Gamescom 2026: Opening Night Live has wrapped up, and one of its biggest announcements was the reveal of a new trailer for Final Fantasy VII: Revelation, the final chapter of the Final Fantasy VII Remake series.This trailer was a cinematic and gameplay montage showcasing the terrible might of the Weapons, a group of giant monsters created to defend the planet from dire threats and serve as the game's ultimate challenges both in the story and end-game content.DEAL
Gamescom 2026: Opening Night Live has wrapped up, and one of its biggest announcements was the reveal of a new trailer for Final Fantasy VII: Revelation, the final chapter of the Final Fantasy VII Remake series.
This trailer was a cinematic and gameplay montage showcasing the terrible might of the Weapons, a group of giant monsters created to defend the planet from dire threats and serve as the game's ultimate challenges both in the story and end-game content.
The trailer also shows gameplay footage of the Job class 'FITS' system in action as Tifa uses Black Mage powers to fire fireballs and summon a called Typhon, grappling hook and chocobo mounts, open-world exploration, and even the return of the Submarine battle mini-games from the original Final Fantasy VII.
Windows Central's take
When I was a kid watching my brother play the original Final Fantasy VII in the 1990s, one of the things that left the biggest impression on me was the Weapons.
They were the first Godzilla-sized monsters I've ever seen in fiction, and they looked so much cooler to me as a kid than Sephiroth ever was (and to some extent still do as an adult), despite having no personality beyond smashing humans to pieces for ruining the planet.
Not to mention they served as the hardest boss fights in the original game that required insane party compositions, builds, and strategies to defeat. So I'm hoping that these new versions in Final Fantasy VII: Revelations will end up being just as hard or even harder to compensate for the new action-RPG combat system.
Gamescom 2026 is in full swing, and there's already a bunch of big wins emerging for Xbox. My Gears of War: E-Day campaign preview just went live (and it looks amazing), a metric ton of Gamescom titles just got revealed for Xbox, and we have even more goodies being announced throughout the week (stay tuned for tomorrow ...). But, here's a personal big win that I'm very excited about.The Witcher 3 is inarguably one of the best games ever made, and it's getting a b
The Witcher 3 is inarguably one of the best games ever made, and it's getting a big remaster version on September 29, 2026, and is also COMPLETELY FREE for users who own the existing game.
"Remastered is a free upgrade for players who own The Witcher 3 on GOG, Steam, Epic Games Store, PlayStation 5, and Xbox Series X|S, and includes both Hearts of Stone and Blood and Wine expansions. It is also available for pre-purchase on Battle.net and Nintendo Switch 2."
Update: I missed this part on the initial write up, but yes, The Witcher 3 is also coming to Microsoft and Blizzard's Battle.net. It's part of a wider initiative to open up Battle.net to third-party developers so I'm told, which we should hear more about at BlizzCon 2026 in September. Stay tuned for that one.
Furthermore, CD Projekt RED revealed in the small print that it also grabs Xbox Play Anywhere support, finally bridging the gap between Xbox Series X|S and Xbox Ally versions. It'll also get FSR 4.0 support on the Xbox Ally X, giving it massively improved performance.
Here's just some of the changes you can expect in the free update:
Improved combat flow, with new finishing moves and skills.
Boosted traversal with more intelligent and dynamic vaulting, platforming, etc.
Overhauled visuals, with improved lighting and spell effects.
Improved monster AI, giving them new moves of their own.
Revamped horse riding.
A complete Cyberpunk 2077-style overhaul of the skill tree.
Armor transmogrification.
Improved photo mode.
A variety of other smaller enhancements, such as boosted looting systems, UI interactions, tutorial modernization, HDR improvements, lighting overhaul, Xbox Play Anywhere, and more.
DLSS 4.5, AMD FSR 4.0 (great for Xbox Ally), Path Tracing on high-end systems, raytraced hair (wtf?), and more visual features.
Witcher 3 expansion "Songs of the Past" gets teased, too!
CD Projekt RED also recently announced that The Witcher 4 is slated for 2028, with yet another Witcher 3 expansion slated for later in 2027.
Additionally, CD Projekt RED also showed off the first teaser trailer for the third and final Witcher 3 DLC, titled "Songs of the Past."
"This full-fledged third expansion takes the White Wolf on a new adventure to the peaceful realm of Letten, where dark secrets lurk beneath the surface… Coming in 2027."
In the trailer, we catch a glimpse at a new hook-like tool Geralt has for pulling in enemies, as well as twisted nature-oriented enemies.
CD Projekt RED has been over-delivering almost none-stop since Cyberpunk 2077's launch, which disappointed users on PS4 and Xbox One owing to its performance. Fast forward half a decade, and Cyberpunk 2077 was fully revived and revamped, it had an award-winning TV show, and now we're getting an absolute mountain of free content for Witcher 3, the game that helped CD Projekt RED claim its top spot at the RPG pile.
Witcher 4 and Cyberpunk 2 are deep in development as well, and there's every reason to think they too will continue CD Projekt RED's path towards legendary status.
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Gears of War is having something of a renaissance right now, as The Coalition go all out to put the franchise back on the map. Gears has been one of the most consistent Xbox staples in the brand's history, popularizing the third-person shooter genre with its gritty storytelling and bleak world. Gears 4 and 5 experimented away from the formula a bit, and perhaps got lost in the weeds in some ways as they sought to give the franchise new footing. After a successful
Gears of War is having something of a renaissance right now, as The Coalition go all out to put the franchise back on the map.
Gears has been one of the most consistent Xbox staples in the brand's history, popularizing the third-person shooter genre with its gritty storytelling and bleak world. Gears 4 and 5 experimented away from the formula a bit, and perhaps got lost in the weeds in some ways as they sought to give the franchise new footing. After a successful Gears of War: E-Day beta event, increasingly it's looking like the key to Gears' future may, in fact, lie in the past.
Recently, I was lucky enough to go hands-on with two missions from Gears of War: E-Day's campaign, set during the initial attacks from the vile Locust swarm.
E-Day follows a younger Marcus Fenix and Dominic Santiago, worn down already from a major civil war that society had only just begun to recover from. Then, subterranean horrors emerged from the ground, bringing with them a whole host of terrifying war beasts and brutal makeshift weaponry in a legendary surprise attack that would eventually leave humanity on the brink of extinction.
E-Day is about those early years, and if the full game is even close to as good as what I experienced last week, Gears of War: E-Day could cement its place as the best Gears of War story in history.
A painstakingly detailed, reactive world
The older Gears of War titles took place in dilapidated ruins. Gears of War: E-Day demands something more detailed. (Image credit: Windows Central | Jez Corden | Xbox)
The original Gears of War is very much a product of its time, but also its setting. The game is essentially post-apocalyptic, taking place years after E-Day, with much of civilization already reduced to grey-brown ash and ruins.
Given that Gears of War: E-Day takes place at the very start of the war, The Coalition had to approach it like it is: a very different beast, ultimately. The stakes are far higher; there are still survivors running around, trapped in their homes, and The Coalition weaves that bleak reality into every pixel of E-Day's presentation and gameplay.
Taking place in the town of Kalona, the levels I experienced are right up there with the most painstakingly detailed urban environments I've experienced this gen. It feels less like it's designed specifically as a gameplay canvas, and more like it's designed to feel lived in. The Coalition absolutely delivered here, while still sneakily dotting the map with chest-high (and now shin-high) walls to hide behind with its dynamic cover system.
A Silent Hill-esque map greets you in some segments. Marcus will literally doodle notes onto the map as you explore, adding side objectives and exploration opportunities as you go. (Image credit: Windows Central | Jez Corden | Xbox)
If you played Gears of War's Siege mode beta, you might already have some idea of what I'm talking about with regard to environmental detail. Car tires puncture and deflate under gunfire, windows shatter, and cover deforms, giving E-Day a sense of life that was missing from the older games.
The town is full of storefronts and interiors, without even a whiff of copy-and-paste. Gears' campaign seems to connect linear segments into wider areas, complete with a mapping tool that was reminiscent of Silent Hill's own. Marcus will sketch notes and routes on the map as you move, which opens up exploration opportunities and side objectives for unlocking weapon mods and equipment for your loadout, as well as lore-enriching collectibles.
It's still unmistakably Gears, complete with a rough prototype chainsaw lancer machine gun, canned execution animations, atop a more dynamic cover system. But it also feels fresh in a way that many franchises struggle with several games deep. I dare say The Coalition cooked here.
A darker, more desperate tone
You can still saw enemies in half, of course. (Image credit: Windows Central | Jez Corden | Xbox)
Gears of War: E-Day is every bit as violent as the previous games, although I feel like we're getting more up close and personal with the reptilian Locust than ever before.
I mentioned stakes in the intro, but there's a keen sense of vulnerability for a C.O.G. that has been caught with its collective pants down — NPCs are seen fleeing the warzone, being gunned down (or worse) in cold blood, as wretches screech through, devouring up the remains.
This first wave of Locust is chaotic and visceral, armed with the ballistic equivalent of axes and clubs intent on murdering anything and everything with a human pulse. The top brass have no idea what's going on. One day, everyone woke up to murderous, hungry monsters writhing out of the ground, and E-Day leans hard into that dark fantasy.
The Locust Horde are not here to give mercy. (Image credit: Windows Central | Jez Corden | Xbox)
Marcus' self-assured stoicism hasn't fully hardened in E-Day; that sense of inexperience is oddly exposing, giving E-Day a tangible sense of vulnerability. The Coalition uses the game's side objectives to tell short stories within the game's world as well, giving you opportunities to see how regular civilians are being slaughtered en masse in the Locust feeding frenzy. It's an extension of the side-objectives system The Coalition seemed to explore a bit in Gears 5, although I'd argue it makes a lot more sense in E-Day's dense urban climbs. It doesn't rely on vehicular traversal, which arguably tripped up the game's pacing a bit in 5, and there are fewer engine limitations on injecting new areas on the fly.
Speaking of the engine, I think Gears of War: E-Day is probably the most visually impressive game I've played so far this gen. The Coalition are without a doubt the masters of Unreal Engine, perhaps surpassing Epic Games itself. The visual density, the lighting quality, the detailing, all while running at 60 FPS in an inexplicably crisp resolution, demand wonder and immersion like few other developers can muster.
The visuals and music delivery make Gears of War: E-Day's darkly cinematic presentation all the more evocative as you scrape through the blood-soaked streets of cities that are undoubtedly in the process of total destruction.
The Coalition takes Gears to the next level with total and complete confidence
Delta Squad is back. (Image credit: Windows Central | Jez Corden | Xbox)
There's little room for hope in Gears of War: E-Day. We all know the conclusion. But for the first time, we're going to experience that hopelessness firsthand.
Right after playing through the E-Day campaign preview, I loaded up the original Gears of War to do a direct comparison. It's easy to forget sometimes just how far we've come in terms of visuals, presentation, gameplay fidelity, and general polish. It's also easy to fill in the blanks with your imagination — that's practically what we had to do back in the day, playing games at 480p.
The Coalition and other developers working on legacy franchises have some of the toughest jobs in the business. How can you deliver experiences that compete with our nostalgia-tinted imagination? How can you exceed expectations that are, in part, misremembered through fragments of fading memories?
The Coalition's answer seems to be: "you have to over-deliver."
If Gears of War: E-Day's full campaign offers the kind of quality I experienced last week throughout — I'm confident it'll not only be remembered as the best entry in the franchise ... Gears: E-Day could also represent the starting point for a new decade of an Xbox dominated by The Coalition.
Gears of War: E-Day drops on October 6, 2026, for Xbox Series X|S and PC exclusively. Experience Emergence Day, when the Locust originally emerged and destroyed Sera's civilization. Guerrilla warfare in destroyed urban environments wrapped in the best visuals this gen has seen yet.
Gamescom 2026 has arrived, and it's bringing with it a tidal wave of exciting Xbox and PC game announcements, courtesy of its Opening Night Live ceremony.The event has just concluded, so we're rounding up every major new game reveal, gameplay demonstration, cinematic trailer, and news update for upcoming games shown at the ceremony for your viewing convenience.DEAL: Get Surfshark VPN 86% OFF with Windows Central 🦈Where and how you can watch Gamescom 2026 Opening
Gamescom 2026 has arrived, and it's bringing with it a tidal wave of exciting Xbox and PC game announcements, courtesy of its Opening Night Live ceremony.
The event has just concluded, so we're rounding up every major new game reveal, gameplay demonstration, cinematic trailer, and news update for upcoming games shown at the ceremony for your viewing convenience.
Where and how you can watch Gamescom 2026 Opening Night Live
To watch Gamescom 2026 Opening Night Live or rewatch its VOD, you will have to tune into Gamescom's YouTube and Twitch channels.
All Xbox and PC games shown at Gamescom 2026 Opening Night Live
Here is where you will find all the game announcements from Gamescom 2026 Opening Night Live, with links to their trailers, short synopses of what they are, and what we know of their release dates, platforms, and more.
We'll be updating this post live as the event happens so be sure to keep refreshing to stay on top of the latest announcements.
Nodus Fall
The show kicks off with Nodus Fall, a new co-op action game produced by Genshin Impact creators, Hoyoverse. In this game, you and three other players take on the role of Weavers and set forth on a perilous journey to defeat mythical gods and monsters in a ruined world.
Rainbow Six Tactics
Rainbow Six Tactics is an XCOM-like tactics game where you dispatch the iconic Operators of the Rainbow Six franchise across the world to dispatch terrorist threats.
The game is set to release in 2027.
Gears of War: E-Day
Gears of War: E-Day shows more cutscenes of its highly anticipated single-player campaign in a new cinematic trailer. This latest chapter in the iconic third-person shooter series launches exclusively on Xbox Series X|S, Xbox on PC, and Xbox Game Pass on October 6, 2026.
Ananta
Ananta is an upcoming open-world urban RPG with an anime art style where the player must protect humanity from destruction by the forces of Chaos.
It showed off a new gameplay demo trailer at Gamescom, which confirms that the game will release on January 15, 2027, for PC, PlayStation 5, and mobile devices.
Silent Hill: Townfall
Next up we have a new, cryptic trailer for Silent Hill: Townfall, a new entry in the legendary survival horror series where the player must navigate through the island of St. Amelia to uncover dark mysteries and avoid getting killed by horrifying monsters.
Silent Hill: Townfall is set to release on September 24, 2026, for PC and PlayStation 5.
Resonance: A Plague Tale Legacy
Resonance: A Plague Tale Legacy, an upcoming action-adventure game, shows off a new trailer of the main character struggling to survive and unravel the secrets of the Minotaur island.
This game is set to release on August 27, 2026, for Xbox Series X|S, PC, and PlayStation 5.
Sea of Remnants
Sea of Remnants is an upcoming, free-to-play action-RPG where you roam the seas as puppetfolk pirates in search of glory and treasure.
The game is set to release in 2026 for Xbox Series X|S and PlayStation 5, and it's latest gameplay trailer confirms that the game is open for pre-registering.
Crimson Desert
The hit open-world RPG, Crimson Desert, has announced a new Enhanced Edition, which will feature all of the game's post-launch updates, expanded voice-overs and subtitles, and new story moments.
The game is available for purchase on Xbox Series X|S, PC, and PlayStation 5.
Lofsong
Lofsong is a brand new and strange puzzle-adventure game where you explore a post-apocalyptic Earth to uncover the last remnants of our fallen civilization without the aid of dialogue or a map.
Lofsong is currently scheduled to release on Xbox Series X|S, PC, and PlayStation 5.
Tides of Annihilation
Tides of Annihilation is an upcoming character-action game based on Arthurian legend. Its latest trailer shows off more of its story and gameplay, where Gwendolyn must travel with the Knights of the Round Table on a quest to restore a ruined world to its former glory.
The game is set to release sometime in the future for Xbox Series X|S, PC, and PlayStation 5 and is now available for wishlisting.
Mega Man: Dual Override
Mega Man: Dual Override is a brand new entry in Capcom's classic side-scrolling Mega Man franchise, and we've gotten a glimpse of its gameplay in a new trailer as the iconic Blue Bomber once again strives to save the day from the evil Dr. Wily.
Mega Man: Dual Override is set to release in 2027 on Xbox Series X|S, PC, Nintendo Switch 1/2, and PlayStation 5.
Rayman Legends Retold
The upcoming remake of the critically-acclaimed Rayman Legends shows off its insane platforming gameplay with a trailer showcasing its Macarena Music Level.
Rayman Legends Retold is set to launch on October 1, 2026, for Xbox Series X|S, PC, Nintendo Switch 1/2, and PlayStation 5.
Game of Thrones: War for Westeros
Game of Thrones: War for Westeros is an upcoming real-time strategy game based on the long-running Games of Thromes book series where you be commanding the setting's various faction to dominate the land in an epic single-player campaign or intense multiplayer PVP skirmishes.
Game of Thrones: War for Westeros is set to release in early 2027 for PC.
Exodus
Exodus is an upcoming action-adventure where you are tasked with exploring the galaxy for Celestial technology to help ensure mankind's future after they fled a dying Earth.
Its latest trailer showcases its third-person gunplay, sci-fi setting, and an intriguing party named Salt, who is literally an octopus riding a mech suit.
Exodus is set to release on April 7, 2027, for Xbox Series X|S, PC, and PlayStation 5.
Warlock: Dungeons & Dragons
Warlock: Dungeons & Dragons is an upcoming third-person action game set within the universe of the legendary Dungeons & Dragons universe. This Gamescom trailer gives us a 6-minute extended gameplay demo how the player will wield the dark powers of a Warlock to explore the world and slay the monsters of the Forgotten Realms.
Warlock: Dungeons & Dragons is set to release in 2026 for Xbox Series X|S, PC, and PlayStation 5.
1001 Threads of Mizan
1001 Threads of Mizan is a brand new, original 3-player co-op action game where the players must work together to defeat towering beasts and monsters in a world inspired by One Thousand and One Nights (a.k.a. Arabian Nights).
1001 Threads of Mizan is set to launch sometime in the future for Xbox Series X|S, PC, Nintendo Switch 1/2, and PlayStation 5.
Metro 2039
Metro 2039, the latest entry in the grimdark Metro franchise, has revealed more of its gritty setting, its tough-as-nails survival gameplay in the first-person, and some of the horrifying men and monsters you will encounter in this post-apocalyptic world.
Metro 2039 is set to launch in February 2027 for Xbox Series X|S, PC, and PlayStation 5.
Silver Palace - House of Greed
Silver Palace is an upcoming action-RPG where you play as a detective solving mysteries in a Victorian-like setting while battling ancient horrors and mysterious beings. It will also feature a survival horror-like multiplayer mode called House of Greed.
Silver Palace is set to release sometime in the future for PC and PlayStation 5.
No Law
No Law is a first-person shooter where you play as Grey Harker, an ex-soldier struggling to survive in a dangerous, dystopian cyber-noir city where no laws exist.
No Law is set to launch in 2027 for Xbox Series X|S, PC, and PlayStation 5.
Cinder City
Cinder City is a new tactical shooter where the player must explore a ruined, near-future version of Seoul and protect humanity from ravenous monsters and maniacal villains.
Metro 2039 is set to launch in February 2027 for Xbox Series X|S, PC, and PlayStation 5 and is now available for wishlisting.
ONTOS
ONTOS is a new dark sci-fi adventure game made by the creators of classic horror games such as Amnesia: The Dark Descent and SOMA. In this game, you are exploring a repurposed moon hotel called Samsara to uncover your father's past while making sure you don't lose your mind as reality has begun fracturing within this hotel.
ONTOS is set to launch in 2027 for Xbox Series X|S, PC, and PlayStation 5.
DUST: Origins
DUST: Origins is a top-down action-horror game where you must fight to escape a prison platform before its inmates, security guards, and invading monsters murder you.
DUST: Origins is set to launch in 2027 for PC and has launched a Kickstarter campaign for players to help fund and improve the game's development.
Showa American Story
Showa American Story is an upcoming action game set within an alternate version of America that's been reshaped by Japanese culture. In this game, you must fight to survive against hordes of gangs, zombies, and monsters in over-the-top hack-and-slash battles while partaking in insane mini-games to make a living in this absurd take on post-apocalyptic settings.
Showa American Story is set to launch in 2027 for PC and PlayStation 5.
Crazy Taxi World Tour
Crazy Taxi World Tour, the long-awaited sequel to Sega's classic Crazy Taxi racing game, has shown off its multiplayer gameplay in a crazy new trailer.
Crazy Taxi World Tour is set to launch in 2027 for Xbox Series X|S, PC, Nintendo Switch 1/2, and PlayStation 5.
Turok Origins
The classic dino-slaying shooter series, Turok, is back with a new AAA entry called Turok Origins. In this game, you will blast killer dinosaurs and reptilian villains with over-the-top weaponry while harvesting your enemies' DNA to become stronger.
Turok Origins is set to launch in Spring 2027 for Xbox Series X|S, PC, Nintendo Switch 1/2, and PlayStation 5.
Path of Exile 2
The popular upcoming ARPG, Path of Exile 2, has announced it's finally leaving early access and will be releasing its 1.0 update on December 11, 2026, for Xbox Series X|S, PC, Nintendo Switch 1/2, and PlayStation 5, while still being free-to-play.
To celebrate, Path of Exile 2 released a new trailer showcasing gameplay of the new and long-requested Sword weapon type and the Duelist class.
Exterminauts
Exterminauts is a co-op shooter where you play as astronauts dispatched to colonize worlds while dispatching all kinds of nasty alien monsters blocking your path by blowing them up with insane laser guns and explosive weaponry.
Exterminauts is set to launch sometime in the future for Xbox Series X|S, PC, Nintendo Switch 1/2, and PlayStation 5 and is now available for wishlisting.
Zoopunk
From the creators of F.I.S.T.: Forged In Shadow Torch comes their new third-person action game set in the same universe called Zoopunk. You play as a group of anthropomorphic warriors fighting to survive in a dieselpunk world filled with killer robots and savage villains.
Zoopunk is set to launch sometime in the future for Xbox Series X|S, PC, and PlayStation 5.
Heroes of Might & Magic 3 Remake
One of the most critically-acclaimed turn-based strategy games of all time, Heroes of Might & Magic 3, is being remade for the modern era with brand new graphics, compatibility with fan-made maps, an expansive campaign, and much more.
The Heroes of Might & Magic 3 Remake will launch sometime in the future for Xbox Series X|S, PC, Nintendo Switch 1/2, and PlayStation 5 and is now available for wishlisting.
Final Fantasy VII: Revelation
The last chapter of the Final Fantasy VII: Remake series shows off a new gameplay trailer showcasing the terrible might of the Weapons, a group of powerful boss monsters that will give the player their biggest challenges yet outside of finally confronting the villainous Sephiroth before he destroys the planet.
Final Fantasy VII: Revelation is set to launch in Spring 2027 for Xbox Series X|S, PC, Nintendo Switch 1/2, and PlayStation 5.
The Witcher 3: Wild Hunt Remastered
The beloved open-world action-RPG, The Witcher 3: Wild Hunt, will be receiving a Remastered edition that will include all of the game's post-launch updates and DLC expansions, along with updated visuals, an expanded photo mode, gameplay enhancements, Xbox Play Anywhere support, and much more.
The Witcher 3: Wild Hunt Remastered will launch on September 29, 2026 for Xbox Series X|S, Nintendo Switch 2, PC, and PlayStation 5. If you own a digital copy from previous console generations, you will receive the Remastered edition's upgrades and features for free.
The Witcher 3: Wild Hunt - Songs of the Past
The show then concludes with the world premiere of The Witcher 3: Wild Hunt - Songs of the Past, the last DLC expansion for The Witcher 3. In this expansion, you will travel to a new Continent to uncover its secrets, encounter new and familiar characters, face off against new terrifying monsters, and be forced to make tough moral decisions.
The Witcher 3: Wild Hunt - Songs of the Past is set to launch sometime in the future for Xbox Series X|S, Nintendo Switch 2, PC, and PlayStation 5.
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Gamescom
Gamescom is officially underway again for another year!
Just before the Call of Duty: Modern Warfare 4 beta early access weekend started, I wrote an article based on my brief initial play test prior to it going live. It was simply titled "I might have been wrong about Call of Duty: Modern Warfare 4." I'm not going to go over too much old ground, but the tl;dr was that I expected not to enjoy this year's game at all based on past experience from the Modern Warfare reboot series. But I am going to follow up after puttin
I'm not going to go over too much old ground, but the tl;dr was that I expected not to enjoy this year's game at all based on past experience from the Modern Warfare reboot series.
But I am going to follow up after putting some hours in during said early access weekend on whether or not I was actually wrong. And yes, I was. Mostly. It's not perfect by any stretch, but from what I've seen so far, I am actually looking forward to playing this year's Call of Duty after all. But there's still some stuff I don't like.
The good about Call of Duty: Modern Warfare 4
The atmosphere in what we've seen of the campaign so far is superb. (Image credit: Windows Central)
Everything I said previously I liked about Modern Warfare 4 still stands. Possibly more so having shifted from playing on console initially over to PC.
It's easily the best-looking Call of Duty game in recent memory, for starters. The Silkworm map, especially, looks absolutely glorious if you turn up the graphics settings a bit.
But it's the campaign I think that'll really benefit here. We've only had a single mission, Entrenched, to play so far, but the visual appeal is clear, and it's absolutely filled with atmosphere.
The most competitive players will always turn the graphics right down, but for the rest of us, it's nice to be playing a Call of Duty that actually looks like a modern game.
Silkworm is probably the best looking of the new maps so far. (Image credit: Windows Central)
The movement is also, I think, spot on. It doesn't feel as crazy fast as Black Ops 7; you can't jump up walls here, but it's fast enough. And it's only taken players a couple of days to figure out how to exploit it as best they can, be that positive or negative.
But combine the movement with the excellent gunplay, an aim assist that doesn't feel like it's doing all the work for you (at least in my opinion), and some solid weapons, and the core experience is very enjoyable.
I'm also a fan of the way Modern Warfare 4 handles its attachment unlocks. Once you get an attachment, it's automatically unlocked for all of the weapons you can use it on.
The Apex attachments you unlock when you reach max level are also an interesting addition. It's similar, I guess, to the prestige unlocks in Black Ops 7, except you don't lose an attachment slot to use them. They go on top of everything else.
The menu design is also excellent, and overall it's just a really solid player experience. Of particular note is more clarity on the server you're connected to, and I've been seeing low ping across the board.
The bad about Call of Duty: Modern Warfare 4
I really don't like this map and would happily never play it again. (Image credit: Windows Central)
As good as the gameplay is, I'm not so much of a fan of the maps. There will be more at launch and in subsequent seasons, of course, but I don't think what they've given us in the first beta is the best way to show off this game.
If I have to play Transit 213 again, I'm going to lose my mind. It's another of those Call of Duty maps that are really small, where you're constantly on top of each other, and it falls into what I call the brainrot category.
Think Stakeout from Black Ops 6, Shipment from previous Modern Warfare games. It's not as bad as Shipment, but its only purpose in existing is for people to pad their stats and probably for camo unlocks. Otherwise it's horrible.
Silkworm, while looking amazing, isn't overly fun either. The middle lane is essentially a long open street, so you force yourself down the outer lanes, which both have lengthy open runs, too.
Rooftops feels like it should be a good map, with a mix of external and internal sections paired with elevation changes. But there's something about the way it plays right now that feels a little off.
I feel like Rooftops should be a good map, but it hasn't felt like it so far. (Image credit: Windows Central)
Of the debuting maps, Cachette is a decent challenge, I feel, and I enjoyed Lotus the most by far. Both feel like they play more into a properly competitive, tactical way of playing rather than just running full speed at the opponents.
The meta also has not and will not change (outside of Ranked Play at least) from UAV spam. They're so easy to get; you'll be spammed constantly with multiple UAVs, and since they give away your positions, you become easy pickings. It also forces you to buy into that meta or be on the backfoot, and I'd rather use my streaks a different way.
I'd love to see Infinity Ward change the UAV so it's harder to get, but I don't see that happening. Add in the Personal Radar Field Upgrade and you may as well just walk around with a glowing beacon on your head inviting your opponents to take you down.
There's also a healthy round of weapon balancing that needs to happen, and I'm sure it will, as it always does. Snipers are obviously strong, but they're way too strong right now and too easy to use. Spawns are also pretty bad right now, but Infinity Ward is already working on that ahead of the second weekend of the beta.
Overall, though, I'm a lot happier with Modern Warfare 4 than I expected to be. Lots would say the last two Black Ops games were bad, and that's their opinion they're entitled to, but I've really enjoyed Black Ops 7 in particular. I usually do when it's a Black Ops game.
But I've gone from trepidation and expecting not to play this year's game (in part thanks to GTA 6 looming) to back on board the Call of Duty train. It's a shame we're not getting to see DMZ in the beta, as that's the mode I'm most excited for, but I am curious to see how Warzone will be. At least we can try that out in the open beta, which begins on Friday, August 28.
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A promotional image from Call of Duty: Modern Warfare 4 showing two soldiers in the door of a helicopter.
Consider me all aboard the Modern Warfare 4 train.
We're mere hours away from Gamescom 2026's epic Opening Night Live ceremony, set to commence on August 25, 2026, at 11:00 am PT / 2:00 pm ET / 8:00 pm CEST / 7:00 BST.The event will be packed with all kinds of insane game announcements from the likes of CD Projekt Red, Xbox Game Studios, Capcom, Square Enix, and much more.DEAL: Get Surfshark VPN 86% OFF with Windows Central 🦈Here's where and how you can watch the Gamescom 2026 Opening Night Live ceremony unfold,
We're mere hours away from Gamescom 2026's epic Opening Night Live ceremony, set to commence on August 25, 2026, at11:00 am PT / 2:00 pm ET / 8:00 pm CEST / 7:00 BST.
The event will be packed with all kinds of insane game announcements from the likes of CD Projekt Red, Xbox Game Studios, Capcom, Square Enix, and much more.
Here's where and how you can watch the Gamescom 2026 Opening Night Live ceremony unfold, along with a recap of what kind of game announcements you can expect to see there.
Gamescom 2026 Opening Night Live watch times and platforms
Gamescom 2026 Opening Night Live will premiere on Gamescom's YouTube and Twitch channels and will start at the following times per time zone:
August 25, 2026, 11:00 am PST
August 25, 2026, 12:00 pm MDT
August 25, 2026, 1:00 pm CDT
August 25, 2026, 2:00 pm EDT
August 25, 2026, 3:00 pm BRT
August 25, 2026, 7:00 pm BST
August 25, 2026, 8:00 pm CEST
August 26, 2026, 2:00 am CST
August 26, 2026, 3:00 am JST
August 26, 2026, 4:00 am AEST
August 26, 2026, 6:00 am NZST
What can we expect to see during Gamescom 2026 Opening Night Live?
Hunt monsters one more time as Geralt of Rivia in The Witcher 3: Wild Hunt's third DLC expansion, 'Songs of the Past'. (Image credit: CD Projekt Red)
The games confirmed to receive new trailers and announcements during the event include:
Of course, like all these high-profile gaming events, Gamescom 2026 will potentially feature world premieres of some unannounced video games and new trailers for upcoming Xbox and PC games and their DLC expansions still in development.
Which confirmed game announcement are you looking forward to the most? Are there any surprise game reveals you want to see, no matter how unlikely they are? If you have any thoughts on the matter, please let us know through the poll, the comments section, or our Reddit community.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
A woman and a man stand on stage holding microphones in front of a screen displaying a dark, eerie scene with figures featuring glowing red eyes.
Geoff Keighley returns to host another round of Gamescom announcements.
Michał Nowakowski, the Joint-CEO of CD Projekt Red, has announced on Twitter that the company plans to release the highly-anticipated open-world RPG, The Witcher 4, sometime during the year 2028.That is a long time to wait (The Witcher 3 came out in 2015, for reference), but CD Projekt Red will keep fans busy in the meantime with new Witcher content, such as The Witcher 3: Wild Hunt's next DLC expansion, Songs of the Past, which is set to launch sometime in 2027
Michał Nowakowski, the Joint-CEO of CD Projekt Red, has announced on Twitter that the company plans to release the highly-anticipated open-world RPG, The Witcher 4, sometime during the year 2028.
That is a long time to wait (The Witcher 3 came out in 2015, for reference), but CD Projekt Red will keep fans busy in the meantime with new Witcher content, such as The Witcher 3: Wild Hunt's next DLC expansion, Songs of the Past, which is set to launch sometime in 2027 for Xbox Series X|S, PlayStation 5, and PC.
To our beloved fans, players, and community:As we near #gamescom in just a few days, CD PROJEKT RED Joint-CEO Michał Nowakowski would like to personally invite YOU to join us there, and hear about the future of The Witcher franchise! pic.twitter.com/Jyam30SrQHAugust 24, 2026
After the ceremony, CD Projekt Red will show off more of this DLC expansion for the general public in Hall 8 at the Gamescom venue in Cologne, Germany, for the rest of the event.
For those who can't attend Gamescom 2026, CD Projekt Red will host special 'Redstreams' every day this week showing off footage of the DLC expansion online, along with a couple of surprises.
In fact, its content is apparently so grand in scope that it will drop support for Windows 10 and Xbox One, as the outdated hardware of the previous console and PC generations will be unable to handle it.
Making a DLC expansion on par with the 'Blood and Wine' expansion is no easy feat, as that expansion was so beloved by critics and fans that it won the award for Best RPG at the 2016 Game Awards, managing to beat full-fledged games like Dark Souls 3 and Deus Ex: Mankind Divided.
Personally, your guess is as good as mine as to what kind of insane and dark adventures await us and Geralt of Rivia in The Witcher 3's next DLC expansion because I have no idea what to expect.
But we won't have to wait anymore for the answers, as tomorrow night Gamescom 2026 will finally pull back the curtain on The Witcher 3: Wild Hunt's 'Songs of the Past' expansion.
One thing's for sure. Whatever this expansion turns out to be, it will be one heck of a good time to kill before The Witcher 4 arrives in 2028.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
A close-up of a woman with long white hair, a scar on her cheek, and intense yellow eyes, wearing a dark fur-lined cloak in a dimly lit setting.
Ciri takes over the reins of being the main protagonist in The Witcher 4.
Last July, Xbox users finally got their hands on one of the most viral games of the past couple of years. The celebrations were shortlived. Wuthering Waves is a free-to-play gatcha RPG, similar to the likes of Genshin Impact. Wuthering Waves is available on every platform now, including Xbox, consoles, mobile, and PC, complete with a high-quality story and decent combat depth. DEAL: Get Surfshark VPN 86% OFF with Windows Central 🦈The game is incredibly popular an
The game is incredibly popular and has amassed a global audience across every platform, landing itself 30 million~ players across its versions. It won the Player's Choice award at last year's Game Awards, and continues to find growth owing to large free content updates.
Unfortunately, though, the Xbox version is broken.
Wuthering Waves (affectionally nicknamed WuWa by the community) recently got a sizeable content patch, adding new story beats and features to the game. The update has, however, once again put a spotlight on the Xbox version, which seems more broken than ever.
"The situation has worsened as I’ve progressed through the game. I’m currently in Lahai-Roi, and it’s been impossible to play for 40 minutes without the game closing unexpectedly," one user wrote on Reddit. "I play on Xbox Series X, but the same bug persists even on Xbox Cloud Gaming, where high local processing power isn't required. Other players have reported similar issues."
The most recent video showcases new visual glitches introduced in this week's patch, where textures get stretched infinitely across the playspace until the game crashes.
We are still waiting for Wuthering Waves to be fixed on Xbox btw. Waiting two years for an Xbox port and getting worse experience is just sad. Absolutely unacceptable. https://t.co/3zHVBoElObAugust 4, 2026
Users have been tracking Wuthering Waves' lack of quality on Xbox since the game launched, and had hoped it would be improved in subsequent updates. Sadly, things have gotten worse rather than better.
There are theories that Wuthering Waves on Xbox is a port of the iOS and Android version of the game, owing to a lack of shadows, foilage, and other post-processing improvements. The PlayStation 5 version is is far far better looking, far less crash-prone, and generally more performant than the Xbox Series X version. This absolutely shouldn't be the case in a game designed to run on low-end mobile phones.
Wuthering Waves on Xbox is missing foilage, shadows, and other features, leading many to assume that the Xbox version is a bad mobile port. (Image credit: @jianxin501st)
We've reached out to Wuthering Waves' developer Kuro Games via their PR firm to get a comment, but I would be surprised if they offered one up.
If they thought the Xbox audience wasn't worth providing a high-quality port for, I'm confused as to why they bothered spending the money to deliver a port in the first place. Genshin Impact and other HoYoverse gatcha games like Zenless Zone Zero run incredibly well on Xbox. HoYoverse also did dedicated launches for Xbox, complete with bonuses and freebies for new players joining the ranks via Team Green.
Wuthering Waves' treatment of the Xbox audience by comparison has been a sad joke.
There's also some blame to be levied at Microsoft here I would argue. PlayStation demands that developers create visual parity with their multiplatform versions within reason. Xbox's certification processes are also notoriously strict compared to other platforms — what's the point of those apparent strict rules if they allow games like Wuthering Waves to launch in such a lamentable state? It makes Xbox look inferior for one thing, and treats Xbox customers like second class citizens in the other.
Either way, it sucks for Wuthering Waves fans on Xbox that Kuro Games doesn't seem to consider them worthwhile. I would recommend players stick to HoYoverse options instead. Hopefully Honkai Star Rail makes its way across to Xbox in the future too. PerhaHoYoverse' next big games come to Xbox on day one as well, further reducing the need to consider Wuthering Waves as an option.
If Kuro replies, I'll be sure to update this piece, but I wouldn't hold my breath. They don't seem to care about the Xbox version even slightly.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Wuthering Waves: Winged villain.
The game sadly looks nowhere near this good on Xbox.
Recently, the fan-run Xbox Game Preservation website saw a major surge in votes from players who want classic Transformers games playable on modern Xbox consoles via Xbox Backward Compatibility, with at least 58,489 votes. This number makes Transformers the most-requested third-party franchise fans want preserved on Xbox, and the second-most-requested franchise, behind Skylanders, which has over 163,000 votes.The games that make up the most of this number (with 3
Recently, the fan-run Xbox Game Preservation website saw a major surge in votes from players who want classic Transformers games playable on modern Xbox consoles via Xbox Backward Compatibility, with at least 58,489 votes. This number makes Transformers the most-requested third-party franchise fans want preserved on Xbox, and the second-most-requested franchise, behind Skylanders, which has over 163,000 votes.
The games that make up the most of this number (with 33,969 votes combined) are Transformers: War for Cybertron, Transformers: Fall of Cybertron, and Transformers: Devastation. All of these are fantastic games in their own right, especially if you're a longtime Transformer fan like me.
Over 58K votes for Transformers games to become XBOX backwards compatible, making it the most-requested third-party franchise.Nearly 27K votes are for just two games: Transformers: War for Cybertron, and Transformers: Fall of Cybertron. https://t.co/TrzQuZjlHnAugust 22, 2026
The War for Cybertron and Fall of Cybertron games (released in 2010 and 2012, respectively) are brilliant third-person shooters with grim yet entertaining campaigns and slick gameplay that mixed Gears of War-style gunplay (without cover mechanics because Transformers don't need cover) with Transformers-style transformation mechanics.
Transformers: Devastation (released in 2015) was an equally fun third-person beat-em-up that took the high-octane insanity of Devil May Cry and Bayonetta and applied it to the Transformers universe with an addictive combat system.
I still own my copies of Transformers: War for Cybertron and Transformers: Fall of Cybertron over a decade later. (Image credit: Windows Central (Alex Cope) | Activision)
Unfortunately, these games have been locked behind the previous Xbox 360 and Xbox One console generations and have not been re-released on modern systems or PC platforms to this day, even after over a decade.
They've also been delisted from digital stores, so the only way to play them (without resorting to piracy) is to track down their physical copies, which are pretty rare these days.
As someone who grew up with Transformers ever since the incredible (and surprisingly dark) Transformers: Beast Wars series in the 1990s, I loved these games for how fun they were and how faithful they were to the source material (which were the palette cleansers after watching those awful Michael Bay live-action Transformers movies).
En mai 1996, sur
le forum Usenet consacré à Quake
, des joueurs prenaient déjà les paris... Le jeu n'était pas sorti, le CD non plus, et la question qui tournait en boucle à l'époque c'était : combien de temps tiendrait la protection anti-copie du jeu ? Certains misaient deux semaines après la sortie, d'autres 5 jours maximum...
De son côté, id Software s'apprêtait à presser son shareware sur un disque mais Quake n'occupait que 22 Mo des 640
En mai 1996, sur
le forum Usenet consacré à Quake
, des joueurs prenaient déjà les paris... Le jeu n'était pas sorti, le CD non plus, et la question qui tournait en boucle à l'époque c'était : combien de temps tiendrait la protection anti-copie du jeu ? Certains misaient deux semaines après la sortie, d'autres 5 jours maximum...
De son côté, id Software s'apprêtait à presser son shareware sur un disque mais Quake n'occupait que 22 Mo des 640 disponibles. Du gâchis de place ? Pas vraiment puisque le reste du CD a été rempli avec tout le catalogue maison. Des jeux complets en versions chiffrées, c'est-à-dire plusieurs DOOM, Final Doom, Hexen, Heretic qu'on déverrouillait par téléphone...
Le CD est finalement sorti le 30 août 1996 et le concept était bien pensé, sur le papier en tout cas... Le programme affichait un nombre de onze chiffres, les Américains appelaient le 1-800-ID-GAMES, un opérateur encaissait la thune et donnait en échange un numéro de déverrouillage à retaper. Le premier nombre changeait à chaque lancement et tournait toutes les 5 minutes, précisément pour qu'un code ne puisse pas servir deux fois.
Mais le 8 octobre suivant, coup de tonnerre ! Le groupe GNOMON sortait QCRACK.EXE pour faire tout sauter ! Ça n'aura pris que 39 jours !
Ce qu'ils avaient compris, c'est que le numéro donné au téléphone ne contenait aucun secret. Il attestait simplement du paiement et de rien d'autre. Le programme livré sur le CD savait fabriquer ce numéro tout seul à partir de celui qu'il venait lui-même d'afficher, et son seul travail consistait donc à comparer les deux.
Toute la protection tenait, comme souvent, dans le fait que personne n'était censé regarder comment ça fonctionnait.
Toutefois, ce mécanisme de vente n'était pas vraiment une bourde d'id Software. Eux n'étaient que les clients de TestDrive Corp, qui vendait
cette solution brevetée
.
Et ce brevet expliquait très précieusement comment ça fonctionnait... Le poste de l'utilisateur produit un numéro, l'opérateur distant le valide et renvoie un code d'activation, et c'est le poste de l'utilisateur qui vérifie ce code. Le brevet va même jusqu'à donner son exemple, à savoir un numéro dont les chiffres totalisent 10, et un code de retour dont les chiffres totalisent 15.
La faille était donc déposée à l'office des brevets quatre ans avant que le CD arrive en rayon.
Le reste raconte quand même une fin de production difficile. La base qui associe chaque jeu à son identifiant contenait également une faute de casse sur Final Doom, "Final" au lieu de "final", ce qui envoyait la génération du code chercher le mauvais fichier. Résultat, le client qui appelait et payait pour Final Doom n'arrivait pas à le déverrouiller.
Alors que le pirate, lui, y arrivait à tous les coups !
Et si je vous raconte tout ça c'est surtout parce que Fabien Sanglard s'est amusé
à redémonter le CD-Rom cet été
, et qu'il y a aussi trouvé de jolies surprises comme une version en clair de cette base posée juste à côté de sa version chiffrée + des fichiers temporaires et des sauvegardes d'éditeur oubliés au pressage.
Je vous invite vraiment à lire son analyse, c'est super intéressant !
Alors ça c'est cool ! NVIDIA vient d'ajouter Firefox à la liste des navigateurs autorisés à faire tourner GeForce NOW. Un ordi, un onglet, et plus de 2 000 jeux PC se lancent maintenant en streaming sans qu'un seul octet du jeu n'arrive sur votre disque.
C'est tout le concept du service de cloud gaming de NVIDIA avec une machine RTX chez eux, et une image qui arrive chez vous. Comme ça, votre ordinateur ne fait plus que décoder une vidéo sans rien installer ni avoir une grosse carte graphique.
A
Alors ça c'est cool ! NVIDIA vient d'ajouter Firefox à la liste des navigateurs autorisés à faire tourner GeForce NOW. Un ordi, un onglet, et plus de 2 000 jeux PC se lancent maintenant en streaming sans qu'un seul octet du jeu n'arrive sur votre disque.
C'est tout le concept du service de cloud gaming de NVIDIA avec une machine RTX chez eux, et une image qui arrive chez vous. Comme ça, votre ordinateur ne fait plus que décoder une vidéo sans rien installer ni avoir une grosse carte graphique.
Après GeForce NOW c'est un peu différent de Xbox Cloud puisque ça permet de jouer aux jeux que vous avez acheté. Ce n'est pas un catalogue imposé en accès libre. GeForce NOW se connecte à vos comptes Steam, Epic Games Store, GOG, Xbox PC Game Pass et Ubisoft Connect, puis ouvre la bibliothèque que vous avez déjà payée.
Firefox de son côté garde en plus ses habitudes de navigateur. Comme ça vous pouvez laisser un appel Discord dans le Split View, le walkthrough du jeu dans un autre onglet, et vous basculez en plein écran quand la partie démarre. Plus besoin de basculer sur ce navigateur de faible qu'est Chrome quand l'envie vous prend de jouer ^^.
Mozilla annonce jusqu'à 1440p et jusqu'à 120 images par seconde, et précise que ce plafond est réservé aux abonnés Ultimate. En dessous,
le palier Performance
donne aussi du 1440p mais s'arrête à 60 fps. Ce qu'Ultimate achète vraiment par contre, c'est la fluidité, l'accès aux machines RTX 5080 et les files d'attente les plus courtes.
L'autre compteur est plus embêtant je trouve puisque les abonnements Performance et Ultimate sont plafonnés à 100 heures de jeu par mois, dont jusqu'à 15 heures non consommées qui peuvent basculer sur le mois suivant. Ça laisse un peu plus de trois heures par jour quand même, mais ce n'est plus vraiment illimité.
Reste un problème, je trouve dans cette annonce : ça ne concerne que Windows uniquement. Firefox sur macOS et sur Linux n'est pas concerné, et personne n'a encore dit si ça viendrait... Snif... Après, les joueurs Linux, eux, ont
leur client natif GeForce NOW
, enfin sorti de bêta donc ça compense un peu mais quand même...
Pour essayer, mettez Firefox à jour, allez sur
play.geforcenow.com
et connectez-vous. De son côté, NVIDIA promet d'en dire plus à la Gamescom le 25 août prochain.
Enfin !! Le
compteur du projet de décompilation
de GoldenEye 007 affiche dorénavant 208 fichiers traités sur 208, et cela pour les trois versions de la cartouche, japonaise et européenne comprises. Le dernier commit du dev KholdFuzion est d'ailleurs classe, puisqu'il porte le titre "*james bond will return. *".
Oh yeah !
Techniquement, le code
Enfin !! Le
compteur du projet de décompilation
de GoldenEye 007 affiche dorénavant 208 fichiers traités sur 208, et cela pour les trois versions de la cartouche, japonaise et européenne comprises. Le dernier commit du dev KholdFuzion est d'ailleurs classe, puisqu'il porte le titre "*james bond will return. *".
Oh yeah !
Techniquement, le code C reconstitué ressort du compilateur sous la forme d'une ROM identique à celle de 1997, octet pour octet. C'est précisément ce que veut dire le mot "matching" dans ces projets. Ce n'est donc pas un jeu équivalent qui se comporterait pareil que le jeu d'origine... Non, c'est exactement le même binaire !
Après comme vous vous en doutez, le dépôt, lui, n'embarque pas tous les assets nécessaires à la compilation, pour des questions de droits d'auteur comme d'hab. Le
README du projet
nous explique ainsi qu'il faut posséder une copie du jeu, et que les scripts iront extraire ce qui manque de votre côté.
Après c'est pas cette recompilation qui fait que GoldenEye devient soudainement "moddable". En effet, il l'est depuis longtemps, via le
GoldenEye Setup Editor
de SubDrag, Wreck et Zoinkity, capable d'importer vos propres modèles 3D dans le jeu.
Ce qui change par contre, c'est que jusqu'ici on éditait des structures dans un binaire, alors que maintenant on modifie le moteur en C et on recompile. C'est le même chemin qu'avait pris ce bon vieux
Duke Nukem Zero Hour l'an dernier
.
Et c'est d'ailleurs ce que fait KholdFuzion à côté, avec
GoldenRecomp
, qui recompile la ROM en exécutable PC natif. Avec ça, le jeu peut tourner sur un ordinateur. Apparemment, c'est plutôt stable, et le son est bon.
Mais toute l'interface multijoueur reste à faire, le ciel du barrage part en vrille parce que le moteur de rendu ne digère pas les commandes de dessin maison, et certaines armes tirent trop vite maintenant que tout tourne à 60 images par seconde. Ce n'est donc pas encore vraiment jouable.
Aucune release n'a été publiée à ce jour, ni même un tag, ce qui veut dire qu'on est encore loin d'un
portage installable comme celui de Zelda 64
. Faudra compiler vous-même, après avoir "build" une ROM depuis la branche du projet conçue pour ça.
Dans le même style, n'oubliez pas l'existence de
GoldenEye-Recomp de SunJaycy
, qui lui, est déjà jouable avec du multijoueur en ligne, mais qui n'a rien à voir avec tout ça puisqu'il recompile la version Xbox 360 qui n'est jamais sortie, et pas la N64.
Bref, si vous attendiez un exécutable à lancer ce soir, ce n'est pas ce que vous aurez mais ce qui s'annonce ensuite est très prometteur !