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  • ✇Yanko Design
  • Board’s Tabletop Console Uses Toy Spoons and Spaceships Instead of Gamepads
    Touchscreens have plenty of games, but tapping on glass doesn’t quite replace moving a piece across a board. The Board, a tabletop console from the company of the same name, makes that physical interaction central to its design. Its 24-inch screen responds to toy utensils, spaceships, and robots, giving players something to hold while keeping the action on the table between them. The broad, wood-finished frame gives it more in common with a serving tray than a television console. Rounded corner
     

Board’s Tabletop Console Uses Toy Spoons and Spaceships Instead of Gamepads

Par : JC Torres
2 novembre 2026 à 13:20

Touchscreens have plenty of games, but tapping on glass doesn’t quite replace moving a piece across a board. The Board, a tabletop console from the company of the same name, makes that physical interaction central to its design. Its 24-inch screen responds to toy utensils, spaceships, and robots, giving players something to hold while keeping the action on the table between them.

The broad, wood-finished frame gives it more in common with a serving tray than a television console. Rounded corners and gently curved edges soften its rectangular outline, while the large screen lies flat so people can gather around it. At 25.7 inches wide and 1.5 inches thick, it’s a substantial tabletop object, not something you’ll casually hold in one hand between turns.

Designer: Board

The clever part is underneath those playful pieces. Each has a distinct conductive pattern on its base that the screen can recognize through capacitive sensing, the same general touch technology used in phones and tablets. According to Board, the pieces contain no batteries, sensors, or electronics. There’s nothing to charge or pair before a plastic spaceship can become your controller for the evening.

That recognition happens through PieceSense, Board’s system for identifying pieces and following their position and rotation. Its machine learning runs on the device rather than sending those interactions to the cloud. It’s also designed to filter out accidental palm touches. That’s an important distinction when several people lean over the same screen, although Board’s developer guidance acknowledges that very fast movements can interrupt tracking.

Chop Chop puts that relationship between shape and action to work. You use a little knife to slice and a spoon to stir, rather than memorizing which button handles each task. The physical tools give the digital kitchen a familiar vocabulary. Passing a utensil across the table also puts some of the game’s coordination outside the screen, where everyone can see it.

Strata takes a different approach, using chunky blocks to build upward and claim territory. Here, the pieces contribute height instead of standing in for characters on a flat display. A new game can redraw the playing field, while different pieces give your hands another way to interact. Of course, those pieces will need a home when it’s time to put everything away.

Board currently lists the console at $339 in the US, reduced from $399, with seven games and their pieces included. There’s no required subscription, and additional individual titles range from free to $34.95. Software downloads directly to the console, while any corresponding pieces ship to your door. Expanding the collection can involve waiting for a package, rather than simply tapping another download button.

There is a power cord to consider, though. Board runs from a wall outlet, so its place on the coffee table depends on where you can plug it in. It’s still another screen in the living room, of course. The interesting design decision is giving everyone an object to move on that screen, with the players sitting close enough to steal your actual spoon.

The post Board’s Tabletop Console Uses Toy Spoons and Spaceships Instead of Gamepads first appeared on Yanko Design.

  • ✇Yanko Design
  • Assouline turns classic board games into luxury interior objects with The Game Room Collection
    Best known for its luxury coffee table books, Assouline is extending its design-led approach to everyday objects with the launch of The Library Collection: Game Room. This new collection reinterprets five familiar tabletop pastimes as carefully crafted lifestyle accessories, combining traditional games with premium materials and decorative detailing. Chess, backgammon, tic-tac-toe, dominoes, and playing cards receive a refined makeover, portraying them as objects designed for both entertainment
     

Assouline turns classic board games into luxury interior objects with The Game Room Collection

2 novembre 2026 à 11:20

Best known for its luxury coffee table books, Assouline is extending its design-led approach to everyday objects with the launch of The Library Collection: Game Room. This new collection reinterprets five familiar tabletop pastimes as carefully crafted lifestyle accessories, combining traditional games with premium materials and decorative detailing. Chess, backgammon, tic-tac-toe, dominoes, and playing cards receive a refined makeover, portraying them as objects designed for both entertainment and display.

The board game collection brings together rich walnut, pebbled and inlaid leather, brushed brass, heavyweight aluminium, and soft polysuede. A restrained colour palette of red, camel, brown, and stone gives the five pieces a consistent visual identity, allowing them to complement contemporary interiors, libraries, studies, and living spaces. Rather than changing how these games are played, Assouline focuses on their physical presentation, turning familiar objects into collectible pieces that can remain on display between games.

Designer: Assouline

Leading the board game collection is the Empire Chess Set, priced at $2,500. The chessboard combines a walnut structure with a brushed brass border and an inlaid pebbled leather playing surface. Integrated removable drawers provide storage for the pieces, while soft polysuede underlays add another layer of finish. Its heavyweight aluminium chess pieces feature brass accents and sculptural forms. One notable detail is the queen, whose crown draws inspiration from the distinctive visual motifs of artist Jean-Michel Basquiat.

The Pebble Backgammon Set follows at $2,250, housed in a solid walnut case with an inlaid leather playing surface. Its checkers are wrapped in leather and finished with brass detailing, while the dice are hand-painted in Assouline’s signature colour palette. The combination of tactile materials and traditional craftsmanship gives the set a more considered presence than conventional board-game accessories.

For a more compact alternative, the Library Tic-Tac-Toe Set costs $750 and combines walnut with pebbled leather. Its playing pieces introduce an unusual design detail: alongside wood and brass markers, the O-shaped pieces take the form of miniature books, referencing Assouline’s publishing heritage.

Completing the lineup are the Pebble Domino Set and Pebble Playing Card Set, priced at $650 and $450, respectively. The dominoes feature oversized leather-inlaid tiles framed in walnut, with recessed walnut pips and a distinctive pebble-shaped brass handle on the storage box. Meanwhile, the playing card set includes two gold-gilded decks featuring Didot typography and illustrated jokers depicting characters juggling books. Both decks are housed in a sliding leather case.

With prices ranging from $450 to $2,500, The Library Collection: Game Room extends Assouline’s approach to design beyond printed publications. Each piece brings a familiar social activity into the language of luxury interiors, where material quality, craftsmanship, and thoughtful detailing are as important as everyday functionality. The collection is available through Assouline’s online store.

The post Assouline turns classic board games into luxury interior objects with The Game Room Collection first appeared on Yanko Design.

  • ✇Yanko Design
  • CHEKT’s Chessboard Refuses to Hide Its Layered Design
    The carrying handle on Jess Wiseman’s CHEKT board is the detail that makes the design click for me. Chessboards have an awkward domestic life: leave one out and it claims a chunk of your table; put it away and playing becomes another thing to unpack. CHEKT’s board design considers that friction through a clear enclosure with a handle, while giving the familiar checkerboard a visual personality closer to a desk accessory than a formal game set. It also addresses a smaller, relatable problem: cho
     

CHEKT’s Chessboard Refuses to Hide Its Layered Design

14 octobre 2026 à 10:20

The carrying handle on Jess Wiseman’s CHEKT board is the detail that makes the design click for me. Chessboards have an awkward domestic life: leave one out and it claims a chunk of your table; put it away and playing becomes another thing to unpack. CHEKT’s board design considers that friction through a clear enclosure with a handle, while giving the familiar checkerboard a visual personality closer to a desk accessory than a formal game set.

It also addresses a smaller, relatable problem: choosing a board usually means committing to one look. The supplied images show four transparent shells with different graphic treatments, suggesting a way to change the board’s appearance without replacing the underlying object. That’s a more interesting proposition than another beautifully finished slab. I like objects that leave room for your taste to change, especially when they’re likely to spend as much time sitting around as being used.

Designer: Jess Wiseman

Underneath those shells, CHEKT has an eight-by-eight grid of black and pale peach forms. Rounded corners soften the geometry, and the raised surfaces make it look almost like an oversized keyboard. Circular details occupy the middle area, while square forms dominate elsewhere. The images don’t establish what those individual components do mechanically, so I wouldn’t call them buttons or switches. Visually, though, they give the board depth and rhythm that a printed checkerboard doesn’t have.

The clear outer enclosure makes those layers visible rather than hiding them behind a finished exterior. Small orange details along the edges interrupt the black-and-peach palette, and the slim, silver-colored handle gives the whole thing a faint briefcase quality. It’s playful without relying on a novelty shape. Sitting on a desk beside an orange mushroom lamp in one image, the board looks quite comfortable sharing space with objects chosen for their appearance.

The shell graphics are where the design becomes especially expressive. One uses yellow outlines around the squares, another introduces dark diagonal hatching, and a third has red, dot-built chess-piece illustrations. The fourth features large blue circles and angular linework. They offer different degrees of visual busyness, which matters. A graphic you enjoy looking at across the room might be less welcome when you’re trying to read a complicated position. I’d probably start with the quieter option.

One image shows a hand wiping drawn red arrows from the illustrated shell. That suggests a useful secondary role as a surface for working through moves, explaining a position, or marking an idea before clearing it away. It’s an appealing detail for casual learning because the discussion can happen directly over the board. The specific writing tools and surface compatibility aren’t established here, but the pictured interaction gives the transparent layer a purpose beyond changing the color scheme.

That ability to annotate is arguably more compelling than making a chessboard resemble a collectible gadget. You can imagine two people tracing a possible move rather than trying to explain everything through gestures. It wouldn’t replace learning the rules or recognizing positions, but it could make that conversation easier to follow. For me, this is where the graphic design starts earning its place: the surface becomes something you can use, not merely something to admire.

The packaging carries the same attitude. Oversized yellow CHEKT lettering, blue corner accents, chess-piece drawings, and diagrams of the layered board give the boxes a lively, almost hobby-kit character. The shell package explicitly labels its contents as a set of four, making the customization idea legible before anything is opened. I appreciate that clarity. Attractive packaging is more persuasive when it helps explain what the object is, rather than asking the branding to do all the work.

I’d still want to know how the shells attach, how easily their surfaces scratch, and whether the added graphics complicate play. Those answers would determine whether CHEKT feels practical rather than merely photogenic. But the design’s appeal is already clear: it gives a familiar game a place in a less formal room, with an appearance that doesn’t have to be permanent. A chessboard you can carry, customize, and potentially draw on offers several reasons to take it off the shelf.

The post CHEKT’s Chessboard Refuses to Hide Its Layered Design first appeared on Yanko Design.

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