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  • Mattel’s 1:1 brick-built Xbox is a 3,509-piece tribute to gaming’s early 2000s era
    The original Xbox is turning 25, and Mattel is marking the occasion with a collector’s piece that transforms Microsoft’s first gaming console into a 1:1-scale building set. Created under the premium Mattel Brick Shop, the Microsoft Xbox Building Toy Kit recreates the chunky 2001 console from 3,509 pieces, complete with its oversized Duke controller and a surprisingly elaborate interior. At first glance, the model is designed to look remarkably close to the original hardware. The familiar black
     

Mattel’s 1:1 brick-built Xbox is a 3,509-piece tribute to gaming’s early 2000s era

23 août 2026 à 15:15

The original Xbox is turning 25, and Mattel is marking the occasion with a collector’s piece that transforms Microsoft’s first gaming console into a 1:1-scale building set. Created under the premium Mattel Brick Shop, the Microsoft Xbox Building Toy Kit recreates the chunky 2001 console from 3,509 pieces, complete with its oversized Duke controller and a surprisingly elaborate interior.

At first glance, the model is designed to look remarkably close to the original hardware. The familiar black rectangular body, recessed side grilles, front controller ports, X-shaped top panel, and central green Xbox logo are all recreated in brick form. The accompanying Duke controller is also buildable and connects to the console, with working buttons, a D-pad, and movable analog sticks. It is a display model rather than a functional gaming machine, but the physical interaction is part of what makes the set more than a static replica.

Designer: Mattel

The set also follows a growing interest in turning gaming hardware into physical building objects. A few years ago, we covered a LEGO Xbox Series S concept that treated the console itself as a customizable canvas for brick-built artwork. Mattel’s new creation takes a detour from the conventional brick-building approach, though, as it employs bricks to personalize a console, using thousands of them to recreate an entire piece of gaming history.

The more interesting details are hidden inside the console. Opening the model reveals three removable dioramas inspired by some of the original Xbox’s most recognizable games: Halo: Combat Evolved, The Elder Scrolls III: Morrowind, and Psychonauts. Each scene comes with small NanoWorld figures representing characters from the games, with 12 figures included across the set. The dioramas can also be removed and displayed independently, giving the enormous console a modular quality rather than making its interior purely decorative.

Mattel has also given the model a modest interactive layer. Pressing buttons on the connected Duke controller activates four different light-and-sound sequences, including the original Xbox opening sequence and effects associated with the three game-inspired scenes. A concealed button combination triggers an additional lighting sequence, adding a small Easter egg for builders who spend time exploring the finished model.

The choice of games is particularly evocative. Halo helped define Xbox as a gaming platform, while Morrowind and Psychonauts represent different sides of the console’s early library. Rather than simply reproducing the hardware, Mattel has effectively turned the console into a compact museum of its formative years, with the games physically embedded into the machine they helped make memorable.

For anyone who remembers the original Xbox as a piece of hardware rather than simply a platform, that distinction is significant. The finished model is essentially a life-size nostalgia object, one that preserves the proportions and visual language of Microsoft’s first console while hiding miniature worlds from its games inside.

The set is intended for builders aged 17 and above and is positioned firmly as a premium collector display rather than a conventional toy. It is currently available for preorder through select retailers, with a US price of $324.

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I might have been wrong about Call of Duty: Modern Warfare 4

From the get go, as soon as I heard that Call of Duty: Modern Warfare 4 would be this year's entry in Microsoft's biggest franchise, my head dropped.

Since Modern Warfare was rebooted, it's been my least favorite. Modern Warfare (2019) was OK, and I played it for a little while but lost interest quicker than in any previous Call of Duty. I barely touched the two that came after it.

I've always preferred Black Ops, and while the last two in that series haven't been perfect by any means, I've really enjoyed playing them. But I've now finally played Modern Warfare 4 for the first time as part of Call of Duty: NEXT, and I'm man enough to admit my initial trepidation may well have been way off base.

I'll preface this by saying I haven't seen much of the game so far. I'll be enjoying the full multiplayer experience, that campaign mission, and the new Warzone map for the first time during the beta like everyone else.

But what I have already experienced has given me hope, because two aspects in particular I was expecting not to enjoy have turned out to be far better than I anticipated: Movement and gunplay.

Call of Duty: Modern Warfare 4's movement feels good

A screenshot from the Mobility Course in the Call of Duty: Modern Warfare 4 beta

Movement doesn't feel like Black Ops 7, but it's still fast and smooth. (Image credit: Windows Central)

I'm no "movement demon" on Black Ops 7, but I do enjoy the fast fluidity to it. I enjoy the pace of Call of Duty when it's flying along, and I appreciate that not everyone does. I don't enjoy slower-paced, more tactical shooters nearly as much.

I just want to run, gun, and then run and gun again. Have some fun.

Modern Warfare 4 is more grounded in that there's no wall jumping, but it still feels fluid. The pace isn't quite at Black Ops 7 level, but it's not slow. Sliding is smooth but doesn't feel ridiculous, and I think the best way I can describe the movement overall is that everything feels deliberate.

You don't feel like a superhero. You feel like you have some weight behind you, like you can't just use movement to get you out of a hole. You actually need to know what you're doing.

I like Modern Warfare 4's gunplay

A screenshot from a 3v3 Gunfight match in the Call of Duty: Modern Warfare 4 beta

So far the gunplay feels pretty satisfying. (Image credit: Windows Central)

Again, this is based on only a very brief playtest before the beta opens, but so far I like the gunplay a lot. The way the weapons move as you're running, the way they move when you're firing, and even the way the whole experience looks.

It's pretty satisfying.

Of course, I haven't yet experienced levelling up weapons, strapping on attachments, and such, but I do hope that we don't end up in a position, as we do every year, where there's a single meta that makes every weapon shoot like a laser beam with no recoil.

As it stands out of the gate, I like the recoil, and I like that you actually need to be able to aim a little to hit your shots. I'm not very good, but I like it.

It feels good hitting your shots, especially with a pistol. Call of Duty isn't realistic by any stretch, but Modern Warfare 4 so far seems to be headed in a better direction in this aspect than the last two Black Ops games.

Visually Modern Warfare 4 is the best Call of Duty in a while

A screenshot from a Gunfight 3v3 match on the Call of Duty: Modern Warfare 4 beta

Even the water looks pretty good on Modern Warfare 4 (Image credit: Windows Central)

Nobody plays Call of Duty because it's a particularly good-looking game, and those who indulge primarily in PvP action on PC always turn the graphics down anyway to get the extra frames. Console players can't do that, so there needs to be a balance.

I've played so far on the Xbox Series X, and I think Modern Warfare 4 looks pretty good. Certainly more like you'd expect a modern shooter to look.

Part of this, I do wonder, is it down to the decision to ditch last-gen consoles? I played Black Ops 7's beta last year on an Xbox One X, and it wasn't great. Visually it looked fine, close enough to the Xbox Series X, but the frame rate was awful. But I also felt like the last-gen consoles were holding back the visuals on the more modern systems.

Everything about the visuals on Modern Warfare 4 so far feels like an upgrade over Black Ops 7. The lighting is nice, textures are decent, and I think the weapons look fantastic. It's just generally all-around nice to look at.

Black Ops 6 and Black Ops 7 were OK, and I get that Modern Warfare has a whole different aesthetic, but it feels less 'fake' and altogether a more pleasing environment.

That's not to say that there isn't plenty more that needs to be experienced to decide whether Modern Warfare 4 is a "good game" or not. There's still the matchmaking experience, for example, that could make or break things, and plenty of other decisions that could affect the player experience.

But on the face of it, I'm prepared to admit my preconceptions were wrong that I'd immediately dislike this game. The fundamentals of it are a lot better than I expected.

Like everyone else, I'll be really getting to grips with Modern Warfare 4 during this weekend's early access beta. Things kick off today, Friday, August 21, at 9am Pacific for Call of Duty: NEXT, with access for everyone else with a code beginning at 11am Pacific.

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Early looks at Simon "Ghost" Riley from Call of Duty: Modern Warfare 4 in his Nomad gear, available by purchasing the Vault Edition of the game.

At least with first impressions, I might have been wrong.

Microsoft has been served a 'Grand Theft Auto 6' court subpoena by Take-Two (UPDATE)

We are working closely with Take-Two and Rockstar Games to support efforts to protect creative works and intellectual property.August 21, 2026

It hasn't been a fun week if you're working on Grand Theft Auto 6.

GTA is no stranger to controversy, but this year seems to have cranked it up a notch. Take-Two has thrown the rule book out of the window for traditional game launches, and it's to be expected given the scale and hype around GTA 6. People have been waiting well over a decade for a follow up to GTA V, in what promises to be potentially the biggest entertainment launch in history.

Take-Two has raised the ire of long-time fans, however, partially for the price of GTA 6, but also for cutting out standard features and placing them in a $100 edition. Take-Two has also paywalled the first real GTA 6 gameplay footage behind a Netflix subscription, set for premier on August 27, 2026. Then came the hackers.

A self-styled group known as Cyberleeks began spreading footage of GTA 6 on X and other sites last week. The leakers are drip-feeding content from the build, while taking donations in crypto currency. The leaks have knocked Take-Two's share price down 2% over the past week, although it's still up 6% for the year overall. Either way, the firm isn't taking the leaks lying down.

Shared by Kotaku, the subpeona filed in New York City in the United States, calls on Microsoft, Discord, Google, and others to produce evidence that could lead to the arrest of the leakers.

"The copyrighted material includes but is not limited to audio visual content, artwork, images, dialogue, or other creative elements. Take-Two, through its counsel of record, has submitted a sworn declaration confirming that the purpose for which the DMCA subpoena is sought is to obtain the identity of an alleged infringer or infringers, and that such information will only be used for the purpose of protecting Take-Two’s rights."

"All internal Microsoft business records and investigative records associated with Microsoft’s internal investigation of the ‘cyberleek’ persona sufficient to identify the user(s), person(s) and/or entity/ies associated with that persona."

It's unclear what involvement Microsoft has here directly, although the subpoena suggests Microsoft is conducting an internal investigation of its own into the leaks. There had been some rumors that the GTA 6 builds had emerged from an Xbox dev kit, although it's unclear exactly if that's true right now.

Grand Theft Auto 6 trailer image

Grand Theft Auto is arguably the most legendary video game franchise in history, owing to its penchant for setting new standards for quality, detail, and sandbox immersion. (Image credit: Rockstar Games)

Either way, Microsoft's vast cloud platform means that it often acts as a first layer of cyber defence for all sorts of companies and even nation states. There's at least some potential here that the Cyberleeks group used or accessed Xbox or Microsoft services in their activities. It could be that the leaked build pings back to Microsoft's Xbox servers, for example, either for uploading telemetry or accessing online services.

Take-Two has also requested information from Discord and Google, and I wouldn't be surprised if they eventually subpoena the crypto exchanges Cyberleeks are using as well.

Grand Theft Auto 6 is set for launch on November 19, 2026, exclusively on Xbox Series X|S and PS5. Other major games have been desperately trying to tailor their launches away from GTA 6, leaving the November launch window somewhat barren.

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Xbox Series S GTA 6 styled

Xbox Series S GTA 6 styled

Xbox's "OG Green" Series X25 console might cost nearly $900, with rumors aligning the $100 premium with a Black Friday launch.

A limited-edition translucent green Series X console was unveiled earlier this year at the Xbox Showcase as the "Xbox Series X25", planned for release in November with no confirmed pricing, alongside a matching Series X|S wireless controller.

Fans who attended the show were told they'd receive one for free, but regular consumers have been left in the dark until an apparent €899.99 European price and November 27 release were revealed by "billbil-kun" via Dealabs' High-Tech magazine earlier today.

According to the data in our possession, we are able to say that the price of the XBOX Series X25 limited edition console will be €899.99 in France and Europe.

billbil-kun, Dealabs (Translated)

It's connected to a previous rumor that potential pre-orders for the translucent controller could start during Gamescom 2026, but billbil-kun couldn't confirm whether that aligns with listings for the Series X25 console. Interestingly, Black Friday lands on November 27 this year, kicking off the holiday shopping season.

How much will the Series X25 cost in the US?

Transparent green Xbox Series X and controller, text reads

(Image credit: Xbox)

Right now, a standard Xbox Series X "1TB Disc Drive Carbon Black" on the official Xbox Store costs €799.99 in France and $799.99 in the US. The same currency-symbol switch applies in the same way to the "1TB All-Digital Robot White" at €749.99/$749.99, so it's reasonable to assume that the limited-edition Xbox Series X25 could cost $899.99.

Dealabs rightly assumes the same, with another translation explaining, "the equivalent of this price is expected to be $899.99 in the US," putting what is otherwise a functionally identical Xbox Series X console at $100 above its standard variant for the benefit of its "OG Green" shell and green-tinted light on its power button.

It all follows Microsoft's earlier hardware price hike announcement, which increased the Xbox Series X price from $649.99 to its current $799.99. That $150 increase was already unpopular among Xbox fans, and particularly so with our readers, who voted that "Xbox consoles are too expensive now." If the price leak is true, asking for another $100 will presumably be equally shunned.

Since the start of its 25th-anniversary celebrations, I've been more interested in the translucent green controller. The original console is special to me, but I can't justify spending hundreds of dollars on something like a build-your-own OG Xbox console. I'm keeping my fingers crossed for an affordable X25 joypad.

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Xbox Series X25

Rumors hint that Xbox's translucent green Series X25 console will launch on November 27 for $100 more than its standard, disc-based counterpart.

Forget GTA 6 gameplay leaks — I'm more interested in path-traced GTA 4 that looks shockingly close to 2026 graphics

Grand Theft Auto VI has been hogging the limelight lately, and for all the wrong reasons. Hackers have been leaking bits of gameplay and other info online, and gamers are gobbling it up ahead of the expected November 19, 2026, release date.

I'm trying to avoid as many spoilers as possible by not viewing the leaks, and besides, I have something better to keep me busy until GTA VI's official launch.

I'm talking about the Grand Theft Auto IV RTX Remix mod that adds Path Tracing to the 18-year-old game.

It's the work of a modder known as xoxor4d, who last week released version 1.4.2 of the mod on GitHub. The mod is compatible with GTA IV: The Complete Edition version 1.2.0.59, and it truly makes the 2008 car-jacking hit feel like it was released in 2026.

What does the RTX Remix mod do to Grand Theft Auto IV?

I know that the GTA IV Remix mod has been out for a while now, but I hadn't been following it that closely. Oh boy, it has come a long way since launch, and it's great to see the project's creator is keeping up with maintenance and new features.

I was reintroduced to the project via the maxrenderedgaming YouTube channel, where the mod was shown off using an NVIDIA RTX 5090 GPU.

There are certainly some other mods at play here, which I dig into a bit deeper below, but one thing is for sure: this is an incredible mod that changes the whole grimy, gray feel of the original game.

GTA IV arrived all those years ago with graphics that seemed mind-blowingly good, as is usually the case with Rockstar titles. Looking at the game's stock graphics now, well, you can tell that they're from a bygone era.

The RTX Remix mod drastically changes the appearance. The game's default static lighting has been replaced entirely with full path tracing, making rays jump and bounce off of surfaces quite realistically. Dynamic shadows look better than ever. It really is the best I've ever seen Liberty City look.

My plan is to first get the RTX Remix compatibility mod set up from the project's GitHub page. Next, I'm going to download the 4K Textures Warcaco Graphics Mod to really see what my PC's RTX 5070 Ti can handle.

Here are some screenshots from the texture mod that I know will make you want to play GTA IV again, too.

GTA IV character in a dark jacket stands facing urban buildings with a basketball court in the foreground; buildings are brick with orange windows and visible graffiti.
A Grand Theft Auto IV screenshot from Warcaco's 4K texture mod.Warcaco (Nexus Mods)
GTA IV 4K textures with defined bricks and reflections in windows.
A Grand Theft Auto IV screenshot from Warcaco's 4K texture mod.Warcaco (Nexus Mods)

To say that this combination makes GTA IV look like a completely different game is an understatement. However, you're going to need a beast of a PC if you want to run this combination with any sort of playable success.

The demo video I provided above has the modded game dropping as low as about 60 FPS in some areas, and the GitHub project page notes that your CPU will likely be a bottleneck due to "the amount of detailed meshes the game is rendering."

Be that as it may, I definitely think any fans of GTA should give this one a shot just to see how it performs on their hardware.

NVIDIA's RTX Remix is a big deal, and not just because of one mod

I know, I know, more AI from NVIDIA's RTX division. Some of you might not want to hear of it, but I'm convinced that Remix is the real deal.

Remix arrived in January 2024 as an open-source and free tool, and it's been under development since. It's a clever way to inject path tracing, upscaling, and other materials into old favorites without needing any source code access.

Anyone with the right ambition can give Remix a shot, and there are some other projects I recommend checking out. Portal with RTX and Half-Life 2 RTX are probably the best examples, but they were spearheaded by NVIDIA. It's great to see lone developers jumping into the tool to create their own works.

Considering GTA VI isn't expected to launch with path tracing, and the fact that GTA V only supports ray tracing, this might be the best way to play Grand Theft Auto until the next installment arrives.

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A GTA IV character in a dark jacket and motorcycle helmet standing in front of cars, with a roller coaster in the background.

A GTA IV character in a dark jacket and motorcycle helmet standing in front of cars, with a roller coaster in the background.

A build-your-own OG Xbox has Morrowind and Psychonauts secrets hidden inside its not-LEGO bricks — and it costs over $300

A buildable recreation of the original Xbox from 2001 is coming from Mattel Brick Shop, technically under the same brand umbrella as the MEGA-branded 3:4 scale Xbox 360 from 2023. Listing the "Microsoft Xbox Building Toy Kit For Collectors" without a firm release date for $329.99 at Best Buy, and even less information at Amazon, the pricey set hides some nostalgic dioramas inside.

Wanna build gaming history? 🎮Get your hands on the Original XBOX Console Collector Building Set from Mattel Brick Shop: https://t.co/LoL6GTj5xm pic.twitter.com/kcBnKNGADUAugust 19, 2026

Alongside the chunky console itself is a close-enough representation of the original "Duke" controller, and three internal displays based on popular titles from the console's lifespan. Miniature set pieces from Halo, Psychonauts, and The Elder Scrolls III: Morrowind have built-in lighting that's activated by the Duke joypad and fit comfortably inside this 1:1 set with 3,509 pieces.

Slightly bigger, but a lot more expensive

Mattel Brick Shop original Xbox model opened to show Halo, Fable, and Psychonauts dioramas, with close-up Xbox controller buttons and a green grid background.

(Image credit: Mattel | Microsoft)

I'm admittedly the target audience for this sort of thing; a total sucker for nostalgia. I already own LEGO models of the SEGA Mega Drive (Genesis) console and its controller, displayed on shelves alongside other happy memories from my childhood. A full-sized, 1:1 recreation of the gigantic original Xbox wouldn't fit with it, but I'm sure I'd find somewhere else.

This isn't LEGO, though. It's the other brand, and it's asking a lot more money for this more complicated representation of Microsoft's hardware than Mattel's bricked-up Xbox 360 set that launched for $150 — one I already skipped. Asking over $300 for a follow-up toy feels steep, especially when many of us could find the real console on eBay for less.

OH MY GOD that price!I could get a real original Xbox in great condition with those 3 games and way more for much less.

@stok54, X

On the other hand, the cute Morrowind feature appeals to a very specific part of my nostalgic heart, and ditto for Psychonauts. Still, to show off those parts and have them all visible, I'd need some serious display space. At that point, I'd rather buy the dioramas separately and show those off instead of a set that just looks like the real thing from a distance.

It's a neat way to celebrate Xbox's 25th anniversary, but I'm still patiently waiting for that translucent green Series X|S joypad instead. Rumor has it we'll see controller reservations opening at Gamescom for an October 20 release (via @eXtas1stv). Fingers crossed. I only have so much disposable income to burn on nostalgic accessories before my family starts getting concerned.

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Mattel Brick Shop original Xbox console with green logo and wired Duke controller on a dark reflective surface, lit with green highlights.

Mattel Brick Shop's buildable OG Xbox is a 1:1 recreation with a steep price.

Xbox Insiders are getting a wave of new Xbox Series X|S dashboard features today, here's what's new

Xbox has been on a bit of a tear recently with platform updates, and Microsoft just announced another raft of improvements big and small.

The biggest features recently include boosts to how Xbox Cloud saves work, the ability to record your own voice in gameplay clips, and improvements on Xbox achievement visibility. Announced today on Xbox Wire, we're now getting some other goodies, set to go live later today to Alpha Skip-Ahead and Alpha members.

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Here's what's new for Xbox Insiders today

What's new for Xbox insiders today

Some solid improvements here, methinks. (Image credit: Microsoft)
  • Users can now customize any item in the recent games and apps list.

Using the Menu button (start button) you can remove items from the list of recents apps and games, including the "Play History" segment which some don't find as useful as others. I personally like it, but understand those who don't.

  • You can also hide all the home screen tiles by pressing the right stick, leaving your dynamic background to take center stage on your TV.

This is a fun cosmetic change I've seen people ask for. Xbox has a range of dynamic backgrounds which are hidden by the tiles and ads on the home screen. If you want to show off your dynamic background and turn your wall-mounted TV into an interactive work of art, now you can, simply by pressing the right stick. Would be cool if they could add slideshows to this in the future too. A connected OneDrive photos album might be rad.

  • Improvements to local game storage management.

Microsoft is now letting you manage local game saves more easily, giving you the ability to sort save files by size. For those using smaller storage solutions, sometimes games can take up deceptively large amounts of space. In the new Settings > System > Storage > Manage Local Game Saves section, you can now see all of your local saves in one place, and delete them at will.

If you eventually want to play the game again, Xbox will download your most recent save file from the cloud instead, saving you local storage. Xbox Cloud saves are free by the way, unlike many other platforms.

Profile badge improvements

Xbox profile badges are getting some beefy improvements. (Image credit: Xbox)
  • You can now click into profile badges, giving users an explanation of what they represent.

Xbox profile badges are getting a big improvement. You can now click on a user's profile badge to see an explanation of what the badge represents.

Part of me is wondering whether this change is designed to facilitate Xbox's future "Platinum" trophies. I wouldn't be surprised if the reward for 100%'ing an Xbox game's achievements comes not with a "platinum" trophy, but instead a custom badge you can place on your profile instead. It would give developers an extra way to let their biggest fans show off some flair for their games, but we'll have to wait and see on that.

  • More wishlist improvements.

Wishlisting games has become a major part of the industry's marketing layer, with Steam wishlists becoming a cornerstone for financial projections on how well a game is likely to perform. Microsoft is also trying to ride this wave, adding a variety of improvements and visibility options for its own wishlisting system.

Now, purchased games will automatically be removed from your wishlist for example, which I think is a good change considering how often I've fallen afoul of this one.

I think Microsoft could/should do more to surface wishlisting features on the web, and I'm sure they're working on doing more in this space.

More goodies

The Xbox Insider Program has been pretty boring the last few years, with Microsoft's engineering teams focusing primarily on features like Xbox Cloud Gaming and things beyond Xbox Series X|S. With Xbox CEO Asha Sharma coming on board, the focus has returned to the core user base (namely us), delivering many long-awaited improvements a lot of us have been asking for for over a decade in some cases.

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Microsoft says this update will hit Xbox Insiders on the Alpha Skip Ahead and Alpha rings today, with other updates arriving for all users as well more quickly.

If you want to leave feedback for the Xbox Series X|S OS, you should check out the Xbox Feedback Portal over here.

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Xbox home screen

New stuff is always good, right?

The future of id Software — alumni from the legendary DOOM studio speaks on its future with Xbox. The good, and the bad.

As the dust settles from Microsoft's big summer layoffs, many of those impacted are still enduring. Whether it's visa expiry countdown timers, supporting their families, paying bills, etc., the gaming industry in general has a variety of problems, and it's more often than not workers and developers paying the price.

For whatever reason, Microsoft seems to be disproportionately targeting Bethesda and ZeniMax for this layoff round. Hundreds of staffers from teams like ZeniMax Online Studios were laid off, and it looks like Arkane Lyon might end up being spun off to another publisher or taken independent. A lot of the alarm among the gaming community has focused on id Software, whose penchant for consistent quality and stewardship of the legendary DOOM IP has, in my view, represented a highlight of Microsoft's general gaming output.

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Recently, id Software's Chris Hays spoke on a podcast, stating that Microsoft had left legendary DOOM maker id Software a shell of its former self, noting that it was "impossible" for the studio to deliver AAA games like DOOM 2016 with its current staffing levels. Rumors began swirling that Microsoft had well and truly gutted id Software, relegating its potential to a support studio, potentially ditching its legendary id Tech engine and focusing on building Unreal Engine games with other Microsoft studios.

I wanted to begin to learn more about what the truth is — and ultimately the proof will emerge when id Software's next title does eventually materialize. But it seems clear that id Software has been significantly disrupted by Microsoft's actions, and the path back to the top might be a tough one.

The impact of Xbox's id Software layoffs

id Software team photo from 2014

id Software as of 2014. The team has gone through several eras since the 90s, counting industry legends like Tim Willits, John Carmack, and John Romero among its alumni. (Image credit: id Software / Xbox)

One person I spoke to recently was Andrew Willis, who was id Software's VFX/Technical Art and Design Producer and most recently worked on DOOM: The Dark Ages and its (very awesome) Revelations DLC.

He explained Microsoft was very blunt with its announcements, which had been rumored in the press for a hot minute. Microsoft told id Software staff not to come into the office on July 6th, then invited everyone onto Microsoft Teams.

"I received a Microsoft Teams invite, there were about 95 of us, no cameras on with chat disabled, everyone muted except [Executive Producer] Marty Stratton. He took about 50 seconds to say that if you were on this call, your positions were eliminated. He said it wasn't a reflection on our performance," Willis explained.

A warrior in a battle-scarred helmet and green armor lies on a gritty surface, covered in blood. His expression is defiant, with a futuristic and intense atmosphere.

DOOM: The Dark Ages' Revelations DLC is an absolute masterpiece, and might be one of the best expansion packs of the gen. (Image credit: Bethesda Softworks)

I asked Willis to touch on something other Xbox studio leads have told me in recent months — that Microsoft poorly communicated its metrics for success. Not a couple of weeks before Microsoft shut down and later sold off Tango Gameworks a few years back, they'd called its most recent game 'Hi-Fi Rush' a big success.

"They never explained anything." Willis said, "They never told us what metric they wanted, which is extremely confusing given Xbox Game Pass. If there was something they wanted (downloads, playtime, Game Pass subscriptions, etc.), they never told us." Willis said that had id Software known what targets they were supposed to be hitting, they would've been able to design around it.

"It was frustrating to get laid off before we even saw how successful the [Revelations] DLC was. How can you lay off a team right before they release what gets called 'their best work yet'?"

Willis has been joined by other id Software and ZeniMax union members in protests at Bethesda's HQ in the United States, with more planned in the future.

I also spoke to Executive Producer Marty Stratton, who has been with id Software for over 25 years. Stratton remarked on the "emotion and pain" surrounding id Software's layoffs, but also spoke about the studio's future capabilities.

"I start a lot of conversations internally on how much I understand the emotion and the pain of the layoffs. It really is that. Any time I'm talking about the future, none of that is meant to diminish what people have gone through and their friends and colleagues who have been around for a very, very long time in some cases. I want to make sure that people understand that."

The future of id Software

id Software studio display, showcasing DOOM memorabilia

DOOM helped popularize the FPS genre, which has made the industry billions upon billions of dollars since the 90s. (Image credit: id Software / Xbox)

A lot of the conjecture around id Software's future revolves around just how much capacity the studio is going to realistically have moving forward. It seems as though the studio has lost more than half of its staffers, wiping out decades of expertise and institutional knowledge, reducing the studio to roughly the same size it was when it shipped DOOM (2016).

Some have worried that id Software might be forced to ditch id Tech in favor of Unreal Engine to leverage contractors and the like. Some have expressed concerns that id Software will be reduced to a "support studio" of other Xbox projects; Stratton tells me that isn't the case. id Software will continue to make its own games, lead its projects, and also develop the id Tech engine, says Stratton.

"We're all in on id Tech; we're not moving to Unreal Engine," Stratton tells me. Stratton emphasized that MachineGames, of Wolfenstein fame, also remains all-in on id Tech, and the two studios will collaborate more closely on the tech stack moving forward.

"We're all in on id Tech, we're not moving to Unreal Engine."

Marty Stratton, id Software

"We had a meeting yesterday with five or six tech directors; sometimes you wish that the audience could've been in that tech meeting to see some of the excitement around some of this stuff. I don't think people should worry; we're going to continue to be a tech powerhouse moving forward."

Former VFX/Technical Art Producer Andrew Willis was a lot less upbeat about the near term. I asked Willis if he felt id Software's previous comments about the studio being the "same size" as it was for DOOM (2016) were cause for optimism for fans.

"This has been one of the most frustrating mischaracterizations I've seen. It is just damage control," Willis said. "Id is now objectively smaller than it was during 2016. They also fired 2/3rds of the folks that were left from 2016; these would be the people who have the experience needed to make a game like that. There are still amazing people there, no doubt. Some of my best friends still work there. But the amount of institutional knowledge lost was just incredible."

I noted to id Software Executive Producer Marty Stratton that fans are generally concerned about the capacity for id to deliver at the quality bar the team has become known for. He said that the recent QuakeCon event, while tough, had been a boost for the community.

"It was nice to be able to kind of share with attendees that, 'you know, hey, we're doing fine. It's tough, but we're going to move forward.' We've always persevered as a studio. We're going to again, we're going to continue to make great games, with great technology. And, like always, you know, we really appreciate the passion and support that they bring to us and the fuel that that gives us."

The industry is in a tough spot

id Software studio logo

id Software will persevere. (Image credit: id Software / Xbox )

Regardless of the reasons why this happened, the human cost is always the most apparent thing in my mind. Hundreds of staffers across Microsoft have had their lives upended, in Stratton's own words, with no reflection on their performance or skill.

As for id Software, the beloved DOOM maker seems like it will persevere and fight through, but Stratton also acknowledged that the ultimate proof of id Software's future viability will need to come through in the work.

"The verdict is going to be in how we move forward, what we deliver to fans, and whether or not that meets the bar. That's how we go into every single project we make. That's how we're going into what we're doing next."

"As hard as it's been, you know, over the course of the last month to have friends and long-time colleagues leave. I've been here 26 years now. This was my 26th anniversary. When I started, we were 12 people. We finished Doom 3 with 19 people. And again, I know it's a long time ago. That's an old game. Things change; we go through lots of transitions, but every single dev project is different from, you know, this combination of people, technological capability, and then marrying that to a design ambition. And I really believe in our team's ability to create amazing work moving forward."

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The industry has huge challenges, but the disruption from non-gaming external factors is also a stressor. Microsoft is ironically one of the causes of those stressors, in partially facilitating the memory and component crisis, as it chases an uncertain AI bet that at least today, seems to be causing more problems than it's purported to solve.

"I would say to hang in there to developers," Andrew Willis offered. "To fans, I'd say please support the developers during this tough time. We all care about and love games like you, and we need to stop the people who do not care about game industry from ruining it."

DOOM: The Dark Ages is a generational FPS with an emphasis on melee combat and dimension-hopping ultra violence. It's also available on Xbox Game Pass. Coupled with the Revelations DLC, you're looking at around 30 hours of satisfying mayhem.

See at: Xbox | SteamView Deal

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What's the future for id Software?

On This Day in 2015, Xbox laid out a “games everywhere” strategy that sounded ambitious — but it ended up defining the next 11 years of the brand

Back in August 2015, Microsoft was working to link console, PC, and mobile gaming into a single network. Coverage at the time framed this "games everywhere" approach as a major shift, with Windows, ironically, serving as the central hub to keep game libraries synced across devices. Phil Spencer was early in his tenure, working through the fallout of the Xbox One's rocky launch and its controversial DRM policies. Industry observers remained skeptical, and players questioned whether Microsoft could actually pull off cross-platform play and cloud integration.

Eleven years later, that initial push sits at the center of Xbox's modern business model. Under Asha Sharma, Microsoft Gaming has pulled back on its controversial "This is an Xbox campaign," trying to reprioritize the console, while deemphasizing Copilot AI. Indeed, there is a big list of things that need fixing. Oh, and apparently it's now XBOX.

The original questions around brand identity and hardware relevance haven't gone away, but their context has completely changed. Looking back at this 2015 report shows that the foundation for today's strategy was already being built, even if the execution took over a decade to solidify (if you can even call it that). — Daniel Rubino, Editor-in-Chief.

The original article below, "The future of Xbox is bright, and it's everywhere," was published on August 13th, 2015, by Richard Devine.

Windows Central

Gamescom 2015 was a blast for Xbox fans. Just as E3 was before it. Microsoft keeps floating the phrase, "the best games line up in Xbox history," and it's probably true. After a flaky launch for the Xbox One by anyone's standards, under Phil Spencer's stewardship things are going in the right direction.

And that direction is out. Xbox is finally becoming something bigger than the box that sits under your television. Gaming is important to Microsoft, and Xbox is its brand. Everywhere.

There have been smatterings of it outside the console for a while, like Xbox Live Achievement support for Windows 8 and Windows Phone games, and the now revoked Xbox branding for Microsoft's music and video services. With the removal of the latter, Xbox is now exactly what it should be for Microsoft. It's all about the games.

Phil Spencer, head of Xbox, on stage.

The big push really began in January when Spencer appeared at Microsoft's big Windows 10 event. It was the launch of Xbox on Windows 10 and while it all sounded grand, as the months have passed the vision has become so much clearer. Phones, tablets, PCs, consoles, HoloLens, Xbox is going to be everywhere. Cross-buy, cross-play and game streaming are but the beginning.

Take this quote from Spencer in a recent interview with Polygon as an example:

"I think when we look back on Xbox five years from now or so, I think Windows itself will be a critical component to the success I think we can realize of Xbox itself — and gaming will be a critical component of the success of Windows. I really believe that. When we say 'putting gamers at the center,' that's different than putting a piece of plastic or a specific device at the center."

Xbox Booth @ Gamescom

Our recent trip to Cologne for Gamescom helped further put this into perspective. The vast space that was the Xbox booth was lined with both consoles and Windows 10 side-by-side. Windows wasn't shoved away in a corner; it was right there alongside the biggest new titles Microsoft had to show. Games like Fable Legends and Gigantic played together on both platforms. The only difference, your preference for a controller or keyboard and mouse.

Windows 10 is a big step forward for Microsoft in so many spaces. It's allowing the company to do things that it, nor anyone else has done before. Sure, Sony has dabbled with game streaming, but unless you own a PlayStation and at least one other Sony product, it's useless. How many more people already have what they need to stream Xbox One games? A Windows PC. Sony can't boast what Microsoft is able to do with its games on Windows 10. No-one can.

It's also going to become, I believe, less important to focus on how many consoles Microsoft sells versus Sony. And that's because of the platform. In the same way that a smartphone is a way to deliver Microsoft services to your pocket, the Xbox One will be a way to deliver Xbox to your living room. With Xbox as the games platform available here and on hundreds of millions of Windows 10 PCs around the world, who really gets the bigger marketshare?

Elite Controller

And let's not forget that as of Windows 10, official Xbox peripherals, including the forthcoming Elite Controller, are compatible out of the box. Just plug 'em in and away you go.

We're only at the beginning. There's so much to look forward to that we do and don't know about. The new Xbox One experience powered by Windows 10, cross-play games like Gigantic, Fable Legends and Killer Instinct, not to mention Halo Wars 2 in 2016. Engineers have told us that yes, they'd love to reverse the Xbox One game streaming feature, but whether it happens or not is still an open question. The Xbox app on Windows 10 will get better every month and we've got things like Crackdown 3, leveraging the power of the Microsoft cloud, to look forward to.

To sum up, I heard this phrase while at Gamescom that I think says everything. What if you could imagine a future where there weren't Xbox One games and Windows games, there were just Xbox games.

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Visitors walk past the Xbox booth at the Gamescom video games trade fair in Cologne, western Germany on August 22, 2024. According to organisers, around 1400 exhibitors from 64 countries will be presenting their products during the fair running until August 25, 2024. (Photo by Ina FASSBENDER / AFP) (Photo by INA FASSBENDER/AFP via Getty Images)

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The Witcher 3 will leave Xbox Game Pass this month, barely half a year after joining — as an indie-heavy wave enters instead

If you're subscribed to Xbox Game Pass, you'll have a wave of new games hitting your app over the next few days — with titles coming to Series X|S consoles, PC, and devices that support the ever-expanding Xbox Cloud Gaming platform — with new picks hitting Ultimate and Premium tiers.

It starts with Egging On launching today, August 18, which you might recognize from last year's ID@Xbox showcase. If you ever played "A Difficult Game About Climbing" on Steam, or any of its many rage-inducing derivatives, you'll know what to expect from this, and how much patience to bring with you.

You can see more after the jump, but the less exciting news is the expiration of The Witcher 3: The Wild Hunt Remastered Edition — leaving Game Pass for cloud and consoles on August 31. The successful and nonlinear monster slayer's "Complete Edition" had only joined Game Pass in February this year, so if you abandoned a half-finished save, your time is running out (via Xbox Wire).

Goodbye Geralt, and shoutout to Starsand

Screenshot of The Witcher 3: Wild Hunt on Xbox Series X.

The Witcher 3: Wild Hunt offers a gorgeous adventure, and it's easy to recommend. (Image credit: Windows Central)

The Witcher 3: Wild Hunt is one of those gigantic role-playing games with a 50+ hour story, and even more on offer for completionists. It's just huge. The game's Remastered Edition was only recently offered up to xCloud and console players, so I hadn't been tempted by it as a primary PC Game Pass player, but it's a shame to see it leave relatively quickly.

When I had played it, I became so distracted by collecting flowers, herbs, and other busybody side quests that I never actually finished the mainline story. Nevertheless, I know I enjoyed the game and loved roaming its world and listening to its quality voice acting (and noting the interesting accent choices for certain comical NPCs), so try it before it's gone.

I'll get around to it one day. For now, I'm intrigued by the Ghibli-esque life sim, Starsand Island, as it fits the kind of cozy co-op time drainers that my wife and I enjoy playing on a quiet evening. It's definitely different from The Witcher's world, but paying for Game Pass gives us a chance to try it out on PC or console with our Ultimate subscription.

Game Pass in August 2026

  • Available today
    • Egging On (August 18)
  • Coming soon
    • Vapor World: Over the Mind (August 19)
    • BlazBlue Entropy Effect X (August 19)
    • Relooted (August 19)
    • Starsand Island (August 20)
    • Aerial_Knight's DropShot (August 25)
    • Blood Dungeon (August 25)
    • Resonance: A Plague Tale Legacy (August 27)
    • Young Suns (August 31)
    • Shelldiver (September 1)
  • Leaving August 31
    • Another Crab's Treasure
    • I Am Your Beast
    • Neon Abyss
    • One Lonely Outpost
    • The Witcher 3: The Wild Hunt Remastered Edition
  • Leaving September 6
    • NBA 2K26

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The Witcher 3: Wild Hunt Korean Swords

The Witcher 3: The Wild Hunt Remastered Edition leaves Game Pass on August 31 after only joining in February, while indie titles arrive.

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