at DMZ Level 2
You should always try and run at least this backpack, with the recipe unlocked at DMZ Level 2. (Image credit: Windows Central)
When you reach DMZ Level 2 and unlock the 3D Printer, the first good packpack is one of the initial recipes you'll unlock.
While the Small Backpack is the easiest one to craft, you should only consider using it if you're going on an ingredients run. It doesn't hold much, and it lacks the key feature we need for rarer, higher-quality items.
That would be the Secure Slot, and the rare-tier Medium Backpack is the cheapest one to craft that has at least one of these. The Secure Slot is where you want to place the most valuable item you find, because if you go down, that item will still be sent back to your FOB.
As an example, just last night I found another recipe early on in one of my DMZ matches. I put it straight in the secure slot, which was a good thing because as I left the building that I found it in, I was run over by another player. I lost my weapons, I lost my backpack, and I lost my consumables, but the recipe made it out and was unlocked on my 3D Printer.
The only slight downside is that weapons don't have a secure slot. There are backpacks that have weapon slots so you can stash more than just the ones you're carrying in your loadout, but you can't add weapons to secure slots.
But you can put recipes and manuals in them along with all sorts of other rare items to protect them should you fail to exfil.
How to get better backpacks in Modern Warfare 4 DMZ
See a recipe, slap it in the Secure Slot, and it'll always make it out even if you don't. (Image credit: Windows Central)
There are various ways to get backpacks in DMZ, and one of them is just finding them out in the wild while you're playing. Like all the other loot, such as parachutes, you can get lucky and find a better bag. Or take one from a player you downed!
In terms of crafting, there are two recipes you can guarantee you can add to your 3D Printer. The Medium Backpack is unlocked at DMZ Level 2, while the Large Backpack unlocks at DMZ Level 34. At DMZ Level 61 you also unlock the recipe to craft the Medium Weapon Backpack.
The rest require you finding their recipes while playing DMZ, so you'll need to put in some work to find them all.
Scavenger backpacks are good for looting runs, such as stocking up on 3D Printer ingredients. Secure backpacks are good for targeting higher-tier items. There's plenty to choose from, but if you always try and run with at least a Medium Backpack if you find a recipe, you can guarantee it gets out safely.
You can also get a new backpack in the FOB from the Vendor in exchange for DMZ Cash, and from Survival Kits. If an item pops up in the Vendor that you don't have a recipe for, it's always a good idea to add to your stash, assuming you have the funds. I've bought a Large Backpack already for 10,000 DMZ Cash.
Recipes and manuals are key items you want to get in DMZ and running a backpack with a Secure Slot is the easiest way to make sure you always get them out safely.
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You start out with nothing. Well, almost nothing. But the idea is you have to go out and scavenge for better gear, be that through doing missions, defeating world bosses, or even other players.
But there is a way to get high-tier weapons without spending DMZ Cash and without having to run the gauntlet of Hajin's battlegrounds. There is a catch, though. Well, technically two. But essentially it involves weapon blueprints you acquire for Modern Warfare 4, because you can craft them at the Gunsmith.
The first time crafting a weapon blueprint is free. Windows CentralYou can do this from DMZ Level 10. Windows CentralAfter you craft a blueprint once, any subsequent ones will cost DMZ Cash. Windows Central
Once you reach DMZ Level 10 the Gunsmith Station unlocks, which allows you to craft weapons you've found manuals for and extracted successfully. But it also allows you to craft blueprints you own, regardless of whether you have the manual or not.
Better still, the first time you craft one of these blueprints, it's completely free. But the catch is that it's only the first time. So, as an example, if you got the "Beta Forged" Han 86 blueprint from the Modern Warfare 4 beta, you can craft it once for free in DMZ and get a legendary tier weapon to add to your loadout.
To do so, you choose the "Builds" option next to the weapon and select the blueprint you want to craft. After this first time you can still craft them, but there will be a substantial DMZ Cash cost depending on the blueprint.
If you're playing during the earliest days of Modern Warfare 4, another catch is that unless you bought the Vault Edition, you won't have as many blueprints to choose from, and as a result, fewer free weapons to craft. As the game rolls into its post-launch content, you'll be able to add plenty to your stash, including a bunch from just levelling up. But out of the gate, those who paid more have more to choose from.
A quick tip as well to try and protect your higher tier weapons and gear is to make sure you have a backpack with a secure slot on it. Assign the thing you don't want to lose to the secure slot, and if you go down and fail to exfil, this item will at least make it out.
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One of the first things you may notice dropping into Call of Duty: Modern Warfare 4 DMZ is that you don't have a parachute automatically equipped. I definitely didn't forget and die to fall damage early on and learn the hard way.
In fact, a parachute is one of the items that players must acquire, and even when you do, you may not be able to use it for long, and of course, if you fail to exfil, you'll lose it along with any of your other gear (I've definitely done this already).
There are a couple of methods to get a parachute in Modern Warfare 4 DMZ, but neither is particularly easy, at least in the early days of the game. But here's how you can go about finding yourself one.
How to find a parachute in-game in Modern Warfare 4 DMZ
The good news is that like pretty much everything else in DMZ, you can loot parachutes during a game. The bad news is that they're pretty hard to find. I've only found one so far as I write this, and I've played about 7 hours.
But you can find one as ground loot, and you can find one without having to go to any of the higher difficulty locations. While the more difficult the location, the better the quality of loot you'll find, it is still possible to find them just by searching.
For example, I found one in the first building I looted at the Russian Border Crossing part of the map in the far top left corner. A disposable parachute was just there inside one of the lockers. The rare tier parachute only has three uses, though, so use it sparingly.
Given the military nature of the item, it stands to reason that your best chance of finding one will be from locations like these. I was in a military outpost looking inside a locker, so it's likely you'll have a better chance here. I wouldn't expect to find a parachute inside a bag in a random residential building, for example. So hit the military locations often. Also Fire Station POIs are a good shout for finding a parachute or two.
Looting military locations is a way to increase chances of finding one. (Image credit: Windows Central)
Loot in Modern Warfare 4 DMZ has a theme and locations that have a better chance of dropping it. You can see this if you track ingredients for 3D Printer recipes in the FOB. Not always specific locations, but a type of location.
You can possibly find the legendary tier parachute around the map, too, though I haven't seen one. Higher-tier loot is rarer and usually requires being in higher-threat zones, but if you see something you can check for loot; don't run past it. Loot everything.
Also make sure you check the supply drops at the end of a Dynamic Ops mission. These drop various types of gear, and there's always a chance a parachute is inside one of them.
How to craft a parachute in DMZ at the 3D Printer in the FOB
The ingredients for the disposable parachute recipe. Windows CentralThe incredients for the legendary parachute recipe. Windows Central
You can also craft parachutes to take into the DMZ with you at the 3D Printer Station in the FOB rather than relying on finding one.
That's the good news. The bad news is that you can't do it right away.
To craft a rare-tier disposable parachute, you first need to increase your DMZ Level up to 55. This unlocks the recipe at the 3D Printer. Once unlocked, you can craft one for 30 Chemicals and 3 Rigid Synthetics. To get your level up as fast as possible, make sure you're actually doing missions inside DMZ. The more you do, the more XP you'll get. And don't forget to stick on a 2XP token if you have one available.
To craft a legendary tier reusable parachute, get your DMZ Level up to 69, one below the current cap. Once you have the recipe unlocked, you can craft one for 2 Turned Components, 5 Nylon Cloth, and 10 Rigid Synthetics. Again, though, it's not permanently applied to your Operator. If you don't manage to exfil, it's gone and you'll have to craft another.
For crafting, finding the ingredients isn't too difficult. By the time you unlock either of these, you've probably found a good stash just through naturally playing. But all 3D Printer recipes will tell you where you can find the ingredients you need. So check it out before you deploy and make sure you target the right areas.
Don't forget to check the Vendor Station
The Vendor sells some great gear, but it's on a rotating basis. (Image credit: Windows Central)
The last thing to do is always keep checking the Vendor Station in the FOB. This offers a rotating cycle of weapons and gear, so you might well see a parachute pop up in there.
You'll need to keep a good stash of DMZ Cash, but I've already been able to buy a legendary backpack and a durable gas mask from there inside the first full day of early access. So don't ignore it.
The pace of DMZ feels like it was designed without using a parachute, and that's OK with me. You shouldn't just be able to glide across the map for free. DMZ makes you earn your gear.
It means you just have to be a little more careful, because you could lose it at any time. But there's no denying having one will make some areas easier to navigate.
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Call of Duty: Modern Warfare 4's full launch is imminent, but it's suddenly hit a technical roadblock that may hurt its chances of success with console gamers.
The developers of Call of Duty: Modern Warfare 4 have announced on X that its Xbox Series X|S and PlayStation 5 versions must run on monitors withVariable Refresh Rate (VRR) enabled for Performance Mode support while players engage with its campaign and DMZ modes.
This requirement for VRR monitors will also be in effect for Call of Duty: Warzone with Season 1. If you do not have a monitor with VRR enabled and with least 120Hz refresh rates, the game's framerates in Performance Mode will be locked at 60Hz.
📢 Call of Duty: #ModernWarfare4 | #DMZ Early AccessPlayers on PS5 and XBOX Series X|S must have Variable Refresh Rate (VRR) enabled for Performance Mode support in #MW4 Campaign and DMZ. This will also be required for Performance Mode in Call of Duty: Warzone with Season 1.If you're encountering issues being locked at 60 Hz in these modes, make sure your display supports 120 Hz and VRR, and check your settings to ensure VRR is enabled.October 20, 2026
Asking players to get a different monitor days before launching your AAA game is certainly a "choice", and a very wrong one at that
This last-minute change won't affect you as much if you don't mind playing the single-player campaign at 60fps in Performance Mode or Resolution Mode for 4K resolutions to achieve greater cinematic immersion.
However, hardcore competitive Call of Duty fans who need as many frames as possible to reduce input lag during intense multiplayer matches or just smoother gameplay in general are beyond angry in the replies to this announcement on X.
Fans are angry at this last-minute warning. (Image credit: X)
I can hardly blame them for getting angry. Asking console players to get a different and expensive monitor if their current one (even if it has a 240Hz refresh rate) doesn't have VRR to achieve optimal performance just days before Call of Duty: Modern Warfare 4 launches on October 23, 2026, is just ridiculous, and they should've warned people months in advance.
What makes this worse is that gaming monitors have become more costly and rarer to find for gamers on a tight budget these days thanks to the worsening RAM Crisis.
Nonetheless, we're not going to leave our fellow console players hanging. So we've scoured the internet for some of the best gaming monitors with VRR to help you circumvent this last-minute requirement and enjoy this AAA blockbuster at its best on Xbox.
"With its HDMI 2.1 port, 144Hz refresh rate, 1ms response time, VSync technology, and great color gamut, this gaming monitor was already a great option. Still, including a KVM switch propels it into being a fantastic choice for multi-system gamers." ~ Rebecca Spear, former Gaming and News Editor
"ASUS eased my OLED fears with this ROG Strix monitor, thanks to its built-in proximity sensor and other sensible settings in its straightforward OSD menu. It's bright enough, looks incredible at 4K with tremendous motion clarity at 240Hz, and you can push for more if you can handle 1080p." ~ Ben Wilson, Senior Editor
This monitor is an upgraded refresh of the HP Omen 27qs we reviewed in 2023, with a higher 280Hz refresh rates and AMD FreeSync Premium tech for VRR support while keeping the same high-quality ergonimic design, and 1440p resolution at 120Hz for improved Xbox gaming.View Deal
"The Lenovo Legion R27fc-30 is one of the very best curved gaming monitors on the market today. It offers great motion clarity thanks to its fantastic 240Hz (280Hz when overclocked) refresh rate, speedy 0.5ms response time, and AMD FreeSync support." ~ Rebecca Spear, former Gaming and News Editor
Experience the dark, climactic finale of Captain Price's personal war from the shadows as long-running storylines reach their heart-pounding breaking point in Call of Duty: Modern Warfare 4. In addition to an epic campaign, Call of Duty: Modern Warfare 4 offers thrilling multiplayer modes such as the DMZ mode.
I honestly wasn't sure where to begin, or even how this is remotely possible, but here we are in 2026: Call of Duty: Modern Warfare 2, a 17-year-old game, now has full cross-play between PlayStation 3, Xbox 360, and PC with absolutely zero modding required.
Developed by @ClassicsGG on X (formerly Twitter), the project is now live. For more details, you can join their Discord. It hasn’t been all smooth sailing, though. The original clip was taken down due to a copyright claim; whether that claim was legitimate or not, it's worth mentioning.
Modern Warfare 2 cross-play sounds impossible, but it works
Or find the host’s gamertag (classicsgg) on Xbox Live and join their session.
Or send Classicsgg an Xbox Live message or game invite, and they’ll send one back.
That said, joining their Discord seems like the best bet to get things working. Still, it’s incredible that this is even possible. I have fond memories of the older Call of Duty titles; they definitely helped shape my early years of online gaming.
Now, whether this project was pushed through thanks to AI or not, I really don't know for sure, but AI is often the propelling factor with things like this these days. That said, seeing cross-play without the need for mods on a nearly two-decade-old game is a use case I can get behind. Fair warning, though: PC players are a bit out of luck and will require a subscription to the Classics Discord server to help deter and prevent cheating.
Let me know whether you find this as cool as I do by leaving a comment and taking part in our poll below:
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Now that the early access period has begun for Call of Duty: Modern Warfare 4 DMZ, so too has the camo grind. This year's is very different from the last two Black Ops games, with one big benefit being that a lot of it is global across multiplayer, DMZ, and Warzone.
In fact, you can unlock everything up to the Divergence completionist camo in any of the three modes before switching to each's dedicated Mode Mastery camos.
The early stages can be sped up a little, too. If you're playing DMZ already, you'll be working on the military camos, but you can also work on the special camos at the same time, which you may not have realized.
MW4 camo grind at least is sped up a little by the fact you can work on Specials before you've even unlocked the Military ones. So long as you've reached the unlocks for each one, you can work on them side-by-side. Get to level 10, get the Gunsmith, and get cracking. https://t.co/nrnGh0Pz4POctober 20, 2026
In Black Ops 7, you couldn't start on the special camos until you'd completed the headshot requirements for all the military-tier ones. In Modern Warfare 4, each special camo has a challenge requirement, such as kills with a suppressor attached, but it also has a weapon unlock requirement just like the military ones.
As I noticed last night, you can work on both military and special camos simultaneously, and this won't just apply to DMZ. I picked up a WZ.55 Striga SMG during a DMZ run and started using it and leveling it up.
Once I'd earned "19 more weapon unlocks" (and I'm not sure how many it needed because it looks like half the weapons I've used in DMZ were silently leveled up during the campaign), I was able to start working on the first special camo and get kills using a silencer. All while still having four more military camos left to unlock.
This is a pretty great way to help accelerate that early part of the grind before you get to the first completionist camo. So long as you pay attention to when the specials unlock and what their challenge is, you can work on them side-by-side with any remaining military camos.
This is just a bog-standard Han 86 I picked up from an enemy with a new character, but I can customize it in the Gunsmith for DMZ Cash. (Image credit: Windows Central)
For DMZ, an essential part of this is to get to DMZ Level 10 and unlock the Gunsmith station at the FOB. Because some of these challenges require using specific attachments, the easiest way to make sure you have them is by using the Gunsmith.
You can add attachments to weapons you find during your DMZ runs at the Gunsmith, too. It doesn't only apply to weapons you buy here. So if you extract with a weapon you don't have a manual for, you can still put on the necessary attachments and work on the special camos. Applying attachments does require DMZ Cash, though, so keep your bank balance high.
Of course the downside to DMZ is that if you die during a run, you could lose that weapon. But any progress is global, and while we don't know what the conversion rate is for progress in DMZ to progress in multiplayer or Warzone on these camo challenges, you can at least get a head start right now.
The final mode for Modern Warfare 4 to go live is multiplayer, and this begins on the global launch date, October 23.
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Before the DMZ Beta went live in 2022 as a bonus mode for Call of Duty: Modern Warfare 2, it was widely considered one of gaming's worst-kept secrets. Pretty much everything about it had leaked in the months leading up to its launch.
When players did get their hands on it, the fledgling extraction mode was notably undercooked. The smarter AI for the time was impressive, but there was just not enough substance to keep a large player base active and excited.
Don't get me wrong, there were definitely DMZ die-hards in the Call of Duty community, but I was not among them. I liked the premise, and it certainly wanted to fill a void that had been left empty since I completed The Division's "Survival" DLC. But ultimately, I was convinced that I just wasn't meant to be an extraction shooter girly, and I made my way back to multiplayer and Warzone, where I belonged.
Earlier this year, I had the opportunity to visit Infinity Ward's studio and be among the first to see the reveal for Call of Duty: Modern Warfare 4. This included the upcoming third mode — DMZ.
I'm not going to act like I wasn't surprised. Signs were pointing to DMZ's potential return, especially with the rise in the success of extraction shooters like Arc Raiders, for example, but I just wasn't sold on the idea that the previous DMZ Beta had warranted enough fanfare to justify spending 4 years of resources on this extraction mode over some other third mode like classic Spec Ops.
Players have barely got a taste of what Call of Duty: Modern Warfare 4 has to offer, and the game is already breaking records. Preorder now to experience a brand-new, thrilling campaign, reworked multiplayer, and a new DMZ experience this October. Digital preorders unlock early access to the MW4 Campaign starting on October 16.View Deal
I grew even more nervous about the state of DMZ after the reveal, as launch inched closer and closer with absolutely zero marketing or reveals for the returning mode. No mention of DMZ during the MW4 Open Beta.
Finally, we had "DMZ Week", with a rush of information about the new mode flooding Call of Duty's marketing. When I returned to the studio to go hands-on with Call of Duty: Modern Warfare 4 this month, it was DMZ that I was most looking forward to playing, surprisingly. I was starting to warm to the idea of the mode in general, at least.
Operators in the DMZ FOB. (Image credit: Activision)
For me, these hybrid PvEvP modes can be a hard sell. In the original DMZ Beta of yesteryear, I often felt like the AI combatants were more of an annoyance than an actual threat — just an obstacle in the way of finding the next squad to take down because I was thoroughly Warzone-brained. While there were tasks to complete on the inside, they felt menial and didn't really add much to the overall experience. Looting was an option, but it just didn't mean much at the end of the day.
We started our hands-on time in the Forward Operating Base, the opening hub world for all things DMZ. It's nicely designed, but I do find that overall the HUB itself is a bit disjointed. There's a laptop for every feature. Walk over to this side of the HUB to check your dog tag collection; go back to that side to buy intel on Lieutenants you can hunt. Certain features are locked until you reach the minimum level requirement. Once we were familiar with the layout, we were placed into teams and turned loose to explore Hajin.
Welcome to Hajin
Hajin is stunning: a sprawling map with large cities, beautiful foliage, and plenty of threats. (Image credit: Activision)
Before I get too deep into overall gameplay, I want to talk about the design of Hajin. The map for DMZ is absolutely massive, especially when compared to the previous map used for the DMZ Beta, Al Mazrah. Al Mazrah felt spacious, but barren. Hajin, however, is a massive map that feels dense and alive. The large buildings tower against the DMZ's skybox, teeming with enemy AI that pose legitimate threats to your safety in the zone. Lush open outdoor areas offer plenty of trees with beautiful foliage and tall grass as cover, making it possible to take a stealthy approach when hunting targets.
The world of Hajin feels real. If you're looking for bandages, check a hospital. Need ammo? Head to a police station. This isn't a new concept, not even for Call of Duty. The original DMZ and the first attempt at Warzone 2.0 both relied on this mechanic of lootable items being found in areas that made sense instead of just stuffed in a box against the wall. For DMZ, it serves an added benefit of forcing players to explore areas outside of popular hot zones.
It's easy for communities to lock into certain areas of maps, especially ones this big, and only want to fight for control of a certain building or lootable box. But the most basic mechanics of Hajin are designed around that. If you're going to level up your operator, you're going to have to eventually go into dangerous areas to collect valuable gear and crafting materials.
Gameplay with meaning and depth
Targeted LT hunt in Call of Duty: Modern Warfare 4 DMZ. (Image credit: Cole Martin for Windows Central, Activision)
My biggest complaint with the original DMZ Beta was that completing tasks felt like they had little to no purpose. I'm happy to report that Modern Warfare 4's DMZ is overflowing with opportunity. From the story missions that continue the events of the campaign, to the dynamic ops that piece together new challenges with every deployment, to lieutenant hunts, and PvP encounters, this year's DMZ has plenty to offer players of all skill levels.
In my first attempt at DMZ during the hands-on period, I was paired up with a Sherpa from the development team and another player. We were pretty amenable to just exploring Hajin, taking in whatever came our way. Our Sherpa set us up with some dynamic ops that would let us get a little extra XP, and we dove in with the intent to free roam. We didn't start empty-handed; we had beginner-level vests and basic free loadouts to get us started.
Before long, we were collecting the necessary gear to take on bigger challenges, exploring areas with increased threat levels. Collecting gear and returning to the FOB gave us the opportunity to upgrade our operators' skill trees, making our progress feel even more meaningful than just "go in, grab things, get out." We became attached to our operators and their kits.
That is, until another team saw us heading for an exfil and opted to run us over with their trucks.
Back to the FOB between missions. (Image credit: Cole Martin for Windows Central, Activision)
With my operator now MIA in the exclusion zone, I was left with a choice: Pay the ransom to get her back, or take the loss and go in as a fresh little newbie again.
I paid the ransom.
But then I decided to return to the DMZ for another run, this time solo. I'm too agreeable for my own good, and playing with a squad had left me following along with what they wanted to do. I wanted to see what happened if I went in and followed my own whims. I headed to a laptop in the base and ponied up $10,000 for intel on the location of a Lieutenant, a sniper with a ghillie suit and deer skull mask.
I didn't head straight for the marked lieutenant; I gave myself some time to look for important gear in case I ran into trouble. A med kit, some bandages, extra ammo. When I felt confident I could handle the fight, I headed that way. The lieutenant I had picked wasn't a particularly challenging one, but for a solo player with lower-tier weapons and armor, it certainly proved to be a challenge. I grabbed the dog tags when all was said and done and made my way to exfil, where I threw up a truce flag from the menu wheel and hoped for the best.
Collecting dog tags is an increased risk, as you become marked for all players in Hajin. (Image credit: Cole Martin for Windows Central, Activision)
My next deployment into DMZ was once again with two additional players. This time our group took a more adventurous approach, diving into some of the more extreme areas of Hajin. We were grossly underleveled, but that didn't stop us from tackling the enemies that were coming at us. By playing it smart and working together, we were able to slowly fight our way through the mission and take down its in-world boss. We hadn't yet finished the mission in its entirety, and there was one other problem: the gas was coming.
We had a choice to hit the only exfil left, which was 900+m away, or we could attempt to finish the mission and hope that an in-place exfil would drop as a reward. Right as our helicopter took the air, the gas overtook the zone. We made it out, but only barely.
DMZ is an exhilarating addition to Call of Duty: Modern Warfare 4
Clearing the path to a safe exfil site in DMZ. (Image credit: Cole Martin for Windows Central, Activision)
Call of Duty's third modes have always been a bit of an enigma. Treyarch's Zombies mode is an actual gold mine, building up a completely separate world that still ties in with the mainline title it's attached to and creating an intense alternative to multiplayer and Warzone that you can easily get lost in for hours, both solo and as a squad. It's genuinely impressive, but Infinity Ward's third mode, namely Spec Ops, never quite hit the community the same way that Zombies did.
The DMZ Beta was a dice roll for Modern Warfare 2, and whether it genuinely paid off at the time is dependent entirely on who you ask. But if we scope out and look at how the DMZ Beta has evolved into the DMZ that is part of Call of Duty: Modern Warfare 4, I think it is safe to say that Infinity Ward has finally struck third-mode gold.
And I've finally found something to fill the void left behind by The Division.
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Call of Duty: Modern Warfare 4 is the epic conclusion of the Task Force 141 story, launching globally on October 23, 2026. Prior to this, the campaign went live in early access on October 16, followed by the extraction shooter mode, DMZ, on October 20.
This year's Call of Duty is made by Infinity Ward, coming after back-to-back years of Treyarch's Black Ops series. It's fair to say Modern Warfare 4 has a lot riding on it, but early reception has been excellent thanks to a return to form for the campaign.
Modern Warfare 4 is made up of three modes: Campaign, DMZ, and multiplayer, with shared progression across the latter two. Warzone will be integrated with Modern Warfare 4 on November 6, when Season 1 begins.
Exhibiting truly heroic levels of degeneracy, the first players have cleared the hardest difficulty setting in the campaign and unlocked their reward. Not realism, of course; this year we've got YOLO.
The reward is a Calling Card that you're definitely not going to see all that many players showing off because of how difficult it is to acquire. And also you can't show it off until at least DMZ early access begins on October 20. If you don't know why this is so hard, let me set out the path you have to take.
Beat the campaign
Beat the campaign again on Realism to unlock YOLO.
Beat the campaign with one life to unlock the Calling Card.
So you have to beat the campaign twice before you can even begin, because Realism difficulty isn't available until you've done one completion. At least it doesn't seem to matter which difficulty you do first to get the Realism unlock.
I've done my traditional first run on Regular to get it done quickly and get cracking with the achievements, and I've got Realism waiting to destroy me.
YOLO is a permadeath mode on Realism difficulty. You get one life. If you go down, your run is over, and you go back to the very beginning of the campaign. It is brutal. And yet we're already seeing the first players having completed it. Presumably they haven't slept much since Friday.
There is an apparent 'cheese' some folks have suggested works, which involves quickly restarting the current mission from the menu if it looks like you're about to go down. But I've also seen people say that you can't save and quit and do it over multiple sessions, because it warns you that you'll lose your progress.
Others have said they've been able to quit just fine and come back. If you know for sure, do please put it in the comments below, because who knows what's real on the internet these days.
The apparent Calling Card reward can be seen here, though since the Calling Card collection doesn't go live until DMZ early access, it could also be a troll. We'll soon know.
If you see this Calling Card pop up in one of your lobbies, though, know what you're dealing with. A player who doesn't sleep. Or a hacker. Either way, probably run the opposite direction.
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Call of Duty: Modern Warfare 4 is almost ready to leave early access as its October 23, 2026 full release rapidly approaches.
However, as with most AAA Xbox titles these days, it's going to take up a huge chunk of your console's storage space, as its campaign mode alone requires 137GB to install.
While this isn't as extreme as Call of Duty: Modern Warfare (2019)'s 219GB requirement (without Warzone), it's still a massive number that will only get larger once Call of Duty: Modern Warfare 4 adds its multiplayer modes after leaving early access.
Also note that when Call of Duty: Modern Warfare 4 launches, you will be able to uninstall what you want to reclaim space. For example, you can uninstall the single-player campaign once you're done with it and still be able to play the game's multiplayer modes.
External hard drives
External hard drives allow you to store Xbox games and other forms of media like music and movies (depending on how you format) and transfer them to other platforms with ease via USB connections.
They can come in a variety of storage sizes (ranging from 512GB, 1TB, 2TB, and 4TB), and they're more readily available compared to Xbox storage expansion cards.
Plus, they're cheaper than Xbox storage expansion cards. However, considering the constantly rising prices of tech thanks to the ongoing RAM crisis, there's no telling how long those external hard drives will be affordable.
Do note that you can’t play Xbox games directly from an external hard drive. You need to manually transfer games from the external hard drive onto an Xbox’s internal hard drive to play them.
“The Samsung T7 portable SSD is every bit as good as the T7 Touch but at a lower price. It makes it a brilliant all-purpose portable SSD that can be used for both computers and the latest Xbox consoles.” ~ Richard Devine, Managing Editor, Windows Central
“Western Digital's P40 Game Drive SSD is a stellar external storage upgrade for Xbox Series X|S consoles, and is even better on PC with RGB customization and faster speeds. If you're only getting this for Xbox, though, there may be more affordable options.” ~ Zachary Boddy, former Staff Writer, Windows Central
“If you specifically need a super portable external SSD for playing your classic Xbox games and storing Series X|S games, then the Samsung T5 EVO is a fantastic pick. It has a slim form factor that can easily fit in your pocket or in a bag. Plus, it's drop-resistant to better withstand jostling on the go.” ~ Rebecca Spear, former gaming staff writer, Windows Central
Plug & Play expansion cards fit into an Xbox’s dedicated expansion card slot, so they can not only store games and play them directly from the card without the need for shuffling files onto the console's internal SSD.
They're also extremely compact, so they don't take up too much desk space compared to regular external hard drives.
However, Plug & Play expansion cards are rarer and more expensive than external hard drives. Plus, you can't reformat them to store and run other forms of media, as these Plug & Play expansion cards were designed only for Xbox consoles.
The SanDisk Optimus GX C50 is the newest Xbox storage Expansion Card line on the block.
It comes in multiple storage models from 512GB to 2TB, with low-latency performance that matches Xbox Velocity Architecture, so games can be played directly from it. Plus, it’s compatible with Xbox’s Quick Resume feature, so players can swap between multiple games without losing progress.
Plus, it has a free one-month trial membership for Xbox Game Pass Ultimate.
“Western Digital's long-awaited competitor to the exorbitant Seagate Expansion Card for Xbox Series X|S is functionally and practically great, and it has lowered prices.” ~ Zachary Boddy, former Staff Writer, Windows Central
"Microsoft and Seagate partnered up on a slick memory card-style SSD expansion for Xbox Series X and Xbox Series S, filling demand where standard hard drives simply don't cut it.” Matt Brown, former Staff Writer, Windows Central
Should I wait for Black Friday before buying these expansion devices?
These items tend to have high retail prices, so it would be a good idea to hold off until they get discounted during Black Friday in November if you plan on saving money.
Although, thanks to the rising levels of FOMO consumers are experiencing due to the RAM crisis, people are buying these external storage devices even at full price in case their prices become too unaffordable in the future.
So, if you've got the dough and are clamoring to play Call of Duty: Modern Warfare 4 now, it's worth risking getting an external storage device for your Xbox in case they run out of stock.
She calls the campaign a cinematic masterpiece for its stunning, cinematic presentation, captivating story, and thrilling gameplay filled with intense action set pieces and dramatic moments.
As for the quality of its multiplayer game modes like the much-anticipated DMZ, you will have to wait until the game launches later this week to find out, as it was unavailable during Cole Martin's review.
Needless to say, though, Call of Duty fans are about to eat good this holiday season just from the campaign alone.
Call of Duty: Modern Warfare 4 is scheduled to launch on Xbox Series X|S (with Xbox Play Anywhere support), Xbox Game Pass, PlayStation 5, Nintendo Switch 2, and PC via Windows and Steam on October 23, 2026.
Call of Duty: Modern Warfare 4's campaign mode is currently available to play in early access for players who pre-order the game's Standard or Vault Editions.
Experience the dark, climactic finale of Captain Price's personal war from the shadows as long-running storylines reach their heart-pounding breaking point in Call of Duty: Modern Warfare 4. In addition to an epic campaign, Call of Duty: Modern Warfare 4 offers thrilling multiplayer modes such as the DMZ mode.
In news that absolutely nobody saw coming (ok well the skeptics among us), the new Call of Duty game has launched to overwhelmingly positive reviews.
Call of Duty: Modern Warfare 4 kicked off its campaign early access yesterday ahead of the full lunch on October 23, and the online reception has been nothing short of glowing. Considering the feedback for the franchise recently has been that story modes have felt rushed and an afterthought as Warzone and Zombies have seemingly took priority, critics are calling Modern Warfare 4 one of the best campaigns the series has seen in years.
Steam reviews are looking great
(Image credit: Valve)
Over on Steam, early access user reviews are currently sitting at an unprecedented 82% "Very Positive" rating. Meanwhile, major review outlets like IGN are praising Infinity Ward for delivering a focused, brutal, and genuinely emotional conclusion to the rebooted Modern Warfare saga.
Our own Call of Duty virtuoso, Cole Martin has published her spoiler free first impressions, and while she's held fire on a final review score until the full game is available, she's full of praise for the campaign "I repeatedly found myself gasping at every turn, surprised by the hows and whys that led up to the events of this blockbuster finale."
The Call of Duty: Modern Warfare 4 Campaign is easily one of the best Call of Duty campaigns in a long time. Intense, brutal, and a wild story. Insane. GG. https://t.co/2h45HsegW9October 16, 2026
Long-time players who have been following the series since 2003 have commented that the game feels like a genuine technical and narrative evolution rather than the standard annual production line approach.
Absolutely Wild to see a Call of Duty game with 81% positive reviews with this community. The Modern Warfare 4 Campaign is Legendary https://t.co/qtUBnaHSZxOctober 17, 2026
Infinity Ward seems to have pulled off the unthinkable: making Call of Duty fans happy.
Now time will only tell if the multiplayer and Warzone integration will maintain this goodwill and upward trajectory for the franchise when the full game drops on October 23. But for now, the Modern Warfare saga looks to be going out on a high note.
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