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Here's what's new for Warzone when it integrates with Modern Warfare 4

The integration of Call of Duty: Warzone with Modern Warfare 4 is happening on November 6 when Season 1 begins for this year's game.

While it also means the end of Warzone for players on Xbox One and PS4, it will be bringing a bunch of new content to the table. When the switchover happens, there will be two brand-new maps to play at first, alongside two returning classic maps at some point later in the season.

Besides access to all the new weapons from Modern Warfare 4, the battle pass, the leveling and prestige system, Camo challenges, and Calling Cards, there are also some quality-of-life improvements, too. Here's a brief overview of what's coming.

Two new Call of Duty: Warzone maps: Hajin and Zodiac

A promotional image for Call of Duty: Warzone featuring three operators on the Zodiac map looking at a red sign with Korean text on it.

We've already seen the new Zodiac Resurgence map during the Modern Warfare 4 beta. (Image credit: Activision)

At the launch of Season 1 there will be two Warzone maps to play, and they're both brand-new for the Modern Warfare 4 year: Hajin and Zodiac.

Zodiac we've already seen during the Modern Warfare 4 beta period earlier this year. Set around a drone manufacturing facility in South Korea, Zodiac is the new Resurgence map and will be joined in the rotation by the returning Rebirth Island at some point during the season.

Hajin is the new "big map" for Battle Royale. Set across North and South Korea, anyone who's already jumped in to play DMZ will be familiar with the Hajin location. It appears to be the same physical map, so those players will already have a leg up on the terrain.

It's been a pretty good location for DMZ so far, and while there are areas with tall buildings, there are also plenty that are more open, and the terrain is quite varied. Also coming across from DMZ is the variable weather, so one match it might be sunny and clear, and another the map may be shrouded in fog. Hajin will also have two new Gulags.

The previous big map, Verdansk, will be joining the Battle Royale rotation at some point during the season, bringing some new POIs along with it.

New features and weapons for Warzone under Modern Warfare 4

A promotional image for Call of Duty: Warzone depicting three operators standing over a downed operator on the new Zodiac map while a building is on fire in the background.

Integrating with Modern Warfare 4 means access to all the new weapons from the main game. (Image credit: Activision)

Besides the new map, there are also some new features and just overall quality-of-life improvements for Warzone beginning with Season 1. These include:

  • Tactical Sprint will be available to all Operators without the need for a Perk, but its duration is slightly shortened.
  • Players can drag their allies while reviving them, pulling them out of harm’s way.
  • Additional weapon balance tuning.
  • Improved visibility and readability across all maps.
  • Improved footstep audio

Tactical Sprint is probably a big one for Warzone players, and while it doesn't sound like it will be overpowered, it will at least help in keeping that fast-flowing experience players have become familiar with.

Without it applied in multiplayer in Modern Warfare 4, you can feel quite slow, and that was never going to work in Warzone.

It'll be interesting to see what the weapon balancing looks like, though. Additionally, the time to kill (TTK). In DMZ, PvP encounters are often over before you even spot who's firing at you, so hopefully Warzone has found a balance here. There are definitely some weapons that already feel like everyone will gravitate towards them, but it'd be nice if there's a wider meta than there often is.

All of the weapons from Modern Warfare 4 and the new ones introduced in Season 1 will be available to Warzone players, as will their attachments, including Apex.

Call of Duty: Modern Warfare 4 screenshots from the campaign and DMZ.

If you've been playing multiplayer or DMZ you'll already be familiar with the new weapons. (Image credit: Cole Martin for Windows Central, Activision)

Legacy weapons from as far back as Modern Warfare 2 will remain accessible in Warzone. These will be available as a five-attachment version, alongside any previously acquired legacy weapon blueprints.

Additionally, and what sounds quite interesting to me, is that on Hajin, Zodiac, and Verdansk, we'll now have movable interactive objects. These include fuel barrels, which will go boom, and apparently objects such as dumpsters and "pyramids" that can be used to create cover. Or roadblocks. So maybe keep an extra eye out when you're driving.

Players will also be able to get their hands on Elite Perks, which will add a fourth perk to their loadout. These are found in-match at Buy Stations, and more can be obtained through Supply Run contracts. But only one can be active at a time.

Oh, and the Aston Martin Dreadnought vehicle that we've been driving about in DMZ will also be joining Warzone.

Call of Duty: Warzone Season 1 game modes

A promotional image for Call of Duty: Warzone depicting two operators using a Zipline on the new Zodiac map with a helicopter flying above them.

There will be some special modes and events available to play right at the launch of Season 1. (Image credit: Activision)

Camo grinders will be delighted to hear that casual mode has returned for both Battle Royale and Resurgence and will be available on all maps.

Additionally, at Season 1 launch there will be three limited-time modes (LTMs):

  • Rally Point LTM
  • Loaded Resurgence
  • Massive Resurgence

Additional LTMs are promised throughout Season 1, including Rockets and Snipers, and Extreme Resurgence.

Rally Point is described as a casual mode designed to help new and returning players get to grips with the mechanics of Warzone, as well as check out the new Zodiac map and learn about some of the new features. 20 players will be in each lobby.

"Rally Point is a no-circle, infinite Resurgence, and Drop-In/Drop-Out mode, allowing players to come and go as they please."

For completing the challenges in this mode, there will be an exclusive weapon blueprint and two camos to unlock.

Loaded Resurgence will be across Zodiac and Rebirth Island and looks the same as we've known it before. Drop in with your preferred loadout and earn new perks with eliminations as you try to get to Specialist.

Massive Resurgence is Resurgence, but on the Hajin big map with 120 players. There aren't any special rewards listed for these modes right now, but that doesn't mean there won't be some.

Call of Duty: Warzone Mode Mastery camos arrive from Season 1

A montage image from Call of Duty: Warzone showcasing the new Empyros Mastery Camo

New Warzone, new Mastery Camo to grind for. (Image credit: Activision)

While much of the camo grind in Modern Warfare 4 is universal across multiplayer, DMZ, and now Warzone, like the others, there is a dedicated set of Mode Mastery challenges to complete. And now we know what we'll have to do.

  • Parallax: Get 5 kills in a match 300 times.
  • Damascus Reforged: Get 2 kills without plating 200 times.
  • Empyros: Place in the top 5 with at least 6 kills 75 times.

Presumably we'll still be able to do the Mode Mastery camos in casual mode, too, but even so, they're still going to be a pretty long process. The saving grace is that if you've been playing Modern Warfare 4, this year you at least already have a head start.

Nevertheless, I spent 65 hours doing last year's Warzone Mastery Camo, even using casual mode, and I feel like this year's is going to take longer than that. I'm not sure I have it in me. We'll see.

Additionally, there will be a "Return to Call of Duty: Warzone" event running with some additional camos to get your hands on. And who doesn't like some shiny camos?

Season 1 for both Modern Warfare 4 and Warzone goes live on November 6 at midnight ET (9pm Pacific) globally. Additionally, it will be available on the Nintendo Switch for the first time. Find the full details on the Warzone integration at the Call of Duty Blog.

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MotoGP fans can soon go sim racing with Moza's new authentic handlebars

Motorcycle racing games have been around for decades, but where four-wheeled titles have had support from wheel and pedal (and beyond) setups, bikes haven't seen the same support.

That's starting to change, though. At two SimRacing Expo events this year in Charlotte and Frankfurt that I've been to, both had interesting new products on display for bike fans.

The latest I got to take a look at is from Moza Racing, a brand we're already very familiar with for its excellent racing and truck simulator wheels. There's now an officially licensed MotoGP simulator designed to mimic a race bike's handlebars, and it can be used with existing Moza wheelbases. You don't need to have an actual bike simulator setup to use it.

The MotoGP collaboration is more than just a badge, too. It's been designed to closely follow MotoGP proportions and design.

A photo of the Moza Racing MotoGP handlebars connected to a Moza wheelbase on a black backdrop.

You can either lean or countersteer, and it's designed to be used with a regular wheelbase either on a desktop or a rig. (Image credit: Windows Central)

I've checked out Trak Racer's full motorcycle simulator already this year, and while it's an incredibly impressive product, you need an immense amount of space (and a fairly large budget) to use it.

By contrast, Moza's can be used hooked up to your desk. It does work with dedicated motorcycle sim setups, but the beauty of it is that it's not required. You just need a wheelbase. Since it's a bike, you don't need pedals underneath you.

The handlebars are completely adjustable, so you're able to locate the throttle, clutch, and brake, exactly where it's most comfortable for you. The buttons on both sides are easily reachable without having to take your hand off the handlebars, and there's a D-Pad in the center for navigating menus and other such things you would do while you're not racing.

The whole thing is made of a magnesium alloy, so it's durable but also lightweight. The clutch and brake feature Hall Effect sensors, so they're accurate and will also stand the test of time. You're even able to swap out the brake and clutch with "compatible real motorbike components," which is remarkable. Score one for added realism.

Close up photos of the Moza Racing MotoGP handlebars on a black backdrop.
The main controls can be adjusted in position to suit your personal preference.Windows Central
Close up photos of the Moza Racing MotoGP handlebars on a black backdrop.
The main controls can be adjusted in position to suit your personal preference.Windows Central

Admittedly I haven't been able to actually try it out; the unit I saw wasn't hooked up to an active wheelbase. But the thing I was most curious about is how you actually use it, because, unlike cars, motorcycle racers lean into corners rather than simply use steering alone. So how does that work?

Moza's system allows for two methods of input. The handlebars can be set up as such that you can use either Direct Lean Mode or Countersteering Mode for an immersive experience. This will also help in future games that are less focused on track racing bikes, giving you the flexibility to ride all kinds.

There are a few games already out with full support, not least MotoGP 26, which has full force feedback built in, but there are more in development.

I'll be the first to admit that I am hopeless at the MotoGP games. I love watching the real thing, but I've never ridden a motorcycle, and I struggle with the virtual ones, too. But I'm really excited to see this is a space getting more attention. The more people that can enjoy this hobby, the better.

Sim racing as a whole is a category that continues to explode, and frankly, our two-wheeled friends deserve as much attention as four-wheeled racing. It's hoped that Moza will have it on sale by the end of the year, but there's no pricing information at this time.

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Trying a €70,000 Porsche racing simulator spoiled my own sim racing setup for good

On my recent jaunt to the SimRacing Expo in Frankfurt I got to play with a lot of incredible tech, but nothing like this. The ImSim Porsche Raceborn is designed in collaboration with the legendary German automaker, so it definitely looks the part.

The idea was not to simply slap some Porsche branding on one of ImSim's existing simulators but instead to create a bespoke product with a tailor-made look and feel. The level of detail is extraordinary, right down to the carpet.

Yes, the Raceborn has genuine Porsche carpet. Just as it has Porsche lights on the front and a lit-up, true-to-life Porsche logo on the rear. Does your expensive racing sim need lights and a carpet? Of course not. But in this case it's part of the experience.

You can even choose the color of the 'paintwork' and custom liveries if you've got the budget.

An all-in-one racing sim with integrated gaming PC

A photo of a Moza Porsche racing sim wheel from the POV of driving the ImSim Porsche Raceborn simulator.

Naturally, it comes with a Porsche wheel. This one's from Moza. (Image credit: Windows Central)

Speaking of, the one I tried at the event had a price tag quoted as €70,000 (approx. $78,000). Yeah, it's very expensive. But it's also not a product with a consumer target, not even the keenest of sim racers. Given how expensive even an RTX 5090 is these days, the PC alone will account for a decent chunk of it.

It is a perfect example of how far sim racing technology has advanced in recent years, though. The Raceborn is a complete system that can integrate a high-end gaming PC, ultrawide display, motion platform, haptics, and even active seatbelts. Yes, those are a thing now. And obviously, your choice of wheelbase and wheel.

The display and its mounting also deserve shouting out. It's integrated into the Raceborn unit, but it doesn't move. As the simulator's motion platform operates, the display remains perfectly still. What this also means is that if you'd prefer a three-monitor setup over the ultrawide I experienced, you can have just that. Or you can have VR if you wish. The entire product can be built as you wish.

Closeup photo of the ImSim Porsche Raceborn simulator showing the Porsche logo
Porsche crest, check. Windows Central
Closeup photo of the ImSim Porsche Raceborn simulator showing the Porsche logo
It comes with signature Porsche lights, because why not. Windows Central
Closeup photo of the ImSim Porsche Raceborn simulator showing the Porsche logo
Real Porsche carpet in a simulator. Windows Central

The haptics are provided by a quartet of ButtKicker transducers, one for each wheel on the car. Each operates individually and has their respective vibrations isolated from the others. Paired with telemetry from the simulator, these are able to reproduce incredibly accurately what's happening with the tires and communicate the overall feeling of the car back to the driver.

So, what's it like to actually use? Honestly, it's the sort of experience I find hard to put into words. Just as in real life, when I've driven supercars on a track, knowing I'll never have the budget to own one. The same applies here. I thought for a second about taking my shoes off; the carpet looks so nice.

It is truly a magical thing to experience, though. The craftsmanship is sublime, and it feels like a Porsche product. The Raceborn at the SimRacing Expo was, naturally, top-spec, with a 21 nm wheelbase. The PC specs were undisclosed, but as with everything else, they can be customized to a customer's demands.

It FEELS like driving a car, not a video game

A photo of the ImSim Porsche Raceborn simulator in white showing glowing red Porsche lights on the rear.

It's surprisingly comfortable, too, to say you're being tossed around a bit. (Image credit: Windows Central)

I've tried motion platforms before, and my feelings vary. Sometimes it feels like a roller coaster, but not the Raceborn. The motion platform is quite subtle but effective, and paired with the haptic feedback, the sensation of driving a car is very much there. It feels alive. The seatbelts even pull you in. The feedback is incredible.

One issue I've always had at home with titles such as iRacing is that because I only have feedback through the wheel, I'm constantly thinking, constantly trying to decipher how I think the car is behaving. On a setup like the Raceborn you don't have to think. Like driving a real car, you just instantly understand how much grip you have, whether you're starting to slide or whether someone just rear-ended you.

It's a gold-standard example of how sim racing is no longer just playing a racing game with a wheel and pedals. The hardware and software out there nowadays can put an extremely lifelike experience into anyone's hands. Sure, it all comes at a cost, but I can promise you that even a basic sim setup with haptics is cheaper than going racing in the real world.

As for the Raceborn, it's disappointing to know I'll never be in a position to own something that brilliant (though always holding out hope for a cheeky lottery win). Sure, rich people who buy Porsches will buy them, but I also see a different possible outcome.

For one, this is an exceptional marketing tool for Porsche. Why wouldn't a dealership or something like the Porsche Experience Centre at Silverstone get in one or two of these? While you wait for your service, hop on the sim, and drive the 963 prototype racer round Le Mans?

Something like this also opens up the possibility of giving actual racing drivers access to a world-class simulator without having to go to the factory. I've toured an F1 factory before, and their simulators take up an entire and large room. The technology is now getting to a point that drivers can get most of the experience from their own homes.

The ImSim Porsche Raceborn is a mindblowing product from every possible angle. The design and attention to detail, the quality of the driving experience, and the fact that it's a complete PC setup and I could barely even spot a cable. What a magical thing it is.

A final note too: The SimRacing Expo will be returning to Charlotte, North Carolina, on May 21 - 23, 2027. So if you're in the States and want to check out some of the latest and greatest virtual racing gear, I highly recommend a visit. The added bonus is it happens right next door to the NASCAR Hall of Fame.

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