Vue normale

Is gaming discourse more negative than ever? — And if so, is it deserved? How did we get here?

Everyone on the internet is angry. I guess that's nothing new, but are things worse than usual?

Over the past week, the X (Twitter) algorithm has been serving me more negativity than usual. When your feeds are algorithmic, you have to stay cognizant of the fact that the platform has basically engineered what you see. Platforms like X, Instagram, etc. have billions of posts covering thousands upon thousands of topics. What you engage with is ultimately what you end up seeing. For me, that's obviously gaming and Microsoft-adjacent topics.

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For whatever reason, X has been boosting visibility for negativity on a variety of upcoming and recently released games. Wolverine for PS5 for example, is currently the subject of memes and mockery. GTA 6 also has a pretty broad hate campaign going on, and Halo Campaign Evolved too has been picked apart and torn to shreds as well.

Are things worse than usual? Is this par for the course? Have you noticed an upswing in negative discourse? Or is it all symptomatic of something else ...?

How much is grift, how much is genuine?

El gameplay de Wolverine es increíble. pic.twitter.com/y3Qz6z8ZKDAugust 16, 2026

At least with regards to X, since the platform began paying people for their tweets, it seems to have amplified and incentivized some negative behaviors. Humans seem hard wired to engage with negativity in general, and there's likely evolutionary reasons for it if you dig deep enough — avoiding and mitigating negative outcomes is a survival trait oft-exploited by social media platforms to boost engagement. Everyone knows it. Articles with negative headlines simply get more clicks, with Google etc. use as a positive signal. It's why you'll more often see negative headlines even if the outlet or author in question tries to keep things balanced — positive content simply doesn't surface as often.

I do my absolute best to stay out of it and keep things balanced, but the algorithm doesn't really help my visibility therein. I get as many hate comments saying I'm an Xbox shill as I do saying I'm an Xbox hater, because it's ultimately the algorithm that decides which aspects of my content you see.

It could be a simple case of algorithmic perception here on my end, but I also see an uptick in people commenting on said negativity and nitpicking. Whether it's recent games like Wolverine or hate campaigns against recent movies like Nolan's The Odyssey, needless politicization and polarization seems to be social media strategy du jour right now.

James Stevenson from Insomniac on the strange hate towards Wolverine

Reacting to the hate wave for Wolverine at the weekend, Insomniac's James Stevenson points to Twitter's algorithm for amplifying negativity. (Image credit: @JamesStevenson on X)

There should always be room for genuine, constructive criticism of course. I'd argue that even less-constructive criticism is valid in a free speech context as long as you know you'll get push back for anything that is either outright dumb or at the very least, ill-conceived.

Where it becomes exhausting is when it's either obviously in bad faith or steeped in some kind of agenda. I think in the case of Wolverine for PS5 for example, it's getting a lot of collateral negativity right now owing to PlayStation's decision to kill physical discs — a plan that has large swaths of the internet up in arms. It reminds me of negative blowback some Xbox One games got back in the day unfairly too in my view, like RYSE, Killer Instinct, and even Titanfall, as Xbox's DRM plan was met with similar consternation fairly or not.

Hahaha, even good old Sonic R on Sega Saturn offers more gameplay than Wolverine on PS5. 😂 pic.twitter.com/fZWrltffbdAugust 15, 2026

People seem to be mocking Wolverine based on a slice of gameplay that showcases some cinematic gameplay, with users suggesting it seems too "on rails" or something. I'm curious if those users have ever played a cinematic action game before ... because these sequences are hardly representative of the full package. Maybe I'm wrong, but it just seems like hate for the sake of hate, rather than genuine feedback.

Grand Theft Auto 6 also has a huge amount of hate flowing towards it right now, partially for Netflix's "exclusive" trailer, partially for its pay-walling of features behind expensive deluxe editions. People seem to be actively hoping for some of these games to fail, and it all seems to share a common thread.

Sometimes it seems to be less about the gameplay really. People seem to be less tolerant and more aware of corporate greed than I've known in previous years covering this industry, and maybe they're using other avenues to express it — regardless of the collateral.

It feels beyond gaming too

Master Chief wearing green tactical armor and a gold visor, holding a futuristic assault rifle inside a glowing blue geometric corridor structure.

Halo Campaign Evolved took clear liberties with the art style, and the new missions are very "flat" I would say ... but at what point does critique devolve into hate? (Image credit: Xbox Game Studios)

The problem is that the anger is feeding grifters who are less concerned with actual corporate shenanigans, and more interested in riding negativity to highlight a political agenda. Many of these people evidently don't even game with any regularity, and have just seen an opportunity to farm engagement.

Furthermore, I'd argue the grift, political or not, buries legitimate feedback at times. I'm not sure humans were designed to be subjected to 24/7 drip feeds of negativity, least of all individual game developers and creators who aren't responsible for the decisions of their higher ups. I have written some pretty scathing critiques of World of Warcraft's writing in recent months, but I'd hope that they're at least constructive and presented in good faith.

I think it's the algorithm and the fact that negativity is easier to monetizeGo talk to people IRL and you don't get this negative discourse about gaming https://t.co/NeSkX5KJJmAugust 17, 2026

Perhaps people are just generally angry right now too. Wealth inequality has become absurd. Global economies revolve around benefitting the few over the many, with opportunities limited and honest work no longer providing a decent quality of life.

Perhaps gaming is a convenient outlet for expressing anger that isn't necessarily stemming from gaming directly. Gaming companies are visible online and individuals who work there often interact with the public, unlike other types of industries.

It perplexes me somewhat, because I feel as though I've got more high-quality games to play than I've ever had access to in my life. Mortal Shell II just came out and it's awesome, Star Wars Zero Company is on the horizon and that seems awesome too. Gears of War: E-Day plays fantastically well too. Onimusha is almost here, that seems excellent as well from what I've played. Blood of the Dawn Walker looks interesting. There are dozens of indie games I haven't gotten around to yet that I want to play as well.

There's plenty of games that have disappointed me ... but I tend to just move on from those, rather than make hating them my entire personality. They're just video games, right? Something else will come along, something better.

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But I could also be wrong, sure. Maybe I'm naïve and overly optimistic, or am more tolerant of the issues. The gaming industry is facing unprecedented disruption, producing more layoffs than I've ever known since doing this. Traditional gaming audiences are being devoured by non-gaming activities and spend, and users are spending more time in free-to-play games without actually spending any money. Ownership rights are under threat by digitization. It's unclear if our hobby will even be affordable in the future thanks to Team Altman hogging all the RAM.

It's an odd thing: there's more games worth playing than ever, but more reasons to be genuinely concerned about the direction of the industry as well.

What's your take? Is it all just a social media bubble? Are games actually worse than ever? Are people aging out and don't want to accept it? I want to hear your thoughts.

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Master Chief with an angry emoji face

Everyone is mad on the internet, and I guess that's nothing new.

REVIEW: Mortal Shell 2 is both a love letter and an inspiration to the Soulslike genre

When I saw the first Mortal Shell 2 trailer, I didn’t think this was a sequel in any way, shape, or form, at least, not until the title screen cropped up. One person on my team said, “Dude, I can’t wait,” which had me super confused. You see, I didn’t really like the original Mortal Shell. Cool concept, but I was very “meh” on it.

So why make a sequel? The first game wasn’t exactly setting the world on fire. It felt clunky and awkward and honestly suffered from a case of the mid. I’ve heard plenty of other Soulslike fans say it wasn’t worth their time, and I’m right there with them.

That’s when I saw gameplay and immediately corrected my original impulse. This wasn’t a sequel; rather, it was an entirely revamped adventure, becoming an experience that I imagine the developers, Cold Symmetry, wanted the original game to be. The world was deliciously dark, painted by brutal combat, adhered to by a diverse set of shells, abilities, and areas for players to blindly lose themselves in.

Mortal Shell 2 is every bit of a do-over that Lords of the Fallen took when they jumped from the first 2014 title to 2023. Expanding, refining, and rediscovering the original hook in a way that not only feels right at home as a Soulslike but also as a rarity, feels unique enough that it’s not a simple Dark Souls knock-off like so many try to be.

This review was conducted using a pre-release code of Mortal Shell 2 provided to Windows Central by Cold Symmetry. The company had no input or prior knowledge of its content.

Mortal Shell 2: Gameplay

Mortal Shell 2 screenshot of the player playing the Lute

A little musical downtime fuels the killing. (Image credit: Michael Hoglund)

Normally, I’d kick things off with a nod to the story, since that can be just as important as gameplay. But this is a Soulslike, so let’s get real and talk about what matters most: the gameplay. And honestly? It’s awesome.

Right out of the gate, the camera settings threw me for a loop. The default is this so-called “Cinematic” over-the-shoulder view, just like the first game, and honestly, it’s not great. Trust me, switch to “Action” mode as soon as you can. You can actually see what’s going on around you, instead of catching the action after it’s already happened.

Then you’ve got your standard light and heavy attacks, ranged combat, and abilities, as well as passive and actionable use items. Followed by multi-use healing items that level up over time and your “Beacons,” which are basically bonfire checkpoints, with that added twist that they must be cleansed via a minidungeon completion to grant special items.

But let’s get to the real star of Mortal Shell 2: the Shells!

Mortal Shell 2 screenshot of Proxima Shell.

Proxima is currently my go to, but other Shells are growing on me as I strengthen their bond. (Image credit: Michael Hoglund)

If you’re unfamiliar, Mortal Shell is based on the concept of the main character being what is called “The Harbinger”, who has the innate ability to use formerly alive warriors known as “Shells”. These Shells grant the Harbinger unique passive and active abilities for the player to make use of.

Right now, my favorite Shell is Proxima. She zaps enemies from a distance with lightning, yanking lighter foes straight to her or launching herself at the big guys. The lightning staggers them, so you can pile on the hits or make a quick getaway if things get too crowded in the area.

Her passive gives you a shot at cutting incoming damage in half, whether it’s ranged or melee. You can level up both her passives and actives, stacking even more damage resistance or getting extra chances to fry enemies with lightning.

Mortal Shell 2 screenshot of Tiel Shell.

The Shadow Shell, otherwise known as Tiel. (Image credit: Michael Hoglund)

Then you’ve got Shells like Tiel, who turns you invisible after a perfect dodge, or Gragu, who ditches the usual healing item for a “Resonant Heart” that only charges up as you rack up kills. More kills mean more health, easy for the good!

And that’s just scratching the surface. There are eight Shells in total and sixteen weapons, both melee and ranged, and you can mix and match however you want. Most players will have different experiences even with the same Shell, since you can upgrade different abilities with Shell Points or Glimpse and really make each Shell your own.

The list of active and passive abilities further expands these combination opportunities, with things like poison resistance or spectral fighters that summon alongside the player based on a percentage chance of every swing. There’s a lot packed into a $50 game!

With that said, there are some minor "oops, that's not right" moments that occur. Like, I often found my perfect parries failing because the enemy would completely miss my character entirely, and not because I was backing away, but because the enemy just didn't connect.

For fights with foes you need to counter, this can become somewhat frustrating. Other similar issues can crop up during your time, where enemies will fly off in weird directions.

Then there are some weird animations that leave the player open to attack. Like a standard finisher, or some other entangled animation with one enemy can leave you open to an attack from another. Making use of the standard finisher/damage mechanic is somewhat problematic at times. Not always.

Mortal Shell 2: World Design and Story

Mortal Shell 2 screenshot of of the Harbinger during his awakening ritual

Hope you like weird. (Image credit: Michael Hoglund)

One of my biggest gripes with the original was the map design. For the Dark Souls diehards out there, the leap from Mortal Shell 1 to 2 feels a lot like going from Dark Souls 2 to Dark Souls 3. If you know, you know. If not, just trust me: it’s a massive upgrade.

For the unknowing, the original Mortal Shell’s map design felt overly complex, if only for the sake of being so. It lacked defining characteristics or landmarks and needlessly pushed backtracking, which made it very easy to get lost.

This time, the devs clearly listened. The new map gave me that same rush I felt exploring Dark Souls 3 for the first time. There’s a central hub, but most of the world is split into huge, sprawling areas you can get lost in for hours with no random teleport zones breaking up the flow.

Mortal Shell 2 screenshot of a well-endowed woman of great stature.

Gwynevere, is that you? (Image credit: Michael Hoglund)

More than once, I’d pick a direction and end up wandering through hidden side areas I had no plan to visit. Maybe a well, a tucked-away passage, or some secret spot with a new weapon or Shell. The world opens up in a way that feels planned, not just random happenstance like before.

I know I said in the beginning that Mortal Shell 2 wasn’t a knock-off of Dark Souls, and I stand by that, but there are some definite nods, or moments where the developers are paying homage to the greats of FromSoftware.

Small spoiler alert, but there’s an entire area dedicated to poison-based creatures. Sure, I didn’t have to wade through endless puddles, ponds, and literal lakes of Scarlet Rot, but we all know there’s one studio that invented these horrible areas.

Then, there’s the main nurturing character or NPC that guides you, and that’s none other than a rather largely endowed woman who looks awkwardly close to Gwynevere from Dark Souls 1. Like, if you’re not making a double-take for the first reason I listed, you’ll do it only because it's a definite Dark Souls mention.

A story that makes sense?

Mortal Shell 2 screenshot of a boss

No, this isn't Resident Evil, but I definitely got that vibe. (Image credit: Michael Hoglund)

The story is a little more straightforward than your usual Soulslike, but only just. Don’t expect to have everything spelled out for you.

You’re the Harbinger, a being of existence born from one of the uncorrupted Ova or unborn eggs of the Undermother. Your mission is to reclaim the Undermother’s stolen Ova from the creatures, fanatics, and forces that now guard or corrupt them in the world.

After the first game, the Undermother’s corpse crashed down into the world. People started worshipping her remains, and for a while, things were actually peaceful.

That peace didn’t last. Corruption leaked out of her corpse, madness spread, and most of the Ova got tainted or lost. War broke out, temples fell, and the world filled up with mutants, raiders, and cultists.

Mortal Shell 2 screenshot of the Harbinger

I want this outfit as a usable one in game. (Image credit: Michael Hoglund)

Most of the Undermother’s unborn kids didn’t make it. You, the Harbinger, are one of the rare survivors, ready to set things right in a world gone sideways.

Most of this story you’ll have to piece together from clues, item descriptions, and cryptic NPC chats. If you’re like me, you’ll probably end up reading someone else’s summary just to make sense of it all, just like I did with Dark Souls and Elden Ring.

I’m someone who can only focus on so many things at once, and for me, I was always more worried about checking every corner for leveling items, shells, weapons, and other trinkets. Even this style of player will be hard-pressed to avoid all story!

After powering up Shells, a total of five memories can be unlocked for each, granting the player a glance into what led to their demise. Whether it be betrayal, self-infliction, or some other circumstance. Each is easily followed along with as the player gains access to more Shell Points and Glimpse.

Mortal Shell 2: Performance and graphics

Our copy of Mortal Shell 2 was reviewed via Steam, using two of my personal computers. A desktop with an RTX 5080, Ryzen 9800X3D, and 64GB of DDR5 RAM at 4K resolution and a gaming laptop with a mobile 4060 at 1080p.

For the most part, I had absolutely amazing performance at either High or Ultra settings, both with and without ray tracing enabled. Very infrequently, I’d notice some frame rate drops, but they were so rare for me that I think I could count them on a single hand.

Given the number of terribly performing games that I’ve reviewed over the last couple of years, it’s so refreshing to get a title that just plays the way it's supposed to while not having to worry about fiddling with one or two overly problematic settings.

I did run into some issues here and there with bugs. Most notably, issues with hit detection or the occasional tutorial message stuck on my screen.

Even more surprising is that Mortal Shell 2 runs on Unreal Engine 5! Something I wasn’t even sure of until I went searching through interviews and game information on the developers' website. Maybe now that Unreal Engine 6 has been announced, developers have finally figured out how to use 5 correctly; yay!

The payoff is that the look and feel of Mortal Shell 2 are awe-inspiring, to the point I legitimately felt irritated there wasn’t a camera mode to take advantage of for screenshots. Instead, many of the shots you’ll see throughout this review are either pulled from in-game cutscenes or cropped from stills I took roaming the area.

Should you buy Mortal Shell 2?

Mortal Shell 2 screenshot of the player in a bar.

She's looking to buy. (Image credit: Michael Hoglund)

There’s a ton more I could say about this game, but I’d rather not have my editor hunt me down, and honestly, I don’t want to spoil the fun for anyone.

Mortal Shell 2 caught me off guard, not just because it beat my low expectations but because it’s actually a blast to play. Sure, the opening tutorial is the usual slow crawl, but after that, I kept getting that jolt of excitement every time I hit a new area or tackled a fresh Beacon.

I generally don’t feel that way when it comes to Soulslike games from other studios not named Fromsoftware, and it’s not because those titles are bad by any stretch, but they infrequently hold the same level of magic.

Mortal Shell 2 joins the elite group of exceptions to this rule, one that I think I won’t stand alone on. I don’t think I’ll stand alone, and I’m very convinced of putting my stamp of approval on it.

Anyone who enjoys the genre should absolutely look to pick Mortal Shell 2 up. Even with the issues listed, these are far outpaced by the strengths of the game, making an overall sum total that's vast and terrific (many of which I imagine will be largely patched).

I have the strangest feeling that Mortal Shell has a real shot at becoming a grander franchise over time, with a crowd of folks that will be clamoring for yet a third entry. I know I won’t make the same mistake I did before. At this point, I expect more games to come. And yes, I said games.

Mortal Shell 2 cover art

Mortal Shell 2

Mortal Shell 2 is a full reinvention of the middling original, turning it into a refined and distinctive Soulslike centered on the use of its unique Shell mechanic with abilities that mix freely with a respectable weapon roster.

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Mortal Shell 2 screenshot of

A blast from the past?

S.T.A.L.K.E.R. 2 has shown off its free 2.0 Update with a gameplay trailer, and it makes it feel almost like a new game, even without the upcoming DLC

We're just a week away from the release of S.T.A.L.K.E.R. 2: Hope of Despair on August 20, 2026, the first DLC expansion for the diehard, open-world survival-adventure game S.T.A.L.K.E.R. 2: Heart of Chornobyl, releasing for Xbox Series X|S, PlayStation 5, and PC via GOG, Epic Games Store, and Steam.

On top of that, STALKER 2 will also be getting a free 2.0 update for the base game on the same day the Hope of Despair DLC expansion launches.

It is appropriately titled "Back to the Zone," as it features a ton of visual and gameplay improvements and additions to entice players back to the game, all showcased through a new gameplay trailer and blog post on the official Stalker 2 website.

As seen in the trailer, the Back to the Zone update will feature a ton of overhauled graphics and lighting effects in the environments to make them visually appealing and immersive while maintaining the post-apocalyptic tone of the Zone's setting.

The game's immersion will be heightened further in this update with improvements to the game's unique A-Life system, which will include more behaviour patterns and places for NPCs and monsters to interact in.

These include, but are not limited to: more NPC resting spots at campfires or bus stops, more contested battlefields between Stalkers and mutants, and Stalkers looting the dead even when you're not seeing it happen.

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On the gameplay side of things, Stalker 2's 2.0 update will introduce a "Custom Rules" difficulty mode where you can tweak the game's various settings to your preferred sense of challenge, three types of binoculars so you can scout enemies' positions, and several new weapons hidden throughout the Zone, such as the Arev (AR), GP3A (DMR), SKP (DMR), and Fora-230 (SMG), each with a unique variant to find.

Additionally, there's a new Fog mechanic to obscure your and the enemy's vision and hearing (which will open more opportunities for stealth), a PDA to keep track of your progress, new monsters to fight, and tons of new narrative scripting, audio, and localization tools for STALKER 2's modding tool called the Zone Kit.

Overall, there are tons of changes coming to STALKER 2 from just the free 2.0 update alone to make the game feel alive (and scary) to play while including several new toys to make it more fun to play.

But will it entice new and returning players to S.T.A.L.K.E.R. 2: Heart of Chornobyl in conjunction with the Hope of Despair DLC?

If you have any thoughts on the matter, please let us know through the poll below, the comments section, or our Reddit page.

S.T.A.L.K.E.R. 2: Heart of Chornobyl (Xbox): $39.99

Scavenge whatever resources and guns you can find, and prepare to journey across a bleak, irradiated wasteland filled with heartless raiders and otherworldly horrors in S.T.A.L.K.E.R. 2: Heart of Chornobyl.

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S.T.A.L.K.E.R. 2: Cost of Hope (Xbox):

Return to the world of STALKER 2 to uncover new lands, meet new friends and enemies, and get drawn into a dark, branching storyline filled with intrigue and lies in S.T.A.L.K.E.R. 2: Cost of Hope.

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A gas-masked figure in tactical gear stands in a field of red poppies, overlooking a desolate landscape under a sunset sky for Stalker 2 update 2.0.

S.T.A.L.K.E.R. 2: Heart of Chornobyl is getting a huge update soon.

Call of Duty: Modern Warfare 4's beta tests are stacked with an exclusive single-player campaign mission, multiplayer, and more — here are all the details

Update August 14, 3.45 pm ET: Activision has since put out a further update reminding PC players that they will need to have TPM 2.0 and Secure Boot enabled on their PCs to play the Modern Warfare 4 beta. This is the current requirement for Black Ops 7, so it isn't new, but it's a reminder if you haven't been playing this year that without it you can't take part.

Mark your calendars, Call of Duty fans, because Infinity Ward and Activision have revealed the content of Call of Duty: Modern Warfare 4's upcoming beta tests, set to commence over the following weekends.

These beta tests will feature sneak peeks at the game's multiplayer modes, the Battle Royal-like Warzone mode, and an exclusive single-player campaign mission.

Here are the full details on these beta tests and when you can expect to play them.

For the first time ever: Multiplayer. Campaign. Call of Duty: Warzone. All in one Beta.Be there to see it first at NEXT. Be there to play it first, pre-order Modern Warfare 4 for Beta Early Access: https://t.co/oyl7FeW4X9 pic.twitter.com/HznqgGElMIAugust 14, 2026

The first early access beta test will run from August 21, 2026, to August 25, 2026, for those who pre-ordered the game on Xbox Series X|S, PlayStation 5, Xbox on PC, Steam, and Battle.net.

Its content will include an exclusive campaign mission called "Entrenched", several multiplayer maps, and several multiplayer game modes like Team Deathmatch, Domination, Hardpoint, Kill Confirmed, Inflation, Search & Destroy, 10v10 & 3v3, and Mobility Course.

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On a side note, the first beta test begins on the same day as Activision's Call of Duty Next event on August 21, 2026, which will showcase various gameplay aspects of Call of Duty: Modern Warfare 4, such as 6v6 PVP, the first look at Zodiac, Kill Block gameplay, and much more while giving away free beta codes to players who tune in to the event.

New exclusive single player campaign mission for COD MW4 Beta drops next week. Weekend 2 brings Zodiac, a new warzone resurgence map. Let's go pic.twitter.com/rYif62bFw4August 14, 2026

Call of Duty: Modern Warfare 4's second beta test will run from August 28, 2026, to September 1, 2026, and it will be open to the general public to play on the Xbox Series X|S, PlayStation 5, Xbox on PC, Steam, Battle.net, and Nintendo Switch 2 versions of the game.

It will include all the content of the first beta test, with the addition of the Warzone game mode, a new Warzone map, and several new Ground War maps.

So, if you need to get some practice with your aim and are hungry to play Call of Duty: Modern Warfare 4 before the full version launches on October 23, 2026, for all the aforementioned platforms, these beta tests will be the perfect time to do it.

Call of Duty: Modern Warfare 4 (Xbox): $69.99

Travel the world to stop a global conflict in an epic single-player campaign, take risks destroying objectives behind enemy lines in tactical DMZ operations, and dominate your rivals in chaotic multiplayer modes in Call of Duty: Modern Warfare 4.

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Three soldiers in tactical gear and helmets move through a smoky, industrial indoor space with a large, geometric glass ceiling structure above them.

Prepare for the biggest beta tests in Call of Duty history.

The big Xbox exclusivity debate: SHOULD Fallout 5 and The Elder Scrolls 6 be Xbox console exclusive?

Console war. Console war never changes. Or well, maybe a little bit.

You all know the story. Xbox ran away from exclusives a couple of years ago to boost margins, but all it ended up doing was hollowing out their own platform, with first and third-party sales declines while giving away its market share to competitors without so much as a fight.

It started with Sea of Thieves, and ended with Halo itself going to PlayStation, robbing Xbox of, potentially, a reason to exist at all. "If PlayStation has its own exclusives and Xbox's exclusives, why ever buy an Xbox?" Some might ask.

Fast forward to 2026, and things are changing. Incoming Xbox CEO Asha Sharma is intent on giving Xbox exclusives again, starting with Gears of War: E-Day and Clockwork Revolution next year.

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But, at the same time, you can't help but wonder "why" on paper.

Live playthrough of The Elder Scrolls VI: ******** this morning. The scale and grandeur are incredible. The story is even greater.August 11, 2026

This week, Xbox CEO Asha Sharma teased The Elder Scrolls 6, which seems to be subtitled "Sentinel."

Following the tease, debate began spreading across social media about whether or not Microsoft should truly go all in and bring the big guns: for Xbox Helix, would it move the needle if Elder Scrolls 6 or Fallout 5 were console exclusive, or would Xbox simply be cutting its nose off to spite its face?

The argument against Xbox console exclusivity

The Elder Scrolls Online Blackwood

Fans have been waiting over a decade for a new mainline Elder Scrolls, although Elder Scrolls Online has filled the void for many between then and now. (Image credit: Bethesda Softworks)

It feels like the era of hardware subsidization is pretty much over. As the bulk of playtime hours go to games like Fortnite, which have very fickle monetization per user, platform holders are increasingly looking to the point of purchase itself to make money. Sony itself said it will no longer sell PlayStation hardware at a loss, and it seems Xbox is following suit.

In that world, it potentially makes far more sense to meet players where they are. With console hardware more expensive than ever, players are less likely than ever to switch platform or buy multiple consoles potentially.

It's pretty simple, really. By skipping PS5 or Nintendo Switch 2 and taking Elder Scrolls 6 Xbox console exclusive, you're potentially going to be harming the very expensive game's margins and profitability, at least on paper. It's not as if PlayStation's audience would deliver a 100% attach rate for Elder Scrolls 6 or Fallout 5, but there are many millions of potential customers who would potentially simply skip the game were it not available on their platform of choice.

Is turning The Elder Scrolls 6 and things like Fallout 5 into a "loss leader" something 2026 Xbox and Microsoft is willing to do?

The argument for Xbox console exclusivity

Xbox Helix logos

It's going to be pricy ... (Image credit: Windows Central)

Microsoft and others don't really really release data on how many users own both an Xbox Series X|S and a PS5, but some analysts suggest it could be up to 50%. Indeed, I've been told that a lot of the users Xbox sees across its network show up on different platforms, suggesting that even if Elder Scrolls 6 were exclusive, it would still have a pretty huge addressable audience to the tune of tens of millions even without PlayStation.

If Microsoft were to take Elder Scrolls 6 exclusive, it would send a very strong signal that Xbox is truly in it to win it (particularly if Elder Scrolls 6 is actually very good) and, the sales would come in strong regardless. If users can't buy it on PS5, they'd probably either grab it via Steam (which I can't see Xbox ditching any time soon) or their dusty Xbox Series X|S they haven't had any reason to turn on for several years.

By the time The Elder Scrolls 6 launches, Xbox will also have a range of new Cloud Gaming initiatives in the market place too. Direct-to-WiFi Xbox controllers will be available, shaving a non-trivial amount of latency off proceedings. Elder Scrolls 6 exclusivity might not just be a "loss leader" for Xbox Helix or Xbox Series X|S in that context, it could also be a marketing vehicle for "buy-to-own" Xbox Cloud Gaming, which I presume Xbox will be looking to market more seriously by the time the game launches.

If sales could become an issue under a console exclusivity package, Xbox could also take the step of keeping it off Xbox Game Pass Ultimate for a time, similar to what we're seeing with Call of Duty — although I imagine such a move would be pretty unpopular.

Poll: What do YOU think?

I can see both sides of the argument. Xbox Helix would have a massive boost in visibility with a tentpole exclusive like The Elder Scrolls 6 for its launch, but I'm not sure if The Elder Scrolls alone would be enough to convince users to drop a potential $1000 dollars on a video game console in this economy.

Xbox would need a steady cadence of high quality exclusives, and a visible strategy that says "if you buy this; you can expect more of these types of exclusives." The sorta "one offs" here and there with Gears of War: E-Day and Clockwork Revolution aren't going to cut it, I really feel like they need to be all-in and have all studios shoulder the burden of such a strategy, that would take years potentially to ferment.

The other argument is pretty simple: Xbox might end up just harming its studios' potential by limiting access arbitrarily. It's something CEO Satya Nadella touched on in court while explaining to lawmakers why Call of Duty would never go exclusive: the business model revolves around blanket market access.

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POLL: Should 'The Elder Scrolls 6' go Xbox console exclusive?https://t.co/X65yuU8Id0 📊 VOTE. People are debating whether or not Microsoft should take tentpole games like The Elder Scrolls 6 or Fallout 5 console exclusive for Xbox Helix ... I can see both sides of the…August 14, 2026

The Elder Scrolls is arguably not like that, though ... nor are single player games in general. Xbox, PC, and Cloud Gaming should give Elder Scrolls the addressable audience to do gangbusters regardless. I heard Starfield was profitable before hitting PlayStation, for example, and so was Avowed. But is "profitable" enough for Microsoft shareholders, who are already likely annoyed by Xbox's drag on Microsoft's overall profit margin?

I think Xbox needs exclusive games to survive, and I think The Elder Scrolls 6 going exclusive would give the platform its best chance to make up lost ground over the previous two generations. I think a healthier Xbox is better for the industry, better for third-party developers, and better for Xbox customers in general. It's just unclear whether making The Elder Scrolls 6 exclusive actually would lead to a healthier Xbox ... since it would need to be part of a wider, and more visible strategy that I'm not sure Microsoft has the competitive spirit for in 2026.

At the end of the day: what would PlayStation or Nintendo do if they owned The Elder Scrolls 6 or Fallout 5? I think we all know the answer ...

But, what do YOU think? Vote in our poll above, let us know your thoughts in the comments.

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The Elder Scrolls 6 logo with Xbox behind it

We're still waiting ...

Microsoft Flight Simulator 2024 Sim Update 6 is officially available but with some bad news for AMD Radeon users

Sim Update 6 for Microsoft Flight Simulator 2024 was first revealed a couple of months back at the FlightSimExpo. Since then it's had some beta testing, and now, it's ready for prime time.

Sim Update 6 for Microsoft Flight Simulator 2024 is rolling out now, and it's not a huge download, coming in under 4GB on my PC.

There are a few headline features, a ridiculously long list of tweaks and fixes, and something that hasn't made the cut from the beta period.

First up is the bad news, and that's the rolling back from the planned upgrade to FSR 4 with this update. There are some compatibility issues with FSR 4 Frame Gen that the team is currently working through alongside AMD. The FSR version will still be shown, though, according to your GPU's software.

As such, it's back to FSR 3, the same as was present in Sim Update 5.1. There are no such issues for NVIDIA users, though, and DLSS 4.5 has been added as the new default upscaler with Dynamic Frame Generation with in-game VSync support.

A screenshot of the Bush Trips menu in Microsoft Flight Simulator 2024.

Bush Trips are back with Sim Update 6. (Image credit: Windows Central)

One of the big new features is the return of Bush Trips, brought over to Flight Simulator 2024 from Flight Simulator 2020. They're all here, and you'll find them in the Activities menu in the game. Guided tours are now also found here.

There are a host of lighting improvements added with Sim Update 6, too, as well as some bits just for developers, and career mode gets a little attention as well. I've previously covered the headline features coming with Microsoft Flight Simulator 2024 Sim Update 6, so check that out for a summary.

Otherwise, you can dive into the extensive patch notes, but be warned, they'll take longer to read than the update will to install. Definitely grab a beverage!

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A screenshot from Microsoft Flight Simulator 2024 of a white plane with a yellow stripe flying over the UK.

The latest Sim Update is packed with features and fixes.

Halo: Campaign Evolved is getting an update soon to turn off its worst graphical features and fix blocked mission progression

If there are two features I'll turn off in every single video game in which they are present, it would be chromatic aberration and film grain.

I get why it exists, but I wish it didn't because it never gives the look (in my opinion anyway) that you think the developers are aiming for.

So, not being able to turn either off in Halo: Campaign Evolved, a shiny futuristic space epic, seems like a misstep.

On PC there were ways around it, but now that won't be necessary, as the next update will allow both to be disabled. As it should have been from the start.

⭐️A new game update for #HaloCE is arriving next week, including multiple fixes and improvements.🔧Update highlights:• Improvements to Sgt. Johnson to prevent blocked mission progression.• Jackals can now be staggered more reliably when targeting their hands and feet.•…August 13, 2026

Such is my dislike for both of these graphical 'features' that I haven't even opened Halo: Campaign Evolved yet. I shouldn't need to use config files to turn off something this basic.

The updates to Sgt. Johnson sound pretty important, too, if progression being blocked has been an issue until now.

There isn't much to go on besides the X post shown above, with the update scheduled for some time next week. Full patch notes will be available at that time, and these are just the "highlights," so there'll be a bunch of lower-level stuff as well, it seems.

Crucially, it looks like you'll need to make sure you're at a save point at the end of a mission before the update drops, or else you'll lose some of your progress. The post specifically only mentions mid-mission save points, so everything else will be fine.

In our full review of Halo: Campaign Evolved, my colleague Brendan Lowry said:

"Campaign Evolved ultimately delivers an incredible reimagining of the original Halo, enhancing it with jaw-dropping audiovisual presentation, carefully considered gameplay and level additions, an enjoyable new three-mission story, and a suite of over three dozen collectible Skulls for tons of replay value."

It's not perfect, sure, and it literally is just the campaign with some new missions added, but overall it's pretty well executed. The next update at least will fix some of the irritations.

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Master Chief and Sergeant Johnson in a cutscene from Halo: Campaign Evolved's Operation: METEORITE levels.

Chief will look better without chromatic aberration and film grain.

The Xbox One S is the best value ticket to saying "no" to streaming services and going all-in on physical media

Scrolling through social media recently, I stumbled on a Reel (and I'm sorry; I forgot to save it, so my apologies to its creator for not being able to link out) where a dad was explaining how he cancelled Disney+ and saved money in the long run.

But he did it by buying an Xbox One S.

When it first released, one of the killer features beyond being a slimmed-down, brick-less Xbox One was its 4K UHD Blu-Ray drive. We take it for granted now, but the Xbox One S was the first in the family to get that hardware. For $300 you got the ability to play 4K Blu-ray discs, significantly less expensive than most of the dedicated players out there.

Being an affordable 4K Blu-ray player is still one of the strengths of the Xbox One S; only now, it's generally even cheaper. Though yes, let's acknowledge before anyone says it in the comments, obviously you don't get Dolby Vision.

Seeing the aforementioned Reel made the penny drop. It could actually be a viable way to break free of the endless cycle of subscribing to streaming services and buying digital content that we now know for sure could disappear at any time.

The Xbox One S and physical media has always been a winner

A white Xbox One S showing its disc drive and a matching white Xbox One controller on top.

The Xbox One S was always a hidden gem for physical media fans. (Image credit: Windows Central)

The crux of the Reel that inspired this post was that buying a used Xbox One S, plus picking up their kids' favorite movies used on Blu-ray, was cheaper than a year of the Disney+ plan they were paying for.

Obviously on Disney+ there's a ton of content, but the value is only there if you're consuming it. It'd be like paying for Xbox Game Pass for a full year and playing only one game; it doesn't make sense. In this case, most of the content was never being watched, so it worked out cheaper to cancel and just buy the discs.

But Disney+ is just one service. We went from a world where breaking free of cable TV was exciting and a way to save money by only watching what we wanted without the guff. But now we're in a worse position, because the content is locked behind so many paywalls that by the time you add it all up, you may as well have just had cable.

An image of the Marvel subsection on the Disney+ web app.

Streaming services are great, as long as they keep putting out content you want to watch. (Image credit: Windows Central)

It's frightening, frankly. Looking at my own bills, I'm subscribed to Netflix, Disney+, TNT Sports on HBO Max, Apple TV+, and Amazon Prime Video, though the latter I don't really count because Prime is worth it just for the free shipping.

But counting the first five, I'm paying at least what I used to pay for my premium TV package back before I became a 'cordcutter.' And I don't even get everything I want when I want it!

I've always been a fan of physical media. I love my games; I love my movies. Hell, I still have a stack of music cassettes and a Walkman. Today's generation may be finding this stuff for the first time; some of us never let it go.

But depending on how much you spend versus how much you actually watch, maybe it does make sense to buy the physical versions of the stuff you actually care about? At least it won't disappear.

Not owning your content isn't really the answer

A hand holding Venom, Avengers Infinity War, and Star Wars The Last Jedi 4K Ultra HD blu-ray discs in their cases.

If you have one of these, you can actually say you own it. (Image credit: Windows Central)

If you already have an old Xbox One S spare, or even a One X or your current Xbox Series X (sorry, Series S owners), you're already in a prime position. If you don't, you can pick a used One S up right now at least fairly cheaply. Though as ever, location will have an effect on that.

Xbox also had a leg up on PlayStation, remarkably, which didn't have 4K Blu-ray capabilities on any of the PS4 lineup, despite being able to play games at 4K on the PS4 Pro.

It's a prudent thing to think of, though. There's a whole community out here of folks who like to digitize their own media with a Plex or Jellyfin server, but if you have the discs, this is far simpler.

The argument has been brought to light recently by Sony. First by removing video content from its customers' libraries that they had paid for, and then by deciding to end physical game production from 2028. When you buy digital, you have no ownership of your content.

When you buy a piece of digital content, you're buying a license to consume it. But only for as long as you're allowed to, which apparently isn't forever. At least when it's a physical item in your possession, you have the control.

I'm going to deploy my Xbox One S again

A white Xbox One S stood up with a Spider-Man: No Way Home 4K Ultra HD Blu-Ray disc ejected from its drive.

Time to break out the old warhorse as a dedicated movie box. (Image credit: Windows Central)

I won't be cancelling the various streaming services I subscribe to anytime soon, more's the pity. When you've got two kids who watch most of them regularly, familial bliss is the price to pay for the, well, price. That and I do enjoy some of the content on them you can't get anywhere else.

But if it's a piece of media I care about and want to truly enjoy for years to come, I already lean towards buying a Blu-ray. The quality is better, it's mine, and I can digitize all of my Blu-Ray discs on my PC and toss a copy onto my NAS.

I have been using my Xbox Series X, but I don't generally keep that in the front room attached to my 4K TV. I'd actually forgotten until thinking about this post that I still have my old Xbox One S stashed away. So it's going to be coming out of retirement to live a second life as a full-time movie box. I think I still even have a PDP Xbox remote control somewhere.

But whether it's to free yourself of the streaming services, throw a middle finger up to the digital future being forced upon us, or you just like to own your stuff, the Xbox One S is still a great value way to enjoy high-quality content. Owned, not rented.

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The white Xbox One S console pictured from the top with a 4K UHD Blu-Ray of Spider-Man: No Way Home ejected from the disc drive.

The Xbox One S is still about the cheapest 4K Blu-Ray player you can get right now.

Call of Duty: Black Ops 7 Zombies comes to its dramatic conclusion in Season 05 Reloaded — here's when you can play

It's that time in Call of Duty: Black Ops 7's seasonal rotation for a Reloaded refresh, and once again the big deal for many is Zombies.

Black Ops 7 Zombies is reaching its narrative conclusion as the Rex Infernus map is open for business when Season 05 Reloaded goes live on August 20 at 9am Pacific.

"As reality stands on the cusp of destruction, the crew face their ultimate challenge. Cleanse the Shadowsmith places of power, find the Warden’s inner sanctum, and put an end to his loathsome existence."

As ever, completing the main quest will bring forth your rewards. If you get it done before Directed Mode launches, you'll get a unique Calling Card that will become unavailable when it does.

Other rewards include the "Bloodthorn" Wonder Weapon skin, calling cards, and 10,000 XP. Collect all the Intel to get another Calling Card and 10,000 XP.

Widow's Wine is also back, complete with new major and minor augments to research, and a new GobbleGum, "Fully Packed," will upgrade your weapon to Pack-a-Punch level 3. So that's definitely going to come in handy.

Two new Ultra-Rarity weapons are being added to the mystery box, too, with the TR2 marksman rifle and the Olympia shotgun joining the ranks of Zombies-based gambling.

It's bittersweet for Zombies players, as this is it. The last new full map content that we're going to see for some time. Modern Warfare 4 doesn't have a Zombies mode, so for now, that's all she wrote.

Naturally Season 05 Reloaded covers all aspects of the game, not just Zombies. The PvE extraction Endgame is about to reach the end of its free-to-play run, as it'll return to being a Black Ops 7-owned (and Game Pass) exclusive when Season 05 comes to a close.

During that time, though, the Burn Run Assignment will continue to appear across Avalon. Keep tabs on your map for the skull icon for a little Forza racing in Call of Duty action. The maximum combat rating you need for any of these is only 45, too, so they're pretty accessible.

Multiplayer will see a new pinball-themed Turbo Tilt map based on Nuketown history, complete with interactive bumpers and ramps. Freerun: Descent is getting a new course, and Cranked Moshpit is back if you like a bit of that.

As for Warzone, Loaded Resurgence will be coming back for another go around. It does also get some new gameplay features, though, with the Quickdrop Kit, which reduces redeploy time in Resurgence, and a Special Delivery Drone you can shoot down in all modes to earn yourself some weapon camos.

Call of Duty: Black Ops 7 Season 05 Reloaded goes live on August 20 at 9am Pacific.

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Call of Duty: Black Ops 7 reveal trailers, showing characters, weapons, and maps.

Call of Duty: Black Ops 7 reveal trailers, showing characters, weapons, and maps.

Hogwarts Legacy is getting a sequel — Warner Bros. confirms a follow-up to the best-selling Harry Potter game that took the wizarding world by storm in 2023

2023 saw the release of a game that not many expected to be anything special, yet proved its naysayers wrong at every turn: Hogwarts Legacy.

This open-world RPG shocked the world by perfectly capturing the immersive gameplay feeling of being a wizard in the Harry Potter universe while becoming one of the best-selling games of all time by selling over 40 million copies (it even outsold Call of Duty: Modern Warfare 2 in the first week it came out by selling over 12 million copies).

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If you're a fan of Hogwarts Legacy and wanted this unexpected gem to grow into a franchise in itself, you're in luck, as Warner Bros. confirmed in a letter to shareholders that development for Hogwarts Legacy 2 is underway.

This statement comes from page 4 of the shareholder letter, in which Warner Bros. says, and I quote, "We expect Games to more meaningfully contribute to segment profitability going forward as our pipeline expands, including the second installment of Hogwarts Legacy."

Windows Central's take

Now, since this was a casual offhand comment made by Warner Bros., it'll be a LONG time before we see any official gameplay trailer for Hogwarts Legacy 2.

So I'm guessing we'll see Hogwarts Legacy 2's official reveal sometime in either 2027 or 2028 at either the Games Awards or Summer Games Fest events.

Either way, Harry Potter fans are definitely buzzing with excitement at this news. I know my former colleague, Rebecca Spear, certainly should be, as she gave Hogwarts Legacy a near-perfect review score of 4.5 stars, stating, "Like many of you, I've longed to explore the wizarding world ever since I read the Harry Potter books as a child. I'm pleased to say that Avalanche Software's game, Hogwarts Legacy, fulfills this fantasy better than any game before it."

As for me, I wasn't the biggest Harry Potter fan as a kid, as I was more inclined towards Lord of the Rings and Warhammer 40,000 (and still am for the latter). However, with the sequel on the horizon and with me being in a magical mood lately, I might give the first Hogwarts Legacy game a shot to see how this game earned the admiration of so many players worldwide.


Live out your dreams of becoming a wizard by becoming a Hogwarts student, and uncover a dark conspiracy threatening to destroy the wizarding world in Hogwarts Legacy.

Xbox Store
GreenManGaming (PC, Steam)View Deal

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A student in a dark robe casts a bright magical spell at a large, armored troll in a fantasy village setting with string lights and stone buildings.

Blast ogres back to the shadow realm as a wizard in Hogwarts Legacy.

Warhammer 40,000: Dawn of War IV has been delayed by two months — to polish its gameplay for the fans who have waited almost a decade

If you're a Warhammer 40,000 fan like me who's been looking forward to playing Warhammer 40,000: Dawn of War IV after seeing its exciting gameplay deep dive and Necron showcase trailer, you'll have to wait a little longer.

On August 12, 2026, Warhammer 40,000: Dawn of War IV's game director, Jan Theysen, announced that the game's original release date of September 16, 2026, has been delayed to December 3, 2026.

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The reason the developers at KING Art did this is so they'll have more time to polish the game ready for launch, make changes based on player feedback, and squash as many bugs as possible so they don't ruin your experience playing it.

In the meantime, the developers will be sharing more gameplay trailers and deep dives into the game's mechanics and playable factions.

Windows Central's take

I'm personally okay with the developers delaying the game so they can polish it in time for release.

We've seen way too many high-profile games released in horribly unoptimized and buggy states at launch that we had to wait months (or in some extreme cases, years) for their developers to finally fix.

I'd hate to see Warhammer 40,000: Dawn of War IV get review-bombed as Monster Hunter Wilds did at launch for having a bad launch state, especially when fans have been waiting for a new entry in the Dawn of War series for nearly a decade.

Hopefully, extra development time will help the developers give Warhammer 40,000: Dawn of War IV the best possible launch state so players will stick around to enjoy it and play its Year-1 post-launch content, which includes new game modes, extra campaign expansions and maps, and a new playable faction.


Take control of the Space Marines, Orks, Necrons, or Adeptus Mechanicus factions and wage a bloody war for domination in epic single-player campaigns or chaotic multiplayer modes in Warhammer 40,000: Dawn of War IV.View Deal

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A dark, armored figure with a skull-like helmet and gear-shaped headpiece stands against a bright, hazy orange sunset, holding a mechanical staff.

Warhammer 40,000: Dawn of War IV needs more time to please the Omnissiah.

  • ✇Korben
  • Xodus - Vos jeux Xbox PC tourneront bientôt sur Linux / macOS
    Vous jouez sous Linux et votre bibliothèque Steam, GOG ou Epic tourne à peu près entièrement grâce à Proton ? Cela signifie que, malheureusement, vos jeux Xbox PC et ceux du Game Pass, eux, restent à la porte... C'est con d'avoir un catalogue entier, payé tous les mois rubis sur l'ongle et de ne pas pouvoir y toucher ailleurs que sous Windows, via le streaming cloud. Mais cette époque est révolue puisque Xodus est un projet open source qui rétro-ingénierie la chaîne Xbox PC pour
     

Xodus - Vos jeux Xbox PC tourneront bientôt sur Linux / macOS

12 août 2026 à 05:06

Vous jouez sous Linux et votre bibliothèque Steam, GOG ou Epic tourne à peu près entièrement grâce à Proton ? Cela signifie que, malheureusement, vos jeux Xbox PC et ceux du Game Pass, eux, restent à la porte... C'est con d'avoir un catalogue entier, payé tous les mois rubis sur l'ongle et de ne pas pouvoir y toucher ailleurs que sous Windows, via le streaming cloud.

Mais cette époque est révolue puisque Xodus est un projet open source qui rétro-ingénierie la chaîne Xbox PC pour faire tourner ces jeux directement sur Linux. Son dépôt coche déjà la connexion de l'appareil, celle du compte, l'autorisation Xbox, la récupération des licences, le téléchargement des paquets de jeu et le déchiffrement des exécutables à la demande. Bref, la douane est passée (non pas Hamza, celle de Microsoft).

Ce qui bloquait n'a jamais été Proton puisqu'en fait un jeu Xbox PC moderne repose sur le GDK de Microsoft et arrive emballé dans un conteneur MSIXVC chiffré, dont les clés dépendent de la licence attachée au compte.

Rien à voir donc avec un .exe posé dans un dossier.

L'équipe, emmenée par Paweł Lidwin qui contribue aussi à Heroic , a donc dû fabriquer ses propres briques, une bibliothèque d'authentification Xbox, un lecteur capable de parcourir ces conteneurs, et surtout une réimplémentation libre de xgameruntime.dll, le composant par lequel les jeux réclament les services Xbox (Celle-là est toujours en chantier). Le projet entretient même ses propres versions modifiées de Wine et de Proton.

Sauf qu'on ne joue toujours pas... Aucun binaire n'est distribué, il faut tout compiler soi-même, et les fameux services Xbox doivent encore être servis aux jeux à travers Wine. Le lancement, c'est donc le gros morceau restant même si un jeu auquel vous avez droit se récupère et se déchiffre.

Côté catalogue, il faut du GDK et du MSIXVC. Le MSIXVC2 n'est pas géré, Gears of War 4 reste sur le carreau, et les titres rétrocompatibles se récupèrent mais réclameront peut-être des correctifs dans wine ou dxvk. Quant au déchiffrement, il s'appuie sur les instructions AES du processeur. Cela signifie que sur une machine trop vieille pour les avoir, ça ne ramera même pas... ça s'arrête juste net sur une instruction "illegal".

Et puis, vous vous en doutez, il y a Microsoft... Le projet n'est ni affilié ni approuvé par Redmond, donc c'est à utiliser à vos risques et périls, car rien n'empêche l'éditeur de changer une clé ou de modifier un bout du protocole et de refermer la porte du jour au lendemain. Avec Xodus, personne n'a rien promis, et c'est un pari sur un avenir incertain... Toutefois le dépôt avance bien quand même, sans binaire à la clé pour le moment.

Source

  • ✇Korben
  • En train avec un vampire
    - Article rédigé par l'ami Remouk (DansTonChat) - Merci à lui - Il y a quelques années je vous ai parlé d'un gros coup de cœur dans le style puzzle / énigme : A Monster's Expedition , créé par l'équipe de chez Draknek & Friends . Ils ne se sont pas arrêtés en si bon chemin, et proposent un nouveau concept aussi farfelu qu'ingénieux : bienvenue à bord du Spooky Express ! 👻 Le principe est plutôt simple : amener
     

En train avec un vampire

Par : Remouk
12 août 2026 à 03:05
- Article rédigé par l'ami Remouk (DansTonChat) - Merci à lui -

Il y a quelques années je vous ai parlé d'un gros coup de cœur dans le style puzzle / énigme : A Monster's Expedition , créé par l'équipe de chez Draknek & Friends . Ils ne se sont pas arrêtés en si bon chemin, et proposent un nouveau concept aussi farfelu qu'ingénieux : bienvenue à bord du Spooky Express ! 👻

Le principe est plutôt simple : amener à bon port (ou plutôt, à bonne gare) les différents personnages disposés sur la map. Sauf qu'il faut remplir à chaque fois certaines conditions : amener les vampires dans leurs cercueils, les zombies dans leurs tombes, les humains à la sortie, sans qu'ils se fassent manger... Sauf quand c'est nécessaire. xD

Ce clic autorise une connexion à Google : adresse IP transmise et traceurs possibles. En savoir plus Voir cette vidéo sur YouTube

À nous de créer le chemin avec des rails. Si le nombre de rails que l'on peut poser est infini, on ne peut pas faire le moindre croisement ! C'est là que ça commence à devenir compliqué, ou en tout cas, que ça nous demande une once de jugeote.

Ça commence facilement, très facilement, puis chaque niveau apporte une nouvelle astuce, voire une nouvelle mécanique : la progression est vraiment très bien faite et le jeu se renouvelle régulièrement. On est poussés à avancer pour découvrir la suite. Ce n'est jamais trop frustrant car on a toujours le choix entre plusieurs niveaux, on avance à notre rythme.

Bon ok, parfois c'est frustrant, on retourne un problème dans tous les sens en se disant que c'est impossible... Puis on y revient le lendemain et on trouve du premier coup... Un classique. Ou pire, on montre à un pote qui nous donne immédiatement la solution. :D Bref, un jeu de puzzle / énigme !

Aucun bug à déplorer, une réalisation au poil, un univers cruel mais mignon, je recommande chaudement !

Spooky Express est disponible sur Steam , Itch.io , Apple Store , Google Play

P.S. C'est la suite spirituelle d'un de leurs jeux précédents : Cosmic Express, auquel je n'ai pas joué.

  • ✇Korben
  • Des puzzles à en perdre la bulle
    - Article rédigé par l'ami Remouk (DansTonChat) - Merci à lui - Licence mythique des années 90, Bubble Bobble a eu le droit à différents spin-offs, dont le tout aussi mythique Puzzle Bobble, aussi appelé Bust-a-Move ! Vous y avez sûrement joué à l'époque sur Playstation ou PC ! Ce "puzzle game" à la Tetris / Columns / Puyo Puyo, a été copié en boucle, mais jamais égalé. De nouvelles versions sont sorties au fur et à mesure des années, sans jamais trop réinven
     

Des puzzles à en perdre la bulle

Par : Remouk
11 août 2026 à 12:06
- Article rédigé par l'ami Remouk (DansTonChat) - Merci à lui -

Licence mythique des années 90, Bubble Bobble a eu le droit à différents spin-offs, dont le tout aussi mythique Puzzle Bobble, aussi appelé Bust-a-Move ! Vous y avez sûrement joué à l'époque sur Playstation ou PC !

Ce "puzzle game" à la Tetris / Columns / Puyo Puyo, a été copié en boucle, mais jamais égalé. De nouvelles versions sont sorties au fur et à mesure des années, sans jamais trop réinventer la formule (à quoi bon ?) mais aussi, sans jamais trop apporter grand-chose de nouveau. Ce Puzzle Bobble Everybubble! fera-t-il exception ?

Ce clic autorise une connexion à Google : adresse IP transmise et traceurs possibles. En savoir plus Voir cette vidéo sur YouTube

Et bien je sais pas s'il apporte grand-chose, mais il est super super chouette ! Faut dire, je suis vraiment fan du jeu original. Ici, j'ai l'impression qu'ils ont tout amélioré et fourni une expérience super riche. Par rapport à la version pixelisée de l'époque, on gagne pas mal de choses :

Une réalisation super léchée. Le style dessin animé est super joli, très fin, les musiques entraînantes (trop ? :D), ça rend le jeu ultra lisible et agréable à jouer. Il y a des options pour régler certains effets et améliorer la lisibilité, si jamais. La maniabilité est donc très fluide, très précise.

Vu que la précision devient extrême, et pour filer un coup de pouce (j'imagine) aux gamers les moins aguerris, notre viseur nous "aide" un peu. C'est très très léger, et vraiment bien fait : on doit toujours bien viser, et ça nous permet quelques coups de génie qu'on aura pas réussi si c'était pixel-perfect (surtout vu la haute définition du jeu :D).

Côté contenu, la grande nouveauté c'est le mode multijoueur ! En plus du 1v1 qu'on connaissait déjà (jouable en ligne d'ailleurs !), il y a un mode 2v2 (superbe idée), et surtout tous les niveaux du mode histoire sont jouables jusqu'à 4 ! La disposition s'adapte en fonction du nombre, mais conserve la même mécanique / astuce. Côté contrôleurs tout est possible : clavier, gamepad, souris... (si si, même que c'est pas mal !)

Le contenu est immense, avec + de 100 niveaux à parcourir, à peu près tous aussi malins / bien conçus les uns que les autres. Voir le bout vous demandera du skill et de la patience. Perso, j'ai fini tous les niveaux mais pas avec le max d'étoiles, certains sont vraiment retors. 😅

On retrouve aussi, bien sûr, le mode "infini" à la Tetris, un marathon où il faut faire le plus gros score. Là aussi c'est pas mal corsé. Enfin (et ensuite je crois que je n'aurai rien oublié) on trouve une collab' avec Space Invaders ! Ça mélange un peu les deux jeux pour un résultat plutôt chaotique mais réussi. Lui aussi faisable en coop. :)

Voilà, donc non ça ne va pas révolutionner la licence ou le genre, mais c'est une excellente version de ce grand classique. À mon sens, c'est ce qu'il se fait de mieux dans le genre puzzle game. À la fois technique, malin, ça mélange réflexion et skill, c'est ultra mignon, y a énormément de niveaux et un bon paquet de contenus (personnages etc.) à débloquer, ça se joue à l'infini... :)

Je conseille !

Puzzle Bobble Everybubble! est dispo sur Steam et Nintendo Switch 1 & 2

  • ✇Korben
  • GeForce NOW planque un vrai Windows derrière vos jeux
    Je m'en doutais un peu mais c'est confirmé, derrière chaque session GeForce NOW tourne un vrai Windows, et cette machine virtuelle est moins verrouillée qu'elle en a l'air. En effet, une démo du moddeur Zortos montre le service qui s'ouvre non pas sur un jeu, mais sur un bureau complet, avec barre des tâches, menu démarrer et icônes. La manip passe par le jeu Trove... Pendant le lancement, Zortos ouvre le navigateur web intégré de Steam, se balade dans les dossiers de la machine, récupère un exé
     

GeForce NOW planque un vrai Windows derrière vos jeux

10 août 2026 à 04:50

Je m'en doutais un peu mais c'est confirmé, derrière chaque session GeForce NOW tourne un vrai Windows, et cette machine virtuelle est moins verrouillée qu'elle en a l'air. En effet, une démo du moddeur Zortos montre le service qui s'ouvre non pas sur un jeu, mais sur un bureau complet, avec barre des tâches, menu démarrer et icônes.

La manip passe par le jeu Trove... Pendant le lancement, Zortos ouvre le navigateur web intégré de Steam, se balade dans les dossiers de la machine, récupère un exécutable et remplace quelques chemins dans le répertoire du jeu. Au démarrage suivant, Windows s'affiche alors à la place du jeu. Tout ça repose sur SalsaNOW , un outil open source signé dpadGuy.

Une fois le bureau ouvert, la machine encaisse à peu près tout ce qui ne réclame pas de droits administrateur. Zortos y a fait tourner Wallpaper Engine pour les fonds animés et LM Studio avec le modèle Gemma 4. Et pour les logiciels qui exigent une installation privilégiée, ils peuvent sans souci être préparés en version portable sur son propre PC, puis décompressés là-haut.

Reste que ce bureau est un bac à sable. La session tourne en compte utilisateur simple, donc pas de droits administrateur, pas d'anticheat noyau, et beaucoup d'installations qui finissent sur un refus d'accès.

L'autre mur, c'est la persistance. Sans l'option de stockage payante, tout disparaît à la déconnexion. Et même en la prenant, la machine ne conserve que vos Documents, l'AppData du compte, baptisé kiosk, et le contenu du lecteur I:. Tout le reste repart de zéro à la session suivante, et fermer l'explorateur de fichiers coupe la connexion sur-le-champ.

Dernier filtre, et pas le moindre, ça ne fonctionne que sur les abonnements payants, ceux dont je détaillais les formules quand Nvidia a sorti son client Linux natif . L'offre gratuite est hors jeu, tout comme les GeForce NOW opérés par les partenaires alliance.

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Maintenant, qu'en est-il du règlement ? Eh bien comme vous vous en doutez, les conditions d'utilisation interdisent formellement de contourner les mécanismes de sécurité ou d'authentification du service, et Nvidia se réserve le droit de suspendre ou de restreindre un compte à sa discrétion. En cas de suspension, la période coupée n'est pas remboursée.

Mais à ce jour, aucun bannissement lié à ces méthodes n'a été rapporté, et Nvidia n'a sorti ni correctif ni communiqué. Voilà, c'est rigolo comme bidouille, mais si vous vous lancez, c'est votre compte que vous mettez en jeu.

Reste maintenant à voir combien de temps la porte restera ouverte.

Source

Euro Truck Simulator 2 might soon be playable on console for the first time, if you're in Tokyo

Euro Truck Simulator 2 is, outside of the well-known titles such as GTA 6, one of the most hyped upcoming console releases. We know it's coming to Xbox Series X|S and PS5, but other than that, nothing.

The lack of information is only adding to the build-up, but now, finally, there's a strong chance it might be ready for people to see for the first time.

Its maker, SCS Software, has announced it is going to Tokyo Game Show for the first time. While it means we're probably not hearing anything at Gamescom a few weeks prior, SCS is hoping to have a playable console version of Euro Truck Simulator 2 on the Tokyo Game Show floor.

"We're also doing everything we can to bring playable demonstrations of our upcoming Road Trip and Coaches projects to Tokyo Game Show, along with a PlayStation 5 version of Euro Truck Simulator 2. While we're not quite ready to make any promises, our teams are working hard behind the scenes, and we hope to give visitors an early hands-on look at these exciting new experiences."

Alright, so first up, it's the PS5 version of Euro Truck Simulator 2. Which, given it's in Tokyo, makes a lot of sense. Xbox will also be at the show, but let's face it, PS5 is the clear king in Japan of the two. There will be more players at that event that are on PS5 than on Xbox.

It's also not a guarantee, but the fact that SCS has even mentioned it at all must mean they're somewhat confident of making it stick. The other content they're hoping to show off we've at least already seen to some degree. The console version is the unicorn right now.

There are so many questions players have over how the experience will translate to console. It has to be flawless on a controller, for example, and I'm confident enough it will be. I play both Euro Truck Simulator 2 and American Truck Simulator on my Steam Deck regularly with its built-in gamepad.

But a PC game supporting a controller is not the same as a truly controller-native console experience. It's also great news for the development of the game if SCS believes it's in a good enough state to allow members of the public to take a look.

What it very much isn't, though, is any confirmation of imminent release. For one, it's only one of the two games. American Truck Simulator isn't mentioned. Is there a chance we'll hear more about the desired timeframe? Possibly.

Either way, for console players who are waiting impatiently for the insanely popular truck simulators to finally break free of their PC exclusivity, this is the best piece of news since they were first revealed.

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Windows Central's Ben Wilson wearing a black cap sits at a desk playing Euro Truck Simulator 2, with the ASUS ROG Strix OLED XG32UQWMS monitor showing a DAF truck interior.

The first sign of life for the console version of ETS 2 might be happening very soon.

Limited Edition Gears of War: E-Day Xbox controllers have been revealed, and they're some of the sickest-designed Xbox gamepads I've seen in ages

The excitement for Gears of War: E-Day continues to build as Xbox announces brand-new, limited-edition Gears of War: E-Day-style Xbox controllers, now available for pre-ordering on the Xbox website.

One controller is pre-made with a design to resemble the Gears of War logo, while the other controller features a custom-made Xbox Design Lab faceplate along with several buttons, triggers, and joysticks that the player can customize the look of to fit their fashion sense.

Here's everything you need to know about these awesome-looking controllers.

Promotional image of the Gears of War: E-Day limited Xbox Controller displayed against a rocky, volcanic flood and a city in ruins.

The limited-edition Gears of War: E-Day Xbox controller (Image credit: Microsoft)

For starters, these accessories are regular Xbox Series X|S controllers with modified cosmetic looks inspired by Gears of War: E-Day, meaning they'll feature all the high-quality ergonomics, responsive controls, and satisfying feedback that earned them a spot among our favorite Xbox controllers.

The pre-made Gears of War: E-Day controller features 3D-molded, laser-etched details meant to resemble the cracked asphalt of a road giving way to a Locust Emergence hole, with the Gears of War logo shining brightly in the middle.

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Additionally, the pre-made controller has a mix of sharp black and red buttons and joysticks to help it stand out more, firm textured grips to make it more comfortable, and a painting of a COG tag on the battery door as a fan-servicey reference to all the dog-tag-style COG tags players collect throughout the Gears of War series.

The limited-edition Gears of War: E-Day Xbox controller will cost you $89.99 and is available for pre-ordering on the Xbox Store or at your local retailer.

Promotional image of the Gears of War: E-Day Xbox controller with a custom skull and chainsaw design placed against an apocalyptic background.

Xbox Design Lab's version of the Gears of War: E-Day Xbox controller. (Image credit: Microsoft)

The custom Xbox Design Labs Gears of War: E-Day Xbox Controller features a custom faceplate with bloody, heavy-metal-style artwork by Luke Preece, who created official artwork for heavy metal bands like System of a Down, Metallica, Black Sabbath, and more.

As with any Xbox Design Labs controllers, players will be able to augment the controller with cosmetic upgrades like metallic triggers and D-Pads, rubberized side and back grips, and a personalized engraving to make it their own.

If you're going to Gamescom this year, you will be able to see them firsthand, as they'll be on public display at the Xbox Booth, where players will get their first playable taste of Gears of War: E-Day's story campaign mode.

The Xbox Design Labs Gears of War: E-Day Xbox Controller will be available for purchase and customization on September 30, 2026, on the Xbox Store.

A black Gears of War E-Day themed charging stand with red lightning-like cracks, a lightning bolt icon, and a green Designed for Xbox circular logo placed next to the Gears of War logo.

Keep your Xbox controller topped up with 8BitDo's Gears of War: E-Day charging dock. (Image credit: 8Bitdo | Microsoft)

But wait, there's more. 8BitDo is collaborating with Xbox to create a special charging dock designed to be paired up with the pre-made Gears of War: E-Day Xbox controller, and it is called the '8BitDo Ultimate Charging Dock for XBOX Controllers – Gears of War: E-Day'.

This charging dock is also compatible with regular Xbox Series X|S controllers and Xbox One controllers, and it includes an 8BitDo rechargeable battery pack to save you the trouble of buying one separately for your controller to work with this dock.

The '8BitDo Ultimate Charging Dock for XBOX Controllers – Gears of War: E-Day' will cost you $39.99 and is available for pre-ordering on Amazon and 8BitDo's eShop.


Keep your Xbox controllers fully charged when fighting the Locust hordes with the Ultimate Charging Dock for XBOX Controllers – Gears of War: E-Day.View Deal

Windows Central's take

Xbox has had some wild tie-in controllers over the years, but these Gears of War: E-Day controllers are possibly the coolest ones I've seen in a long time.

The pre-made is definitely my favorite, as its well-done design gives off the cool effect of the Gears of War logo erupting from the ground, and the overall black and red color scheme looks so sick.

I can't wait to get my hands on one of these controllers and play Gears of War: E-Day with it when the game comes out on October 30, 2026, for Xbox Series X|S, Xbox Game Pass, and PC.

Gears of War: E-Day (Xbox): $69.00

Relive the tragic day that started the long, grueling war between the COGs and the Locust horde in the highly anticipated prequel of the Gears of War franchise, Gears of War: E-Day.

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Two Gears of War E-Day limited edition Xbox controllers are displayed against a dark, fiery background with text promoting their availability.

Gears of War: E-Day Xbox controllers on display

I checked GOG's most popular games and found shocking gaps in updates, DLC, languages, soundtracks, and more — 1,140 games are affected with 1,531 issues

GOG (formerly known as Good Old Games) is one of the most popular spots to buy, download, and curate PC game collections. It competes directly against the behemoth Steam, the oft-maligned Epic Games, and plenty of other PC game storefronts, and over the years it has garnered quite a positive reputation among gamers.

Why? It's all about GOG's focus on consumer rights and actual game ownership, which in 2026 is becoming increasingly rare.

GOG's games don't come with DRM. Older titles are often fixed, patched, and updated to run on new hardware. There's a rather generous 30-day return policy, and there are frequent sales with massive discounts.

Yeah, it all looks great, and I'm a huge fan of GOG.

So where is this going? I recently came across a user-maintained catalog of "Games that treat GOG customers as 2nd Class." It was just updated on August 11, 2026, and I'm shocked at how many titles are listed as having some sort of disparity compared to other digital storefronts.

GOG's game version disparity is a lot worse than I ever expected

A GOG game launcher interface showcasing various video game covers in a grid layout, with a menu on the left for game management and friend features.

There are 1,140 games that have at least one issue on GOG compared to other storefronts. (Image credit: GOG)

I was aware that some GOG games weren't the same as the versions found in other stores, but I never knew the problem was this widespread.

This effort to track issues with GOG versions of games actually got started in 2018 in a GOG forum thread that's still alive today, now reaching 400+ pages with thousands of replies.

The spreadsheet catalog contains a list of 1,140 games with at least one issue. There are 1,531 issues in total. Those numbers are not typos. Sure, some of the issues are less severe than others, but that doesn't mean GOG customers should receive an inferior product.

The catalog tracks the following issues:

  • Missing updates (308 total issues)
  • Missing languages (100 total issues)
  • Missing free DLC (51 total issues)
  • Missing paid DLC (200 total issues)
  • Missing features (111 total issues)
  • Missing soundtrack (439 total issues)
  • Missing builds (278 total issues)
  • Region locking (12 total issues)

Sources are provided for many of the games listed as having issues, and others are sourced directly from first-hand experiences.

Out of all the 1,140 games on the list, there are 17 special mentions. The game The Messenger from Devolver Digital, one of my favorite publishers, is flagged as special. Why? The GOG version is missing a Unity security update, and the soundtrack files are of a "lower quality than on Steam."

A pixel art scene from The Messenger featuring a ninja in blue facing a green armored enemy with a bow, under a bright blue moon, surrounded by mountains and stylized trees.

Devolver Digital's The Messenger is on of the games that received a special mention for missing features and issues. (Image credit: Devolver Digital | Sabotage)

Another special mention is given to the game Nuclear Throne for its five issues, including a missing 10-year anniversary update, missing languages, missing challenges, missing soundtrack, and missing Linux version.

I could go on with plenty more examples, but I'm sure you get the idea. Missing soundtracks seem to be the most frequent offender with 439 total issues, while missing updates place second with 308 total issues.

Why do some developers seem to give GOG less attention?

A Nuclear Throne character in a green outfit wields a weapon in a chaotic, top-down battle scene filled with explosions and various enemies on a dark, textured ground.

Nuclear Throne is one of the games flagged as having the most issues on GOG. (Image credit: Vlambeer)

GOG's disparity with other storefronts isn't really GOG's fault. It's ultimately up to the developers and publishers what to include in their games when they're sent to GOG, and what to update thereafter.

Devolver Digital and THQ Nordic GmbH are both at the top of the list with 29 issues each in total across their published games.

Correct me in the comments section below if I'm wrong, but Steam's far larger user base and its savvy workshop integration make it the go-to spot for most game companies. Much more attention is paid to Steam, and GOG seems often to be treated as "we'll get to it when we can."

And because GOG requires games to be DRM-free, there's definitely extra work to be done in many scenarios. For older games that may or may not have a dedicated development team, this is especially painful.

GOG is a great place to shop if you care about game preservation and proper functioning of classic titles, but you're still paying for the games. There's a certain irony here in buying a game to preserve it properly, only to find out that it's missing one or several features that you could have received if you'd purchased it, say, on Steam.

My advice for the next time you're buying a game on GOG

Like I said, I support GOG and its mission to deliver DRM-free games. However, I was not aware of how many titles have issues.

From now on, I'll be checking the spreadsheet carefully any time I head over to GOG and pick up a new game. I suggest you do the same, lest you end up with a DRM-free version that's missing the content you bought it for in the first place.

Were you aware of how many games on GOG have missing content and issues compared to other storefronts? Has it tainted your opinion of GOG? Is there any hope to solve the major issues that some of these games have? Let me know in the comments section below!

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GOG.com logo next to a Steam logo on a purple starry background, with a red equals sign separating them.

GOG.com logo next to a Steam logo on a purple starry background, with a red equals sign separating them.

Images of what looks like a prototype Xbox Elite Series 3 controller seemingly leaked on Reddit — before being rapidly removed

Yesterday, on August 11, 2026, a post in the r/Controller subreddit shared images of what appears to be the long-awaited Xbox Elite Series 3 controller, a successor to one of the best Xbox controllers, which we gave a near-perfect score to back in 2021.

The original poster deleted their "leaked" gallery of the implied prototype (potentially in response to an unconfirmed cease-and-desist order from Microsoft). Still, the images were nonetheless preserved and shared again by The Verge's Tom Warren, who clarifies how the original post claimed the poster purchased it from "OfferUp", an online reseller marketplace.

Microsoft’s upcoming Xbox Elite 3 controller has appeared on Reddit. The poster says they purchased it on OfferUp https://t.co/HeJ3TQ9qaG pic.twitter.com/XsPOP1eCaHAugust 11, 2026

As with any rumor —or supposed leak — it's always best to take them with a pinch of salt, as any could turn out to be fake, and these images of the Xbox Elite Series 3 controller are no exception. Then again, there are plenty of hints in its design that this is indeed a prototype that was never intended to be seen publicly. The Verge's report even confirms that the battery pack says "Prototype, not for sale".

A black Xbox Elite controller rests inside a zippered, oval-shaped carrying case, positioned above a small charging dock on a textured white blanket.
The back of the "Xbox Elite Series 3" controllerReddit (r/Controller) | Xbox
A black, oval-shaped, hardshell carrying case for an Xbox controller with the Xbox logo centered on the lid, resting on a white quilted blanket.
The case for the "Xbox Elite Series 3" controllerReddit (r/Controller) | Xbox
A black Xbox Elite wireless controller sits inside a round, zippered carrying case, featuring a metallic D-pad and standard gaming button layout.
The front of the "Xbox Elite Series 3" controllerReddit (r/Controller) | Xbox

Still, these could be knockoffs of the official Xbox Elite Series controller or an early, unfinished model that looks nothing like the final product. However, the fact that these images were quickly removed implies they may be real.

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If it is genuine, it at least doesn't appear at a glance that the Elite Series 3 has changed much from its predecessor, other than a slightly different rubberized grip design and different-looking trigger locks.

However, The Verge's analysis shows some new features. These include two new scroll wheels along the bottom edge, a wireless mode that would connect directly to Xbox Cloud Gaming servers, and a 'Pair' button that switches the controller's connection between Cloud Gaming servers and an Xbox console.

Either way, we will have to wait for Microsoft's official announcement of the Xbox Elite Series 3 controller to see whether this design becomes the final product or an outdated prototype/knock-off. Gamescom is coming up, so we'll see.

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A black Xbox Elite wireless controller sits inside a round, zippered carrying case, featuring a metallic D-pad and standard gaming button layout.

Xbox's Elite Series 3 controller may have finally been revealed in an unusual way.

Atlus is interested in remaking the PlayStation One-era Persona games, something that, after waiting for many years, I hope finally happens on Xbox and PC

Atlus has been on a roll these past few years with the Persona series. We've had an amazing remake of Persona 3, a cool Persona 5 XCOM-like spin-off, and now we're getting a remake of Persona 4 along with the long-awaited Persona 6, both of which are headed for Xbox Series X|S and Xbox Game Pass.

Needless to say, it's been a happy time to be a Persona fan...unless you happen to be a fan of the very first few Persona games like Revelation: Persona, Persona 2: Innocent Sin, and Persona 2: Eternal Punishment.

In which case, you feel like an abandoned puppy, as these PlayStation 1-era cult classics that helped shape the Persona franchise have not received substantial updates or re-releases in decades since the release of their PSP ports between the late 2000s and early 2010s.

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However, that may change, as during an interview with GamerBraver regarding Persona 4 Revival, an Atlus producer called Wada Kazuhisa was asked if Atlus had plans to remake the aforementioned games, as it did with Persona 3 and 4.

Wada Kazuhisa responded with, and I quote, “At this point, I can’t say for sure, but personally, I think it’s something we should definitely do. I think we have to do it.”

Windows Central's take

Revelation: Persona and 2 were very different compared to their more famous successors. There was no social link system where you bonded with characters, and there were no time management/high-school simulator gameplay elements.

These games were traditional, linear dungeon crawlers that had way darker storylines and themes that tackled psychological horror and apocalyptic scenarios that leaned more closely toward the franchise Persona originally spun off from: Shin Megami Tensei.

A tone that Atlus may be bringing back in Persona 6, judging by how creepy its announcement trailer shown at the June 2026 Xbox Games Showcase was.

Personally, I would like to see remakes of the first few Persona games, as I never got a chance to play them due to how rare and scarce they are to find where I live. Persona 2 especially, because the idea of playing a Persona game where we played as older characters instead of teenagers in most Persona games sounds really refreshing.

Heck, I'd even take a re-release of their PSP ports or even their original PS1 versions on Xbox and PC, especially considering that it will be impossible to do on PlayStation systems since Sony is shutting down the PSP's and PlayStation 3's PSN stores, making them even more scarce to find and own.

After all, if Atlus was willing to bring back a cult-classic like Devil Summoner: Raidou Kuzonoha for modern systems, why can't it do the same for the games that helped shape this weird, wacky, deranged, dark, and heartwarming franchise we know and love today?


Travel to the rural town of Inaba and embark on a journey of self-discovery while catching a ruthless serial killer in the classic JRPG, Persona 4, now reborn as Persona 4: Revival with next-gen graphics, refined turn-based combat, and many more surprises.

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🗨️ Over to you

How do you feel about the idea of Atlus remaking Revelation: Persona, Persona 2: Innocent Sin, and Persona 2: Eternal Punishment? Are there any other classic Atlus JRPGs you want to see come back with a re-release, remaster, or remake?

If you have any thoughts on the matter, please let us know through the poll, the comments section, or our Reddit page.

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A dark, horned figure looms over the Shin Megami Tensei Persona logo, set against a hazy, light purple background with two small flying butterflies.

It's high time the original Persona got a remake to show newer fans how this beloved franchise began.

❌