While the ZeniMax and Bethesda studio id Software is best known for its DOOM games — including both the classic titles as well as the modern installments DOOM 2016, DOOM Eternal, and DOOM: The Dark Ages — it's explored other properties and ideas in the past, and has reportedly been "toying around" with doing so again.
Described as a "bloodbath" by one former dev, the cuts have seemingly made it extremely unlikely that id's ideas for non-DOOM projects will ever be developed (especially with Xbox directing ZeniMax/Bethesda to focus on core IPs). A new report from GamesBeat, though, gives some insight into what those concepts were.
Aside from a multiplayer-focused DOOM game with co-op, the studio was also considering a game heavily inspired by the John Wick films called Fury, a new entry in the Perfect Dark series, and a survival-focused Western game with robots called Ironwood.
The Initiative's Perfect Dark reboot may have been canceled, but I would have loved to see id Software develop a new entry in the long-dormant franchise. Alas. (Image credit: Xbox Game Studios)
Fury was a new original property pitched by id Software's studio co-director and game director Hugo Martin, with "elements of sci-fi, noir, and Louisiana and Chicago gangsters" and "a modern, cyberpunk-like feel." Notably, it had a "Gun Fu" gameplay style that blended gunplay with martial arts melee combat, and was intended to feel like a playable John Wick movie. It was never greenlit.
Allegedly, id was also exploring the possibility of making a Perfect Dark game. The Initiative's Perfect Dark reboot was canceled last year when Microsoft and Xbox shuttered the studio; with nobody else working on a new installment in the 2000s stealth-action shooter series, id considered doing so and reportedly even had concept art drafted.
Finally, there's Ironwood. Very little is known about it other than that it would be set in a Western environment with robots and survival gameplay, though it's been said it would be very similar to the popular HBO TV show Westworld.
Apparently, there were, and are, no plans for a new Quake — another iconic shooter series id created in the '90s.
Personally, I think the concept for Fury sounds incredibly cool, and I'd love to have seen the full id Software team make a Perfect Dark game. With over half the studio now gone, however, the chances of anything other than a DOOM title being made seem extremely slim.
Perhaps one day, several years into the future, id will be able to explore some of these concepts further. With Xbox CEO Asha Sharma aiming to "move faster" with its biggest franchises, though, I doubt that would happen anytime soon.
How are you feeling about Microsoft's mass Xbox layoffs, and the major impact they've had on id Software? I'm curious, so let me know in the comments below as well as in our poll.
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An official promotional artwork for DOOM: The Dark Ages featuring the Doom Slayer and his rideable dragon companion Serrat.
Could we have seen id Software explore making something other than DOOM after moving on from DOOM: The Dark Ages?
Though the redundancies have affected teams across all of Xbox, they've impacted certain game studios such as ZeniMax and Bethesda and Obsidian Entertainment quite disproportionately. Another developer that's experienced a severe reduction in force is id Software, the team that creates and oversees the modern DOOM games.
According to a new report, however, the total number of layoffs at the Texas-based developer is even larger. At first, it was believed that 96 roles were removed at id. Now, though, Game Developer writes that a Worker Adjustment and Retraining Notifications (WARN) notice — obtained by the outlet from the Texas Workforce Commission upon request — has revealed that 40 remote workers at the studio have been let go as well.
Microsoft's mass Xbox layoffs hit id Software just one day before the release of its new Revelations DLC for DOOM: The Dark Ages. (Image credit: Xbox Game Studios)
That brings the total number of id Software cuts up to 136, meaning that the studio's workforce has been hit significantly harder than early reports indicated. Notably, the WARN document also confirmed that 22 staffers have been affected at Bethesda Game Studios' office in Austin, Texas, with 158 Texas employees laid off across both teams.
With how concerning the news of the loss of half of id was, hearing that an additional 40 workers were laid off on top of that is extremely worrying. I can't help but be fearful about the studio's future, and that it no longer has a headcount sufficient for the efficient development of new DOOM games and other projects moving forward.
The painful irony of the situation is that these cuts have come at the same time id released its new Revelations DLC for its latest game, 2025's DOOM: The Dark Ages. So far, the new expansion has garnered strong reviews, and I'm glad to see it...but it's also heartbreaking to see that many of the creative minds responsible for it, The Dark Ages, and other modern DOOM titles are now gone.
Do you believe that Microsoft and Xbox went too far with the cuts made to id Software? Voice your feelings on the matter in the comments, and vote in our poll as well.
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A warrior in a battle-scarred helmet and green armor lies on a gritty surface, covered in blood. His expression is defiant, with a futuristic and intense atmosphere.
An official screenshot of the Doom Slayer as he appears in the new DOOM: The Dark Ages "Revelations" DLC. The expansion came out one day after Microsoft's Xbox layoffs hit id Software.
That news comes from a new Bloomberg report that Windows Central can corroborate with our own sources. According to those familiar with the situation at the storied Irvine-based studio, multiple planned projects — including a sequel to 2025's Pillars of Eternity action RPG Avowed — have been canceled to prioritize the Fallout title.
Notably, the team working on the new Fallout game will be led by Josh Sawyer, the game director of Obsidian's legendary 2010 title Fallout: New Vegas that was developed in partnership with Bethesda to fill the gap between 2008's Fallout 3 and 2011's The Elder Scrolls 5: Skyrim. New Vegas is widely considered by many fans to be the series' best RPG, lauded for its writing quality, reactivity to player actions, and deep, systems-driven gameplay design.
Bloomberg reports that previously, Sawyer was working on an RPG that was "similar structurally and thematically to Fallout," but wasn't actually part of the iconic franchise.
In order to prioritize and focus on its newly planned Fallout game, Obsidian is canceling a sequel to its 2025 Pillars of Eternity RPG Avowed. (Image credit: Xbox Game Studios)
It's also been said that Bethesda Game Studios — the steward of the Fallout IP, and the developer behind the creation of Fallout 3, Fallout 4, Fallout 76, and the Fallout Shelter spinoff — will work with Obsidian on the new game. At the moment, it's unclear if this means the two studios will directly co-develop it together, or if Bethesda will merely provide support.
Demand for a new mainline Fallout entry is very strong right now, what with Amazon's extremely popular Fallout TV show, now filming its third season, driving significant excitement for and interest in the post-apocalyptic sci-fi property.
With Bethesda largely focused on The Elder Scrolls 6 after Starfield and Fallout 5 a long way off, I'm not surprised to see Microsoft and Xbox direct Obsidian to pivot over to the series. After all, given its experience working on it with New Vegas, you could argue there's not a team better suited for the task...though, Obsidian losing a quarter of its staffers — many of whom are reported to have been senior devs — makes me wonder how many of New Vegas' creators are actually still there.
As for the canceled Avowed sequel? Development on it was reportedly progressing smoothly and Obsidian was planning to announce it in 2027, but in the end, it didn't fit in with Xbox's new "reset" and plans to double down on its largest franchises. Its CEO Asha Sharma recently stated she wants the brand to "move faster" with core IPs like Fallout.
It's been said that some Obsidian devs will continue to work on the sequel with hopes that it will one day be fully greenlit again. Additionally, the studio will continue to develop planned DLC expansions for 2025's The Outer Worlds 2 RPG, as well as content for the Early Access survival game Grounded 2.
Are you excited for Obsidian to make a new Fallout, or would you have preferred it to finish its Avowed sequel? Let me know in our poll above, and in the comments below.
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Fallout: New Vegas
Obsidian's 2010 RPG Fallout: New Vegas is widely regarded as one of the best games ever made, and also the best Fallout by many fans. That it's working on a new Fallout title will be exciting news to many.
Workers have been affected throughout Xbox teams and its first-party game development studios, with some affected more severely than others. Since news of the cuts came on Monday morning, it's become clear that staffers under the ZeniMax and Bethesda umbrella and at DOOM dev id Software have been hit particularly hard, with the latter losing half of its entire workforce.
According to sources in contact with Kotaku, roughly 60-70 employees were laid off from Obsidian — a number that constitutes 25% of the developer's headcount. Affected roles are stated to include "producers, artists, designers, programmers, QA testers, writers, and others," including many senior staff members and the only recruiter at the studio.
It's been said that most of these discharges were a part of the 1,600 immediate cuts that Microsoft made on Monday, with "a few" coming later this year as the firm lays an additional 1,600 Xbox workers off in the next 12 months.
Obsidian Entertainment has developed several games under Microsoft and Xbox, the most recent of which is 2025's open-world sci-fi RPG The Outer Worlds 2. (Image credit: Xbox Game Studios)
One source told Kotaku that those who remain at Obsidian have concerns about how the studio will be able to proceed with further development on its "huge list of projects" after how steep these cuts have been. There's apparently been no guidance from Microsoft on the matter yet.
Reportedly, the developer plans to continue working on the Early Access survival game Grounded 2 and its two announced DLC story expansions for the open-world sci-fi RPG The Outer Worlds 2. Beyond that, though, it's unclear what Obsidian will do moving forward.
Notably, with Xbox CEO Asha Sharma recently commenting that she wants the brand to "move faster" with its core IPs and directly mentioning Fallout by name alongside The Elder Scrolls and Halo, I can't help but wonder if we'll see Microsoft bring Obsidian back to the post-apocalyptic RPG series. I would be quite excited for that...but a major portion of the studio's senior devs that helped create New Vegas were just let go.
I'll also highlight that these layoffs have come months after Obsidian confirmed it was going through some internal reorganization after recent games like Avowed and The Outer Worlds 2 failed to meet performance expectations. At the time, I hoped those changes would help the studio develop new games more efficiently. We can only hope that they will ultimately do so, and mitigate the impact of these redundancies.
How do you feel about Microsoft and Xbox reportedly laying off 25% of Obsidian's workforce? Did the firm go too far? Make your voice heard in the poll below, and drop me a comment with your thoughts, too.
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Fallout: New Vegas
Obsidian Entertainment has made several high-profile RPGs over the years, with Fallout: New Vegas standing out as its most famous and well-known.
As it is, Assassin’s Creed Black Flag is one of the greatest Assassin’s Creed games ever made. Buckling gameplay from bow to stern, Black Flag is the title that set a pirate craze in the world. To the point that Ubisoft spent well over a decade developing the cursed game Skull and Bones.
Black Flag Resynced factsheet
(Image credit: Ubisoft)
Genre: Open-world action-adventure Released: July 9, 2026 Developer: Ubisoft Available on: PC, Xbox Series X|S, PlayStation 5 Price: $59.99 at Best Buy Xbox Play Anywhere: ❌ Xbox Game Pass: ❌
Even with the dastardly failure of the game, Ubisoft’s vision of a pirate game has crawled its way back in the form of the Black Flag remake, Assassin’s Creed Black Flag Resynced. As a player who gained every single achievement in the original game, you can bet your coin that I had high expectations when it came to this remake.
I’m happy to say that a little over a dozen years after the original game, Resynced is back to claim the piracy title.
Assassin's Creed Black Flag Resynced: The Story
A dashingly handsome man if I do say so myself. (Image credit: Michael Hoglund)
You’re Edward Kenway, the ever-loving and charismatic privateer with a dashing Welsh accent. Driven by dreams of wealth for his wife and glory to boot, Edward sets sail for the West Indies in search of riches beyond measure.
From the start, Edward finds himself in turmoil under a naval encounter that sees his world unraveled and shipwrecked. A shady figure by the name of Duncan Walpole crosses paths with Edward, and an entire world beyond the realm of piracy unfolds before him. One of the shadow and ancient struggles between the Templars and Assassins. The fight between true freedom and control.
Within hours, players will find themselves commanding their very own vessel, the Jackdaw. A versatile ship under the command of a man with legendary pirate friends like Edward "Blackbeard" Thatch, Anne Bonny, Charles Vane, and more. With his trusty crew and mythical friends, Edward looks to create a pirate paradise free from the control of the outside world.
Faced with the decision to play again, I will twice more! (Image credit: Michael Hoglund)
Along this path, Edward discovers the Observatory, Black Flag’s integral piece left behind by the First Civilization that both Assassins and Templars are fighting for. A device that could potentially locate any person across the globe, powers beyond Edward’s imagination begin to clash, with him caught right in the middle.
With everything at stake, Black Flag Resynced, like the game before it, does a wonderful job of depicting a struggle of self-discovery as Edward grapples with his own ambitions as they come at odds with protecting what truly matters in the world.
Unlike the original Black Flag, none of the original modern-day storyline is present. Instead, the entire game is set from beginning to end within the eyes and confines of Edward Kenway. No more will the player find themselves going through the motions of some Abstergo office.
On top of the original story, players can expect extra epilogue missions as well that add more to the world of Edward Kenway.
Assassin's Creed Black Flag Resynced: Sail beyond the original
A blast from the past, but with updated manual aim mechanics similar to Assassin's Creed Rogue. (Image credit: Michael Hoglund)
Everything you loved from the original Black Flag returns in Resynced, alongside a plethora of new activities to explore. From new locations to entirely new end-game missions that expand upon the original story, Resynced is more than just a remake, all while packing itself into a single game.
Modern-day stories have been replaced by Rifts, which are optional quests within the Animus that provide players with a unique “what-if” perspective shift. I won’t spoil anything, but a single one of these missions is far better than all of the modern-day experiences found in the original game, combined.
Alongside the main story, side-quests have also been expanded upon. With entirely new missions that give a better glimpse into some of the game’s most iconic characters, as well as other contracts that begin to number beyond what I’m willing to write about. Needless to say, even players who come fresh from the original will find tons of newly packed story content in Resynced!
There are new dive locations for players to discover as well! (Image credit: Michael Hoglund)
With all the newly minted narrative pieces, Ubisoft also delivered the goods when it came to combat on foot and on the high seas. First, let’s talk about Edward’s expanded repertoire.
Edward’s melee capabilities have been expanded with perfect parries and heavy attacks. Now, when an enemy takes a parryable swing at Edward, a perfectly timed parry will open them up for a devastating finisher.
Players can also add heavy attacks to their swashbuckling swings to engage in melee beatdowns on enemies on their heels. These heavy hits are multi-enemy swings that apply to all melee weapons in the game.
I never get tired of these finishers. (Image credit: Michael Hoglund)
Another fantastic “addition” is the rope dart, a mechanic that was part of the original, but many players felt was unlocked far too late in the game to be of any use. Correcting this mistake, Ubisoft has unlocked it for use within the first few hours of gameplay, as well as expanding on its combat capabilities.
Naval combat, as I said earlier, has also been heavily expanded. Each and every weapon on the Jackdaw now has an added secondary fire mode that drastically changes how the weapon performs. For instance, let's talk about the heated shot for the broadside cannons.
Rather than a single please-don’t-miss-shot, the heated-shot is a close-quarters monster. Enabling a rapid-fire “fire” shot that barrages the enemy with flaming cannonballs. The heated-shot is an up-close face melter when it comes to naval combat, and something I could never go back to the original without.
That’s just one of the added secondary weapons as well, with the upfront chain shots, swivel gun, mortars, and fire barrels all getting some fantastic additions to their arsenals. Open-water combat that was once perfection is now peak perfection.
Assassin's Creed Black Flag Resynced: Looks and runs amazingly
Harpooning is back on the menu! (Image credit: Michael Hoglund)
Very rarely do I get to see a remake that captures the magic of the original while surpassing it in every way. Generally, there’s always something that seems to throw me off, something that the new team felt was needed but doesn’t quite fit the world of the initial creation.
Having played through the entirety of the original Black Flag in 2013, I went into Resynced immediately astonished. The world I had once known has been captured and enhanced in ways my nostalgia-driven mind thinks the original always looked.
Iconic cities like Nassau have been overhauled with incredibly new, detailed textures and meshes, all while triggering memory circuits in my brain I thought had been long lost. My first time on shore activated something in my head that I assumed I had completely forgotten. The buildings all fit perfectly in their places as I had once remembered them.
I can't believe a remake looks this good! (Image credit: Michael Hoglund)
Even trees contain the same pathways I once ran through, while paths leading from ships initiate the same but greatly updated animations of the originals. The entire Resynced experience is absolutely breathtaking in terms of how closely the world has been reimagined while remaining faithful to its predecessor.
With that, you’d think a massive performance hit would come as well, but as someone playing on PC through Ubisoft Connect, it didn’t!
I’m happy to report that I achieved well over 120 frames per second on my build with a little DLSS Quality and Nvidia Frame Generation set to 2x. I know, I know, “frame generation sucks!” I’m here to tell you that as a competitive player, frame generation is perfectly fine in this case, given the native performance I was getting was well beyond 60 fps.
My current build is an RTX 5080, 9800X3D, and 64GB of DDR5 RAM. I was running the game on the Very High preset for most of my gameplay. I bumped it to Ultra settings with ray-tracing and field-of-view maxed, and Resynced still managed to maintain an average of 110+ frames per second.
Assassin's Creed Black Flag Resynced: Should you buy it?
The double Edward experience. (Image credit: Michael Hoglund)
If you loved the original game, then yes, you definitely should. If you've never played it, but love that older-school Assassin's Creed formula, then yes, you should too!
For everyone else, it really comes down to what you're looking for in a game.
While Assassin's Creed Black Flag Resynced is massive, players can adhere to most of the mainline story without too much side-tracking. So if these larger-than-life open-world games aren't your cup of tea, just know that Black Flag Resynced can be played as a sort of linear experience.
For collectathon people like myself, Resynced isn’t quite as bad as the latest Legend of Zelda entries, but you’ll definitely be busy running around each and every island, crossing off the to-do checklist you’re presented with. Especially if you want to grab every cosmetic as I do.
Then there’s an added layer of their new Animus Hub that was originally introduced with Assassin’s Creed Shadows. More points mean more unlocks, which all just feels like an expanded version of their original Ubisoft Uplay Store.
At the end of the day, Assassin’s Creed Black Flag Resynced is everything I’ve ever loved about the series, now dressed to the Blackbeard nines and bursting with new features to keep gamers busy for days. Sure, I’ve been overwhelmed by the treasure trove of things to do, but not once have I played without a grin plastered across my face.
Assassin's Creed Black Flag Resynced
Black Flag Resynced is everything a remake should be, the new gold standard. Whether you played it before or not, you're going to want to check it out.
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Assassin's Creed Black Flag Resynced screenshot of
Toys for Bob, the studio behind revivals of the classic Crash Bandicoot series with a long-awaited 4th installment and doing the same with Spyro the Dragon with "Spyro: A Realm Beyond", has recently expressed interest in reviving another classic platformer series, Banjo-Kazooie.
Toy for Bob confirmed its interest during an episode of the Kinda Funny Gamescast, in which the show's hosts approached them about Banjo-Kazooie. They replied: "It's a franchise we love. As platformer fans, Banjo's top of the heap."
"We have some huge, huge fans of that franchise on our staff – I'm talking, they've got the Jiggie as their profile pic, kind of a thing. They're that level of fan. If the opportunity ever arose, that would be amazing. We love the franchise."
They continued: "If you look at the through-line of the types of games we like to make, I can imagine that's part of that staple as well. I think of [those characters] as timeless. They're iconic, and I think the types of games we want to produce are ones that speak to a timeless place in the player as well, an ageless place – we call it the "inner child". So, I think they're wonderful games; we're huge fans."
While I never played Banjo-Kazooie growing up, I am fully aware of how much impact the original game had on 3D platformers, as it, along with Super Mario 64, helped set the standard for how the genre should be made for generations to come with their timeless cartoon charm and gameplay.
Unfortunately, despite popular demand, there hasn't been a new entry in the franchise since the controversial Banjo-Kazooie: Nuts & Bolts from 2008, which traded the series' iconic platforming gameplay for open-world car racing and building.
Plus, the title characters themselves, Banjo & Kazooie, haven't made an appearance in a game since they were included in Super Smash Bros. Ultimate in 2019. However, if there's any studio out there that can pull a miracle in bringing the lovable duo out from Microsoft's vault, I believe it's Toys for Bob.
Toys for Bob has done a fantastic job making platformers with their awesome remasters of the classic Crash Bandicoot and Spyro trilogies, as well as Crash Bandicoot 4, and the studio clearly loves the Banjo-Kazooie franchise, judging by how enthusiastic the developers were in the interview.
Plus, Toys for Bob fought tooth and nail to get the green light for a new Spyro game while winning back their independence at the same time, which shows they're willing to go to any length to make a new game for any franchise they cherish.
However, time will tell if Toys for Bob will be fortunate enough to be given the chance to take the reins of Banjo-Kazooie, but for now, I'll be looking forward to Spyro: A Realm Beyond because I can't wait to finally play a true sequel to the original classic Spyro trilogy I grew up playing on the PlayStation 1 during the 1990s.
How do you feel about the idea of Toys for Bob making a new Banjo-Kazooie game? Do you think they're fit for the job, or would you have another developer make a new game?
If you have any thoughts on the matter, please let us know through the poll, the comments section, or our Reddit community.
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A bear plays a banjo energetically, while a red bird perched on its back sings into a blue horn. They're in a lush forest at sunset, creating a lively atmosphere.
Is it high-time for Banjo-Kazooie to make a comeback?
Much like Xbox's "it's only four games" statement about going multiplatform previously, the "it's only two games" mantra applies here in reverse. Microsoft is looking at making even tentpole single player games, historically multiplatform, exclusive to Xbox hardware (at least on console.) Could this mean we eventually see the next mainline Fallout and Elder Scrolls go exclusive to console on Xbox?
Bloomberg: "While big multiplayer games will still be available on all major platforms, [Xbox] will make more of its best titles exclusive to Xbox so gamers have a reason to buy its console."https://t.co/uzaantseAnpic.twitter.com/ohiK6zUlTGJuly 7, 2026
Reaching the biggest possible audiences has been the best margin play Xbox has had in recent years. Microsoft was previously driving Xbox to chase a 30% profit margin, and an easy way to do that is sell software wherever you can. However, Asha Sharma is not operating under that mandate. Instead, Sharma is operating under an ecosystem growth mandate.
Sharma has spoken at length about how her initial focus will be on Xbox's core: the console gamer. Console gamers in the Xbox ecosystem represent 4 times higher lifetime spending than other types of users across Microsoft's vast gaming ecosystem. On PC, they compete with Steam for margins. On mobile, they compete with well-established and dominant Eastern titles, while handing away millions to Apple and Google for the privilege.
Despite Xbox's retreat from PlayStation in the recent term, there remains tens of millions of active users in the Xbox ecosystem. These users are disproportionately passionate and spendy. Indeed, I would posit that anyone left in the Xbox ecosystem after all the disappointments represent the least "casually-invested" consumers in all of gaming potentially. Sharma wants to grow that base.
Xbox could see more integrations and activations with Minecraft, which Phil Spencer's Xbox was strangely hands-off with. (Image credit: Mojang Studios)
It's more true than ever that Xbox represents discretionary spending, and console gaming in general. Next-gen (and even current-gen) consoles are going to be expensive, owing to the memory availability crisis, tariffs, and the rest of it.
Arguably, creating desire through exclusive content is more crucial than ever to maintain an ecosystem in this universe.
One way I've heard Microsoft is exploring achieving this is direct integrations between Xbox and Minecraft. Xbox CEO Asha Sharma restructured Minecraft to answer directly to her for the first time. Integrating Minecraft's features at a platform level into Xbox consoles will be one avenue of exploration her team will look into here. What that looks like remains to be seen. I don't think Microsoft will do anything to degrade the Minecraft experience on other platforms (especially PC and mobile), but there might be exclusive (albeit basic, but fun) integrations for Minecraft on Xbox consoles. I can see Microsoft leveraging Minecraft to sell Xbox Helix as well in some ways, with more aggressive co-marketing activations and bundles.
Longer term, Microsoft may explore doing this with Activision-Blizzard properties too, but there are currently regulatory restrictions preventing Xbox from leveraging things like Call of Duty in the same way.
Microsoft has been oddly reluctant to associate some of its acquisitions with Xbox. (Image credit: Bethesda Game Studios)
PlayStation recently landed a massive (multi-million dollar) marketing deal for Grand Theft Auto 6. The marketing deal is so vast, that Rockstar can't even mention the fact there's an Xbox version. PlayStation rebranded its apps to match Grand Theft Auto branding, and you can expect billboards, ads, and other campaigns to follow — excluding Xbox from the conversation.
Under previous leadership, Xbox was strangely reluctant, even seemingly embarrassed, to associate some of its acquisitions with the Xbox ecosystem. Games like DOOM, Fallout, and indeed Minecraft, barely had any co-marketing with Xbox console hardware. And it has been to the console ecosystem's detriment.
The new leadership is taking the opposite view, and it might have no choice. If consoles are to be more expensive than ever, there needs to be more reasons than ever to buy one. If I'm going to drop $1000 on a PS6 or Xbox Helix, why would I buy the box that gets less content?
Asha Sharma hopes by leveraging some of Xbox's biggest franchises in co-marketing, co-integrations, transmedia content, and exclusivity regimes, she might be able to convert more gamers into core Xbox users.
It will take years to find out if she's right — but will Microsoft corporate give her years to implement this strategy? That's arguably an even bigger question.
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This week saw Microsoft and Xbox initiate the single biggest layoff wave in the gaming brand's history, with 3,200 Xbox and game development roles cut — 1,600 immediately, and another 1,600 throughout the next 12 months — as well as four studios divested from the Xbox Game Studios publishing division.
Given the strong success of the DOOM 2016 reboot, DOOM Eternal, and last year's DOOM: The Dark Ages — which has a new Revelations DLC coming out today, one day after the cuts — the fact that id Software has been affected so significantly by the Xbox layoffs has come as a shock to many. Cuts to the id Tech team are surprising as well, as the studio's engine has historically run well and has been used for non-DOOM projects like the Wolfenstein games and Indiana Jones and the Great Circle.
That shock extends to id's developers themselves, many of whom have taken to social media platforms to express their astonishment and frustrations with the layoffs. One such employee, gameplay animator Skai Chow, has reacted to them with a scathing message for both Microsoft as well as for those "celebrating and worshipping" the cuts as a "move in the right direction."
"For my friends and followers who don't work in game development celebrating and worshipping that the layoffs yesterday were 'necessary for change and a move in the right direction'...I sure hope the sixth round of layoffs is worth our pain and your pleasure," wrote Chow. "After all, things are gonna be different this time around. Right?"
The new Xbox CEO Asha Sharma contends that these latest cuts were a difficult but necessary move as part of a "reset" for the brand after it "overextended" with lots of expansion and "overly complex" internal systems.
Regardless of how true that ultimately is or isn't, I can't blame Chow or any other developer for feeling angry and bitter. Throughout the last four years, several thousand layoffs have wracked both Xbox and the wider gaming industry at large following overinvestment in gaming during the pandemic, resulting in extreme volatility and repeated devastating losses of talent.
I don't know what the right path forward is, especially with tariffs and the RAM crisis further complicating matters, but it's clear that the business as it is now isn't sustainable — and Chow is correct to highlight that layoffs haven't yet solved the problem. We can only hope for brighter times as Xbox and the industry reorganize.
Do you believe Microsoft and Xbox have gone too far with the layoffs at id Software? Share your thoughts below, and vote in our poll.
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An official screenshot of the Doom Slayer as he appears in 2025's DOOM: The Dark Ages.
id Software's latest game, DOOM: The Dark Ages, has a new Revelations DLC coming out today — one day after Microsoft's Xbox layoffs cut half the studio.
One such staffer is Kevin LaChapelle, Microsoft's vice president of Xbox Platform In a LinkedIn post on Tuesday morning, LaChapelle shared that "I will add my name to the list of people who were laid off today at Xbox," bringing an end to his lengthy 37-year tenure at the company.
LaChapelle has overseen development of Xbox platform software "across cloud, console, and PC" since 2023. Before that, he led the creation and advancement of Microsoft's Xbox Cloud Gaming service (previously known as xCloud), and before that he led the team of engineers that built the fan-favorite Xbox Backwards Compatibility Program.
Ever since it was unveiled at E3 2015 during what I'd say is indisputably one of the best moments in Xbox history, Xbox Backwards Compatibility — a feature that lets you play hundreds of Xbox 360 games and even some original Xbox titles on Xbox One or Xbox Series X|S through an emulation layer — has been a colossal hit with fans.
At the time of its release, it also gave the fairly unpopular Xbox One a notable edge over Sony's PlayStation 4 at a time when it sorely needed one. Longtime Xbox gamers were still able to enjoy a rich library of titles from past systems on the latest console natively, whereas the PS4 was incompatible with games made for older PlayStation consoles.
Thanks to the efforts of the Xbox Backwards Compatibility team, 695 Xbox 360 and original Xbox games can be played on Xbox One and Xbox Series X|S consoles — either digitally or with physical discs. (Image credit: Microsoft)
I can't stress enough that the impact LaChapelle has had on Xbox has been huge — and that makes the news he's been laid off all the more upsetting to hear, especially since the Backwards Compatibility Program he ledhas been revived this year, with many speculating the feature will be overhauled to work with Microsoft's upcoming PC-console hybrid system Project Helix.
"I will add my name to the list of people who were laid off today at Xbox. This ends my 37 years at Microsoft. I have worked in many different parts of the company, and I will say my fondest memories are of leading the team of very talented engineers who built the Xbox Backward Compatibility program," he wrote in his post. "Sitting in the auditorium when [Phil Spencer, former Xbox CEO] announced the program at E3 2015 was incredible. The audience's reaction was unbelievable."
"I followed that with leading the team who created our Cloud Gaming product. I am a firm believer that all entertainment will eventually become streamed to you wherever you are," LaChapelle added. "I look forward to watching how Xbox evolves going forward and I wish the team nothing but success."
Ultimately, I'm very sad to see LaChapelle cut from Microsoft and Xbox, and I hope that he's able to land a new position somewhere soon. I extend that sentiment out to everyone impacted by these mass layoffs that have added to an already-devastating total that's been growing since 2022.
How important is the Xbox Backwards Compatibility Program that LaChapelle led the development of to you? What about Xbox Cloud Gaming? Let me know in the comments, and vote in our poll as well.
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I'm still of the opinion that Xbox needed to change and that restructuring was necessary. That doesn't make any of this easy, though, and I imagine experiencing these layoffs is far more painful than simply watching them unfold. I genuinely hope those affected are able to land on their feet.
Looking at id Software, and particularly id Tech, I can't help but feel there's been an enormous amount of wasted potential. Based on the reported layoffs, the new Xbox leadership seemingly saw little value in much of the studio, cutting roughly 50% of its staff, including members of its technology team.
Among those affected was senior programmer Michael Maynard, who spent 21 years at id Software. He took to LinkedIn, saying:
“We created arguably THE BEST first person engine technology in the industry… Yet today, Microsoft/XBOX decided half the team was deemed USELESS and needed to be let go; despite all the amazing work and effort from every designer, programmer, artist, audio specialist, level designer, fx, tech design, and on and on and on… Yes, I was part of the team (roughly 50% of the company) that was let go today. (I was there for OVER 20 years! RAGE through DOOM: Dark Ages) Sad but, I've been doing this (video games) for over 40 years so, not a huge surprise to me. Just really sad that this is how Id Software, the PIONEER/INNOVATOR of FPS action games is relegated to just another "reorganization" of assets.”
Taking to X, is also Skai Chow, Doom: The Dark Ages animator, who simply said:
"We hope our pain was worth it."
Doom: The Dark Ages (Image credit: Bethesda/ID Software)
It's genuinely surprising to see id Software gutted like this. I've long believed the studio was underutilized, and I'd hoped to see it take a crack at something like Halo one day. Now, I don't even know how it's supposed to continue making DOOM, let alone take on other franchises.
In fact, I'd even have liked to see id Tech positioned to compete with the likes of Unreal Engine. It's a fantastic engine that's massively underused within Xbox, so making it publicly available, with Xbox taking a 5% royalty on game revenue similar to Unreal Engine, feels like it could have been a great opportunity.
Maybe Xbox has a plan that isn't immediately obvious, but from the outside looking in, it's hard to understand how cutting so much of a studio responsible for one of the industry's best FPS franchises sets it up for long-term success, especially since DOOM: The Dark Ages has a new expansion releasing today.
If you think this sucks, or maybe you think this is fine, let me know in the comments and be sure to take part in our poll above.
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CEO Asha Sharma has discussed the major restructuring currently underway at Xbox in a new interview with Fortune. It could be painful to watch, and even more so for those affected by the layoffs, but it was presumably all necessary. I'm still a bit shell-shocked that some Xbox studios reportedly had as many as 14 layers of management, an absurd number that Sharma is now capping at no more than five.
Sharma told Fortune: "In order to grow, we made a bunch of bets … and as we did that, we inherently didn't focus on the core business… The number one measure of your strategy is what you put your resources behind, and we simply spread ourselves too thin."
The interview also revealed new details about Xbox's strategy moving forward, as Fortune explains: "The unit's new plan centers on returning focus to its flagship Xbox console, which represents 80% of its business, funneling its content budget toward high-growth areas such as the Minecraft game, and stepping away from smaller studios."
Despite Xbox's efforts to broaden its audience through the "This is an Xbox" campaign, it appears the console remains the foundation of the business, accounting for 80% of Xbox overall. If anything, the latest restructuring suggests Microsoft is refocusing on the audience that has supported the brand from the beginning.
As I said, I think many of these changes were necessary, despite my own frustrations and what I still believe was a mistake in letting State of Decay 3 leave alongside Undead Labs. That said, Sharma revealed that Xbox was losing 64 cents for every $1 it invested in its studio strategy. In other words, it wasn't even breaking even, and that's simply not sustainable for any profit-driven company.
Xbox has, in many ways, backed itself into a corner. I always felt Sharma would eventually have to make some incredibly difficult decisions, as that's ultimately what she was brought in to do. As much as this situation is awful for everyone affected, I'm still hopeful Xbox can get back on track.
While the company itself appears to be stepping away from smaller studios, I hope it doesn't stop investing in independent developers. Some of the industry's most creative and successful games have come from indie teams, and they're clearly a gold mine of great content.
Do let me know your thoughts in the comments, and be sure to take part in our poll below:
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
An official wallpaper of Xbox consoles against a galactic background.
As part of its wider restructuring, Microsoft is prioritizing consoles and major franchises.
À partir d’avant-hierWindows Central - News, Forums, Reviews, Help for Windows 10 and all things Microsoft.
Amongst what feels like a deluge of bad news for Xbox right now, from console price rises (again) and threatened studio closures, it seems GTA 6 preorder sales data has become the next battleground for which fans and publications are using to stick the knife in. There’s a particular social media post right now being shared from IGN stating that, based on their affiliate data, PlayStation is outperforming Xbox on GTA 6 preorders by a rate of 8-to-1.
Windows Central can confirm that we’ve received a statement from an Xbox spokesperson on this matter: “This doesn’t represent pre-order data. We’ve had record orders. People should wait for real data and not clicks on affiliate links."
We’re living in an era where social media narratives often outpace verified market reality, and to be clear, IGN does state in the quote that it's based on their own community data. But it’s worth noting that while it is likely true that PlayStation is receiving more orders based on their console share of the market, nobody actually knows the concrete sales data yet, and relying on affiliate linking programs from one website to draw broad conclusions about the state of affairs is a shaky tactic.
But it IS one that’s gathering traction as it’s being amplified by reports such as this one from Vice, and it’s gathering significant engagement. Engagement that will no doubt have reached the general public outside of the gaming sphere, too, as it's being shared around on Instagram, X, and other platforms.
Affiliate programs track user traffic and clicks directed through specific retail links. Such data inherently reflects the specific demographics, regional biases, and shopping habits of a single publication's readership rather than being a mirror for total industry performance. Treating click-through metrics as a proxy for platform health risks spreading misinformation, as can be seen in the current cycle regarding Grand Theft Auto 6 preorders.
(Speaking of which, we have our own list of links for pre-ordering Rockstar’s highly anticipated game, so go check that out. Girl's gotta plug!)
The discourse right now is occurring against the backdrop of an incredibly volatile console market. There’s a perfect storm of economic pressures, including the significant price hikes taking effect on August 1, 2026, on Xbox consoles, driven by the global crisis in memory and storage component supply.
On a personal note, I’ve wondered why Xbox, during the week of GTA 6 preorders, would choose this moment to announce price increases. GTA 6 is the final major catalyst that will push many remaining Xbox One and PS4 users to the current generation, and both Microsoft and Sony should be utilizing this to their full advantage. While Sony will likely announce its own price increases, waiting until after GTA 6 has launched could be a savvy move to maintain goodwill with the general gaming public, letting Xbox take the brunt of the frustration during a critical sales window for both platforms.
XBOX is increasing the prices of their consoles Effective August 1, 2026:• Series S 512GB: $399 ➡️ $499• Series S 1TB: $449 ➡️ $599 • Series X 1TB: $649 ➡️ $800• Series X 1TB Digital: $599 ➡️ $750The price of XBOX consoles will increase by US$100 for 512 GB models and… pic.twitter.com/weU6YlIDHeJune 25, 2026
However, by announcing these hikes in advance, could Xbox have actually secured a surge of panic orders during Amazon Prime Week? If we were to look at our own affiliate data, we saw significant click-through rates on discounted Xbox Series X units at Walmart and Target. But for the reasons I have already mentioned, to base a market analysis on that would be biased reporting. Our audience, which is already invested in the Microsoft ecosystem, is naturally drawn to deals on Xbox hardware; that doesn't necessarily reflect the wider gaming community, does it?
It’s more important than ever right now for the gaming community to distinguish between anecdotal affiliate traffic and concrete commercial data. As our Xbox contact noted, waiting for official comprehensive sales reports is the only way to gauge the true state of the market. Until then, statistics derived from click-based affiliate programs should be viewed for what they are: a measurement of a specific website's outgoing traffic, not a reflection of the global gaming state of affairs.
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GTA6 screenshot with overlayed images of GTA6 Xbox box, and GTA6 PS5 box
GTA6 screenshot with overlayed images of GTA6 Xbox box, and GTA6 PS5 box
If you've had your sights set on a new Xbox console, I strongly recommend you get one as soon as possible, because in just over a month, they're about to get much, much pricier.
On Thursday afternoon this week, Microsoft announced that its Xbox Series X|S consoles are getting a price hike come August 1, and this one is steep. Specifically, the cost of all 512GB models of these systems is climbing by $100, while 1TB units are skyrocketing an eye-watering $150. Microsoft is also sunsetting its 2TB Xbox Series X entirely.
I've included what the MSRP of Xbox Series X|S consoles will be after these price increases go into effect in the table below:
Product
New Price
Previous Price
Xbox Series S (512GB)
$499.99
$399.99
Xbox Series S (1TB)
$599.99
$449.99
Xbox Series X Digital
$749.99
$599.99
Xbox Series X
$799.99
$649.99
As you can see, we'll soon be living in a sobering reality in which the Xbox Series S — once heralded by many as an affordable and low-cost option for enjoying modern gaming on a budget — costs as much as the Xbox Series X did at launch, and in which the Series X has hit the $800 mark. Awful.
Tariffs were largely responsible for those, though this time around, the ongoing RAM and storage crisis that's being perpetuated by the tech industry's all-in bet on AI is to blame.
AI's insatiable hunger for silicon has brought on severe worldwide memory and storage shortages, driving up component costs and making just about every electronic device on the market more expensive as a result. Tragically, the problem is projected to get even worse next year, which may mean additional price hikes are on the horizon.
"Unfortunately, console storage and memory prices have increased by more than 2.5x and we expect another doubling by the fall of 2027," Xbox lamented in its notice about new prices. "The entire consumer electronics industry is struggling with the current components crisis, but the effects are particularly hard on consoles. Unlike phones, computers, speakers, and other consumer devices, consoles are typically not sold at a profit, but instead for less than they cost to make."
Ironically, the new Xbox price hike comes days after CEO Asha Sharma made a point of discussing the fact that "gaming is unaffordable in many cases." (Image credit: Microsoft (edit by Windows Central))
How do you feel about the latest round of Xbox console cost increases? Do you believe the Xbox Series X|S is still worth getting at their new prices? Let me know, and be sure to check out the incredible Prime Day deal on the Series X I've included below. It's a killer chance to get one for less before August.
With new steep price hikes only about a month away, this killer Xbox Series X deal is a must buy right now if you're interested in picking the console up.
Amazon Prime Day is here, and like always, we have some of the best deals out there highlighted for you. To add a little flair to it, I am someone who very rarely posts about deals. It’s not my jam, but when I do, you can bet it’s about something I think is a real deal!
Introducing the Turtle Beach Velocity One Racing Wheel and Pedal System. One of the best setups I’ve laid my hands on and reviewed in 2024 is now on sale for an absolutely crazy price. Not only that, but its sister system is also on sale, the Turtle Beach VelocityOne Race KD3.
A premium racing wheel setup that delivers a fantastic drive-system alongside a slew of bonus features that will leave newcomers and people looking to upgrade extremely satisfied.
This thing is a tiny little beast of a base! (Image credit: Windows Central)
These are insane deals coming from my favorite new racing wheel creator, Turtle Beach. It still feels weird seeing them make something that isn’t a headset, but it's always amazing to see new entrants into the simulation space.
While I didn’t entirely recommend the VelocityOne system at the $650 price point, I can say without a shadow of a doubt that $399 would make this a ten out of ten deal. You'll get a 7.2nm base with a side control unit that delivers over a dozen different buttons and switches. Alongside a triple-pedal setup, perfect for manual/clutch racers.
Then, there's the $237 for the KD3 system, which is even more shocking. Completely undercutting the half-decade-old Logitech G923, which is also on sale, it’s $25 less than its main competitor!
With a slimmer look and a slightly reduced feedback system, the KD3 wheel and base are phenomenal for the price. With two pedals rather than three, those looking to skip the clutch and have a more realistic, but still casual racing experience will absolutely love this setup.
Whether you’re looking for a cheaper, higher-end setup or something cheaper than the old price of the Xbox Series S, look no further than the Turtle Beach Racing Wheel family. And while you’re at it, pick up Forza Horizon 6 too, you’ll thank me later!
What is the main difference between these two devices?
Turtle Beach - VelocityOne Race Wheel & Pedal System comes with a Control Unit and third pedal, alongside a stronger force feedback wheelbase. Meaning, you'll feel more of the car.
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One of this week's bigger stories in the world of Xbox was the platform's new CEO Asha Sharma stating that "gaming is unaffordable in many cases" in a recent interview with Entertainment Weekly.
We were curious to hear how you, our readers, feel on the matter, and so when we reported on Sharma's statement, we included a poll about it in our article in which many of you voted to voice your opinion. It remains ongoing, and I'll embed it below, but even now, the way our community feels has been made clear by the votes we've tallied up thus far.
At the time of writing, of the 228 of you that have participated in the poll, a whopping 151 gamers — 66% — believe that the cost of gaming is getting out of control. 28% of you, a count of 63, think it's a growing problem but that affordable options still exist, while the remaining minority think gaming isn't unreasonably expensive.
It's clear that the vast majority of you feel that gaming has become partially or completely unaffordable, and honestly? I'm not surprised.
In fact, I'm right there with you; between the ongoing RAM and storage crisis brought on by the tech industry going all in on AI and rising development costs leading to higher game prices (GTA 6 is $80, by the way), the cost of both new games and the hardware to play them on is becoming untenable.
Xbox's new CEO Asha Sharma is correct in saying that gaming has become unaffordable for many, though ironically, Microsoft has driven much of the AI push that's led to hardware shortages affecting the game industry. (Image credit: Microsoft)
Sharma made a good point that memory shortages aren't the only culprit, and that "the attention economy and competing subscriptions" in other entertainment mediums like film and TV have made it harder for many to afford games and gaming devices too.
With that said, though, it's undeniable that the AI-driven hardware crisis is largelyresponsible for what we're seeing, which is why Sharma considers navigating it Xbox's next big "challenge and opportunity." In your responses to Sharma's comments over on our subreddit, though, many of you have rightfully pointed out that Microsoft itself has massively contributed to this problem with its own push for AI.
"Wonder who's fault that is? 🤔," wrote one reader, reacting to Sharma's statement about the price of gaming in 2026. "Well, of course gaming is becoming unaffordable at the moment. No s***, Sherlock. The call is coming from inside the house," said another.
"'Gaming is becoming unaffordable' says CEO of a company making gaming unaffordable," added another, hammering home the point as another of you did: "Yeah. Maybe she should talk to her boss about that."
Like many of you, I too believe that Microsoft has effectively stepped on a rake as it continues to invest in AI through initiatives like its partnership with OpenAI, sabotaging the game and tech industry alongside other big-name AI developers even as its AI products fail to move the needle and AI in general still lacks a clear road to any kind of stable profitability.
Put simply, gaming has become unaffordable — and quite a bit of the blame for that frustrating truth lies on Microsoft's shoulders.
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Windows Central readers react to Xbox news
We asked you if Asha Sharma is right that gaming has become too unaffordable. Here's what you said.
Now, in the latest Xbox update — available now for Xbox Insiders in the Alpha Skip-Ahead ring of the Xbox Insider Program, and hopefully soon to all — Microsoft has further elevated the Xbox user experience with a few major feature enhancements and additions.
The first and arguably most exciting part of the update is a change for Xbox gamertags that expands their character limit from 12 to 15. Provided you create a gamertag that's both unique and doesn't contain non-Latin characters, you can take advantage of this. Non-unique gamertags will still have a 12-character limit, and will be assigned a random numerical suffix.
"This update applies to gamertags that are unique and available, giving you more room to create a gamertag that feels like you," reads Microsoft's blog post.
Xbox 360 games playable through the Xbox Backwards Compatibility feature have also been updated so that they have game hubs within their game cards in the Xbox UI. These allow you to "quickly view achievement progress, captures, and other useful information," and give these titles parity with Xbox One and Xbox Series X|S games in the Xbox Dashboard.
Xbox 360 games now have game hubs within their game cards thanks to this update, giving them parity with Xbox One and Xbox Series X|S titles in the Xbox UI. (Image credit: Xbox Game Studios)
Another big addition for Xbox Game Pass subscribers specifically is the ability to play a game through Xbox Cloud Gaming while you're updating it. This allows you to circumvent the time you'd normally have to spend waiting for an update to finish entirely, and jump right in while one downloads in the background. Do note that this feature will only work with games that support play through streaming.
Finally, you now also have the ability to add games to your wishlist directly from game cards, making it quick and easy to bookmark a title you're interested in when you come across it on the Xbox Dashboard. This works with "both released and upcoming games," notably.
All in all, I think these are some excellent improvements to the Xbox platform, and continue the streak of speedy updates that have come after Xbox's new CEO Asha Sharma stepped into the position earlier this year.
They also come about a month and a half after Sharma vowed to deliver new Xbox updates every two weeks, admitting that "We have to sweat every single detail" and announcing that one of her core goals this year would be to "fix the fundamentals on console and PC."
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Official images showing features in the latest Xbox update available to Xbox Insiders.
Xbox's latest platform update is available now to Xbox Insiders, and supports longer gamertags, game hubs for Xbox 360 games, the ability to stream games you're updating through Xbox Cloud Gaming, and more.
With GTA 6 pre-orders going live at midnight tonight, the pressure is on to ensure your hardware is up to the task, especially since the title is exclusive to current-gen consoles. If you haven't upgraded yet, Amazon Prime week Day is the perfect time to secure an Xbox Series X.
I'm not going to pretend that the current deal sets the gaming world alight, but it does bring us closer to an actually reasonable price for Xbox's flagship console. This is currently the only active deal for the Series X. You can pick it up for $573 at Walmart (not AMAZON), saving you $76.99 just in time for the GTA 6 launch.
A rare price drop since the initial increases on September 19, 2025, the standard Series X is edging closer to being a bargain again. This edition includes a disc drive, too.
The Xbox Series X 1TB will be the best place to play GTA 6
(Image credit: Windows Central | Jez Corden)
The Xbox Series X remains the gold standard for Xbox gaming, and will be the best place to experience GTA 6 (if you don't want to fork out PS5 Pro prices, that is). With a custom 8-core Zen 2 CPU and 12 teraflops of RDNA 2 GPU power, it is built to handle the heavy lifting that Rockstar’s latest beast of a game will demand.
This deal is mostly for those who have been waiting for the right moment to retire an aging Xbox One X or Series S. This console generation has been a rocky one, with prices being hiked upward rather than dropping as the hardware ages, so we always knew steep discounts were off the table. However, if you are looking to upgrade without heading to the second-hand market, this is the most sensible way to do it.
Is Xbox Series X better than Xbox Series S?
With the Xbox Series X|S consoles, Microsoft offers options to suit different budgets. Both the Xbox Series X and Xbox Series S play the same games, but the Xbox Series X delivers superior graphics processing power. This means it can handle higher resolutions, enhanced visual effects, and occasionally higher framerates — up to 120 FPS in some games.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
An Xbox Series X shown against a city skyline
Xbox Series X in black is almost too perfectly suited for the vibes.
There’s no shortage of hype surrounding Summer Game Fest, and its orbit of smaller indie game showcases, as well as the wildly successful Xbox Games Showcase. This year’s events were chock full of exciting game reveals, especially for AAA lovers.
Titles like State of Decay 3, Fable, and Call of Duty: Modern Warfare 4 dominated the post-showcase conversation, and it can be difficult for indie game reveals to get enough time in the limelight.
So we here at Windows Central want to take this opportunity to highlight ten indie game reveals for Xbox from this month’s showcases that have stolen our hearts. Maybe you’ll find a few that you want to bump up to the top of your wishlist, too.
Grave Seasons
Grow crops, fish, mine, and meet the locals for a little romance all while solving a murder mystery in Grave Seasons. (Image credit: Blumhouse Games, Perfect Garbage)
Life sims are having a moment. The genre has been on the rise for a few years now, though, which means that it is at risk of feeling stale. This has led to a new wave of genre mashups where newly released life sims have unique plot twists that keep players intrigued.
One of the best mashups of this genre is the cozy horror life sim. Grave Seasons, developed by Perfect Garbage and published by Blumhouse Games, is a shining example — we find ourselves playing as an escaped convict who has made themselves at home in an idyllic town called Ashenridge.
As one does in a cozy life sim, we set ourselves up with a darling little farm, rubbing elbows with the locals and maybe even falling in love. Hit the mines, grow your crops, and drown a few worms at the local fishing hotspots. It's all you would expect from a pixel art cozy life sim. Until the murders start, anyway, then you find yourself tossed into the chaos of investigating a murder and protecting the next victim whenever possible.
Grave Seasons is a narrative feast, with each playthrough having a different potential killer in the town — it could even be your current love interest. Different playthroughs of the game result in new details and conversations based on your relationships with the locals, keeping gameplay fresher than your garden harvest.
Start your new creepy life in Grave Seasons when it comes to Xbox Series X|S, Xbox on PC, and Xbox Cloud with support for Xbox Play Anywhere on August 14. Grave Seasons will also launch day one on Xbox Game Pass and PC Game Pass.
After escaping from jail, set up your homestead in the cozy town of Ashenridge. Grow crops, woo the locals, solve some murders. Grave Seasons blends cozy life and dating sim gameplay into an exciting whodunnit mystery.View Deal
Moss: The Forgotten Relic
Moss finally escapes the bondage of VR so that players on all platforms can experience the heartwarming fable of Quill's adventure. (Image credit: Polyarc)
In 2018, Polyarc released a 3-D action-adventure puzzle game about a little mouse named Quill, called Moss, and it stole our hearts. There was just one problem — Moss was only available in VR.
Those of us on Xbox or who were unable (or unwilling) to play in VR had to just look on at trailers and screenshots of Moss longingly and hope that someday it would eventually find its way to consoles in a non-VR variant. Though at the time, it didn’t seem likely at all for that to ever happen.
Imagine the surprise when the first trailer for Moss: The Forgotten Relic dropped. This stunning adventure that takes place in a living fable has players exploring a fallen kingdom that is slowly being reclaimed by nature.
Quill, the courageous but small mouse protagonist, will need your guidance and protection as you uncover hidden secrets and navigate puzzles in a story that feels plucked from the pages of a classic fairy tale.
Both Moss: Book I and Moss: Book II have been combined for a complete fairy tale epic that is enhanced and reimagined for Xbox Series X|S, Xbox One, Xbox on PC, and compatible handhelds.
Moss: The Forgotten Relic is developed and published by Polyarc and is expected to release this Summer.
Formerlly a VR-only game, Polyarc has completely revamped both the original Moss and its sequel, Moss Book II, into a console-friendly game without the VR requirement. Follow the story of Quill, a small mouse on a big adventure through a story inspired by classic fables.View Deal
Bad Magpie
The cure to loneliness? Shiny trinkets, of course. (Image credit: Milktooth)
Sometimes in life, you just want to be a magpie — burning meadows, finding shiny objects, and creating generalized chaos using cartoon logic. There’s just one problem. In Bad Magpie, your magpie self only has one wing. Surely that couldn’t have anything to do with the chaos and arson, right?
Anywho, Bad Magpie sets you loose in a small but densely packed world with plenty of chaotic things to do as a grounded magpie who wants nothing more than to win the heart of a fallen star and cure its own loneliness in the process.
It’s a delightfully chaotic romp through a colorful world packed with puzzles that give you the freedom to solve them however you see fit, as long as you’re curious enough to try.
Despite there being no text, no dialogue, and no cutscenes, Bad Magpie does have a rich story with a cast of critters and tactile interactions that encourage mischief and exploration in order to experience an emotional narrative told through environment and interactivity.
Bad Magpie, developed and published by Milktooth, is coming to Xbox Series X|S and Xbox on PC with Xbox Play Anywhere support and Xbox Game Pass in 2027.
A lonely little one-winged magpie has found itself in love with a falling star, and the only way to win its heart is with shiny trinkets. Burn a meadow, drain a swimming pool, you can't fly, but there are still plenty of ways to create some chaos and make that star fall in love with you.View Deal
Momento
Choose objects that matter to you to create your own life story in Momento. (Image credit: Silver Lining Interactive, Fat Alien Cat & Nomo Studio)
The “put stuff in a room to learn a story” genre is an interesting niche that explores environmental storytelling through beautiful art and puzzles. In the five years since Unpacking popularized the concept, there have been several new entries, but few have captured the same gut reaction we all experienced when we finally started to understand the game’s narrative.
Developers Fat Alien Cat & Nomo Studio and publishers Silver Lining Interactive may have managed to expand that experience with the upcoming release of Momento.
Similar to Unpacking, Momento is a cozy room decorator where players place objects around a beautifully illustrated room, but there is a slight twist. It’s up to you to choose the objects that matter most to decorate with, and the objects you select have a lasting impact on the path the story takes.
Starting with your childhood scene, Memento asks us to choose the toys that represent our dreams and future, which then lead into different scenes in adulthood that explore unique themes.
Wonder, love, heartbreak, and the significance of sentimentality are at the heart of Momento, as you experience a lovingly crafted tactile world that reacts to you.
Unlike similar narrative room decorators, Memento does not have a puzzle element to its gameplay. Instead, small decisions made by the player have lasting impacts that ripple throughout the story. Memento is coming to Xbox One, Xbox Series X|S, Xbox on PC, and compatible handhelds with support for Xbox Play Anywhere.
Nothing heals a broken heart better than French pastries, which leads us to The Witch’s Bakery. Playing as Lunne, you can experience a colorful adventure in Paris as you serve the locals tasty treats from your newly opened bakery. Lunne’s not your ordinary chef, however. She’s also a witch with the power to see into people’s hearts.
Developed by Sunny Lab and published by Silver Lining Interactive, The Witch’s Bakery lets players experience Paris in three parts each day. During business hours, Lunne manages her bakery and serves up pastries.
As the sun goes down, Lunne closes up shop, and players can explore Paris and uncover the secrets of the city while building up relationships with her friends and neighbors. Sometimes characters’ emotions are locked away, and it requires a little more than just a chat to help them overcome their troubles.
During the evening hours, Lunne can use her witchy abilities to go inside of her friends’ troubled heart palaces and discover that person’s key ingredient — the secret touch to the recipe for a magic pastry that can heal them.
After guiding emotions through heart palaces and exploring Paris, Lunne can return to her atelier for the night to rest, improve her magic, and decorate her bakery before the next day begins anew.
The Witch’s Bakery is coming to Xbox One and Xbox Series X|S in August.
Serve up fresh pastries and heal the hearts of the locals in this beautifully illustrated indie about a powerful Witch and her bakery set in Paris. Coming to Xbox this August.View Deal
Magicians: The Devil’s Deal
From the developers of Submerged comes a new, action-packed adventure straight from the pits of Hell itself. (Image credit: Focus Entertainment, Uppercut Games)
If you prefer a more action-heavy take on magic, developer Uppercut Games and publisher Focus Entertainment’s upcoming narrative-driven first-person shooter, Magician’s The Devil’s Deal, just might scratch the itch for you. Uppercut Games is previously known for the narrative, no-dialogue, no-combat adventure Submerged and its sequel, making Magicians: The Devil’s Deal a new challenge for the experienced studio.
Magicians: The Devil’s Deal follows the story of Jacob Menteuro, an illusionist bound to a deal with the Devil, who unfortunately finds himself cast into Hell. Combat, exploration, and stage magic come together as Jacob and the player experience a narrative where he must overcome the Masters of Theatreland on an infernal stage that turns everyday magical props into lethal weapons.
Compelled by the Devil himself, Jacob must topple the Masters to take their powers for himself in this visually stunning world inspired by Victorian London.
Magicians: The Devil’s Deal takes the stage in 2027 on Xbox Series X|S and Xbox on PC. And for the final trick, you can play it day one on Xbox Game Pass.
Jacob's made a deal with the Devil, but now he must fight through the hell of Theatreland to overcome the masters who betrayed him in this upcoming first-person shooter adventure from the developers of Submerged.View Deal
Cassette Beasts 2002
Cassette Beasts 2002 embraces the same retro vibe that made the first so special. (Image credit: Raw Fury, Bytten Studio)
In 2023, Cassette Beasts crashed onto consoles and introduced fans to a world where they could collect and transform creative monsters with the power of retro cassette tapes. During the recent rash of showcases, developer Bytten Studio and publisher Raw Fury showed off the upcoming sequel, Cassette Beasts 2002.
Cassette Beasts 2002 starts in a quiet neighborhood of London, but players will find themselves and their custom-created characters pulled down to the land of Nodnol. Players can explore Nodnol alone or with friends via online multiplayer, and can even opt to import their original character from the first game.
In Nodnol, players can form bonds with the colorful cast of twelve different companions who can be bonded with, recruited, and even romanced. Similar to its predecessor, Cassette Beasts 2002 lets players record audio from beasts using cassette tapes that can then be played back to take on their form in battle. Fusions are also making a return, but Cassette Beasts 2002 ups the ante with over 57,000 fully-animated fusion forms.
Cassette Beasts is coming to Xbox Series X|S and Xbox on PC with Xbox Play Anywhere entitlements and support for Xbox cross-platform multiplayer.
One of the most creative takes on monster-taming and creature collecting is back with an all-new time period, but it still embraces the nostalgic tech that made its predecessor popular. Record beasts, tame them, and then take them into battle.View Deal
Deer and Boy
Upcoming platformer Deer and Boy has long had a spot on our wishlists, and we will finally be able to get our hands on a heartwarming and poetic journey about a young runaway boy who befriends a delicate fawn very soon.
Deer and Boy is an original adventure with a unique twist: a single-player game where you are never alone as your companion grows into a majestic deer during your story, changing the way you interact with the game’s world and puzzles.
Developed by Lifeline Games and published by Dear Villagers that offers a deep narrative adventure with complex story layers that change how you see the game’s tale, with young players experiencing a wholesome story about the friendship between a boy and his deer companion. More mature players may see deeper meaning in the story, even though it has no dialogue or text.
Deer and Boy promises to be an easy, relatively short game that can be completed in a few sessions and is suitable for all members of the family — even the little guys. You can enjoy this interactive cinematic story when it releases on June 23 on Xbox Series X|S.
Experience a heartwarming story of a young runaway who forms a bond with a delicate fawn. This short, sweet, family-friendly game has a layered narrative that all ages can enjoy.View Deal
Cozy Grove: Camp Spirit
Flamey returns for a new adventure on a new island. (Image credit: The Quantum Astrophysicists Guild, Spry Fox)
A beautiful island awash in a watercolor aesthetic, a wholesome character creator, and an ominous bus crash that leaves you stranded at a spooky campsite — welcome to Cozy Grove.
Cozy Grove: Camp Spirit is the much-anticipated sequel to the 2021 life sim, where players became Spirit Scouts stranded on an island inhabited by the ghosts of adorable bears. To return home, your Spirit Scout had to help those bears become at peace with elements of their past lives.
Some stories were tragic, others heartwarming, but all of them were meaningful and left us just a little sad when the bear’s ghost would move on and become golden.
Netflix snapped up Cozy Grove developer Spry Fox in its earliest days of reaching into the gaming industry, and initially hoarded the ghost-bear-helping life sim on its mobile platform before deciding to sell the studio back to its founders at the end of 2025.
That return to independence is great news for console and PC players who were desperate to return to this incredible world and experience more haunting bear stories, because now Cozy Grove: Camp Spirit is coming to Xbox on July 15.
Grab your badge sash, we’re going decorating and helping ghosts remember their pasts and come to peace with their deaths. New bears, new island, new NPCs to meet. Cozy Grove: Camp Spirit comes to Xbox One, Xbox Series X|S, Xbox on PC, and compatible handhelds with support for Xbox Play Anywhere. A free demo is available now.
After developer Spry Fox regained their independent, the previously Netflix-exclusive sequel to the cozy island life-sim, Cozy Grove, is now making its way to consoles. Cozy Grove: Camp Spirit launches July 15 with new bears, new collectibles, and a new story.View Deal
Grim Trials
(Image credit: Soft Source Pte Ltd., Rolling Glory Jam)
There’s more to look forward to than just cozy games, so we’re closing out the list with a coming-of-age tale set in the afterlife, complete with heavy metal riffs and action roguelike gameplay. You can still craft, but like, in a hardcore way.
Grim Trials lets you customize your weapons and equipment as Avelin, a young woman who has been recruited to serve as one of Death’s reapers. It’s up to Avelin to track down impure souls, but in doing so, she will be forced to come to terms with her own untimely demise and face her own demons.
Grim Trials features endless hex-grid arenas where Avelin will need to overcome monsters and traps before tackling the 7 sacrilegious bosses. Players are armed with customizable scythes, crossbows, and Blessings from the Gods of Death.
A victory on the battlefield affords Avelin the spoils of war, and she can use the materials collected to craft better weapons, armor, and consumables to aid in the journey through the afterlife.
Developed by Rolling Glory Jam and published by Soft Source Pte Ltd, Grim Tales is sure to pique the interest of those who fell in love with Hades 2 and similar roguelikes with deep customization options, relationship-building side quests, and a full cast of characters to learn more about.
A demo for Grim Tales is available now, and you can look forward to it launching on PC, Xbox Series X|S, and compatible handhelds, though no release date has been confirmed just yet.
Face the trials of hell as Avelin, a young woman whose untimely demise has left her longing for her still-living love. Should she endure the trials of a fledgling reaper, she just may get to see them again. Can you defeat the 7 sacrilegious bosses in Avelin's way?View Deal
ID@Xbox games showcased during Summer Game Fest and the Xbox Games Showcase, including Magicians: The Devil's Deal, Bad Magpie, Grim Trials, Grave Seasons, and Cozy Grove: Camp Spirit.
You might have missed the indie game reveals during this month's showcase extravaganza. Here are 10 of our favorites from Summer Game Fest and Xbox Games Showcase.
Fallout: New Vegas dev Obsidian originally had "other ideas" for the RPG, but they "had to just fall by the wayside" due to time constraints.
Wallpaper artwork for the Fallout: New Vegas Ultimate Edition.
While Fallout: New Vegas developer Obsidian originally had more ideas it wanted to explore with the game, it had to rein things in due to a very short 18-month development cycle.